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Name

 Wizard And Minion Idle 

 

Developer

 Oninou 

 

Publisher

 Oninou 

 

Tags

 

Singleplayer 

Release

 2019-02-07 

 

Steam

 € £ $ / % 

 

News

 110 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1011510 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 



LINUX STREAMERS (0)




Update 152 Easter Event 25.03.24:


  • Easter Event replace Xmas Event and last till mid June (it also have 2 event pack in the shop).


The new end game feature will begin test shortly, so expect it to go live in a few weeks - month


[ 2024-03-25 11:55:49 CET ] [ Original post ]

Update 151-1 Hotfix 29.01.2024:

Master Classes


  • Fixed a bug that caused the Voidmancer to not initialise properly at startup
  • Progress Speed, Comos Refined/Pure Speed, Antigravity Exp and Black Hole Exp Bonuses are now Perma Traits that are always active.
  • The perma traits have a limitation:
    - Progress Speed / Antigravity Exp: 25%
    - Comos Refined/Pure Speed / Black Hole Exp: 40%
  • Masterclasses will now remain unlocked as intended once the conditions are met
  • Mastery Convergence is now unlocked as intended when you reach Stage 830 and no longer requires you to reincarnate
  • Mastery Convergence will now remain unlocked as intended
  • Base value for Progress Speed / Comos Refined/Pure Speed increased


[ 2024-01-29 21:08:44 CET ] [ Original post ]

Update 151 (Xmas Event) 23.12.2023:


  • New: XmasEvent replace Spooky Event and last till mid march (it also have 2 event pack in the shop).


[ 2023-12-23 18:39:37 CET ] [ Original post ]

Update 150 (New Class & More) 20.11.23:

Classes
New: Your handling of classes, Synergy and Darkness now allows you to handle 2 new classes.But mastering and mastering these will demand a lot from you. (2 master classes have been added, these do NOT work like normal classes).
Comprehensive information on masterclasses has been added (The ? bottom right).
Classes can now also level up when they are not active and all at the same time.
Extended functionality: Beastmaster Active Talent now has 6 levels Unlockable with Stage 800.
+ 5 Adventure Item level (drop) for Endaver Gear this Bonus is Increased to +10 Itemlevel per Drop.

Spirit
Spirit was limited to 1e300.
Spirit Refill can handle numbers over 1e308 Shadows.

Shadows
The Shadows are tired of the countless summons and are more on guard, you now have to make more effort to successfully summon them(the calculation for the number of Shadows has been optimised to avoid errors and performance spikes, it now takes a few seconds until all Shadows are summoned).
Update rate of the UI has been increased significantly, everything now appears smoother.
Shadow calculation has been optimised to avoid NaN/Infinity near the spirit cap, also no negative numbers are displayed for the next shadow anymore.
It can now no longer happen that Shadows are reduced because of the Gathering costs.
While the shadows are being summoned, 'being summoned' is now displayed instead of a negative number for the spirit required for the next shadow.
The accuracy has also been increased, which means that you now have 1 - 3 more Shadows than originally intended, which may mean that you will NOT get a new Shadow with the next cost reduction upgrade.
QoL: Right-clicking on the Shadow display will now also retrieve all Shadows assigned in Darkness.
No new Shadows can be summoned offline.

Conjuring
Fixed a rare bug that caused negative numbers to be displayed as current mana.
The limits for the bonuses have been increased from 1e250 to 1e300 (these will be removed with the next patch).

Arena
QoL: The arena can now also level up outside of battles to reduce accumulated arena exp.

SynV2
Page 3 has been revised.
Due to the massive changes, page 3 has been reset and all previous purchases refunded.
QoL: If the purchase button is held down, further levels are purchased automatically after a short delay.
Potion Convergence now works differently, instead of increasing the bonus that potions grant, it now adds a perma bonus based on the highest stage ever reached when using potions, proportional to the duration of the potions used.The bonus can be viewed in the Soulshop under Potions and in the upgrade info. (further and more detailed information is available at the bottom right of ?).
Antigravity Convergence now grants a permanent bonus to Antigravity Boost instead of a one-time increase.
Spiritual Convergence has been renamed Mastery Convergence and now also has a use -Unlockable with Stage 830.

Dungeon
Fixed a bug that displayed incorrect values for the bonus increase for a completed floor.

Generator
Fixed a bug that did not correctly grant the mana power bonus.

Darkness
Dark Matter Refill Info Box: no longer shows negative duration while offline time is being processed, and now shows this better.
Antigravity is now limited to 150babyshadows and all accumulated exp has been set to 0.

Darkness Shop Page 2
Page 2 has been completely revised all purchased upgrades except BD Demon Reduce have been reset, the costs refunded and revised.
All tooltips now show the exact bonus increase for the next level.
When the maximum of an upgrade has been reached, this is now displayed more clearly.
New: Battle Singularity - Increases the price reduction of the SynV2 upgrades Arena/ Necromantic Convergence multiplicatively!Total bonuses will be displayed for the respective upgrades in the SynV2 Shop.
Extended functionality: Dark Matter Singularity: Every 10 levels the bonus is increased by 10 % (rounded up) up to a maximum of 50 % at level 50.
Extended functionality: Arena Singularity: Every 10 levels the malus is reduced by 0.08(approx. 12 - 17 %) for each additional active skill(does not work if only one skill is active).
Extended functionality Converter Singularity: The bonus is increased by 10% every 100 levels.
Extended functionality: Slime Lab Singularity: Per level the speed is increased by 0.1 %, the levels by 1.5x and the costs by 2x.
Singularity Reverbation: now only reduces the cost of Black Holes (note: the price / curve has generally been lowered and the buffs are now more rewarding at the beginning).
Endaver Singularity: Has been removed and is now a talent of the BeastMaster (Note: The upgrade will eventually become redundant and does not justify the cost).

SoulShop Potions
The texts have been corrected and improved.
The active term for a Potion has been limited to 30 days.
The active bonuses should now be granted correctly as soon as the offline calculations are completed..
Tooltips have been improved and now also show the passive bonuses.
Potions now have a soft cap that is reached at Stage 2000.


[ 2023-11-20 15:52:09 CET ] [ Original post ]

Update 150 (Spooky Event) 19.10.23:


  • New: Spooky Event replace Summer Event and last till mid December (it also have 2 event pack in the shop).


(The balance update should be near ready, but couldn't wait too much longer before dropping the Spooky event or we would be late for the Xmas one ^^).


[ 2023-10-19 08:54:42 CET ] [ Original post ]

Update 149-5 (Hotfix #2) 13.09.23:


  • Fixed a rare issue that caused the SynergyV1 offline calculation to crash.
  • Fixed a rare issue that caused the Demon Master challenge to grant more mana than intended.
  • The SynV2 upgrade Necromantic Convergence now grants the correct bonus at the maximum level.
  • If necessary, a soft reset of the Battlefield Demonic Essence Shop will be performed if the above mentioned bug was heavily exploited.


[ 2023-09-13 21:27:10 CET ] [ Original post ]

Update 149-2 (More Fix) 01.09.23:


  • Fixed a problem that slimes did not require more than 1e308 exp.
  • Conjuring bonuses should no longer reach Infinity/NaN and are temporarily limited to avoid chain reactions.
  • SynV2 mech/Pure resources were reduced when a certain number of Pure Inf Upgrade were bought
  • Endaver equipment whose level is negative will correct itself at the next drop.
  • Darkness Shop Page 3 and SynV2 Shop page 3 are no longer unlimited, its will still show how many you have bought but the effect is limited and will also be show correct in the tooltip.
  • Fixed some errors that occurred when the timer was too high.
  • Timers are no longer displayed if it lasts longer than 300 days.
  • The calculations for the timers have been corrected.
  • Fixed a issue where Dark Matter Refill was slower than intended.
  • Baby Dark Matter Cap Creation exp is now limited to 10'000 ticks.


[ 2023-09-01 14:09:38 CET ] [ Original post ]

Update 149 (Another Fix Bulk) 18.08.23:

Darkness


  • Fixed an issue that caused the Darkmatter Refill to stop working properly after purchasing an Infinity Upgrade.
  • To fix the above issue retroactively, all darkmatter has been removed from Antigravity/Blackhole and added to your current darkmatter pool.
  • All bonuses for Antigravity/Blackhole and Darkmatter should now work as described
  • Update rate of the UI has been increased significantly, everything now appears smoother
  • Antigravity can now perform level ups without Darkmatter being assigned to it
  • Calculation for Multiple Antigravity Level-Ups has been corrected and improved, there should be no Exp "jam" anymore
  • Tooltips: all tooltips should no longer show wrong times when generating more exp than needed per/tick or levelup.
  • Tooltip for Dark Matter Refill will now show the correct time to reach the Cap
  • QoL: Tooltip for Dark Matter Cap Creation now shows Dark Matter Cap/Sec if you generate more than 5000Exp/s
  • Tooltip for Anti Gravity Boost has been adjusted to better show that it is the total bonus
  • Antigravity/Blackhole have been added to Offline Progress
  • Trophy Newbie/Pro Black Hole: tooltip has been adapted to its functionality
  • SynV2-Shop Page 3: the tooltip for Antigravity Bonus Boost and Singularity Reverberation has been slightly changed to better describe its functionality
  • Info: exp calculation for Antigravity and Blackhole are now only done every 5sec when the tab is not open, this can lead to small jumps when entering the Antigravity/Blackhole tab


SoulShop

  • Potion Timers should now be fixed. now really i hope :D


Slimes

  • Training and Slime Exp can handle values over 1e308


Slime-Adventure

  • Can Handle Values over 1e308


Alchemy

  • Fixed an Issue Slime Juice got not displayed correctly


Slime- Lab

  • Fixed Offline Calculation
  • Darkness Infinity Upgrade works now how describe
  • Tooltips improved


SynV1

  • Fixed an Issue what leads to a crash during the Offline Calculation


[ 2023-08-18 14:27:55 CET ] [ Original post ]

Update 148 Rollback & Information

Hey everyone,

Earlier today we pushed the massive update to fix a LOT of endgame issue (this won't fix everything but almost, and we will work to make the next few patch fix the remaining stuff, before being able to work on content).

Sadly it didn't go as planned, some new bug appeared affecting new player / mid game player etc, so i did a rollback to the latest working version, but anyone who played on this version for a bit (V148), should import a backup after updating the game and making sure it's on (V144-7, not sure why its so old :p i havent updated this number for decade).

Tomorow early i will repush the update live, with normally everything fixed, but i'm doing it very early so player getting on it do it slowly and give me time to improvise if anything game breaking is found.

Please always make a backup with the export in case something like this happen. I always been overtesting the new update but this one is so massive that me or the tester helping could easily miss something.

