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Slave RPG 2.1 - The Final? Update
Additions:
Changes:
Bugs Fixed:
Well I don't know how many times I can say it, but this should be the last major update for the game. We hope those of you who have enjoyed the game so far continue to do so, and while you are at it, help us out and check out our other games perhaps, maybe. (Have fun "legally" downloading them.) Once again, thank you all for the support we have received, and have a good day!
[ 2022-03-28 22:44:16 CET ] [ Original post ]
2.1 - March 28, 2022
The last (hopefully) update for our role playing game Slave RPG is out now and features additional improvements to overall playability as well as including some much needed balancing and quality of life changes.
Additions:
- once again not a ton of additions, but to start we did add several new options!
- small additions to combat, including being able to see an enemies action ahead of time
- a small transitional pop-in when a menu is opened (this can be adjusted and turned off with the new options)
- 2 additional random encounter types
- just a few other things, check out the full change-log in the game for more info
Changes:
- oh boy, we changed a lot, for starters we re-balanced: the agility core stat, the movement speed system, and defending in combat
- changed the default tree models and added randomized rotation/scaling to them
- changed the way random encounters work to be more contextual (militia members are more common to the west, beggars are less common in dangerous areas, etc.)
- changed various aspects to combat, helping to round it out a bit more
- changed random enemy spawns to change with seasons (humanoids are more likely in the winter, animals are more likely in the summer)
- changed working at: the mines, the farm, or a brothel to give player's experience that scales with their core stats/overall job performance
- optimized a bit here and there
- plenty more
Bugs Fixed:
- you know every single time I put out an update I think to myself, "surely that's the last of them," but no, it never is, so to repeat myself yet again from the last update, NUMEROUS bug fixes and improvements (a little heads up, while writing this I noticed a bug where when being defeated in the arena and not dying will cause not only the arena button prompt to stay up, but also causes the players attack range to be visible outside of combat, fuck me I'll fix it next time)
Well I don't know how many times I can say it, but this should be the last major update for the game. We hope those of you who have enjoyed the game so far continue to do so, and while you are at it, help us out and check out our other games perhaps, maybe. (Have fun "legally" downloading them.) Once again, thank you all for the support we have received, and have a good day!
[ 2022-03-28 22:44:16 CET ] [ Original post ]
Slave RPG
Rising Sun Interactive
Developer
Rising Sun Interactive
Publisher
2019-03-27
Release
Game News Posts:
10
🎹🖱️Keyboard + Mouse
4 user reviews
(4 reviews)
Public Linux Depots:
- Slave RPG Linux [381.23 M]
Slave RPG is a role playing game that takes aspects of classic CRPGs and presents them in a familiar yet modern way. It is a dystopian game that finds the player under the control of an aggressive militia in a distant future, where the housing market crash had a much larger effect on the world.
You are a slave and you will need to find ways to make money to escape debt bondage, in order to return to living a normal life. Along your journey, you could possibly gain workers of your own to financially ensure your future. However, you may also find fame and fortune fighting in the district arena. The choice is ultimately yours.
FEATURES
You are a slave and you will need to find ways to make money to escape debt bondage, in order to return to living a normal life. Along your journey, you could possibly gain workers of your own to financially ensure your future. However, you may also find fame and fortune fighting in the district arena. The choice is ultimately yours.
FEATURES
- In-Depth Role Playing
Having six different races to choose from, eight default classes, the support for custom class creation, 40 different perks, and a plethora of difficulty options, each character created is truly unique. A dynamic character status system also changes depending on how much damage each individual body part has taken, and gameplay elements will be affected by this status. - Classic d20 Based Gameplay
Both enemy and player stats alike are affected by a traditionally styled d20 system, with rolls having bonuses based on core stat elements, and various in-game actions taken with d20 die rolls. - A Range Of Difficulty
Whether you would like the game to be a breeze or want the game to punish you for every action taken, there are plenty of difficulty options to choose from, including: play time, companion deaths, enemy difficulty, weather difficulty, world difficulty, an iron man mode, and more! - An Expansive Mid-Texas
With over 17 unique places to explore, the post-apocalypse has covered this land in harsh swamp. Here, you can expect to find various gambling dens, a massive arena to fight in, suicide booths for when things get too tough, numerous areas changing depending on the playthrough, and a basic plot to tie it all together without bogging everything down. - Plenty Of Extras
Various post game content mixed in with some rogue-lite elements provides new content to be unlocked with every ending (or death) achieved. Additional extras include: achievements, cheat codes, secrets, new classes, new races, and unlockable characters.
MINIMAL SETUP
- OS: Ubuntu 12.04+Memory: 2 GB RAMGraphics: Graphics card with DX10 (shader model 4.0) capabilitiesStorage: 500 MB available space
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 500 MB available space
- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: Graphics card with DX10 (shader model 4.0) capabilitiesStorage: 500 MB available space
- Memory: 4 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 500 MB available space
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