Set in the steampunk era, you take on an expedition to a forsaken island that you once called home. But sudden eruptions triggered by mechanical beings turned the wondrous place into an apocalyptic wasteland. In order to survive the island’s natural elements, you have to outsmart these creatures and capture one of their drillships. Use their own technology against them as you upgrade the machinery and reclaim your homeland.
Take the vantage point, stay safe underground or choose a material-rich location and explore. The drillship is one of a kind base capable of joining you on every journey.
Experience the tension and thrill of surviving volcanic eruptions. Time between each eruption is your most valuable resource. Use it to roam the island gathering materials, finding new technology and utilizing production.
Deal with a hostile race of robots that use the volcano as a source of energy. Their units are scattered all around the island’s surface as well as below it.
Customize your drillship from the inside out with colors, symbols, gadgets and more. Automate production, research technologies, set up defenses and turn the drillship into an unbreachable powerhouse.
MOBILE BASE

Take the vantage point, stay safe underground or choose a material-rich location and explore. The drillship is one of a kind base capable of joining you on every journey.
DEADLY ENVIRONMENT

Experience the tension and thrill of surviving volcanic eruptions. Time between each eruption is your most valuable resource. Use it to roam the island gathering materials, finding new technology and utilizing production.
MECHANICAL MENACE

Deal with a hostile race of robots that use the volcano as a source of energy. Their units are scattered all around the island’s surface as well as below it.
BASE MANAGEMENT

Customize your drillship from the inside out with colors, symbols, gadgets and more. Automate production, research technologies, set up defenses and turn the drillship into an unbreachable powerhouse.
                        Performance Update OUT NOW
                        
These 3 came out as the top troublemakers when it came to performance: rendering, lighting, and enemies.
So we tried to optimize the hell out of them.
Then we looked into some other areas where we could squeeze out some more performance such as animations and audio.
This, together with the switch from Unity Built-in Pipeline to Universal (that's one of the main reasons why the game has this new look to it) hopefully got a major performance boost for y'all.
The quest line got tweaked a lot - everything from quest descriptions to their order.
Some stayed untouched but most got reworked or replaced altogether with new ones.
Main goal being: improving the learning curve for new players.
Aside from changing the already existing quest line, we also added a new feature: side screens

They will pop up at different points during your gameplay, giving you useful info about a relevant feature and demonstrating it on a video.
Don't worry veterans, you will be able to turn these off.
Not related to the learning curve but another new feature in this area is side-quests with rewards.
As the name suggests, you will occasionally get a side quest that you can either complete or ignore without halting your progress.

If you choose to complete it, you will be rewarded for your efforts with new items.
These quests come in 3 tiers (gold being the highest one) representing how hard the side-quest is going to be and the value of the reward.
Rewards will be deposited in your inventories after you complete the side quest (unless your inventory is full, in that case, a crate will appear in front of you).
You can now view your storage in the drillship two different ways.
First view shows you all your items across all the different storage modules, drill, etc. aggregated together (just like you're used to).
However, the new view will let you see which storage modules hold which items like this:

You can switch between the two types of views using these new buttons.

Two more quality of life improvements I would like to point out are:
Being able to add new segments on the surface (you had to dive underground to do that before).
And newly researched upgrades will be automatically installed.
Another performance boost (for you tho, not the game) will be coffee!

It only made sense that the main substance letting us do these updates in the first place would make it in the game at some point.
Massive thanks goes to Maxis "Engie" Maximov Jr. from our Discord for the mug inspiration he shared a long time ago!
 
Since then it's been slowly appearing in many of the teasers (here , here , and most recently here )
And today it's finally in the game!
You can find it at the end of area 2, and once you do, you will be able to craft it from that point forward.
And if you take a sip, not only will you get a nice jolt of energy, and be way less likely to kill your teammates when they do something stupid, but you will also get a temporary speed boost!
Last but not least, we added 5 new achievements for all you completionists out there.
[olist] You horned your last honk - Destroy a tank by hitting its weak spot.   UNLIMITED POWER! - Hit 6 enemies with Tesla Cannon at the same time.   Whac A Mole! - Destroy an enemy mining drone.  "Aaah" - Take your first sip of coffee.   Serial Sipper - Get multiple back to back caffeine induced speed boosts. 
[/olist]
  upgraded render pipeline from Built-in to Universal  major rendering, lighting & enemy optimizations  minor animation & audio optimizations  added tutorial side-screen with short videos  reworked quests, introduced quest rewards
  added new storage overview for drillship storage  added 5 new achievements  researched upgrades are automatically installed into drillship  upgrades installed on the drillship are no longer visible in research  drillship segments can be installed on the surface  enemies can now drop down through floor hole  small drones can now fly through floor hole (both up and down)  removed obsolete narrow stations  reworked main menu scene and added an intro before it
  player can no longer upgrade stations in enemy drillships  skipping intro and outro now requires holding a key (prevents accidental skip)  immobilized tanks will now self-destruct after some time  fixed tesla shield not blocking tesla stun and tesla damage  fixed enemies shooting through drillship walls at certain positions  fixed mini-tesla shooting through walls  fixed indestructible mini-tesla turrets and exterior lights  fixed tesla drones losing track of target without line-of-sight  fixed turrets not shooting  fixed submarine periscope camera position  fixed unreachable ore in mines  fixed issues related to being run over by enemy drillship  fixed issues related to being stuck in enemy drillship underground  fixed issues caused by saving game while drillship is going underground
  improved textures on houses  improved laser device explosions  improved audio on drillship devices  improved damage audio and effects of shelter and mine doors  improved drillship explosion effects  added get-hit animations to large drones  fixed invisible tesla grenade  fixed black smoke visibility through fog  fixed visual issues of tesla weapons and turrets  fixed weapon clipping issues during zoom  fixed weapon zoom while using devices  fixed tank tracks animation  fixed drillship dust particles disappearing without fade  fixed T4 drill distortion in fog  fixed tank explosion effects playing again after load  fixed missing loot effects for small drones  fixed small drones shooting from random places instead of muzzle  fixed logo orientation on the back of the drillship  fixed decals on helper drone modules  fixed large drone fly-up animation after spawn  fixed missing weapon fire audio on multiplayer clients  fixed wrong drillship energy values on multiplayer clients
If you got any questions, drop them below.
And definitely let us know how the game is running for you now and what you think of the changes.
Talk soon!
- Rich
PS: Volcanoids is 30% off right now wink wink
https://store.steampowered.com/app/951440/Volcanoids/ 
                        

