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Slave RPG 2.2 - The Legacy Update

This is major update 2.2 and with it comes lots of back-end reworking, combat changes/improvements, and bug fixes.



Boring Back-end Stuff Hello once again, to kick things off we have updated the version of Unity for a bit of a more stable experience. We also reworked how player/item data is handled to be better streamlined, the item data rework should, repeat should, also fix a nasty bug that has existed a while for certain users. Audio clips have all been converted to stereo instead of the mono/stereo mix that they were before, while also taking up less file size. Lastly we changed the compiling back-end to use IL2CPP instead of mono, generally this should make the game more stable, be more secure, results in less overall files, and may improve performance on certain machines.
Exciting Combat Changes & Improvements This is the bulk of changes and additions for this update so strap in. We have changed the design of the combat momentum bars to be more dynamic and better represent the flow of battle. Enemies that use firearms are now more likely to use them and when enemies defend or heal they no longer charge at the player. Changed some enemy special attacks to not specify player limbs anymore (poison and health steal), changed some enemy special attacks to have a display bar for their effects on the player, replaced the human enemy type special attack, and changed most special attacks to scale with the enemies level. Changed combat rolls to be more consistent, renamed "probability bonus" to "roll bonus", changed attack roll bonus to only scale with the Dexterity core stat, removed the action probability bonus stat while making actions scale with attack roll bonus, and changed all combat rolls to add a plus one per each failed roll. Lastly we added several new effects to make combat "pop" a little more, the camera now pushes/pulls when the player is hit/lands a hit, new blood splashes come out of the player and enemy, and new sound effects have been added.
Visual Updates The game still looks pretty identical, but we did want to point out some visual improvements we made for 3D mode in this update. We have added several new particle effects, largely in combat, but we also reworked the old rain effect and added splashed to the ground while its raining. Certain objects in the world will now have slightly random positioning, rotation, and scale to add more variety. We also re-added the old tree model as a variant to the tree model we replaced it with in the last update, we think the mix of both looks better than either one by itself.
Bug Fixes There is always a lot of bugs, you know it, we know it, it's inevitable. With this update though we managed to squash out another 17 pretty notable ones to smoothen things out while playing. They range from smaller things like misaligned text, to larger issues such as combat calculations being blatantly wrong and interaction texts not disappearing when they should. Is the game now magically bug free? No. It's better though.
Miscellaneous A few smaller things to wrap things up, starting with reworking the mini-games a bit to be more involved and have more consistent mechanics. We added a bit of additional late game support by including a new "Destroy Town" option in the town interaction menu after the player has killed the Deity. We have also simplified the tutorial messages to be easier to follow along and added very clear menu pop-ups when the player is out of stamina and can no longer perform certain actions for the day. Finally the combat encounter countdown of the world map has been made much more consistent and actually pauses with timescale or the pause menu being opened.
We know what you're probably thinking if you've kept up with this game all these years, yes we did have a "Final Update" and yes, we then did have a "Final? Update" roughly a year later, and here we are a little over another year and another update. This time will be different though, we promise that this is the last update, for sure, 100% guaranteed, no more updates after this one, probably. In regards to new content, the game ain't gettin' no more. In regards to future bug fixes/back-end improvements/quality of life changes, there may be another update way down the line after we launch yet another super niche game that no one plays. Who's to say? Regardless, we hope you enjoy this update and what we have put out. If you would like to support us you can check out some of our other games on Itch.IO, Steam, or some unnamed nefariously free websites. Thank you guys for the support as always and have a good day! (Also, we know that the image linked at the bottom in our old posts doesn't work anymore.)


[ 2023-05-14 23:05:03 CET ] [ Original post ]

Slave RPG 2.1 - The Final? Update

2.1 - March 28, 2022


The last (hopefully) update for our role playing game Slave RPG is out now and features additional improvements to overall playability as well as including some much needed balancing and quality of life changes.