Thanks for the continued support and hopefully we can bring some really great stuff soon steamhappy.


[ 2023-08-03 20:44:33 CET ] [ Original post ]

Update 148 (The Massive Fix) 03.08.23:

Battlefield


  • Can now handle values above 1e308
  • Broken values were restored


Hellspirit-Shop

  • Can now handle values above 1e308
  • Broken values were restored


Generator V1/2

  • Can now handle values above 1e308
  • Some inconsistencies were cleared up
  • More precision for the calculation of some generators This results in a minimal reduction of the values in the 0.001 range.


Synergy V1

  • Can now handle values above 1e308.
  • The demons have returned from the beach to the mysteries of WAMI and have cleaned up the mess and made necessary repairs => The levels have been reset to a value that requires about 1e308 exp, the power has also been adjusted accordingly to better reflect the status.
  • Offline calculation has been optimised and is now up to 60 times faster
  • Progress/exp Bars Anti Flickering added


Dungeon

  • Also here the demons were busy and removed all damages as a reward they feasted on your souls => The floors/bonuses were reset to a level that was possible with 1e308HP, also half of the souls gained by this were removed again.
  • Meditation/Demon Reproduction
  • Can now handle values above 1e308.
  • It is now possible to assign more than 1e308 daemons
  • Demon Reproduction V2 anti Flickering added


EXP-Shop

  • Adventure Drop Chance / Adventure Time the prize has been restored, should it have been Infinity/NaN last.


Gathering

  • Can now handle values above 1e308
  • Required Exp per LevelUp was restored, should it have been Infinity/NaN last.


Plaza/Perkshop

  • Can now handle values above 1e308
  • Perkshop page 3: the costs are now displayed correctly even if they are above
  • 1e308
  • Perkshop Page 3: The Tooltips for Adventure Crit-Chance and Adventure
  • Double Chance have been improved to better reflect when they are at the cap.
  • Perkshop page 3: Some inconsistencies in the tooltip were corrected.
  • Perkshop page 4: Fixed a bug where the upgrade for the cost reduction of the
  • BabyDemons from the Darkness Shop also increased the level of the same upgrade from the PlazaShop => This was a purely visual bug and does not lead to a reduction of the BabyDemon Cap.


Arena

  • The arena can now handle values above 1e308
  • Fixed a bug where the exp needed to reach the arena level was lower than intended.
  • Skills/Shops: The tooltips will no longer show Infinity/NaN when a bonus goes above 1e308.
  • The offline calculation for Arena skills has been limited to 10'000 to prevent further problems.


Slimes

  • The needs of the slimes were reset when none or 0 was displayed.


Fishing

  • The offline calculation has been optimised and is now much faster.


Classes

  • Cultist: If a "soft reset" was necessary in the dungeon, his current exp is reset to 1.


SoulShop

  • Potions: Temporarily and in preparation for upcoming changes, the bonuses granted by potions have been limited to 2000-10'000%, more information available in Discord.
  • The timer of Potions should work again as intended


A big thank you to Tireless Ghost who made all of these fix & improvement and who keep working on the game to fix all the issue (and maybe bring us some shiny new content in the future steamhappy)


[ 2023-08-03 14:59:36 CET ] [ Original post ]

Update 147 (Summer Event) 17.06.23:


  • New: Summer Event replace Easter Event and last till mid October (it also have 2 event pack).


I'm still open to anyone that would like to work on WAMI, i have been focusing on FAPI (as we are now a Studio and i'm not alone anymore, but i still have a few feature left and idea to improve WAMI but i can't make it a priority). I will keep rotating the Event and meanwhile i hope that i can find someone (paid work of course).


[ 2023-06-17 12:54:13 CET ] [ Original post ]

Update 146 (Easter Event) 31.03.23:


  • New: Easter Event replace Xmas Event and last till mid June (it also have 2 event pack in the shop).


[ 2023-03-31 14:29:29 CET ] [ Original post ]

Update 145 (XMAS Event) 20.12.22:


  • New: Xmas Event replace Spooky Event and last till mid March (it also have 2 event pack in the shop).


We are heavily working and we will be able to provide a bigger patch in january with a lot of fix/change and maybe a part of the new feature, until then, we wish ya all to have some nice holiday


[ 2022-12-20 18:04:17 CET ] [ Original post ]

Server change, update required


  • We have made a server change today, that require everyone to update if you want to access all the online functionality (save, chat, shop)

  • Our provider had to do an IP change, which forced us to do it as well on the client side

  • Nothing was changed, but as we are preparing the new feature, if anything looks weird, don't hesitate to contact us on discord


[ 2022-11-18 18:46:25 CET ] [ Original post ]

Update 144-6 (Change & Fix) 30.10.22:


  • Changed: Singularity Shop no longer takes from cap, only current. Cap has been restored to previous values (this should allow players who were capped previously to continue producing dark matter, let me know if it doesn't).


Reasoning: Right now Darkness feels too Micromanag-y. Instead of doing cap more often, you should do it less. The proposed changes mean you won't need to recoup your lost dark matter cap anymore (which wasn't a huge deal but mostly affects lower stage players).

Also there was a bug where people still had their cap and it didn't seem too bad so I figure why be a duckhead quack over something so tiny. So you can have it. Love you awesome nerds.


  • Fixed a truckload of visual errors. (sorry guys, this is my first patch!)
  • Fixed DE and BF units not displaying properly.
  • Fixed Darkness timeLeft not displaying properly.
  • Fixed some Syn v2 display errors.
  • Fixed Slimes not being able to take log/ore/gems or eat when 'want' was displayed as log/ore/gem.
  • Fixed Demonic Essence breaking at e308 (these fixes are rough, let me know if you have issues)
  • Fixed BF units not giving the correct units
  • Fixed BF units overflowing


TODO:

  • Conj bug is still around but at least DB lets y'all reinc more often. I will try to fix it ASAP but its not a priority.
  • Other various bug fixes and crashes.


Experimental:
I am developing a script to hopefully update some non-responsive stats as the game progresses. Let me know if there are major performance issues (it shouldn't be bad as it only calls once every 15s and only covers the variables I have issues with)


[ 2022-10-30 14:48:19 CET ] [ Original post ]

Update 144 (New Content & Spooky Event) 20.10.22:


  • New: Syn v2 Comos and Darkness Singularity Shop. Spend your excess darkness and comos in two new shops that feature exclusive buffs and end game content.
  • New: Spooky Event replace Summer Event and last till mid December (it also have 2 event pack in the shop).
  • Fix: Gathering Resources and other game resources should no longer cause issues above e308. Please report any to the discord.
  • Fix: Fixed a rare issue where Warrior arena timer would not decrease.
  • Fix: Fixed various bugs related to Conjouring and Mana Cap.
  • Change: Terra Scrapper Mount DumpBump Bonus slightly increased. (This change was to compensate for the removal of Dump Bump stocking, this should smooth out progression into Syn V2.
  • Change: Arena skill exp calculation has been adjusted slightly to compensate for higher arena skill values. (No effect for skills < 1000).
  • Change: Syn v2 Trophy Bonus, Arena trophy bonuses, and Cheaper Shadows have had their caps increased from 25 to 50. This should help make end game trophies feel more obtainable and give players future goals.
  • Change: Black Hole Cost Reduction trophies now also affect Singularity, and allow singularities cost reduction effect to apply to Black Hole.
  • Change: Arena LightSpeed 'speed' increased by 2x to compensate for longer arena pit timers now.


[ 2022-10-19 17:54:05 CET ] [ Original post ]

Update 143 (Event & Fix) 06.07.22:


  • New: Summer Event replace Easter Event and last till mid October (it also have 2 event pack in the shop).
  • Change: Lot of new value can go above e308 (dumb bump, exp purchase, and a few others, more are likely to come in the future when doable).
  • New Game: As we are heavily working on the new game, WAMI is lacking update, but i will try to prepare a final one after the new game is fully released.


[ 2022-07-07 17:04:51 CET ] [ Original post ]

New game coming soon : Farmer Against Potatoes Idle

Hello everyone,
Do you like potatoes? No matter what the answer is (because we like useless stuff, or why else would we play idle games, right?), you will surely like our brand new game: Farmer Against Potatoes Idle. Even the name is fun: FAPI.

Early Access on Steam will come out this summer (July or August), but we have created a Patreon page which will give, amongst other things, access to a smaller demo version of the game, with its progress wiped when the game is released.

The game will be on mobile & PC, will be ad-free and with IAP that are similar to WAMI. The game is almost a year in the development, with over 30 alpha testers that have joined our Discord to help balance and improve the games overall experience.

A few things that you can find in FAPI:


  • over 5 worlds with 9 Areas of 100 Waves, each with 2 difficulty settings, so YES, its over 9000 waves with more to come in the near future.
  • plenty currencies to use on over 100 upgrades
  • over 250 visually different items but due to the Item Rating, Enhancing Levels and Bonus chances, there are over 2M possibilities for unique Equipment with autos available to help you keep everything in order.
  • a huge talent tree with choices that can be reset after each reincarnation
  • Daily Quests, Achievements, Challenges, a mini-game and many more features that well let you discover as you enjoy the life of a Farmer


Join our Patreon in case you want a sneak peek into the game and support our development of this and future games, wish-list the game on the Early Access page or join our studio Discord where you can discuss about FAPI or our first idle game, WAMI, with thousands of other players there.
In the meantime, well left you with the FAPI Trailer. We thank you for your time and see ya on the farm.

Steam Store Page
Discord
Patreon


[ 2022-04-08 18:10:42 CET ] [ Original post ]

Update 142 (Easter Event) 25.03.22:


  • New: Easter Event replace Xmas Event and will last till Mid July (it also have 2 event pack in the shop).
  • Fix: Various fix for endgame with number breaking.


[ 2022-03-25 22:06:07 CET ] [ Original post ]

Update 141 (Adventure Final) 22.01.22


  • New: Adventure Final Zone is here, the zone come with 2 Sets of equipment that has no level cap and will earn level based on you main Stage progression.
  • New: 6th Boss and final one which has special Mount with new bonuses on it (and a new achievement that goes with it, working this time, tested and approved).
  • New: 3 New Infinite Challenge (at S725 750 775).
  • New: Dimensional portal in T Zone is now working offline (Only been aware of this since early 2022 or i would have fixed that earlier).
  • New: Exp Upgrade 'Arena Light Speed', make each Arena fight last 1-10 seconds at most instead of 1-10 hours.
  • Fix: Plaza Shop upgrade that affect Arena Point wasn't working properly (the bonus was linked with the Arena Token one), this fix might make the Arena points earned in the near future nerfed.
  • Fix: Terra scraper kill achievements finally fixed! was about time
  • Fix: Lot of variable above e308 were breaking (conjuring, plaza, reincarnation), they have been fixed.
  • Change: Dump Bump reset also reset the Token (preventing people Hoarding millions of Token to abuse my sweet, lovely, sexy game!!!), the Exp upgrade increasing off/def based on BF wave should cover largely the nerf that some people can see with this change.
  • Change: Darkness upgrade price has been significantly reduced (~ divided by 15).
  • Change: Terra Scrapper Mount Meditation Bonus removed and replaced by a new bonus that increase the Dump Bump Reset %.
  • Change: Arena Warrior/DS and general Level are now leveling in bulk.