The Performance Update is here! 
If you haven't read the previous announcement , we really wanted to address the performance issues before fully committing to the new island .
So hopefully COGs will become your biggest enemy again instead of fps drops. 
Performance Improvements
These 3 came out as the top troublemakers when it came to performance: rendering, lighting, and enemies.
So we tried to optimize the hell out of them.
Then we looked into some other areas where we could squeeze out some more performance such as animations and audio.
This, together with the switch from Unity Built-in Pipeline to Universal (that's one of the main reasons why the game has this new look to it) hopefully got a major performance boost for y'all.
Quest Changes
The quest line got tweaked a lot - everything from quest descriptions to their order.
Some stayed untouched but most got reworked or replaced altogether with new ones.
Main goal being: improving the learning curve for new players.
Side-Screens
Aside from changing the already existing quest line, we also added a new feature: side screens

They will pop up at different points during your gameplay, giving you useful info about a relevant feature and demonstrating it on a video.
Don't worry veterans, you will be able to turn these off.
Side-Quest With Rewards
Not related to the learning curve but another new feature in this area is side-quests with rewards.
As the name suggests, you will occasionally get a side quest that you can either complete or ignore without halting your progress.

If you choose to complete it, you will be rewarded for your efforts with new items.
These quests come in 3 tiers (gold being the highest one) representing how hard the side-quest is going to be and the value of the reward.
Rewards will be deposited in your inventories after you complete the side quest (unless your inventory is full, in that case, a crate will appear in front of you).
Quality of Life
Storage Views
You can now view your storage in the drillship two different ways.
First view shows you all your items across all the different storage modules, drill, etc. aggregated together (just like you're used to).
However, the new view will let you see which storage modules hold which items like this:

You can switch between the two types of views using these new buttons.

Segments and Upgrades
Two more quality of life improvements I would like to point out are:
Being able to add new segments on the surface (you had to dive underground to do that before).
And newly researched upgrades will be automatically installed.
COG MUG
Another performance boost (for you tho, not the game) will be coffee!

It only made sense that the main substance letting us do these updates in the first place would make it in the game at some point.
Massive thanks goes to Maxis "Engie" Maximov Jr. from our Discord for the mug inspiration he shared a long time ago!
 
Since then it's been slowly appearing in many of the teasers (here , here , and most recently here )
And today it's finally in the game!
You can find it at the end of area 2, and once you do, you will be able to craft it from that point forward.
And if you take a sip, not only will you get a nice jolt of energy, and be way less likely to kill your teammates when they do something stupid, but you will also get a temporary speed boost!
Achievements
Last but not least, we added 5 new achievements for all you completionists out there.
[olist]
[/olist]

Full Patch Notes
Major Changes
Minor Features
Gameplay Improvements
Visual Improvements
If you got any questions, drop them below.
And definitely let us know how the game is running for you now and what you think of the changes.
Talk soon!
- Rich
PS: Volcanoids is 30% off right now wink wink
https://store.steampowered.com/app/951440/Volcanoids/
[ 2024-03-09 18:10:44 CET ] [Original Post]
                    Minimum Setup
- OS: Ubuntu 18.04 or equivalent distribution
- Processor: Intel Core i5-2500K / AMD FX-6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 470 / AMD RadeonHD 5850. OpenGL 4.5 driver
- Storage: 6 GB available spaceAdditional Notes: Optional Vulkan support
Recommended Setup
- OS: Ubuntu 18.04 or higher
- Processor: Intel Core i7-7700 / AMD Ryzen 5 1600Memory: 8 GB RAM
- Graphics: Nvidia GTX 1070 / AMD Radeon RX 580. OpenGL 4.5 driver
- Storage: 6 GB available spaceAdditional Notes: Optional Vulkan support
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