Additions:
  • once again not a ton of additions, but to start we did add several new options!
  • small additions to combat, including being able to see an enemies action ahead of time
  • a small transitional pop-in when a menu is opened (this can be adjusted and turned off with the new options)
  • 2 additional random encounter types
  • just a few other things, check out the full change-log in the game for more info

Changes:
  • oh boy, we changed a lot, for starters we re-balanced: the agility core stat, the movement speed system, and defending in combat
  • changed the default tree models and added randomized rotation/scaling to them
  • changed the way random encounters work to be more contextual (militia members are more common to the west, beggars are less common in dangerous areas, etc.)
  • changed various aspects to combat, helping to round it out a bit more
  • changed random enemy spawns to change with seasons (humanoids are more likely in the winter, animals are more likely in the summer)
  • changed working at: the mines, the farm, or a brothel to give player's experience that scales with their core stats/overall job performance
  • optimized a bit here and there
  • plenty more

Bugs Fixed:
  • you know every single time I put out an update I think to myself, "surely that's the last of them," but no, it never is, so to repeat myself yet again from the last update, NUMEROUS bug fixes and improvements (a little heads up, while writing this I noticed a bug where when being defeated in the arena and not dying will cause not only the arena button prompt to stay up, but also causes the players attack range to be visible outside of combat, fuck me I'll fix it next time)

Well I don't know how many times I can say it, but this should be the last major update for the game. We hope those of you who have enjoyed the game so far continue to do so, and while you are at it, help us out and check out our other games perhaps, maybe. (Have fun "legally" downloading them.) Once again, thank you all for the support we have received, and have a good day!


[ 2022-03-28 22:44:16 CET ] [ Original post ]

Slave RPG 2.0 Hotfix

In order to play the 64-bit version of the game, please visit the beta section and select "64bit". Additions:

  • a new 64-bit version of the game!
Changes:
  • the changelog title now displays which version of the application is downloaded (32 v 64)
Bugs Fixed:
  • fixed arena points being added when repairing an item at a blacksmith, when they should be removed
  • fixed being able to use medical tents even without the proper amount of stamina
  • fixed not being able to begin the fight with the deity
It always feels like this is going to be the last update for the game, and here's to hoping that it is. If any more game-breaking bugs find their way to the surface we'll patch those out, but smaller bugs will probably be ignored as we move on, maybe, possibly, to bigger and better things. Thank you guys for all of the support.


[ 2021-06-17 20:09:48 CET ] [ Original post ]

Slave RPG 2.0 - The Final Update

75% off sale from 3/29 to 4/5, also for sale on Itch.IO from 3/28 to 4/5! [previewyoutube=0CeqzasU9_8;full][/previewyoutube]

2.0 - March 28, 2021


Additions:
  • not as many additions as last time, but to start we did add a new tutorial system
  • plenty of additions to the UI including a new font type, notifications and additional weapon/armor graphics
  • a few new sound effects
  • a new combat option that effects random encounter frequency
Changes:
  • this is the bulk of the final update, starting much like how the additions start, we completely changed the tutorial system, go figure!
  • plenty of changed to the UI as well, including resetting lists to start back at the top once their menu has been reset, revamping the color coding to be far more consistent across the board, enabling auto scaling for text components, reworking the combat menu design, etc.changed/added to numerous descriptions to give clarity
  • optimized a TON of scripts
  • increased the default settings for combat to be faster
  • changed music and background audio to fade in/out instead of having harsh cut offs
  • changed the visual effects for: rain, trails, county borders, companions, etc.changed ammunition counts to be saved and set properly instead of completely randomized
  • changed how player's notes work in the journal
  • changed radiation fog to be "truly" random instead of a few different preset fog layouts
  • re-balanced armor sets
Bugs Fixed:
  • much like the last update, around 50 bugs have been flushed out, some pretty minor, some very game breaking, but all around, a much smoother experience
This is it, we might still put out a few smaller updates depending on how many bugs remain, but we are pretty sure we got most of them with this. The game is still far from perfect, but compared to The Traveler Update, this is ending off on a much better note with us. As always we appreciate the support we have received from everyone and hope you all have a great day! (If you find any top secret illegal torrents of our games out there make sure to share them with friends, provided they don't contain any viruses.)


