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Name

 Wizard And Minion Idle 

 

Developer

 Oninou 

 

Publisher

 Oninou 

 

Tags

 

Singleplayer 

Release

 2019-02-07 

 

Steam

 € £ $ / % 

 

News

 110 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1011510 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 



LINUX STREAMERS (0)




Update 150 (New Class & More) 20.11.23:

Classes
New: Your handling of classes, Synergy and Darkness now allows you to handle 2 new classes.But mastering and mastering these will demand a lot from you. (2 master classes have been added, these do NOT work like normal classes).
Comprehensive information on masterclasses has been added (The ? bottom right).
Classes can now also level up when they are not active and all at the same time.
Extended functionality: Beastmaster Active Talent now has 6 levels Unlockable with Stage 800.
+ 5 Adventure Item level (drop) for Endaver Gear this Bonus is Increased to +10 Itemlevel per Drop.

Spirit
Spirit was limited to 1e300.
Spirit Refill can handle numbers over 1e308 Shadows.

Shadows
The Shadows are tired of the countless summons and are more on guard, you now have to make more effort to successfully summon them(the calculation for the number of Shadows has been optimised to avoid errors and performance spikes, it now takes a few seconds until all Shadows are summoned).
Update rate of the UI has been increased significantly, everything now appears smoother.
Shadow calculation has been optimised to avoid NaN/Infinity near the spirit cap, also no negative numbers are displayed for the next shadow anymore.
It can now no longer happen that Shadows are reduced because of the Gathering costs.
While the shadows are being summoned, 'being summoned' is now displayed instead of a negative number for the spirit required for the next shadow.
The accuracy has also been increased, which means that you now have 1 - 3 more Shadows than originally intended, which may mean that you will NOT get a new Shadow with the next cost reduction upgrade.
QoL: Right-clicking on the Shadow display will now also retrieve all Shadows assigned in Darkness.
No new Shadows can be summoned offline.

Conjuring
Fixed a rare bug that caused negative numbers to be displayed as current mana.
The limits for the bonuses have been increased from 1e250 to 1e300 (these will be removed with the next patch).

Arena
QoL: The arena can now also level up outside of battles to reduce accumulated arena exp.

SynV2
Page 3 has been revised.
Due to the massive changes, page 3 has been reset and all previous purchases refunded.
QoL: If the purchase button is held down, further levels are purchased automatically after a short delay.
Potion Convergence now works differently, instead of increasing the bonus that potions grant, it now adds a perma bonus based on the highest stage ever reached when using potions, proportional to the duration of the potions used.The bonus can be viewed in the Soulshop under Potions and in the upgrade info. (further and more detailed information is available at the bottom right of ?).
Antigravity Convergence now grants a permanent bonus to Antigravity Boost instead of a one-time increase.
Spiritual Convergence has been renamed Mastery Convergence and now also has a use -Unlockable with Stage 830.

Dungeon
Fixed a bug that displayed incorrect values for the bonus increase for a completed floor.

Generator
Fixed a bug that did not correctly grant the mana power bonus.

Darkness
Dark Matter Refill Info Box: no longer shows negative duration while offline time is being processed, and now shows this better.
Antigravity is now limited to 150babyshadows and all accumulated exp has been set to 0.

Darkness Shop Page 2
Page 2 has been completely revised all purchased upgrades except BD Demon Reduce have been reset, the costs refunded and revised.
All tooltips now show the exact bonus increase for the next level.
When the maximum of an upgrade has been reached, this is now displayed more clearly.
New: Battle Singularity - Increases the price reduction of the SynV2 upgrades Arena/ Necromantic Convergence multiplicatively!Total bonuses will be displayed for the respective upgrades in the SynV2 Shop.
Extended functionality: Dark Matter Singularity: Every 10 levels the bonus is increased by 10 % (rounded up) up to a maximum of 50 % at level 50.
Extended functionality: Arena Singularity: Every 10 levels the malus is reduced by 0.08(approx. 12 - 17 %) for each additional active skill(does not work if only one skill is active).
Extended functionality Converter Singularity: The bonus is increased by 10% every 100 levels.
Extended functionality: Slime Lab Singularity: Per level the speed is increased by 0.1 %, the levels by 1.5x and the costs by 2x.
Singularity Reverbation: now only reduces the cost of Black Holes (note: the price / curve has generally been lowered and the buffs are now more rewarding at the beginning).
Endaver Singularity: Has been removed and is now a talent of the BeastMaster (Note: The upgrade will eventually become redundant and does not justify the cost).

SoulShop Potions
The texts have been corrected and improved.
The active term for a Potion has been limited to 30 days.
The active bonuses should now be granted correctly as soon as the offline calculations are completed..
Tooltips have been improved and now also show the passive bonuses.
Potions now have a soft cap that is reached at Stage 2000.


[ 2023-11-20 15:52:09 CET ] [ Original post ]