Despite all the efforts of the Realm's wizards, the world continues to destabilize. Wilderness grows restless, its denizens - aggressive, strong and weird. Strange beings dwell beneath the cities, in deep swamps and abandoned castles. Magical and temporal anomalies further twist and pervert the creatures of the Realm, and give birth to new, even more dangerous ones.
It's time for the Wizards of all lands to set out on a journey across the lands - and fight!
New Feature: Expedition.
New game sub-mode. Leave the comfort of your cozy wizard tower and venture out into the wild, encounter and defeat various creatures, earn trophies, gather catalysts, learn new spells, grow stronger and progress further.
The Expedition is a separate game mode which features card game-style battles with monsters. It has a separate power progress, and is connected to the main game mainly through the collection of red catalysts and items.
Do try it with "particle effects" turned on!
New Item Slot: Trophy.
You have a chance to get new items, if you have the items feature unlocked, by killing monsters in Expedition. Each type of monster has its own item type. First time you unlock the common quality item, and gain progress at improving quality of item each time you get same trophy from monster afterwards. Chance and how much progress you get is based on monster level.
New Catalyst type: Red catalysts, which give you free mana sources. Main source of new catalysts is Expedition.
Core mechanics:
- 12 new items (Trophy slot).
- 10 new achievements (connected to Expedition).
- 6 new monsters in Valor Trial.
- Catalysts now have a soft cap regarding the amount received. You can't get more than this value from a single source. To reflect these changes, your catalysts were reverted back into shards. In cases where the catalyst amount would apply the aforementioned cap, the sum will be reduced accordingly.
- Attribute resets removed from the game. All your resets converted into relics. Now each attribute reset during a run cost 1 relic.
Balance:
- Paragon 4. Bonus removed, now it unlock Expedition.
- Paragon 47, 57. Bonus blue catalysts power reduced to 0.5% (was 1%)
- Paragon 38 now increase green catalysts power by 12.5%
- Paragons 39, 45, 51, 58, 64 now increases red catalysts power by 10% (additive) (1.5 efficiency total)
- Red catalyst shards included in reward lists from bats, experiments and trials.
- Bat rewards rebalanced. Increased chance for dust, enchanting dust, green catalyst shards. Reduced chance for blue catalyst shards. Bats' loot amount bonus now affects it more adequately.
- Experiment rewards rebalanced. Increased chance for enchanting dust, green catalyst shards. Reduced chance for relic, alteration sands, trial runes, blue catalyst shards.
- Trial rewards rebalanced. Increased chance for blue catalyst shards. Reduced chance for alteration sands, buffs, green catalyst shards.
- "Holidays" research item. Increased enchanting bonus per level to 35% (was 30%)
Note: Idea of rebalanced reward lists is:
- make Experiment and Bats the main source for green catalysts, Trials - for blue catalysts, Expedition - for red catalyst.
- increase value of enchanting dust income.
UI:
- Improved tooltips.
- Improved some labels.
- Statistic menu's Total tab now has information about collected enchanting dust.
- Trial Rune renamed into Rune.
Market:
- Expedition pack. Receive an assortment of Expedition consumables: 2 Greater Healing Potions, Arcane Bombs and Bottled Lightnings, 3 of every Glyph, Draught and Limited Invulnerability Rings, 5 Lesser Healing Potions and Sealed Scrolls.
- Attribute reset pack removed.
Technical issues:
- New tooltip system.
- Reworked sound effect system.
- Fixed game crash when collecting a Void Entity.
- Fixed issue with Runes received while offline.
- Void Entity/Shadow Clot now give fixed (not a random) value of Void Mana/Liquid Shadows.
- Fixed issue with wrong amount of Time Warps and Get Mysteries received from Server reward system.
- Frame per second limited to 120 for the browser version.
- Fixed a bug regarding activating locked attribute perks.
Idle Wizard
TwoWizards
TwoWizards
2019-01-24
F2P Singleplayer
Game News Posts 64
🎹🖱️Keyboard + Mouse
Very Positive
(1470 reviews)
https://store.steampowered.com/app/992070 
Idle Wizard Linux [220.03 M]
Starting out as a humble Apprentice, unlock and learn to use an arsenal of various tools and choices at your disposal to become a powerful wizard!
The further you go into the game, the more options you have to customize your Class and overall gameplay, with features including, but not limited to:
12 core character classes to choose from, including both classical fantasy sorcerers and unorthodox magic-wielders - with an option to play as one of 6 powerful Hybrid classes later in the game
Over 20 various Pets to choose from, all with unique abilities coming in handy for various Classes, gameplay goals and progress levels
Over a hundred unique Spells with varying effects, from simple profit gains to accelerating time, summoning aid, helping you long term, boosting your XP next playthrough and many more
Over a hundred items, some even forming item sets, to boost various aspects of game, from helping you level your Pet or collect Spell charges to changing the way your Spells work, granting new ones or even changing the way your Class behaves
Attribute system to further help you specialize your Class
Hundreds upon hundreds of upgrades and achievements
Challenge runs with a specific sets of rules and goals, granting permanent bonuses to all of your runs.
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GTX 400 Series or Better
- Storage: 250 MB available space
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