
Gong Xi Fa Cai to everyone or should I say Happy Chinese New Year to everyone!
We just wanted to take this opportunity to greet everyone, as well as to share some information on where we are with the game at this moment.
DEVELOPMENT
Development is ongoing though the pace has still been a bit slow but steady. The new devs on the project have been learning the engine and they are gradually starting to improve the old levels. Bug fixing has also slowly started.
ANIMATION
New animations are being made to replace many of the existing animations. Our goal here is to make the animations smoother and more exciting to watch.
OVER THE SHOULDER VIEW FEATURE
We added a feature where you can lock the view to an over-the-shoulder view similar to the view in Marvel's Midnight Suns. Of course this is entirely optional.
NPC AI
We have tested and implemented the first version of our NPC AI. This is still a work in progress as we refine it. Major NPCs will have these feature, as well as the Graywalker NPC themselves. Below is a short sample video of it.
[previewyoutube=WLCVCpGhIzA;full][/previewyoutube]
IMPROVED QUEST SYSTEM
We've created and implemented a robust quest system. It will allow players to track all their quest, including those that are current and those that have been finished. It will also allow them to manage all their existing quests/missions.
[previewyoutube=aL6rgT2BVJE;full][/previewyoutube]
CHARACTER CREATION
The character creation system is existing and functional. It still needs a bit more refinement and polish. In addition, more content is also being created as choices. Described below is the process of character creation. Take note that the character creation screenshots below are works in progress and are using some placeholders.
The character process begins by deciding to use a pre-developed character as your avatar or a custom created avatar character. Right now you can only have 1 custom character and this is by design. You are supported by other NPC characters but these NPC characters are customizable. In a way, this is similar to how it is in BG3.

If you want to choose a pre-generated character, you simply scroll the options and choose whichever character you want.

If you create your own character, you will need to choose your race first. Once you have chosen your race, you will choose whether your appearance is a man or a woman from that race.

Once you have chosen your Race, you get to choose your appearance. Your appearance choice will determine how your character model will look in game. We hope to put a large number of choices for you for each race. We still are looking to do a fully customizable character creation but at the moment, this is how it will be.

After choosing your race and appearance, you can now move on to the next stage and choose your path.

After choosing your Path, you will now get to distribute your Attributes. Distribute them to the attributes until you've spent all the points available.

Once you've distributed all your Attribute points, you will now then get all the skills with your available Skill Points.

Once you've finished distributing your Skill Points. You now need to choose your special Abilities. There are 2 kinds of Abilities to get: Path Abilities and General Abilities.

Once this has been done, your character is near finish. Just choose your name and this character is ready to start the game.
CHARACTERS
As we mentioned from the last time, we are adding several more playable characters from the existing 20 characters in the game. For some of them, we are now doing their 3d models while some are still in the concept stages as we finalize them.
Below are a list of those characters:
Grawl, a Cambion Armsman who grew among the tribal people living in the Grey Wastes. Shunning technology as a whole, he focuses on using his great strength effectively.

Volkov, a Human Russian Tech who happens to be a former Astronaut who escaped from the ISS space station via an escape pod and survived when it crash landed back to earth.

Ten Gun Tommy, a Hunterborne Agent who is also a master gunslinger. He is called Ten Gun because he keeps at least 10 guns on his person at all times.

Rhapsadia, a blind Faechilde Arcanist. Her magic has allowed her to sense and "see" despite being physical blind.

Savanah, a Faechilde Slayer. She has always lived for the hunt, and treating the whole supernatural world as her safari.

Eskrima, a Faechilde Martialist who is a master of the Filipino martial arts.

Celestia, a Nephilim Armsman who's background is still a mystery.

Take note that these characters are not yet final and other characters are also in development. We are currently revising, improving and finalizing these characters.
We've also started creating new models for the existing Graywalkers and we hope to share them soon once they are ready.
PRICE ADJUSTMENT
We plan to also permanently lower the price of Graywalkers Purgatory. We are still finalizing the total amount but expect it to be 30-50% lower than its current price.
CONCLUSION
So that's what we have for you now as an update. We shall share more as we move forward in development on our next update in about a month from now. We hope the info we have shared will excite everybody for what is to come in the re-release of the game in 2025. Thank you for your continued support.
[ 2024-02-11 16:31:53 CET ] [ Original post ]