[ 2021-03-28 22:58:10 CET ] [ Original post ]

Slave RPG 1.3 - The Traveler Update

1.3 - March 28, 2020


Our next major update 1.3 has launched and with it a complete overhaul of some existing systems! Additions:
  • a NPC injury system where NPCs will become injured naturally over time and could possibly die from injuries
  • a Medical Tent mechanic that players can pay to heal at
  • a town interaction sub menu for towns already found
  • a "core stat" maxing mechanic that limits some stats if too many points are distributed into other stats
  • more stipulations for playing as a slave, like the traveling over county lines fine mechanic
  • several new difficulty options for old mechanics and some of the new ones
Changes:
  • completely reworked every UI element
  • re-balanced all of the main player stats and how they are generated
  • changed up the flow of combat as well as the momentum system for it
  • leaned much more heavily into the player's relationships with both slaves and the militia with numerous new factors reflecting extreme relationships with either
Bugs Fixed:
  • who knew making an RPG would mean making a buggy game?
  • around 50 bugs flushed out, including some not so noticeable ones and some very game breaking ones
Hopefully the new mechanics play well enough with the older ones and help to bring a more complete experience to the game. As always thank you guys for the support!


[ 2020-03-28 23:43:52 CET ] [ Original post ]

Game Update 1.25 - The Utility Update

1.25 - December 8, 2019


Our next major update 1.25 has launched and with it new useful options and changes! We have also included some hotfixes as the update launch had some resolution issues. Additions:
  • added a new camera style (third person)
  • added a new fullscreen mode (exclusive fullscreen) in the screen mode option, the old (fullscreen window) mode can still be selected
  • added a refresh rate option
  • added a more uniform UI stat display for menus that need it and removed duplicate listed stats
  • added a new Nutrition Rate difficulty option
  • added a new quickplay option to the main menu
  • added new hotkeys for combat (to use these properly, the *update content option must be selected for returning players)
  • added a new update content option on the main menu that will rebuild some files to help the game run properly with updates
  • added support for a future update that will include (new unlockables/post game content/game modes)
Changes:
  • updated the version of unity
  • changed the introduction to be slower to help prevent stuttering when in the main menu/starting a new game
  • changed (mostly) all NPCs to be properly standing upright when in 3D mode
  • changed all radiation fog to emit less particles to help performance costs
  • changed the framerate counter option to be in the UI options menu
  • removed some most back buttons from menus in favor of the universal "X" at the top right of menus
  • removed the additional extra border in the player/companion/enemy portraits
Bugs Fixed:
  • fixed the game not starting in 3D mode
  • fixed some audio effects playing on start up that shouldn't have
  • potentially fixed the game starting to a black screen and not grabbing the correct resolution
Hotfixes:
  • changed the default fullscreen mode back to (fullscreen window)
  • changed the fullscreen option description
  • fixed a potential resolution flickering issue
Hopefully this update will help alleviate some of the issues reported and help make the game more flexible to various set-ups. As always thank you guys for the support!


[ 2019-12-09 03:02:45 CET ] [ Original post ]

