





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
First, I want to thank everybody who supported Disputed Space and provided excellent feedback to help me improve Disputed Space. Thank you everybody! I have been busy working on a new space game, called Allspace, which is available for free on Steam. Allspace is a 100 player networked multiplayer game. Allspace is built on top of the tech I developed for Disputed Space, so it scales well and runs smooth. The gameplay is different, though. While Disputed Space was designed to feel like Descent, Allspace is designed to feel more like Freespace. And while Disputed Space was single player with optional 4 player local co-op mode, Allspace is purely online multiplayer. Allspace supports 100 players per game server instance. I developed a very light weight and highly performant networking solution from scratch specifically for Allspace to support 100 players and thousands of lasers. Here is a YouTube video of Allspace: https://www.youtube.com/watch?v=0g32NtGQupM Steam page for Allspace: https://store.steampowered.com/app/1000860/Allspace/ Right now, Allspace is a solo deathmatch experience with 100 players dogfighting. Eventually, Allspace will include a team-based game mode that combines ideas from Unreal Tournament 2004s Onslaught game mode with some capture the flag elements. Frigates, Destroyers, and Capital ships would be spawned instead of trucks and tanks when a team secures a node. The main goal is to design a team game mode that encourages an intense epic space battle. Instead of using AI to automatically operate the large ships, players will take command of the large ships in Allspace. Details of the team-based game mode I have planned for Allspace: https://steamcommunity.com/app/1000860/discussions/0/1743357605565898040/ Roadmap for the Allspace project: https://steamcommunity.com/app/1000860/discussions/0/1743357605565930517/ My main goal right now is to get feedback from people playing Allspace, and then use that feedback to improve Allspace. I hope you enjoy Allspace, and I look forward to seeing everybody in game. Thanks, Shiloh
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