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Master Classes
Classes New: Your handling of classes, Synergy and Darkness now allows you to handle 2 new classes.But mastering and mastering these will demand a lot from you. (2 master classes have been added, these do NOT work like normal classes). Comprehensive information on masterclasses has been added (The ? bottom right). Classes can now also level up when they are not active and all at the same time. Extended functionality: Beastmaster Active Talent now has 6 levels Unlockable with Stage 800. + 5 Adventure Item level (drop) for Endaver Gear this Bonus is Increased to +10 Itemlevel per Drop. Spirit Spirit was limited to 1e300. Spirit Refill can handle numbers over 1e308 Shadows. Shadows The Shadows are tired of the countless summons and are more on guard, you now have to make more effort to successfully summon them(the calculation for the number of Shadows has been optimised to avoid errors and performance spikes, it now takes a few seconds until all Shadows are summoned). Update rate of the UI has been increased significantly, everything now appears smoother. Shadow calculation has been optimised to avoid NaN/Infinity near the spirit cap, also no negative numbers are displayed for the next shadow anymore. It can now no longer happen that Shadows are reduced because of the Gathering costs. While the shadows are being summoned, 'being summoned' is now displayed instead of a negative number for the spirit required for the next shadow. The accuracy has also been increased, which means that you now have 1 - 3 more Shadows than originally intended, which may mean that you will NOT get a new Shadow with the next cost reduction upgrade. QoL: Right-clicking on the Shadow display will now also retrieve all Shadows assigned in Darkness. No new Shadows can be summoned offline. Conjuring Fixed a rare bug that caused negative numbers to be displayed as current mana. The limits for the bonuses have been increased from 1e250 to 1e300 (these will be removed with the next patch). Arena QoL: The arena can now also level up outside of battles to reduce accumulated arena exp. SynV2 Page 3 has been revised. Due to the massive changes, page 3 has been reset and all previous purchases refunded. QoL: If the purchase button is held down, further levels are purchased automatically after a short delay. Potion Convergence now works differently, instead of increasing the bonus that potions grant, it now adds a perma bonus based on the highest stage ever reached when using potions, proportional to the duration of the potions used.The bonus can be viewed in the Soulshop under Potions and in the upgrade info. (further and more detailed information is available at the bottom right of ?). Antigravity Convergence now grants a permanent bonus to Antigravity Boost instead of a one-time increase. Spiritual Convergence has been renamed Mastery Convergence and now also has a use -Unlockable with Stage 830. Dungeon Fixed a bug that displayed incorrect values for the bonus increase for a completed floor. Generator Fixed a bug that did not correctly grant the mana power bonus. Darkness Dark Matter Refill Info Box: no longer shows negative duration while offline time is being processed, and now shows this better. Antigravity is now limited to 150babyshadows and all accumulated exp has been set to 0. Darkness Shop Page 2 Page 2 has been completely revised all purchased upgrades except BD Demon Reduce have been reset, the costs refunded and revised. All tooltips now show the exact bonus increase for the next level. When the maximum of an upgrade has been reached, this is now displayed more clearly. New: Battle Singularity - Increases the price reduction of the SynV2 upgrades Arena/ Necromantic Convergence multiplicatively!Total bonuses will be displayed for the respective upgrades in the SynV2 Shop. Extended functionality: Dark Matter Singularity: Every 10 levels the bonus is increased by 10 % (rounded up) up to a maximum of 50 % at level 50. Extended functionality: Arena Singularity: Every 10 levels the malus is reduced by 0.08(approx. 12 - 17 %) for each additional active skill(does not work if only one skill is active). Extended functionality Converter Singularity: The bonus is increased by 10% every 100 levels. Extended functionality: Slime Lab Singularity: Per level the speed is increased by 0.1 %, the levels by 1.5x and the costs by 2x. Singularity Reverbation: now only reduces the cost of Black Holes (note: the price / curve has generally been lowered and the buffs are now more rewarding at the beginning). Endaver Singularity: Has been removed and is now a talent of the BeastMaster (Note: The upgrade will eventually become redundant and does not justify the cost). SoulShop Potions The texts have been corrected and improved. The active term for a Potion has been limited to 30 days. The active bonuses should now be granted correctly as soon as the offline calculations are completed.. Tooltips have been improved and now also show the passive bonuses. Potions now have a soft cap that is reached at Stage 2000.