[ 2022-01-22 09:47:20 CET ] [ Original post ]

Update 140 (Event) 17.12.21:

New: Xmas Event is now live and replace the Spooky Event.
- New: Exp Shop Upgrade that increase Off/Def based on Max BF Wave beat between 1000 & 2000 (should help making S600-700 softer).
- Fix: Abraca Mana Cost will update properly when completing or quitting Am I Potter.
- Fix: Arena Attack Speed limit removed and converted into Damage Bonus upon reaching the limit (20/s), for exemple at 40/s it will add a x2 multi to Damage (hidden so if i screwed up, nobody going to notice).
- Fix: Synergy Page 3 Classes Exp start now at 275k (and cap at 27.5k).


[ 2021-12-17 18:31:33 CET ] [ Original post ]

WAMI V138 Spooky Event & New Challenge


  • New: Spooky Event is now live and replace the Fuze Event.
  • New: 1 New type of challenge that unlock at S650.
  • Fix: Many missplaced text has been replaced correctly.
  • Fix: Newb & Pro Baby Demons Exp display has been corrected.


[ 2021-10-22 21:25:57 CET ] [ Original post ]

Update 137 (Content & More)


  • New: 16 Trophy (Chaos Rarity) available at Stage 700 have been added.
  • New: 8 Trophy (Unique V3 Rarity) available at Stage 800 have been added.
  • New: Exp Purchase at Stage 640~ that cost 1e80 exp and change the Meditation formula from 1% per level to a power of 1.005 per level.
  • Change: Slime Auto Recycle base give 50% of the resource that you would normally get by manually Recycling it.
  • Change: Warrior & DS level cap have been increased from 1500 to 10000.
  • Change: Minion Level is now uncapped (it won't go really high before the next 2 zones, which will introduce a new system with the new boss & zone.
  • Fix: Fish Quantity and Endurance gain on eating were missplaced.
  • Fix: Synergy conversion text should be reduce to allow them to be on 2 line for endgame player.


[ 2021-09-14 18:34:43 CET ] [ Original post ]

Update 136-3 28.07.21


  • Chat will automatically reconnect if you are in chat and get disconnected.
  • Adjustments to the timeout limit to possibly reduce disconnects.
  • Account linking is now enabled.


[ 2021-07-28 22:54:31 CET ] [ Original post ]

Save Fixes

Altered the save so that it doesn't block while waiting on a save to finish.


[ 2021-07-17 19:51:20 CET ] [ Original post ]

Update 136 (New Backend & Event) 15.07.21:


  • Big New: The server with the online save has been fully changed (from Playfab to our own Server), this should make every data online safer & more reliable.
  • New: Fuze Event (aka. Summer Event) is now live and replace the Easter Event.
  • New: Exp Shop purchase that will allow to have 1 demon in gathering permanently & Removing the Slime Want Fish forever.


[ 2021-07-15 15:15:44 CET ] [ Original post ]

Update 0.0.135 (Change & More Adv Zone) 12.05.21:


  • Big New: Offline should climb the Stage as well now (yes yes it help to learn how to program a bit).
  • New: Adventure Zone 30 at Stage 775 is out including 9 items + the World Boss item.
  • New: Adventure Special Zone 15 at Stage 775 (with a special condition) is out including 3 items.


[ 2021-05-12 12:59:43 CET ] [ Original post ]

Update 0.0.134 (Adv Zone) 23.04.21:


  • New: Adventure Zone 29 at Stage 750 is out including 9 items + the World Boss item.


[ 2021-04-23 13:02:52 CET ] [ Original post ]

Update 0.0.133 (Darkness + Event) 02.04.21:


  • New: Darkness Feature (unlock at Stage 760), a whole new mechanic that will allow you to play with Shadow & a bunch of new resource, it has 16 bonuses to invest those and 12 purchaseable upgrade in a shop using the new resource.
  • New: Easter Event is back with it's egghunting!!! There is also the Easter pack that can be purchased 2 times :open_mouth:
  • Change: New game start with Base mana 15 ---> 50.
  • Change: Synergy V2 & Special Cooking affecting Slimes bonuses variable have been moved outside the original DR.
  • Change: Generator V2 Slimes bonuses has also been moved outside the DR at a lower scale (for balance reason).


[ 2021-04-02 19:50:21 CET ] [ Original post ]

Update 0.0.132 (Perk) 06.03.21:


  • New: 14 Plaza Perk has been added (End game ~S730+).
  • Where did 0.0.131 Goes :o ?


[ 2021-03-08 08:27:04 CET ] [ Original post ]

Update 0.0.130 (Offline QoL) 18.01.21:


  • New: It's about time... offline now take most (almost all) cooking into consideration.
  • New: A setting to turn on/off the soul potion offline, including Mana, Reward, M.E.D., Farm, Classes, Synergy, Slime, Perks.
  • New: Conjuring fully remade to make Auto more accurate.


[ 2021-01-18 13:20:42 CET ] [ Original post ]

Update 0.0.129 (Adv & More) 03.01.21:


  • New: We are now in 2021 (for the one who didn't notice).
  • New: Arena upgrade (~S575 to buy it, cost 5k AP and boost off/def based on fishing skill).
  • New: 3 Arena upgrade that will boost Synergy V2.
  • New: Adventure Z28 & SZ14 (S730), this add 13 new items (including the new boss item).
  • Fix: Synergy V2 Pomos bonuses weren't getting the exp bonuses from shop upgrade.
  • Fix: Synergy V2 Converter will show Pomos properly now (if unlocked).
  • Fix: Baby boost tier 2 bars weren't working, they should be now.


[ 2021-01-03 20:11:07 CET ] [ Original post ]

Update 0.0.126-128 (Event, Adv & More) 18.12.20:


  • New: Xmas Event is now live.
  • New: Adventure zone SZ13 & Z27 are now in.
  • New: A new chat backend to work together with mobile, if thing goes wrong just jump on the discord we are actively working on it.
  • New: After year(s)... the dimensional portal hp will now save (so you can switch zone, go offline & come back).
  • Change: Hardest Challenge Ever reward for the feature doesn't show anymore, the feature has been live for 2 weeks now.
  • Fix: When importing will switch to the daily screen instead of leaving the actual feature you are on.
  • Fix: Baby Demons 2nd set of boost lock will be properly hidden behind the Baby Demons lock screen (bottom of demons feature).
  • Fix: Few changes to the chat should make it more reliable.
  • Fix: Synergy V2 Pomos outcome wasn't accurate, it has been fixed.


[ 2020-12-17 14:04:24 CET ] [ Original post ]

Update 0.0.125 (Synergy 2.0) 21.11.20:


  • - New: Synergy V2 is a new feature unlocked by completing HCE2 (challenge that open at stage 670).
  • - New: Synergy V2 come with 12 new resources & 36 new bonuses & 21 upgrade in the Syn V2 shop (as well as 3 Soul purchase, yum yum!).
  • - Change: Last 3 generator tooltip for Current & After multi weren't accurate so they have been removed (due to multiple layer of DR).


[ 2020-11-21 19:55:37 CET ] [ Original post ]

Update 0.0.124 (Event) 24.10.20:


  • - Info: While mobile test started, i will be working on new content from next week.
  • - New: Spooky event is now live and replace the Easter Event.


[ 2020-10-24 15:52:08 CET ] [ Original post ]

Update 0.0.123-1 (Arena Fix) 13.09.20


  • - Info: The mobile version is doing nice progress and test should start in ~2 weeks, the build is properly working on android and most feature are reworked.
  • - Change: Warrior and Dark Shadow Monster Pit has an Exit button as well now.
  • - Fix: Dark Shadow Freeze timer wasn't working properly with the DR.
  • - Fix: Arena Nuke for Dark Shadow has been reset.


[ 2020-09-13 19:57:31 CET ] [ Original post ]

Update 0.0.123 (Adventure Trophy) 17.08.20


  • New: Adventure Zone 26 with 9 items and 1 boss item.
  • New: 16 Trophies for the Mythic set.


[ 2020-08-18 07:43:23 CET ] [ Original post ]

Update 0.0.122 (Arena) 04.08.20


  • New: 12 Arena Upgrade (they have no cap level, like plaza perk shop page 3).
  • New: Mana Cap Rate fully reworked to show only 5 tier base on your MCR (also tier as been added from e90+ to e200, just as precaution, theirs rate are subject to future change).
  • Change: Warrior & DS level cap raised to 1500.
  • Change: Fishing Eat Button can be held down to eat faster.
  • Change: Cooking has now a Cook All button at the top of the Cook button row (each page button will try to cook all the page starting from the top recipe).
  • Change: Perma Cooking for Baby Exp is capped at 1000%, it still affect Craft Speed & Hell Spirit Refill above this value.
  • Change: Perma Cooking for Slimes Drop rate is capped at 500%, it still affect Slimes Exp & Training Exp above this value.
  • Change: Clicking a Dump Resource will now also show your current amount in the right box.
  • Change: Baby Demons slider reworked to not show full at 1/10 of the cap, it will instead be progressive.
  • Fix: At least 395,492 fix has been made this update (of course not! game has no bugs!).
  • Fix: Over 329,384 typow have bean fixet this updates (definitly not! im billigual there is no typos!).


[ 2020-08-04 09:13:29 CET ] [ Original post ]

Update 0.0.121

Info: Update are a bit slow as i'm actively working on the mobile version right now (feel free to join the discord to see the progress, more or less 40% is done, no ETA as to when it is finished).


  • New: Fuze Event is live and replace the Easter Event, don't forget to bring me a bunch of Icecream as it's pretty hot over here.
  • New: Baby Demons get 4 new Boost at Stage 650, and i removed the initial Training Exp Boost in the first Set of Boost.
  • New: 4 Arena Upgrade has been added. More will follow, as well as some unlimited one soon.
  • Change: Frankenslime slime costs reduced to half, essence cost increased 50%.
  • Fix: Using a Generator V2 charge on Dungeon or Generator was showing the wrong tooltip.
  • Fix: Z25 Rarity color should match properly now.
  • Fix: Xmas is over, adventure monster won't drop flakes anymore (or maybe they will, who knows!).