Game Update 1.2 - The 3D Update

1.2 - August 5, 2019


https://www.youtube.com/watch?v=uIoYyCDAuv8 Our next major update 1.2 has launched and with it a new 3D mode! You can watch the small trailer we put out for it above, and as always here is the changelog. Additions:
  • added in a new "3D Mode"
    • this can be enabled via a new option at the top-left of the options menu
    • this will convert the entire gameworld into using 3D models
    • this mode does not officially support mods like the "2D Mode" does
  • added a few new options (Shadow Distance, Shadow Resolution, and Use Antialiasing In 3D)
  • added new cursor icons when in 3D mode
  • added a timescale notification to the mini-UI
  • added a new camera in the background to fix some potential rendering issues regarding items layering over one another
Changes:
  • changed the default camera position to slightly more behind the player instead of directly over them
  • changed the mini-UI to be on by default
  • changed the combat log to still be on while the mini-UI is selected
  • changed the icon graphic
  • changed the UI color option to be a UI transparency option instead
  • changed the map legend to have larger pictures of the icons underneath the item descriptions instead of smaller icons next to the name
  • changed the order of slave placements in the slave manager menu
  • changed several small UI aspects
  • changed the design of the deity shrine
  • changed the overall balance of the deity so that its two different stages are more noticeable in difference
  • removed the hard Iron-Man mode stipulation from the deity fight so that progress is not deleted when losing to the deity, this was done partially to accommodate to the new deity balance changes
Bugs Fixed:
  • fixed some changelog menus not being scaled properly
  • fixed some settings not being set properly on game load
  • fixed some legend pictures clipping out of the UI bounds (specifically the particle based ones)
  • fixed the following legend items having incorrect descriptions assigned to them (items, cattle, history marker, militia member, crop 1, crop 2, crop 3)
  • fixed the meat stew easter egg not correctly giving the item
  • fixed the historic marker location not showing up in Fort Bell when in combat in the Arena
  • fixed the button prompts for slave camps remaining on after pillaging the camps
  • fixed the shop menu backgrounds not changing color or transparency properly
We would like to thank you guys for the support, and we hope that our updates are helping to further our creation in a way that doesn't compromise our intended ideas but still meets a fair middle ground from some of the feedback that we have gotten.


[ 2019-08-06 20:08:23 CET ] [ Original post ]

Upcoming Update 1.2 (The 3D Update)

For our next update to Slave RPG we wanted to do something big and meaningful, so we have decided to make a push to transition the game into a 3D worldspace.



the picture above is currently a work in progress Now this will not be the only change for this update, it will also include several quality of life changes and improvements to help lend to overall smoother gameplay. The new 3D version of the game will also not be forced, meaning that the original ASCII art version of the game can still be enabled via a new option. We know that the way the game looks currently isn't for everyone and wanted to see the game "pop" a bit more, but for those who do enjoy the older ASCII art, the option will always be available. We also have this nice little update table for our next planned changes to the game. [table] [tr] [th]Version[/th] [th]Planned Update Info[/th] [/tr] [tr] [td]1.2[/td] [td]
  • adding a new 3D mode option
  • adding several new shadow options
  • new mini-UI elements
  • various smaller changes
[/td] [/tr] [tr] [td]1.25[/td] [td]
  • imporving on/changing the dialogue menu
  • adding new interactions to towns on the world map
  • adding new relationships with various counties
  • adding more ending legacies depending on the new county relationships
[/td] [/tr] [tr] [td]1.3[/td] [td]
  • adding more modding options
  • adding more player graphics
  • potentially adding in a death counter/other various rougelike mechanics
  • various smaller/larger changes
[/td] [/tr] [/table] As always thank you guys for the support and we hope to see you in about a month when this update goes live!


[ 2019-06-29 17:43:03 CET ] [ Original post ]

Game Update 1.1

1.1 - April 29, 2019


Thank you guys for supporting us through our launch and testing out various bugs, and here is our second update for the game. Additions:
  • added new sprite color palettes
  • added more variation to the difficulty options for "Durability" and "Carry Weight", these options now have one easier option and one more difficult option
  • added a new combat option "Combat Roll Bonus" that provides roll bonuses for actions taken in combat to help provide a more consistent combat experience
Changes:
  • changes descriptions of condensed radiation fog and sunyata character information to correctly display that it can still harm sunyata
  • changed farm nutrition rates to be a little more giving
  • changed mining cave in rates to be a little more giving
  • changed condensed radiation fog to do less damage over time, but it now scales to do more damage the higher the player's strength is
Bugs Fixed:
  • fixed not being able to change the sliders for trading/discarding items/assigning slaves to different roles
  • fixed some additional issues with the farming/mining mini-games
  • fixed not being able to set the "Carry Weight" option to the harder difficulty setting


