Name | Wizard And Minion Idle | ||
Developer | Oninou | ||
Publisher | Oninou | ||
Tags | |||
Release | 2019-02-07 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  20,000 .. 50,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 |
The new end game feature will begin test shortly, so expect it to go live in a few weeks - month |
Master Classes
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Classes |
(The balance update should be near ready, but couldn't wait too much longer before dropping the Spooky event or we would be late for the Xmas one ^^). |
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Darkness
SoulShop
Slimes
Slime-Adventure
Alchemy
Slime- Lab
SynV1
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Hey everyone, |
Battlefield
Hellspirit-Shop
Generator V1/2
Synergy V1
Dungeon
EXP-Shop
Gathering
Plaza/Perkshop
Arena
Slimes
Fishing
Classes
SoulShop
A big thank you to Tireless Ghost who made all of these fix & improvement and who keep working on the game to fix all the issue (and maybe bring us some shiny new content in the future steamhappy) |
I'm still open to anyone that would like to work on WAMI, i have been focusing on FAPI (as we are now a Studio and i'm not alone anymore, but i still have a few feature left and idea to improve WAMI but i can't make it a priority). I will keep rotating the Event and meanwhile i hope that i can find someone (paid work of course). |
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We are heavily working and we will be able to provide a bigger patch in january with a lot of fix/change and maybe a part of the new feature, until then, we wish ya all to have some nice holiday |
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Reasoning: Right now Darkness feels too Micromanag-y. Instead of doing cap more often, you should do it less. The proposed changes mean you won't need to recoup your lost dark matter cap anymore (which wasn't a huge deal but mostly affects lower stage players). Also there was a bug where people still had their cap and it didn't seem too bad so I figure why be a duckhead quack over something so tiny. So you can have it. Love you awesome nerds.
TODO:
Experimental: I am developing a script to hopefully update some non-responsive stats as the game progresses. Let me know if there are major performance issues (it shouldn't be bad as it only calls once every 15s and only covers the variables I have issues with) |
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Hello everyone,
Join our Patreon in case you want a sneak peek into the game and support our development of this and future games, wish-list the game on the Early Access page or join our studio Discord where you can discuss about FAPI or our first idle game, WAMI, with thousands of other players there. In the meantime, well left you with the FAPI Trailer. We thank you for your time and see ya on the farm. Steam Store Page Discord Patreon |
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New: Xmas Event is now live and replace the Spooky Event. |
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Altered the save so that it doesn't block while waiting on a save to finish. |
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Info: Update are a bit slow as i'm actively working on the mobile version right now (feel free to join the discord to see the progress, more or less 40% is done, no ETA as to when it is finished).
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We had a memory leaks issue with this update that is hopefully fixed (this is why it took longer). Expect a delay in the next few update as we are implementing the mobile code & UI. |
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WARNING: Next trophy will be in around a week from now, Stage 350 (UNIQUE rarity Trophy), VERY OP!!! Expect them to be very expensive as well. |
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Warning the fuze event is ending wednesday 23th October and the new event will be out soon after... ITS TIME TO GIVE YOUR MINION SOME REAL DAY OFF !!!!!!!!!!!!!
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We've done a ton of emergency work, to fix a few critical bugs with the new menu's and well, to get the old menu functional again. There may still be more bugs, especially in the new menu's (you can select them on the settings screen, with 1 being the original menu now) and we recommend that you use menu 1 for now and view the other two menu's as very rough drafts. If you go to the other menus and return to the original menu it might be necessary to reload the game for some of the menu's to have their normal placement, we'll be eliminating these bugs as we can find them. |
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We have updated unity (but not all the way to 2019 as planned). |
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Version .85-1 fixes a bug in .85 that prevented mana cap from increasing in challenges. |
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Fix: No reincarnation challenge time is fixed. Fix: Capt Morgue (Z13 slime) adventure bug fixed. Fix: Slime juice appearing in wants before stage 275 cleared. |
--------------------------Hot fixes since 0.0.76--------------------------
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For new players who tried to play in the last 12 hours, we had a critical bug that we didn't notice and it prevented anyone from doing the very most basic thing in the game (leveling training). We have uploaded a fix for this bug. |
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...are not yet active in the game. |
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New:
Fix:
Price Change: Conjuring: Abraca & Hocus Mana Cost increase more after level 100 Open & Izzy Mana Cost increase more after level 90 Simsa & Alak Mana Cost increase more after level 80 Jantar & Shaba Mana Cost increase more after level 70 Crappis, Bobbidi, Jadu, Labala Mana Cost increase more after level 40 Bibbidi level max is set to 50 Bibbidi is no longer affected by Plaza Magic Circle Town: Cottage level max is set to 35 Pens level max is set to 50 Plaza: HellWell Log Cost increase more after level 50 HellWell Mana Cost increase more after level 100 Aqueduct Log Cost increase more after level 50 Aqueduct Mana Cost increase more after level 75 Arena & Commando Log Cost increase more after level 35 Arena & Commando Mana Cost increase more after level 50 Magic & Laboratory Ore/Mana Cost increase more after level 35 Workshop & AdvGuild Ore/Mana Cost increase more after level 30 Field & Academy Gem/Mana Cost increase more after level 25 Library Gem/Mana Cost increase more after level 40 Dungeon: Attack/Defense HP increase more after floor 150 Mana HP increase more after floor 150 Conjuring HP increase more after floor 75 Gold/Exp HP increase more after floor 100 Meditation HP increase more after floor 100 Essence HP increase more after floor 100 Gathering HP increase more after floor 75 Reincarnation HP increase more after floor 75 Spiritus HP increase more after floor 75 Battlefield HP increase more after floor 100 Fishing HP increase more after floor 25 |
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