Darkness
Hey everyone, Earlier today we pushed the massive update to fix a LOT of endgame issue (this won't fix everything but almost, and we will work to make the next few patch fix the remaining stuff, before being able to work on content). Sadly it didn't go as planned, some new bug appeared affecting new player / mid game player etc, so i did a rollback to the latest working version, but anyone who played on this version for a bit (V148), should import a backup after updating the game and making sure it's on (V144-7, not sure why its so old :p i havent updated this number for decade). Tomorow early i will repush the update live, with normally everything fixed, but i'm doing it very early so player getting on it do it slowly and give me time to improvise if anything game breaking is found. Please always make a backup with the export in case something like this happen. I always been overtesting the new update but this one is so massive that me or the tester helping could easily miss something. Thanks for the continued support and hopefully we can bring some really great stuff soon steamhappy.
Battlefield
Hello everyone, Do you like potatoes? No matter what the answer is (because we like useless stuff, or why else would we play idle games, right?), you will surely like our brand new game: Farmer Against Potatoes Idle. Even the name is fun: FAPI. Early Access on Steam will come out this summer (July or August), but we have created a Patreon page which will give, amongst other things, access to a smaller demo version of the game, with its progress wiped when the game is released. The game will be on mobile & PC, will be ad-free and with IAP that are similar to WAMI. The game is almost a year in the development, with over 30 alpha testers that have joined our Discord to help balance and improve the games overall experience. A few things that you can find in FAPI:
- New: Xmas Event is now live and replace the Spooky Event. - New: Exp Shop Upgrade that increase Off/Def based on Max BF Wave beat between 1000 & 2000 (should help making S600-700 softer). - Fix: Abraca Mana Cost will update properly when completing or quitting Am I Potter. - Fix: Arena Attack Speed limit removed and converted into Damage Bonus upon reaching the limit (20/s), for exemple at 40/s it will add a x2 multi to Damage (hidden so if i screwed up, nobody going to notice). - Fix: Synergy Page 3 Classes Exp start now at 275k (and cap at 27.5k).
Altered the save so that it doesn't block while waiting on a save to finish.
Info: Update are a bit slow as i'm actively working on the mobile version right now (feel free to join the discord to see the progress, more or less 40% is done, no ETA as to when it is finished).
Warning the fuze event is ending wednesday 23th October and the new event will be out soon after... ITS TIME TO GIVE YOUR MINION SOME REAL DAY OFF !!!!!!!!!!!!!
We've done a ton of emergency work, to fix a few critical bugs with the new menu's and well, to get the old menu functional again. There may still be more bugs, especially in the new menu's (you can select them on the settings screen, with 1 being the original menu now) and we recommend that you use menu 1 for now and view the other two menu's as very rough drafts. If you go to the other menus and return to the original menu it might be necessary to reload the game for some of the menu's to have their normal placement, we'll be eliminating these bugs as we can find them. Lots of terrible lessons were learned and we'll probably do a lot better next time.
- We have updated unity (but not all the way to 2019 as planned). - Due to the 2018 unity update, your alchemy lab will be re-rolled. If you were mixing it has been canceled. - Removed new special fish from active fishing (till it changes again in the future). - Fixed Training Exp bonus and slime exp bonus from alchemy lab. They are now actually working. - Put in diminishing returns in for very strong slimes. - Fixed bug that allowed page 3 synergy first row to go negative offline. - Fixed alchemy lab training exp that wasn't applying properly. - Fixed alchemy lab so that it caps at 10 mixes a tick instead of 8.33 sometimes. - Updated alchemy lab, it now seeds the recipe reroll and minor prestige
Version .85-1 fixes a bug in .85 that prevented mana cap from increasing in challenges.
For new players who tried to play in the last 12 hours, we had a critical bug that we didn't notice and it prevented anyone from doing the very most basic thing in the game (leveling training). We have uploaded a fix for this bug.
...are not yet active in the game. We are still working on and testing this patch, but as part of testing we have to have the achievements enabled on Steam so for now, you can see but them, you can't earn them. The patch is expected to go live within 12 hours.
New:
New: - Added Z11 with a 9 Items. - Added 1 Item on Boss 2 for Minion level 176+. - Inventory can now be expended by dragging it to show all the items at once. Fix: - Save files modified and should be more reliable now. - BA & Block Auto now work even if adventure isn't focused. - Settings button has arrow so it make it more clear that you can scroll down menu. - Inventory will now display the stats of equipped items when mousing over their location in the inventory. - Better tooltips for dungeons. - Fixed Labala spell (had a bug with the + button). - Fixed the tutorial reward color (was too flashy previously). - Fixed the Fishing Dungeon not working Offline. - Fixed a bug with Auto Lab. Steam: - Account linking removed, it's safer to simply use export and import. - Chat system improved.
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