[ 2019-04-30 02:51:17 CET ] [ Original post ]

Game Update 1.05

1.05 - April 3, 2019


Thank you guys for supporting us through our launch, and here is our first update for the game. Additions:
  • added two new color gradient options for sprites (red/blue)
  • added a new game mode to be unlocked bringing the total up to 5
Changes:
  • changed the overall look of the meditation menu
  • changed the grace period for random encounters starting to be a random amount between 2.5 and 5 seconds as opposed to a flat 4
  • changed main menu secrets from counting towards total progress, they now act as their own progress stat
Bugs Fixed:
  • not being able to work at the district farm
  • working at the mining factory not paying out correctly
  • being able to spam the meditation option to heal indefinitely


[ 2019-04-03 23:01:11 CET ] [ Original post ]

Slave RPG
Rising Sun Interactive Developer
Rising Sun Interactive Publisher
2019-03-27 Release
Game News Posts: 10
🎹🖱️Keyboard + Mouse
4 user reviews (4 reviews)
Public Linux Depots:
  • Slave RPG Linux [381.23 M]
Slave RPG is a role playing game that takes aspects of classic CRPGs and presents them in a familiar yet modern way. It is a dystopian game that finds the player under the control of an aggressive militia in a distant future, where the housing market crash had a much larger effect on the world.

You are a slave and you will need to find ways to make money to escape debt bondage, in order to return to living a normal life. Along your journey, you could possibly gain workers of your own to financially ensure your future. However, you may also find fame and fortune fighting in the district arena. The choice is ultimately yours.

FEATURES
  • In-Depth Role Playing
    Having six different races to choose from, eight default classes, the support for custom class creation, 40 different perks, and a plethora of difficulty options, each character created is truly unique. A dynamic character status system also changes depending on how much damage each individual body part has taken, and gameplay elements will be affected by this status.
  • Classic d20 Based Gameplay
    Both enemy and player stats alike are affected by a traditionally styled d20 system, with rolls having bonuses based on core stat elements, and various in-game actions taken with d20 die rolls.
  • A Range Of Difficulty
    Whether you would like the game to be a breeze or want the game to punish you for every action taken, there are plenty of difficulty options to choose from, including: play time, companion deaths, enemy difficulty, weather difficulty, world difficulty, an iron man mode, and more!
  • An Expansive Mid-Texas
    With over 17 unique places to explore, the post-apocalypse has covered this land in harsh swamp. Here, you can expect to find various gambling dens, a massive arena to fight in, suicide booths for when things get too tough, numerous areas changing depending on the playthrough, and a basic plot to tie it all together without bogging everything down.
  • Plenty Of Extras
    Various post game content mixed in with some rogue-lite elements provides new content to be unlocked with every ending (or death) achieved. Additional extras include: achievements, cheat codes, secrets, new classes, new races, and unlockable characters.

MINIMAL SETUP
  • OS: Ubuntu 12.04+Memory: 2 GB RAMGraphics: Graphics card with DX10 (shader model 4.0) capabilitiesStorage: 500 MB available space
  • Memory: 2 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: Graphics card with DX10 (shader model 4.0) capabilitiesStorage: 500 MB available space
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • Storage: 500 MB available space
GAMEBILLET

[ 6132 ]

33.97$ (15%)
33.17$ (17%)
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1.68$ (92%)
16.89$ (16%)
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12.95$ (19%)
16.79$ (16%)
49.95$ (17%)
20.65$ (17%)
2.50$ (75%)
6.66$ (81%)
11.43$ (12%)
GAMERSGATE

[ 2625 ]

3.75$ (75%)
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16.74$ (33%)
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13.99$ (30%)
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10.43$ (48%)
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12.0$ (70%)
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14.99$ (50%)
7.49$ (50%)
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0.9$ (85%)
11.52$ (62%)
0.45$ (85%)
4.0$ (80%)

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