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DUSK HD + SDK Update
The DUSK SDK is getting a sizeable update today! With better Quake and Half Life map support as well as the ability to make ENDLESS LEVELS, fixing some major bugs and advanced music scripting!
Creates a music playlist. Give this entity a targetname, and assign a sequence of music tracks by setting track0, track1, and so on to music file paths.
Activates a music playlist. Set the target to the targetname of an info_playlist entity, then trigger the trigger_playlist in order to begin playback. You can set shuffle to 1 to enable shuffling of the playlist, and loop to 1 to cause the playlist to loop. When a playlist is looping, you can use a trigger_changemusic trigger to stop it.
Used for creating enemy templates that are later spawned with a trigger. Refer to the Source point_template documentation for further details. DUSK additionally supports specifying teleportfx 1 to spawn teleporter particles on each enemy spawned.
This entity will trigger its target when a new wave begins, if the current wave is greater than or equal to its first_wave property. The last_wave property can be used to disable an info_endless_node starting from a specific wave.
This entity will immediately delete any entities it is targeting when it is triggered.
https://store.steampowered.com/app/2717300/DUSK_HD/
https://store.steampowered.com/bundle/11357/The_New_Blood_FPS_Trilogy/
[ 2024-02-26 03:13:35 CET ] [ Original post ]
Welcome back once again... Today we bring an update for all the WORTHY playing DUSK in 2024. Updates to both the DUSK SDK and DUSK HD (with more soon to come)
The DUSK SDK is getting a sizeable update today! With better Quake and Half Life map support as well as the ability to make ENDLESS LEVELS, fixing some major bugs and advanced music scripting!
New Entities
info_playlist
Creates a music playlist. Give this entity a targetname, and assign a sequence of music tracks by setting track0, track1, and so on to music file paths.
trigger_playlist
Activates a music playlist. Set the target to the targetname of an info_playlist entity, then trigger the trigger_playlist in order to begin playback. You can set shuffle to 1 to enable shuffling of the playlist, and loop to 1 to cause the playlist to loop. When a playlist is looping, you can use a trigger_changemusic trigger to stop it.
point_template
Used for creating enemy templates that are later spawned with a trigger. Refer to the Source point_template documentation for further details. DUSK additionally supports specifying teleportfx 1 to spawn teleporter particles on each enemy spawned.
info_endless_node
This entity will trigger its target when a new wave begins, if the current wave is greater than or equal to its first_wave property. The last_wave property can be used to disable an info_endless_node starting from a specific wave.
trigger_remove_target
This entity will immediately delete any entities it is targeting when it is triggered.
You can now create Custom endless maps by setting endless to 1 in worldspawn
Enemy template entities also require an endless property set to 1 on them in order to be tracked as endless wave enemies
Fixes/Changes
- Fixed memory leak when finishing a custom level
- Fixed fence texture rendering for embedded BSP textures
- Game will now default to D3D11 instead of OpenGLCore
- Fixed load order buttons in modding menu
- Fixed .ent files not being loaded
As for DUSK HD: Garumin has been a busy boy! So much so we've had to stop him from adding more things to DUSK HD and save them for mods on the Steam Workshop!
Fixes/Changes
- Various environmental tweaks and improvements
- Extensive rework of particle systems, especially blood splat
- Replaced bars and ladder sprites with 3D versions
- Added grass and foliage to outdoors environments
- Added wide new range of objects to environments fitting their themes, such as:
- Rocks and rock decals
- Functional mirrors
- Wires, cabling and electrical equipment
- Drains, corrugated sheets and ground debris
- Various machines, pipes and modular flanges
- Tools and throwable items
- Boxes, pallets and yard junk
- Office supplies and mundane utilities
- Military-themed props
- A single pleasant ceiling fan
- Piles of spent brass, to illicit a warm and inviting atmosphere
- Lab equipment, including papers covered in exciting nerd stuff
In the NOT SO DISTANT future we'll be adding all the DUSK HD assets to the DUSK SDK so you can use them in your mods as well as finally adding support for custom ENEMIES and WEAPONS so LOOK FORWARD TO THAT.
https://store.steampowered.com/app/2717300/DUSK_HD/
And don't forget we're celebrating New Blood's 10 YEAR ANNIVERSARY with a BIG SALE on all our games and merch. Go on, take it culty
https://store.steampowered.com/bundle/11357/The_New_Blood_FPS_Trilogy/
[ 2024-02-26 03:13:35 CET ] [ Original post ]
DUSK
David Szymanski
Developer
New Blood Interactive
Publisher
2018-12-10
Release
Game News Posts:
43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(19534 reviews)
Public Linux Depots:
- DUSK Linux [3.3 G]
DUSK reintroduces you to a world where butchery and bloodshed must be mastered... if you're to survive 'til dawn. Inspired by Doom, Quake, Blood, Heretic, Hexen, Half-Life, Redneck Rampage and all your '90s favorites, while featuring a soundtrack by metal music mastermind Andrew Hulshult.
In three distinct campaign episodes hand-crafted from straight outta the '90s, players will battle through an onslaught of mystical backwater cultists, possessed militants and even darker forces and attempt to discover just what lurks beneath the Earth. Featuring a vast arsenal of badass weaponry including sickles, swords, crossbows, rifles, dual-wielded and double barreled shotguns and incredibly necessary grenade and rocket launchers, DUSK brings unapologetic retro action from start to finish.
In addition to the main campaign, DUSK features an Endless Survival Mode, putting you front and center against wave after wave of merciless enemies.
And for those looking for an extra challenge, DUSK also offers the chance to go head to head online to battle your friends in DUSKWorld arena multiplayer, where darkness hosts the worst of humanity in surprising new ways...
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 2.4GHZ Dual Core Processor Or HigherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 9800GT Or Equivalent
- Storage: 2 GB available spaceAdditional Notes: Requires a 64-bit OS
- OS: Ubuntu 12.04
- Processor: 2.4 GHZ Quad Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 460 Or EquivalentNetwork: Broadband Internet connection
- Storage: 2 GB available spaceAdditional Notes: Don't go in the ruins.
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