[ 2020-07-17 16:02:52 CET ] [ Original post ]

Update 0.0.120


  • New: Frankenslime is now a thing, you can choose to recycle slimes for bonuses instead of essence, and then create a new slime using one of the slimes you have sitting around and assign it bonuses from slimes you've recycled. Unlocks at stage 650 and costs a day of juice and 40 recycled slimes worth of essence to create a frankenslime.
  • New: Dump Bump feature open at S600 and allow you to dump all your obsolete resource for various bonus.
  • Change: Offline award Trophies up to 10 days.
  • Fix: Dark Shadow timeleft was growing above 100, it has been fixed.
  • Fix: Terra Scraper Arena Nuke reward was only giving AP & AT from Dark Shadow, it will now give Warrior reward as well.
  • Steam login should work better.


[ 2020-06-24 06:11:23 CET ] [ Original post ]

Update 0.0.119


  • New: Arena Nuke available from S625 (Must do a Monster Pit run to get the new value).
  • New: The Hardest Challenge Ever, open at S670 and will unlock the new feature (coming soon) and the new Boss.
  • New: Boss 5 & Z25 has been added (including 10 items).
  • Change: World Boss 4 & 5 has a fixed amount of HP now.
  • Fix: Battlefield Units price added to the formatting.
  • Fix: T4 Items name & display of Ring / Accessory swapped.
  • Fix: Classes Exp reduction from arena should always apply now.


[ 2020-06-12 09:30:07 CET ] [ Original post ]

Update 0.0.118


  • New: Adventure Zone T4 (from this zone the description of items has been removed to allow all the stats to still be displayed at once).
  • New: 2 Arena Upgrade.
  • Fix: Loader screen shows the correct stats in the correct places now.


[ 2020-05-04 19:04:04 CET ] [ Original post ]

Update 0.0.117


  • New: Easter Event is back !!! Start to hunt Eggs all around the game (Event has a new reward giving a % bonus to Mana Refill & Power, this bonus is shared with the new Daily bonus).
  • New: Launcher window for game, you already saw it.
  • Added: 10% and 50% buy buttons for slime adventure upgrades.
  • Change: Arena Warrior Monster Pit will now gains 1 HP every time he finishes a Round.
  • Fix: Animist Active Talent.
  • Fix: Conjurer Active Talent.



We had a memory leaks issue with this update that is hopefully fixed (this is why it took longer). Expect a delay in the next few update as we are implementing the mobile code & UI.


[ 2020-04-20 16:57:16 CET ] [ Original post ]

Update 0.0.116


  • New: 16 Trophy that unlock at S500 (very expensive).
  • New: 3 Upgrade in the Arena Shop.
  • Change: Bought Trophy now have a Star icon in the top right, making it easier to see the one already bought.
  • Warning: New Event will be live in the next patch (5-10 days from now).


[ 2020-03-30 18:48:53 CET ] [ Original post ]

Update 0.0.115


  • New: OPM 4 Challenge (Last T2 Spell as reward).
  • New: 1 Story Chapter.
  • Change: Daily has now a new Mana Refill & Power bonus (0.5% + (0.1% * Daily Power)) earned on Day 1, 7, 8 & 14.
  • Change: Every Pots in the Soul shop will now see theirs effect increase based on Max Stage reach.
  • Change: Arena Champion Pit now show the current round HP left in %.
  • Fix: Offline Pet Food calculation should be more accurate.
  • Fix: Offline Talent Reset Timer should work.


[ 2020-03-24 16:09:21 CET ] [ Original post ]

Update 0.0.114


  • New: Classes Talent unlock at S475 and will allow you to earn point based on your total Classes level that you can spend in differents Talent affecting Active or Perma from Classes.
  • New: Mana Cap has new tier above e70.
  • Change: When Reincarnating or going into a Challenge the Stage Auto setting will be set to Exp/s.
  • Change: When going into a Challenge the Quest Target will be set to S25.
  • Change: It is now impossible to set your Main Class as a Sub Class, you must first assign a new Main Class.
  • Fix: Mana Cap last tier wasn't working properly (it was from e60 to e80 instead of e60 to e70, this has been fixed).


[ 2020-03-12 19:34:31 CET ] [ Original post ]

Update 0.0.113-1


  • New: Last Boss 4 Items is available (Minion cap changed to 400).
  • New: Update Notification has been changed again.
  • Change: SZ12 Requirement lowered from 5m to 2.5m.
  • Change: Adv Skill Parry CD lowered from 50s to 30s.


[ 2020-02-26 17:09:47 CET ] [ Original post ]

Update 0.0.113


  • New: Adventure Zone 24 + SZ 12.
  • Change: Z23 Stats slightly lowered, Rarity increased.
  • Change: Arena Critical Chance & Freeze Chance have been reworked a little.
  • Fix: No Conjuring challenge unlock.
  • Fix: Dark Shadow Multi in Arena is now working properly in the Monster Pit.


[ 2020-02-24 18:42:04 CET ] [ Original post ]

Update 0.0.112-1


  • New: 3 Story Chapter (Stage 90, 100, 120).
  • Change: Quest Reward multiplier increased to (2 + (Stage / 500)).
  • Change: Arena Skill will divide by 0.8 instead of 1 for each additional skill you have mana in.
  • Change: Arena Shop Trophy give now 2% per level instead of 1%.
  • Change: SZ4 requirement is now 56789 instead of 123456.
  • Change: No Conjuring unlock at 3000 conjuring casted instead of 2000 (if you are already in the challenge and see it locked, you can still complete it and get the full reward).
  • Fix: Quest Reward was using the Perk rank 1 even if you haven't bought it (the new multiplier at the end compensate).
  • Fix: Soul Damage Boost is now applied to the Dark Shadow.
  • Fix: Arena Point is now displaying correctly when beating a Round.


[ 2020-02-12 20:12:03 CET ] [ Original post ]

Update 0.0.112 (Trophy Fix)


  • New: 16 Trophy that unlock at S425.
  • Fix: Quest picking Stage 0 is fixed.
  • Fix: Arena was bugged if you went offline while fighting, it should now properly keep fighting when you come back online.
  • Fix: Arena Info include Arena Point (previously Experience it was an error).
  • Fix: Master Bait now gives even distributation of the fish.


[ 2020-02-11 17:51:06 CET ] [ Original post ]

Update 0.0.111 (Big Update)


  • New: A lot of the game has been moved over to a new math library, e308 is no longer the limit.
  • New: Quest unlock at Stage 12 (you gain extra gold and exp and it get an additional reward at Stage 525).
  • New: Arena feature unlock at stage 550, meet the warrior and send your brand new dark shadow to fight endless round of monsters and earn some great reward. Arena come with 4 battleground, 10 skills using mana & mana power to gain boost related to the arena, a shop with differents bonuses that can be bought, an arena level giving a variety of bonuses based on milestone and more. It even has it's own little story (And the most important it has top prime art for the warrior and dark shadow, Full HD 2160P).
  • Quest can be found under the soul, it replace the auto save timer, you also have the auto quest under push & exp/s & gold/s, they are required to gain Quest Token to enter the Arena.
  • New: Master Bait Quest 2 is now available if you want a 2nd slot.
  • New: Demons Boost tooltip rework (added into the formatting above stage 400).
  • New: Minion has a new base bonus to attack/defense based on the Stage & Minion Level, this should allow the new game pace to fit more the adventure unlocking pace.
  • Change: Battlefield upgrade to reduce the reset timer now have a cap (300 for the Demonic essence one and 200 for the Hell Spirit one).
  • Change: Stage Offense/Defense slightly lowered.
  • Change: Minion Crit & Double Perk from page 3 now have a cap.
  • Change: SZ4 atk/def lowered from 30k/15k to 28k/14k (more zone will be lowered as Baifu progress with his new save).
  • Change: No Reincarnation Challenge capped at 4 (from 5 previously).
  • Improved: Plaza autoprestige now works off your mana per tick instead of total mana gained, this should more closely match online results for offline.
  • Improved: Spell management will now spread the mana out in the same ratio you have assigned mana until your desired mana is reached. Spell management now works before stage 4.
  • Fix: Slime lab trophy wasn't working properly online & offline, it should be fixed.
  • This is a big patch if anything goes wrong feel free to reach me or Dandeliongames in the chat, discord, email, post, takiewalkie, whatever.


[ 2020-02-07 19:10:28 CET ] [ Original post ]

Update 0.0.110-1


  • New: Cook button can be held down to cook multiple time.
  • Change: Z23 Attack & defense decreased from 250m/190m to 200m/150m.
  • Change: Special Cooking fish required decreased from 500 to 250.
  • Change: Minor prestige cost jump made about 10 million times less (was not meant to jump that much).
  • Change: Automatically recycle slimes when you have no bed space for 25% of their normal recycle value.
  • Fix: few typos here and here.
  • We will be starting the test to break e308 this week.


[ 2020-01-02 09:00:30 CET ] [ Original post ]

Update 0.0.110


  • New: 16 New trophy (these are very high priced and unlock at S350).
  • New: Zone 23 is live (unlock at S580).
  • Change: Zone 21 & 22 Drop & Rarity increased.
  • Change: Zone 20, 21, 22 & Z11 Attack/Defense revamped (it was way too easy let's finish this year like real men).
  • Fix: Necromancer now get exp from Boss 4.
  • Fix: Fixed the alchemy bonus list display for players without huge bonuses.


[ 2019-12-30 15:45:49 CET ] [ Original post ]

Update 0.0.109-1


  • Fix: Xmas Pack is now rewarding the food & point slot properly (everyone who bought it should have got them now).
  • Fix: Xmas Event offline has been enable (sorry for the test i made it off and forgot to reactive it).


[ 2019-12-22 18:06:20 CET ] [ Original post ]

Update 0.0.109


  • New: Xmas Event is here. I wish everyone will have a nice christmas and some nice present :p
  • New: Story Chapter XII is live (a big chapter so you all have something to read under the xmas tree to keep you warm!)
  • New: The Spooky Event Pack is replaced with the Xmas Event Pack (it include a few trophy).
  • New: A Trophy Starter Pack.


WARNING: Next trophy will be in around a week from now, Stage 350 (UNIQUE rarity Trophy), VERY OP!!! Expect them to be very expensive as well.


[ 2019-12-21 07:57:01 CET ] [ Original post ]

Update 0.0.108


  • New: Nuke fishing is now available (instant fishing at a very low ratio, unlock at fishing skill 100).
  • New: Synergy Save idlers (200k Soul), allow to save the baby setup and reassign it whenever you want.
  • New: Reclaim Baby button in Synergy to save you a LOT of time.
  • New: Stage Auto reworked (it is now free and require 10 kill to move to the next stage, can be upgraded 3 times for 25k soul each to reduce the number by 3 (down to 1)), people who had it previously has the fully upgraded new one.
  • New: Town Auto reworked (it is now free but can be upgraded 9 times for 25k soul, the free is just like the previous paid Town Auto so people who had it has been refunded and if you use the 75k soul you can make it 3 times stronger than it was previously).
  • Change: Active fishing catch button has been removed and trigger automatically now.
  • Improvement: Minor Prestige in the alchemy lab will now only prompt you once for doing a minor prestige as long as your next one is within 10 seconds.
  • Fix: If online loading fails the offline save should load instead (this was partially broken).


