MOBILE BASE

Take the vantage point, stay safe underground or choose a material-rich location and explore. The drillship is one of a kind base capable of joining you on every journey.
DEADLY ENVIRONMENT

Experience the tension and thrill of surviving volcanic eruptions. Time between each eruption is your most valuable resource. Use it to roam the island gathering materials, finding new technology and utilizing production.
MECHANICAL MENACE

Deal with a hostile race of robots that use the volcano as a source of energy. Their units are scattered all around the island’s surface as well as below it.
BASE MANAGEMENT

Customize your drillship from the inside out with colors, symbols, gadgets and more. Automate production, research technologies, set up defenses and turn the drillship into an unbreachable powerhouse.
Thought it would be interesting for y\'all to see what goes into creating each location from start to finish for the new island. So here it goes!
\n1. LORE AND REFERENCES \n\nFirst the lore is created with a bunch of references to use as inspiration for the different locations so they feel realistic, have the atmosphere we want, and fit into the lore as a whole.\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33896950/cd23975706ae3979a348706e3964a01a2bea8752.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33896950/8404ea5d99066a06497062438e10d9e0017c0ff8.png\"][/img]
\n2. RAW SKETCH \n\nThen a rough sketch is put together from all of it as a guideline for the next stages. \n \nWe used to make these hand-drawn sketches you see below, but then we switched to these 3D sketches made from simple shapes so the other artists can see it from all angles for the next stages. \n\nYou can check out one of our 3d sketches yourself here: https://sketchfab.com/3d-models/seismotorium-3d-sketch-298b4106215c43ec8c41b9c4d97fdf62 \n\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33896950/84fc392fe963204d32a09529c2ebebcb18df4a32.png\"][/img]
\n3. VISUAL CONCEPT\n\nA more detailed visual concept follows that gives more of that feel and look we want without being tied by too many gameplay rules yet. \n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33896950/8451b53831e79f792f6fb15707be42a80af6b587.png\"][/img]
\n4. WHITE-BOX LEVEL \n\nNext in the pipeline is the white-box level made from simple models and textures which is pretty much the exact opposite of the visual concept. \n\nThe goal is to make sure the location is playable, works with the environment around it, the AI can navigate it, while sticking to the general look the visual concept has set. \n\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33896950/cbfe0e3a67089ea302008c38d1914c8f7ab6536c.png\"][/img]
\n\n5. FINAL IMPLEMENTATION \n\nOnce these are finished we marry the two together making sure it looks close enough to the visual concept but also works with the gameplay and implementation rules of the white-box level. \n\nOnly then we start creating the final models and textures. \n [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33896950/7f440e4403d3e50021f9edecf39fed2cbf096715.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33896950/20069139e5b16b46ff7c1c948f35a9f43fd7a27c.png\"][/img]
\n\nHope you guys liked this and let us know if you have any questions!
Minimum Setup
- OS: Ubuntu 18.04 or equivalent distribution
- Processor: Intel Core i5-2500K / AMD FX-6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 470 / AMD RadeonHD 5850. OpenGL 4.5 driver
- Storage: 6 GB available spaceAdditional Notes: Optional Vulkan support
Recommended Setup
- OS: Ubuntu 18.04 or higher
- Processor: Intel Core i7-7700 / AMD Ryzen 5 1600Memory: 8 GB RAM
- Graphics: Nvidia GTX 1070 / AMD Radeon RX 580. OpenGL 4.5 driver
- Storage: 6 GB available spaceAdditional Notes: Optional Vulkan support
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