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Set in the steampunk era, you take on an expedition to a forsaken island that you once called home. But sudden eruptions triggered by mechanical beings turned the wondrous place into an apocalyptic wasteland. In order to survive the island’s natural elements, you have to outsmart these creatures and capture one of their drillships. Use their own technology against them as you upgrade the machinery and reclaim your homeland.

MOBILE BASE


Take the vantage point, stay safe underground or choose a material-rich location and explore. The drillship is one of a kind base capable of joining you on every journey.

DEADLY ENVIRONMENT


Experience the tension and thrill of surviving volcanic eruptions. Time between each eruption is your most valuable resource. Use it to roam the island gathering materials, finding new technology and utilizing production.

MECHANICAL MENACE


Deal with a hostile race of robots that use the volcano as a source of energy. Their units are scattered all around the island’s surface as well as below it.

BASE MANAGEMENT


Customize your drillship from the inside out with colors, symbols, gadgets and more. Automate production, research technologies, set up defenses and turn the drillship into an unbreachable powerhouse.
Volcanoids
VolcanoidDeveloper
Volcanoid Publisher
2019-01-29Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (4789 reviews)
Public Linux Depots:
  • Volcanoids Linux [2.22 G]
Development Progress #3

Hey everyone, here\'s another recap of the stuff the team has done in the past few weeks!\n\nAs always, thank you for your trust and patience and without further a do, let\'s dive in:

\nQuest system rework

The new map lends itself well to give the quest system a bit of a rework.

The main goal is to make it less hand-holdy and minimize the amount of reading you\'ll have to do.

And one of the biggest tools we decided to utilize is...

Voice lines\n

Instead of having to read an entire phonebook every time you want to complete a quest.

You will now hear the captain give you hints and tips from time to time.

In addition, your own character will point out stuff as well.

We\'ve been testing it and so far it feels a lot more smooth and fun than getting a detailed step by step list of directions for every single task. \n\nThere will still be some pointers on the hud in a few cases but not as text heavy as before. \n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33896950/430175569eb076efecff2e84e11d929f88469920.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33896950/54b5f009cf252b7c04047bc112467b5b44ff144e.png\"][/img]

Terrain surface

Since we put together the locations like a big puzzle, there were a lot of holes and unnatural transitions.

So we had to spend some time patching it all up making sure the transitions between different locations are smooth so we could then generate terrain over it.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33896950/334dde004a04fbb59b886a5333328260d6d5aede.png\"][/img]

Landing sites

\nAnother thing that the smoother terrain allows us to do is start placing landing sites (where the drillship parks on surface). \n\nHowever, since the island is way more complex than before, we decided to ditch the U-shaped landing sites. Instead the drillship will park in plenty of different positions to make sure it fits in the environment. \n\nAnd not vice versa. \n\nThis way the environment won\'t have unnaturally flat planes everywhere.

\nOn the example below you can see how the drillship fits nicely between the Wrenchlow town and the cliff by landing in a straight line.\n\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33896950/ac21f312a02b23569ca65f2de844a25a48cf8b1b.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33896950/6c75868d866afab499df157d252854f4569277b2.png\"][/img]

Finalizing building structures

Building are getting their final detailed models that also work gameplay-wise. And their final textures. \n\nFor example here\'s a final model for the lighthouse and some of the port buildings.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33896950/ecc1a85046e82c7147af35f9eb87773c6fba5bdd.png\"][/img]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33896950/a7c10b63cc7f6679499910affae1de6700ad4eff.png\"][/img]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33896950/809a9ee98d5809f8f1608758611b6b5f8eca42fd.png\"][/img]

Interactive elements

\nLast but not least, we wanted to introduce some interactive elements into the world. \n\nHere are a few of them in the most basic form. \n

[ 2025-12-04 20:06:50 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04 or equivalent distribution
  • Processor: Intel Core i5-2500K / AMD FX-6300Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 470 / AMD RadeonHD 5850. OpenGL 4.5 driver
  • Storage: 6 GB available spaceAdditional Notes: Optional Vulkan support
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 18.04 or higher
    • Processor: Intel Core i7-7700 / AMD Ryzen 5 1600Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1070 / AMD Radeon RX 580. OpenGL 4.5 driver
    • Storage: 6 GB available spaceAdditional Notes: Optional Vulkan support
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