[ 2019-12-13 16:41:54 CET ] [ Original post ]

Update 0.0.107


  • New: Something await the bravest fisherman.
  • New: 3 New Perks in Page 3.
  • New: Missing slimes found in zone 21 and 22.
  • New: Slimes now have a tier bonus, tied to the zone they drop in. This works outside the diminishing bonus so higher zone slimes will be stronger than lower tier.
  • Fix: Auto conjuring checkbox have a tooltip now making it more clear to everyone how it work.
  • Fix: Offline auto prestige shouldn't run during LTWA challenge anymore.
  • Fix: Slime level up increase values now include all the modifiers and should be an accurate range now.


[ 2019-12-07 11:33:02 CET ] [ Original post ]

Update 0.0.106


  • New: Conjuring Auto has been changed (it now start free for everyone with a 5s timer), people has been refunded 75k soul and can buy 3 upgrade to conjuring auto speed (5s -> 2.5s - 1s - 0.1s) bringing it back to the same speed as before.
  • New: Trophy Stage item in soul shop (reduce stage per trophy by 1).
  • New: 1 Unique Perk + 1 Page 3 Perk.
  • Fix: Few patch ago the minion exp required to level suffered some trouble (my mistake yeah yeah), it has been fixed and from next minion level the right exp curve will be applied again.
  • Fix: Idle fishing now display the amount of fish caught.
  • Fix: Net & Dynamite fishing now display the correct base amount of fish (8 & 40 with the trophy instead of 4 & 20).


[ 2019-12-04 07:42:48 CET ] [ Original post ]

Update 0.0.105


  • New: Adventure Zone 22 (stage 550) + SZ 11 (12 Items + 1 Boss item), also Z21 unlock changed from stage 510 to 520.
  • New: Story chapter XI.
  • Fix: Bonus to Perks on prestige wasn't accurate.
  • Fix: Bug with Unit 5 in battlefield leading to NaN for some player should be fixed.
  • Fix: Put in some checks to protect against possible NaN bug in offline plaza prestige.
  • Nerf: The cost of Slime Adventure Auto prestige reduced. It's not really a nerf.


[ 2019-12-02 18:36:36 CET ] [ Original post ]

Update 0.0.104


  • New: Trophy Page 4 (unlock at Stage 300).
  • New: Autoconjuring will now use mana for spells for conjuring if available and then assign the mana back to spells again. Mana is automatically assigned to spells using your last settings.
  • New: Slime Adventure Auto Prestige, blue recipe available once you have defeated Stage 450.
  • Add: Alchemy lab sort filter and show color toggle are now saved.
  • Add: Slime adventure multi buy setting is now saved and the active multi is clearly marked.


[ 2019-11-28 17:02:33 CET ] [ Original post ]

Update 0.0.103


  • HOTFIX: Synergy bug discovered and added to patch 1.0.3-1
  • New: Adventure Zone 21 (9 items + 1 Boss item).
  • Change: Z19/20 Atk/Def slightly increased (mostly to make the code uniform and easier to change, if they are too hard from now they will be lowered, but i know you guys are strong enough).
  • Fix: Game breaking auto prestige bug fixed.
  • Fix: First layer of each page of synergy now updates power offline properly.


[ 2019-11-21 03:33:15 CET ] [ Original post ]

Update 0.0.102-1


  • Fix: Offline Synergy exp.
  • Fix: Class tooltip fixed for the Trait part on Beastmast & Animist.
  • Fix: Conjuring Demons Trophy visual when bought is now displaying properly.
  • Change: Barn Gathering base exp increased from 1 to 3.


[ 2019-11-20 17:23:59 CET ] [ Original post ]

Update 0.0.102


  • New: Trophy unlock on stage 100 and can be found under Stats (top right at the opposite of achievements).
  • New: Story Chapter X is here.
  • New: Recipe Re-Roll now costs 10% of the cost of a minor prestige.
  • New: Offline Auto Prestige of Plaza is a thing now.
  • Fix: Cultist class breaking dungeon above level 500.
  • Fix: Improvement to Offline Synergy.
  • Fix: Crash when prestiging slime adventure fixed (probably).
  • Fix: Buy max exp buttons probably work every time most of the time now.
  • Nerf: Increased the cost scaling of minor prestiges from 501 - 1000 a little. Increased the cost scaling after 1000 a lottle more.


[ 2019-11-19 19:28:16 CET ] [ Original post ]

Update 0.0.101


  • Small Update.
  • New: Necromancer class.
  • New: Can hide color change recipes in alchemy lab.
  • Fix: The Trainer Master pack weren't giving the Slime/Love Pill properly (it was always giving Soul no matter if you had it or not).
  • Fix: Event log show the demons reward now.
  • Fix: Achievement menu on UI1 were locked till stage 60 (it has been fixed).
  • Fix: Jittery mixing direction thingy no longer jittery (in alchemy lab).


[ 2019-10-30 05:29:02 CET ] [ Original post ]

Update 0.0.100


  • New: Spooky event is in and await you.
  • New: A event pack that can be purchased 2 times.
  • New: A trainer master pack for all the slime lover.
  • Fix: Master Celeris + 1 is now giving Void skill properly.
  • Fix: Many tooltip were still in the wrong place since the UI update fix, they should all be at the right place now.
  • Fix: Exp injector will immediately level up the slime if possible.
  • Fix: The training exp bar tooltip now shows XP per second and time to next level.
  • Fix: Last two spells working properly offline (for real this time)


[ 2019-10-25 08:39:20 CET ] [ Original post ]

Update 0.0.99

Warning the fuze event is ending wednesday 23th October and the new event will be out soon after... ITS TIME TO GIVE YOUR MINION SOME REAL DAY OFF !!!!!!!!!!!!!


  • New: 1 Soul Potion (affecting Synergy) & 3 Soul Items (affecting Slime Museum).
  • Change: World Boss 4 drop has been increased (x5).
  • Change: Soul shop now display all items even early on but with a warning in the tooltip to let people know when they unlock.
  • Fix: Achievements button under stats is back (mostly for the default UI that lack one in the left menu).
  • Fix: Master Celeris + 1 is now working properly.
  • Fix: Generator Slime Exp / Fish Mastery / Classes Exp / Synergy Exp weren't accurate after the DR hit (it should be more accurate but can still have some glitch).
  • Fix: The inputs for all UI's are now synchronized.
  • Fix: Notifications for new item drops work again (beastmaster perm trait broke it).
  • Fix: Input field saving/syncing and just other weird stuff from the last UI patch.


[ 2019-10-21 17:34:52 CET ] [ Original post ]

Update 0.0.98-3

We've done a ton of emergency work, to fix a few critical bugs with the new menu's and well, to get the old menu functional again. There may still be more bugs, especially in the new menu's (you can select them on the settings screen, with 1 being the original menu now) and we recommend that you use menu 1 for now and view the other two menu's as very rough drafts. If you go to the other menus and return to the original menu it might be necessary to reload the game for some of the menu's to have their normal placement, we'll be eliminating these bugs as we can find them.

Lots of terrible lessons were learned and we'll probably do a lot better next time.


[ 2019-10-05 07:02:47 CET ] [ Original post ]

Update 0.0.98


  • New UI (this is to be ready for a mobile port) feel free to give any feedback about this new UI on the discord (i made a channel for it).
  • There is a setting for a 2nd menu (not cute) without any mouse over required.
  • Added Zone 20 & SZ10 (With 12 new items).
  • Added 1 new boss 4 items.
  • Z19 and Z20 slimes added.
  • Minion level max is now 340.
  • Synergy Exp required per level has been reworked above level 1000 for each layer (it wasn't scaling enough exp was quickly meanless).
  • Story has been greatly reworked (worth to read again).
  • 10x, 100x and Max buttons added to slime upgrades menu.
  • If you lose a fight in slime adventure it will move back enough stages to win. This is to make it so a major change to slime attack doesn't take 30 minutes to reach the proper stage.
  • Alchemy lab now has a better tooltip for the mixing progress bar area.
  • Cap Demons button added to gathering screen.
  • Gathering Resource sort filter added to adventure inventory, also gathering resource % is now part of the best gather sort.
  • Generator tooltips improved, now shows effective multiplier before and after charge use.
  • Kongregate Leaderboard limit has been increased.
  • Minor nerf to minor prestige at higher levels.
  • Fix: Items from Z19, Z20 and boss 4 had wrong value for the Class Exp.
  • Fix: Auburned kills achievement now working.
  • Fix: Beastmaster Class doesn't gain exp anymore when dying.
  • Fix: Beastmaster offline food is now properly applied.
  • Fix: Class exp from slime museum was not active for offline calculations.
  • Fix: the -18 slime essence for recycling bug (again, but this time maybe fixed forever? sorry.)


[ 2019-10-04 21:00:52 CET ] [ Original post ]

Update 0.0.97 (Unity update/fixes)

We have updated unity (but not all the way to 2019 as planned).
- Due to the 2018 unity update, your alchemy lab will be re-rolled. If you were mixing it has been canceled.
- Removed new special fish from active fishing (till it changes again in the future).
- Fixed Training Exp bonus and slime exp bonus from alchemy lab. They are now actually working.
- Put in diminishing returns in for very strong slimes.
- Fixed bug that allowed page 3 synergy first row to go negative offline.
- Fixed alchemy lab training exp that wasn't applying properly.
- Fixed alchemy lab so that it caps at 10 mixes a tick instead of 8.33 sometimes.
- Updated alchemy lab, it now seeds the recipe reroll and minor prestige


[ 2019-09-06 15:29:45 CET ] [ Original post ]

Update 0.0.96 (Fish Fish Fish) 22.08.19):


  • - Added 8 special fish (those are random while fishing with any bait and are for skill 120+).
  • Added 6 special recipes in cooking (2 coming soon, might be after 1.0).
  • Added F key to start/stop active fishing while on the fishing screen.- Added recipe re-roll for alchemy lab. This uses a day of your max JPS and does not give vats.
  • Changed minor prestige in alchemy lab, it no longer uses highest JPS for cost.
  • Added a notification when slimes hit 75% want level.
  • Reworded the crafting Gems into Crystals (to make it less confuse with the gathering gems).
  • Fixed notifications for boss kills (should now take to the proper boss screen).
  • Improved - Alchemy lab can still run timewarp at 5x speed once you reach the 10 mix a second cap.
  • Fixed - Performance issue with alch lab + slight increases to JPS causing lag.
  • Corrected the lack of decimals for small slime bonuses.
    ------ HOT FIXES ------
  • Fixed standard formatting issues with numbers larger than Sextillion (formats scientific correctly now).


