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Game Update 1.2 - The 3D Update
https://www.youtube.com/watch?v=uIoYyCDAuv8 Our next major update 1.2 has launched and with it a new 3D mode! You can watch the small trailer we put out for it above, and as always here is the changelog. Additions:
[ 2019-08-06 20:08:23 CET ] [ Original post ]
1.2 - August 5, 2019
https://www.youtube.com/watch?v=uIoYyCDAuv8 Our next major update 1.2 has launched and with it a new 3D mode! You can watch the small trailer we put out for it above, and as always here is the changelog. Additions:
- added in a new "3D Mode"
- this can be enabled via a new option at the top-left of the options menu
- this will convert the entire gameworld into using 3D models
- this mode does not officially support mods like the "2D Mode" does
- added a few new options (Shadow Distance, Shadow Resolution, and Use Antialiasing In 3D)
- added new cursor icons when in 3D mode
- added a timescale notification to the mini-UI
- added a new camera in the background to fix some potential rendering issues regarding items layering over one another
- changed the default camera position to slightly more behind the player instead of directly over them
- changed the mini-UI to be on by default
- changed the combat log to still be on while the mini-UI is selected
- changed the icon graphic
- changed the UI color option to be a UI transparency option instead
- changed the map legend to have larger pictures of the icons underneath the item descriptions instead of smaller icons next to the name
- changed the order of slave placements in the slave manager menu
- changed several small UI aspects
- changed the design of the deity shrine
- changed the overall balance of the deity so that its two different stages are more noticeable in difference
- removed the hard Iron-Man mode stipulation from the deity fight so that progress is not deleted when losing to the deity, this was done partially to accommodate to the new deity balance changes
- fixed some changelog menus not being scaled properly
- fixed some settings not being set properly on game load
- fixed some legend pictures clipping out of the UI bounds (specifically the particle based ones)
- fixed the following legend items having incorrect descriptions assigned to them (items, cattle, history marker, militia member, crop 1, crop 2, crop 3)
- fixed the meat stew easter egg not correctly giving the item
- fixed the historic marker location not showing up in Fort Bell when in combat in the Arena
- fixed the button prompts for slave camps remaining on after pillaging the camps
- fixed the shop menu backgrounds not changing color or transparency properly
[ 2019-08-06 20:08:23 CET ] [ Original post ]
Slave RPG
Rising Sun Interactive
Developer
Rising Sun Interactive
Publisher
2019-03-27
Release
Game News Posts:
10
🎹🖱️Keyboard + Mouse
4 user reviews
(4 reviews)
Public Linux Depots:
- Slave RPG Linux [381.23 M]
Slave RPG is a role playing game that takes aspects of classic CRPGs and presents them in a familiar yet modern way. It is a dystopian game that finds the player under the control of an aggressive militia in a distant future, where the housing market crash had a much larger effect on the world.
You are a slave and you will need to find ways to make money to escape debt bondage, in order to return to living a normal life. Along your journey, you could possibly gain workers of your own to financially ensure your future. However, you may also find fame and fortune fighting in the district arena. The choice is ultimately yours.
FEATURES
You are a slave and you will need to find ways to make money to escape debt bondage, in order to return to living a normal life. Along your journey, you could possibly gain workers of your own to financially ensure your future. However, you may also find fame and fortune fighting in the district arena. The choice is ultimately yours.
FEATURES
- In-Depth Role Playing
Having six different races to choose from, eight default classes, the support for custom class creation, 40 different perks, and a plethora of difficulty options, each character created is truly unique. A dynamic character status system also changes depending on how much damage each individual body part has taken, and gameplay elements will be affected by this status. - Classic d20 Based Gameplay
Both enemy and player stats alike are affected by a traditionally styled d20 system, with rolls having bonuses based on core stat elements, and various in-game actions taken with d20 die rolls. - A Range Of Difficulty
Whether you would like the game to be a breeze or want the game to punish you for every action taken, there are plenty of difficulty options to choose from, including: play time, companion deaths, enemy difficulty, weather difficulty, world difficulty, an iron man mode, and more! - An Expansive Mid-Texas
With over 17 unique places to explore, the post-apocalypse has covered this land in harsh swamp. Here, you can expect to find various gambling dens, a massive arena to fight in, suicide booths for when things get too tough, numerous areas changing depending on the playthrough, and a basic plot to tie it all together without bogging everything down. - Plenty Of Extras
Various post game content mixed in with some rogue-lite elements provides new content to be unlocked with every ending (or death) achieved. Additional extras include: achievements, cheat codes, secrets, new classes, new races, and unlockable characters.
MINIMAL SETUP
- OS: Ubuntu 12.04+Memory: 2 GB RAMGraphics: Graphics card with DX10 (shader model 4.0) capabilitiesStorage: 500 MB available space
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 500 MB available space
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: Graphics card with DX10 (shader model 4.0) capabilitiesStorage: 500 MB available space
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 500 MB available space
GAMEBILLET
[ 5952 ]
GAMERSGATE
[ 1499 ]
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