Let's keep this short,
but informative,
and awesome.
We have an Open Beta!
and here's the run down.
Oh, how busy we have been!
We know we've been silent recently, but all for good reason! We've put our heads down focusing on some things we're not able to announce right now, some things that a few people have discovered over on our Discord channel, and finally, what we're all here for, the purpose of this post, the Augment Update!!!
Now, this isn't the official release, but it's no less important!
This is access to the update before the official release. You can access the update on our PTR beta branch, which you can find out how to join here https://steamcommunity.com/sharedfiles/filedetails/?id=1571440010
What are the key points of the update
There's a lot! So here's a really brief summary;
- IronMan Mode
- Permadeath
- Difficulty settings
- A huge array of Customisation option for those difficulty settings
- Exploration has been polished
- Tons of polish to UI elements, enough to make a servo-skull weep sacred oils
- Fonts are cleaner
- Balance changes for a couple of things
- Turkish localisation added!
Now, this is a really brief list! Check out all the Patch notes, future, current or past in this ultimate
ChangeLog
We'd really appreciate any feedback on this build, the more the merrier! If you do please make sure you put
1.2.0 beta into your posts either here or on Discord.
I have an idea for a tickbox or modifier, how do I share this
Well, now we've worked hard at the structure of the Customisable Difficulty while also finding meaningful options for you guys to play with, we want to hear what you have to say!
Please post your ideas in the
Customise Difficulty suggestions sub-forum so that we can easily identify them for consideration. Please note not all idea are possible. We will do what we can.
I'm going to wait for final release
Just so you know your saves for the beta will be able to carry over to release ;)
But if you're not a beta person that's fine, we will push this build live sometime in the future.
Now if you're currently in a game, we've made a branch called
Mechanicus-Classic for all those that want no disruption from this update.
The Mechanicus-Classic branch will stay as 1.1.4 (the current version) forever. This is to avoid any issues should saved games not be backwards compatible for whatever reason.
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The original post can be found here https://steamcommunity.com/app/673880/discussions/0/1678064284152184946/
[ 2019-04-26 15:32:31 CET ] [ Original post ]