[ 2019-08-22 18:05:02 CET ] [ Original post ]

Update 0.0.95 (Adventure + Boss) 12.08.19)


  • Adventure Z19 added (bringing the total zone to 30 :o).
  • New Boss added (it require pet level 301+, stage 470+ & a little more.
  • Zone T3 stats reworked (they were wrong so atk has been taken down and def increased) and drop & rarity increased.
  • Zone SZ9 atk & def lowered, and drop & rarity increased.
  • Fixed the crafting gems not hidding correctly.
  • Drop & Rarity from Alchemy have been hard capped at 2500% & 1000% (no matter how high the outside bonus to alchemy are) for future balance reason.


[ 2019-08-13 18:08:18 CET ] [ Original post ]

Update 0.0.94-1 (Fix) 07.08.19):


  • Fixed a bug with synergy page 3 dungeon damage using the wrong value.
  • Fixed a bug with the new classes dungeon damage not applied properly.


[ 2019-08-07 17:03:27 CET ] [ Original post ]

Update 0.0.94 (Synergy + Fix) 05.08.19):


  • Synergy 3rd page added.
  • Cultist Class added.
  • Fixed Inferno and Blade Storm not counting the T2 spell if OPM was done before finishing them (require 5 times less spell to be completed).
  • Fixed third level of aggressive slime training showing up at training level 200 (close one, no one was anywhere close to hitting this).
  • Fixed crash caused by extremely large amounts of extra slime exp.
  • Fixed autofeeder triggering from exp injector.


[ 2019-08-05 18:19:34 CET ] [ Original post ]

Update 0.0.93-1 (Bugs Fix) 29.07.19):


  • Crafting has now a toogle to hide/show the gems maxxed (yes, finally).
  • Minion experience above 300 was wrong, it has been fixed.
  • Fixed T3 body dropping from the wrong pool.
  • Fixed a display bug with new gems for double chance.


[ 2019-07-29 17:08:59 CET ] [ Original post ]

Update 0.0.93 (Adv, Craft Gen) 27.07.19):


  • Adventure zone T3 added.
  • 2 New Generator bonus.
  • 2 New Generator V2 bonus.
  • 14 New crafting gems added.
  • 2 New Soul Items for Synergy added.
  • Auto Gathering tooltip is now leading people to go in setting.
  • Beastmaster Perma isn't locked anymore while in Learn To Walk Challenge.
  • Fixed a bug with Slime lab not returning the right bonus in the offline earning.
  • Fixed more typos.


[ 2019-07-28 04:47:06 CET ] [ Original post ]

Update 0.0.92 (Perk) 23.07.19)


  • 27 New perks added into the Plaza shop.
  • Adventure Z17, Z18 & SZ9 Atk/Def reduced slightly.
  • Mana Cap Rate above e+33 Cap has been added (and E+33 one made heavily harder).
  • Slime adventure slime speed and respawn speed capped to level 900 and 450 (10%). Spent essence has been refunded.
  • More typos, bug fixed and a few tooltip reworded.
  • Performance improvement for slime adventure. The HP bar falling off can build up instead of being tiny slices.


[ 2019-07-23 19:07:14 CET ] [ Original post ]

Update 0.0.91 (Spell Exp button) 14.07.19)


  • OPM3 target set at 325 and 2 T2 Spell as reward.
  • T2 Spell UI slightly improved with new border.
  • New buttons for the exp shop. Buy as many levels as you can with half your exp or buy the maximum amount with your exp. For those of you we need more than 100m of something that is.
  • Exiting Real Estate Challenge now properly reset the reproduction demons.
  • Added the Event level next to each fuze.
  • Fixed Machinist Generator bonus.
  • Fixed a few visual glitch in battlefield numbers.
  • Fixed SZ9 Slime drop.
  • Fixed Slime Class exp bonus not applying (work for class & subclass exp).
  • Fixed Auto prestige is disabled in LTWA challenge now.


[ 2019-07-14 17:44:34 CET ] [ Original post ]

Update 0.0.90 (Event More) 10.07.19)


  • Easter event is gone but don't worry the Summer one is here!!!!.
  • A new Summer pack is available providing some extra EP with a few more goodies (can be bought 2 times, it will award soul for item already owned).
  • Slime auto feeder added into the soul shop for 75k soul.
  • SZ9 added with 3 Item + Bait 23 (This mark the 300th item of the game :o).
  • Reworked the Classes exp potion to last 2 times longer.
  • Beastmaster Exp required is increased after level 300 (If you were previously above 300, you have had that xp refunded and applied at the new xp rate).
  • Machinist gained exp been increased (x2).
  • Removed the 500k spell limit for soul in info.
  • Conjuring now add the whole base cost for the reincarnation bonus.
  • Plaza upgrade button has been removed (you can click the box with the plaza name to upgrade just like town), and 2 box with current & max level are now under each plaza.
  • Performance improvement for Slime Adventure, floating damage notifictaions 'stack' now.
  • New Slimes added up to zone 18 and special zone 9.
  • Slime lab, the arrow is now clickable and will set the maximum conversion amount without changing screens.
  • Slimes and Dungeons now only show the most recent notification, way less spam from them now.
  • Aggressive training option added to slimes (Training level 50, 100 and 200 to unlock).
  • Slimes are now restricted to the previous three zones. Zone 1 and 2 can drop up to zone 3.
  • Slimes that only drop with a high enough training level are now limited to a max level. Yummie will not drop after the Transition 3 zone.
  • Fixed Machinist exp going to -infinity and it shouldn't happen again (I hope).
  • Auto Plaza can now continue through reincarnations, just check the extra box.
  • Kongregate Leaderboard limit increased.


[ 2019-07-10 18:27:33 CET ] [ Original post ]

Update 0.0.89-1 (Change Fix) 02.07.19):


  • New players get a Mana Refill/Mana Power Loyal slime on reaching stage 40, feels good man.
  • Can enter the Slimes screen during Learn To Walk Again challenge, slimes are not active but you can manage them/recycle.
  • Alchemy Lab most bonuses are now available during Learn To Walk Again challenge, only those directly impacting the challenge are disabled now.
  • Sort filter added for Class Exp in Adventure Inventory.
  • Changed new class unlock requirement and the exp scaling to level it.
  • Reworked Beastmaster 2nd trait (unlocking at 165 instead of 80 previously).
  • Prevented a offline bug resulting in battle mage gaining negative exp.


[ 2019-07-02 18:41:43 CET ] [ Original post ]

Update 0.0.88 (Adv Fix) 01.07.19)


  • Z18 has been added and boss 3 item 6.
  • The 7th class has been added.
  • Fixed Bait 21 Display (again and for good this time).
  • Removed the 500k limit on spell from info.
  • Learn To Walk Again 2nd completion goal is stage 365 now.
  • Fixed Reincarnation window still showing Training instead of Spell.
  • Fixed Learn To Walk Again fastest completion timer that wasn't saving properly, this is not retroactive only your next completion will show the time.
  • Fixed Synergy offline that had some bug (i hope it work fine now.. and resetted Energy to 0 as it's not used until 1 or 2 more update it still ok).
  • Fixed PetCOMRSL cosmetic not working properly.
  • Fixed Z17 Feet giving the wrong bonus (Perk Bonus instead of Pet Point).
  • Fixed Beastmaster formula on tooltip (wasn't showing the x2).


[ 2019-07-01 17:52:10 CET ] [ Original post ]

Update 0.0.88 (Cosmetic More) 25.06.19):


  • The new Cosmetic shop is here you can support the game by buying Minion portrait (there is no bonus or boost it's only visual as a request of player that want to support the game but have no advantage with soul).
  • 2 Packs have been added, they have a bunch of idlers or items inside and a bunch of potions.
  • Steam Soul Bag was changed from 22$ for 450k + 60k Soul to 25$ for 500k + 75k Soul.
  • Added 2 Slime Lab slot (unlocked with Alchemy blue recipe).
  • Added Bait 22 in the perk shop
  • Slime above a current level of 200, exp increased .
  • Slime adventure above a current level of 500, exp increased .
  • Synergy offline has been improved and made more accurate.
  • Fixed a bug with Slime lab offline (was using 0.5s instead of 1s for the 3rd & 4th skill).
  • Fixed Bait 21 not giving the proper fish and information on it were wrong.
  • Fixed the spell soul gain (was x10 for a few days by mistake, might do more often small event like that on weekend etc where the limit are x2 or spell give x5 etc).
  • Fixed more typos & bugs.


[ 2019-06-25 08:28:25 CET ] [ Original post ]

Update 0.0.87-1 (Fix) (20.06.19):


  • I forgot to let people know that Sin Energy etc... is in for the next feature. So it has no use right now but at least you start gaining it already.
  • Fixed a display bug with Spell current bonus on tooltip.
  • Fixed the spirit dungeon not properly resetting when going into LTWA.
  • Fixed the LTWA not rewarding the classes & demons market demons when completing it.
  • Fixed more raycast that were removed to optimize the game.
  • Fixed Daily Exp that was giving insane amount of Exp into LTWA (it now give the exp but for your outside challenge Exp saved.


[ 2019-06-20 08:30:45 CET ] [ Original post ]

Update 0.0.87 (Synergy Adv) (19.06.19):


  • Synergy feature added, it require stage 415 and Learn To Walk Challenge completed once (new challenge also :o).
  • Adventure Z17 has been added at stage 415 with B3 item 5.
  • Spells now run offline the same speed as online (50 a sec max).
  • Farmer Life Challenge 3rd completion target reduced to 750k.
  • Small patch note, big new content!!!


[ 2019-06-19 15:03:13 CET ] [ Original post ]

Update 0.0.86-1 (Fix Opti) (13.06.19):


  • Fixed the Auto plaza that was staying active even after i changed it to free (without having it yet from RE1).
  • Tried to optimize more the game resource usage (a lot was changed so if any functionality on the UI is not working please let me know so i can fix it asap).
  • Fixed more small bugs & typos.


[ 2019-06-13 17:15:35 CET ] [ Original post ]

Update 0.0.86 (Rework Fix) (12.06.19):


  • Auto Plaza has been REFUND, it is now free and earned with Real Estate 1st completion (default speed is set to 3s).
  • Soul Idler Auto Plaza can be bought 5 times and cost 50k (it reduce Auto Plaza speed by 0.5s).
  • Real Estate challenge were unlocking too early (sorry i overestimated you ^^) the unlocking condition is now 250. If you are in the challenge you can always QUIT from the challenge screen, but it will be locked till 250 again.
  • Fixed a bug with Demons reproduction not resetting after Real Estate challenge.
  • Fixed more visual glitch.


[ 2019-06-13 10:59:33 CET ] [ Original post ]

EMERGENCY HOTFIX 6/12

Version .85-1 fixes a bug in .85 that prevented mana cap from increasing in challenges.


[ 2019-06-11 18:57:14 CET ] [ Original post ]

Update 0.0.85 (Slime Museum) (11.06.19):


  • Slime Museum has been added.
  • 6 Perks / 5 Alchemy Recipe / 1 Exp purchase all related to the Museum.
  • New challenge has been added.
  • SZ8 added.
  • Challenge Reward has been reworked (Mana Cap & Exp has now the flat reward + a part of your highest cap or lifetime exp earned).
  • Daily Reward Exp & Pet Point has been greatly increased (from 2% to 20%).
  • Minion exp required from 220 to 300 has been reduced.
  • Z13+ Adventure monster defense has been reduced.
  • Slimes pots has been added into the daily ultimate pack (from Daily power 3, Perks pots are in the ultimate pack & from Daily power 4, Classes pots are in also).
  • Adventure monster attack & defense added into the formatting (above 1b).
  • Battlefield info now has the CoD & Speed Cap.
  • Color mix recipes can now be reversed, with graphic indicator. Slime juices re-ordered on the right side.
  • Added ability to click and hold to purchase multiple levels of food/rarity/drop chance in the Minion screen.
  • A bug with Spirit offline has been fixed.
  • Clicking on the Version in Info now reopen the Offline Gain + Patch note window.


[ 2019-06-11 17:57:33 CET ] [ Original post ]

Update 0.0.84 (Class Adv) (04.06.19):


  • New class has been added.
  • Fishing Bait 20 added in the exp shop.
  • Auto Spirit has been enhanced (you can now input the Spirit you want in gathering under Settings, once this amount is reach and added automatically in the bank the overflow will go into the Generator).
  • Slime Lab offline for Juice & Essence has been fixed.
  • Gold/Exp dungeon offline fixed.
  • Battlefield Wave color changed.
  • More typos fixed


[ 2019-06-04 18:26:06 CET ] [ Original post ]

Update 0.0.83 (Adv, Gen Stuff) (28.05.19):


  • Zone 16 (stage 400) & Boss 3 item 4 added.
  • New Generator bonus unlocked at stage 375.
  • Slime Lab 3rd & 4th bonus can be unlocked via alchemy.
  • Slime Lab now defaults to the amount of food available.
  • Soul Limit is now 10k daily from Spell (it doesn't have the 500k level limit anymore but the amount has been lowered to an average of 100 soul per hour when all spell make 50 lvl per seconds) / Demons / Conjuring / Town feature (reset with daily reset).
  • Beastmaster exp gained has been doubled (SZ7 require also beastmaster lv50 for people that were below 250 on the classes update).
  • Conjurer exp required above 200 has been increased.
  • Minion PF & Rarity Upgrade cost above 500 increased, Drop Upgrade cost above 1000 increased.
  • Dynamite fish increased from 16 to 20.
  • Gathering potion got some new bonuses to cover end game bbing with speed.
  • Cooking Slime Drop Rate run faster when time is on.
  • JaduMantar & Shaba bonus added into the formatting.
  • Adventure item filter now sorts (mostly) alphabetically. You will likely start on the 'wrong' filter.
  • Alchemy Lab now will clear the current mix if the queue is empty and you click a slime juice.
  • Fixed Alchemy Lab sorting.
  • Fixed the idle fishing mastery gain display (it wasn't showing the bonuses).
  • Fixed fishing bait 15+ display that was slightly off.


[ 2019-05-28 17:09:59 CET ] [ Original post ]

Update 0.0.82 (Gen v2 more) (22.05.19):


  • Generator V2 unlock at stage 380.
  • Replaced the Baby Endurance for balance reason and to lower the active time needed (something else will come for Fishing endurance later don't worry).
  • Can't tell if your slime has a double stat? It now has a + after the bonus name.
  • Dungeon auto now switches dungeons offline as well.
  • Sort filters added to alchemy lab.
  • Fixed mana refill bug from cooking perms.
  • Fixed offline DE from baby not applying for the Reincarnation bonus.
  • Fixed Exp Injector not being usable with certain cooks active.


[ 2019-05-22 17:42:25 CET ] [ Original post ]

Update 0.0.80 (Class Adv) (15.05.19):


  • New Class added.
  • Z15 added at stage 385.
  • New Exp Bait, Perk Bait and Adventure bait available (bait 12+ fish target reworked).
  • Slime Lab bonuses greatly increased.
  • Fishing Rod & Bait art removed.
  • Classes Trait explained in info.
  • Baby Fishing Endurance reworked (Fishing skill x5 is t he endurance gained).
  • 2 Soul Items for Classes & 1 Potion.
  • Plenty typos fixed.


[ 2019-05-15 17:28:02 CET ] [ Original post ]

Hot fixes since 0.0.78 (07.05.19):


  • Minion lab has a Max level, this is made mostly to be able to make a proper adventure balance (Slime drop & rarity are also totally removed).
  • Z10 Z11 Z12 Z13 Z14 Monster stats lowered by 10-25% & T2 Z13 Z14 Drop Rarity boosted.
  • Auto Conjuring fixed (it wasn't including the new Conjurer bonus).
  • Fishing Bait 14, 15 & 16 tooltip fixed.
  • Alchemy Lab 'cancel' recursion bug fixed.
  • Z13 Drop & Rarity buffed.
  • Mana Cap Rate has new tier.
  • SZ7 fixed.
  • Exp purchase got 1m & 100m button (next update will have a custom purchase).


[ 2019-05-07 20:56:30 CET ] [ Original post ]

Update 0.0.78 (Classes) (05.05.19):


  • Classes has been added when you reach stage 225.
  • New special recipe added to Alchemy Lab, Minor Prestige (unlocks after 6th prestige). All the recipe resets you could possibly want.
  • Z14 / SZ7 & Boss 3 item 2 added.
  • Z14 Bait + 2 Perks Bait has been added.
  • Z13 Slime Exp increased.
  • Color Blind Mode added for Alchemy Lab (and Slime Adventure).
  • Individual checkboxes for each dungeon when using auto dungeon.


Fix: No reincarnation challenge time is fixed.
Fix: Capt Morgue (Z13 slime) adventure bug fixed.
Fix: Slime juice appearing in wants before stage 275 cleared.


[ 2019-05-05 18:07:05 CET ] [ Original post ]

Update 0.0.77 (Slime lab) (28.04.19):


  • Slime Lab has been added (stage 360+ to buy the recipe, it require a lot of pet food so be sure you got high level perk on pet food).
  • Fix: Perk and exp buttons getting 'stuck' fixed hopefully.


--------------------------Hot fixes since 0.0.76--------------------------


  • Improved: Can now enter 1.23e6 or 1.23m style values in the mana input. Short scale only goes to decillion.\nq = quad, Q = quint, s = sextillion, S = Septillion.
  • Improved: Click and hold on perk purchases to buy multiple quickly.
  • Fix: Notifications no longer fade in, it always just looked like a 'glitch'.
  • Fix: Can not mix spam if you didn't have enough of the third color in a mix.
  • Fix: Alchemy lab tool tips (several small issues).
  • Fix: Slime bonus bonus now updates the total and not just the current value (no more 103%/100%).
  • Fix: Exp x5 Perk T3 Tooltip showing wrong price is fixed.


[ 2019-04-29 05:17:06 CET ] [ Original post ]

Update 0.0.76 (World Boss and stuff) (24.04.19):


  • World Boss 3 is here with the first item (Stage 350+ / Minion Level 201+ / Secret).
  • Achievements for Slime Adventure and Alchemy lab.
  • Lab displays the mix you are currently mixing.
  • Plenty of new Leaderboard data on kongregate has been added.
  • Slimes are apparently now from some fantasy world where people don't ask for things you can't give them anymore. (No more locked feature wants).
  • Bait 12 cost has been reduced in the Exp Shop (and overflow exp refunded).
  • New sort filters new bonuses in Adventure equipment.
  • A lot of Slime bonuses has been increased (from Z7+).
  • Gathering exp scale increased after level 5000 & 25000.
  • Gathering Achievements Log / Ore / Gem scale increased after level 200.
  • Fixes for alchemy lab experiments, should be smoother overall now.
  • Fixed a display bug with Battlefield Gathering cost reduction upgrade.


[ 2019-04-25 14:31:09 CET ] [ Original post ]

Update 0.0.75-1 (Hot fix) (21.04.19):


  • Fix alchemly lab bonus display was wrong. Dan did a dumb, sorry.


[ 2019-04-21 17:10:17 CET ] [ Original post ]

Update 0.0.75 (Z13 Fix) (21.04.19):


  • Z13 Added with a full set of 9 items.
  • Fixed a bug with exp x5 showing x10 on kill.
  • Fixed a perk tooltip displaying the wrong price.
  • Fixed a bug with offline gathering not triggering properly.
  • Improved tooltip on slime juices, now shows the current amount (instead of the very rounded short display).


[ 2019-04-21 16:06:29 CET ] [ Original post ]

Update 0.0.74 (Slimes adv / Alchemy Lab) (18.04.19)


  • Added Slimes Adventure. This is unlocked after beating stage 275, you can send your Slimes on adventure (praise dan for the nice art).
  • Added Alchemy Lab Feature. While the Slimes are adventuring they will find differents colors that can be mixed into 500+ Recipes to gain differents bonuses affecting every part of the game (they aren't all unlocked right away).
  • Fishing skill maximum has been raised to 100 allowing you to catch more fish.
  • 11 Bait added to the fishing, some can't be unlocked till future update for balance reason (they will unlock as people progress).
  • 16 Fish added (1 or 2 can't be caught before next update) to go with the new skill limit and the differents bait.
  • 22 Cooking recipe added (yes not less, some are hidden and need to be unlocked with a high fishing skill).
  • 38 Perks (new kind of perks) added to the plaza shop with a cost scaling unlike the usual one.
  • 9 Unique Perks related to Slimes / Slimes Adv / Alchemy Lab added.
  • 2 normal Perks also...
  • 3 Exp Misc purchase related to to Slimes / Slimes Adv / Alchemy Lab added.
  • 1 Dungeon as reward for completing OPM2.
  • 1 Generator after stage 350 is beat.
  • Blade Storm Challenge got new reward for completion 2,3,4 & 5.- Level 15 Training allows you to slowly change your slimes personality to be more aggressive or more tame.
  • Slimes now earn offline time that can be used with the Exp Injector, slimes gain their full experience and training experience.
  • Slimes wants are now more limited based on your progression. They still will want some things you have not unlocked yet.
  • 2 Potions been added, 1 to increase the slimes exp, slimes adv exp & slimes juice and 1 to increase the perks earned when prestiging or with baby.
  • 3 Items in the Soul shop related to the Slimes Adventure & Alchemy Lab.
  • 2 Idlers also added related to Slimes Adventure & Alchemy Lab.
  • Soul Shop Slime Potion has been added into the Slimes Wants (the 5k flat potion has been removed and every unused one has been refunded.
  • Auto Conjuring can now turn on/off each conjuring individually by right clicking on any of them (red = off / green = on).
  • Auto Plaza is now twice as fast at least until you run out of mana.
  • Offline gathering was limited at 2 days, now it doesn't have a limit anymore.
  • Offline boss auto allow limit raised to 100 (50 previously).
  • Reincarnation bonus after doing TL3 are now correctly saved (also fixed a bug with the 4th bonus).
  • Fixed steam chat not notifying you of disconnections (hopefully).
  • Fixed the cooking recipe STR/DEF now should show OFF/DEF.
  • Fixed a display bug with Gold/s Exp/s not counting OPM/NRC reduction.
  • Fixed a display bug showing the wrong perk earned from prestige if you had bonuses.
  • Fixed the offline battlefield dungeon not working.
  • Fixed Bait 11 not showing Equipped when selected.
  • Fixed the Exp shop still showing Training Crossbow (it will now display the new Spell unlocked).
  • Fixed the Inventory width is now remembered.
  • Fixed the Inventory sort filter should now properly restore on loading.
  • Fixed a bug with the Stage Auto not going back to the proper stage when dying.


[ 2019-04-18 20:45:39 CET ] [ Original post ]

Update 0.0.73 (Changes Fix) (30.03.19)


  • Exp Misc Drop & Rarity reworked so it's not a buff anymore but a permanent purchase.
  • Exp Shop Mana now has a new row of purchase (bigger number).
  • Auto Exp can now be used on every Cap / Refill / Power button.
  • Food income from the minion screen now refresh every 1s instead of 0.02s.
  • Drop & Rarity, Dungeons and Battlefield added into the number formatting (no more decimal displayed).
  • Reincarnation screen misalignement is fixed.
  • The event enter button was changed from x-mas to e-str.
  • After many request the Blindfis is back to a Blindfish...
  • Soulshop multiple buy limit are increased for Generator charge, speed and Drop / Rarity.
  • Soulshop multiple buy items also show Bought when maxxed (yes yes finally ^^).
  • Achievements Pet Food rework didn't work last time so now it should be good (i also reworked the Demons Created one).
  • More typos fixed.


[ 2019-03-30 12:21:49 CET ] [ Original post ]

Update 0.0.72 (Easter Event Story) (27.03.19)


  • Xmas event is over and replaced by the Easter Event.
  • Story added up to Stage 50.
  • Pet Food Achievement target after 100 reworked.
  • Battlefield Hell Spirit Upgrade Wave HP & Timer Reset will now apply the reduction instantly (like Demonic essence upgrade do).
  • Lots of typos fixed.
  • Next feature is ready but still on test and will be added around 2nd week of April. (actually it might be 3 new feature at once :o).


[ 2019-03-27 18:08:44 CET ] [ Original post ]

Update 0.0.71 (New Gems) (20.03.19):


  • 21 News Gems added.
  • More bugs & typos fixed.

  • Special steam on, chat has been updated to include the ability to block people who annoy you. Click the help button in chat for more details.


[ 2019-03-20 17:34:38 CET ] [ Original post ]

Update 0.0.70-(1 to 3) (Fix Typos) (15.03.19):


  • Challenge time is back inside the challenge menu.
  • Stage auto wasn't refreshing after upgrading Temple it now should.
  • Max baby demons value wasn't saved and now it will.
  • Smithy & Armorer from town changed to Enchanter & Tailor.
  • Some fixes to confirmation on recycling slimes and achievements have been updated to show correct names.
  • The fancy on/off now affects the player and enemy health bars in training/town/demons/conjure screens.
  • Various fixes to progress bars (minion exp, void gather/battlefield, etc).
  • Cooking window slightly reworked so the bonus column is bigger & timer smaller.
  • Settings window reworked (to fit better).
  • Slimes level and wants are now seeded.
  • Fixed a few place where the old training name were left as well as challenge one.
  • Fixed a bug with the mana cap achievement for new player that was going negative.
  • Fixed the pet point perk from plaza shop not showing in the adv log.


[ 2019-03-16 16:25:31 CET ] [ Original post ]

Update 0.0.70 (Slimes Buildings) (14.03.19)


  • 5 Battlefield buildings added that summon unit overtime (unlock after wave 100 & stage 330).
  • Hell Spirit can be created with baby demons.
  • Hell Spirit Shop added in the Battlefield Building window with 16 upgrades.
  • Training completely removed from the game.
  • Spells feature added to the game.
  • Reward added to FL2 (and even FL3 :o).
  • 2 Exp Unique upgrade added.
  • Stage Auto reworked, it now have 3 settings (Push, Exp/s, Gold/s) that are on the player UI next to the stage box (if stage auto is bought).
  • Some achievements reworked as they were easily exploitable.
  • Three brand news challenges (OK, training and related challenges were renamed not removed).
  • Brand new slimes feature, it's totally different than the previous feature (old feature available via super secret code ba, say your farewells, they may return in some other form in the future).
  • Bug: Auto prestige setting saving properly now in Auto Plaza.


[ 2019-03-14 19:58:54 CET ] [ Original post ]

Critial Bug, sorry new players

For new players who tried to play in the last 12 hours, we had a critical bug that we didn't notice and it prevented anyone from doing the very most basic thing in the game (leveling training). We have uploaded a fix for this bug.


[ 2019-03-07 04:53:02 CET ] [ Original post ]

Update 0.0.69 (Achievements and Challenges) (06.03.19)


  • Steam achievements (sorry for the spam you are about to receive if you've been playing a while).
  • Much improved in game achievement menu, also, sorry for the notification spam as a few newly added achievements are achieved.
  • 2 New Challenges.
  • Waifu beds available shown on the waifu screen.
  • Auto Build and Auto Prestige Plaza added (Available in the Soul Shop).


[ 2019-03-06 18:05:51 CET ] [ Original post ]

Steam Achievements!!!

...are not yet active in the game.

We are still working on and testing this patch, but as part of testing we have to have the achievements enabled on Steam so for now, you can see but them, you can't earn them. The patch is expected to go live within 12 hours.


[ 2019-03-05 09:54:41 CET ] [ Original post ]

Update 0.0.68 (New Demons Adv Zone) (02.03.19)


  • A new game mechanic added for demons after T2.
  • Added Adventure zone T2 with 9 items & SZ6 with 3 items and a waifu.
  • Z12 Atk/Def lowered from 200/100k to 180/90k.


[ 2019-03-02 12:47:38 CET ] [ Original post ]

Update 0.0.67-3 (Setting Perk)


  • - New Setting to make the notification faster or turn them off.
  • - 12 New Perk in the Plaza Shop. (Very costy, don't focus on them now, a new mechanic is coming soon regarding Perk).
  • - Waifu base bonus as you level Genealogy slighly increased.
  • - Spirit Refill / Demons bonuses reworked to be higher (base & increase on level up).
  • - Waifu is a fun feature and very early in the game, a lot more is to come to Waifu for end game.


[ 2019-02-28 05:03:03 CET ] [ Original post ]

Update 0.0.67 (Waifu) (26.02.19):

New:


  • WAIFU Feature unlocks at stage 40 and can be found in adventure (try to find the perfect one).
  • Adventure Z12 added with 9 items + Boss 2 final drop.
  • Soul Shop: Auto Dungeon, Beer Pack, Harem Bed, Satanas, Love Pill, Love Potion.
  • Enhanced notifications, mouse over to dismiss or click to go to the feature.

Fix:


  • Sort filter moved, labeled and organized for end game as bonuses only show if you have items with those bonuses.
  • Kongregate Leaderboard limit increased and Genealogy Level added.
  • Gathering high numbers added into the Short scale.
  • Boss 2 Legs Attack & Defense increase per level fixed.
  • Save button disabled until offline time completes or until no saves are found.
  • As always a lot more typos fixed.



Price Change:

Conjuring:

Abraca & Hocus Mana Cost increase more after level 100
Open & Izzy Mana Cost increase more after level 90
Simsa & Alak Mana Cost increase more after level 80
Jantar & Shaba Mana Cost increase more after level 70

Crappis, Bobbidi, Jadu, Labala Mana Cost increase more after level 40

Bibbidi level max is set to 50

Bibbidi is no longer affected by Plaza Magic Circle

Town:

Cottage level max is set to 35
Pens level max is set to 50

Plaza:

HellWell Log Cost increase more after level 50
HellWell Mana Cost increase more after level 100

Aqueduct Log Cost increase more after level 50
Aqueduct Mana Cost increase more after level 75

Arena & Commando Log Cost increase more after level 35
Arena & Commando Mana Cost increase more after level 50

Magic & Laboratory Ore/Mana Cost increase more after level 35

Workshop & AdvGuild Ore/Mana Cost increase more after level 30

Field & Academy Gem/Mana Cost increase more after level 25

Library Gem/Mana Cost increase more after level 40

Dungeon:

Attack/Defense HP increase more after floor 150
Mana HP increase more after floor 150
Conjuring HP increase more after floor 75
Gold/Exp HP increase more after floor 100
Meditation HP increase more after floor 100
Essence HP increase more after floor 100
Gathering HP increase more after floor 75
Reincarnation HP increase more after floor 75
Spiritus HP increase more after floor 75
Battlefield HP increase more after floor 100
Fishing HP increase more after floor 25


[ 2019-02-26 18:31:23 CET ] [ Original post ]

Update 0.0.66-1 (Adv Zone Fix)

New:
- Added Z11 with a 9 Items.
- Added 1 Item on Boss 2 for Minion level 176+.
- Inventory can now be expended by dragging it to show all the items at once.

Fix:
- Save files modified and should be more reliable now.
- BA & Block Auto now work even if adventure isn't focused.
- Settings button has arrow so it make it more clear that you can scroll down menu.
- Inventory will now display the stats of equipped items when mousing over their location in the inventory.
- Better tooltips for dungeons.
- Fixed Labala spell (had a bug with the + button).
- Fixed the tutorial reward color (was too flashy previously).
- Fixed the Fishing Dungeon not working Offline.
- Fixed a bug with Auto Lab.

Steam:
- Account linking removed, it's safer to simply use export and import.
- Chat system improved.


[ 2019-02-13 12:33:06 CET ] [ Original post ]