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Update 0.9.B

ːSD2DStarːI've been sitting on this update for a bit longer than initially anticipated. I ran across quite a few bugs one after the other mainly due to the scope of the changes, and also it seems that the OSX version of the game was getting flagged by the anti-virus WebRoot. To fix this I've removed a couple of hidden files that my OS puts in there that have previously been found to trigger false positives. I hope this resolves the issue, and I hope the person who reported it in their deleted Review can contact me and tell me if it works. ːSD2DGreenːBut now for the gameplay and visual changes. Many of you have asked for powerups, and I wanted to add a special 'weapon'. So alongside the usual powerups of faster movement and ROF (in Asteroid Defence), and extra health in Endless I've added Dark Energy. While Dark Matter is known for holding the galaxies together when gravity can't, Dark Energy does quite the opposite. The solution to the question "how is the Universe expanding?" is now your tool to push back the stars momentarly before the universe continues to collapse on it's self. In Asteroid Defence, the powerups will orbit your planet, and in Endless they will be dropped by the Hybrid Stars. Also with this update comes visuals for the Kill and DareDevil Multipliers: the higher the multiplier the more intense the flow around your ship. I have two versions: in Endless and Dodge there's a two part glow with one absolute glow and one dependent on highest multiplier, while in Endless Co-Op it depends only on highest multiplier. ːSD2DHypersquareːUpdate log entry in the README: Update 0.9.B: - Asteroid Defence: Added turret movement speed and ROF power ups - Asteroid Defence: Score: Increased Value of Asteroids, Decreased Kill Multiplier Value of Asteroids. - Endless: Added Shield and Dark Energy Power Up - Game: Added Visuals for Kill and DareDevil Multipliers (Endless & Dodge) - Game: cleaned up some hidden files - Game: Score: powerup and inertia break multipliers are automatically adjusted acording to gamemode


[ 2015-10-11 15:16:17 CET ] [ Original post ]


Update 0.9.B

:SD2DStar:I've been sitting on this update for a bit longer than initially anticipated. I ran across quite a few bugs one after the other mainly due to the scope of the changes, and also it seems that the OSX version of the game was getting flagged by the anti-virus WebRoot. To fix this I've removed a couple of hidden files that my OS puts in there that have previously been found to trigger false positives. I hope this resolves the issue, and I hope the person who reported it in their deleted Review can contact me and tell me if it works. :SD2DGreen:But now for the gameplay and visual changes. Many of you have asked for powerups, and I wanted to add a special 'weapon'. So alongside the usual powerups of faster movement and ROF (in Asteroid Defence), and extra health in Endless I've added Dark Energy. While Dark Matter is known for holding the galaxies together when gravity can't, Dark Energy does quite the opposite. The solution to the question "how is the Universe expanding?" is now your tool to push back the stars momentarly before the universe continues to collapse on it's self. In Asteroid Defence, the powerups will orbit your planet, and in Endless they will be dropped by the Hybrid Stars. Also with this update comes visuals for the Kill and DareDevil Multipliers: the higher the multiplier the more intense the flow around your ship. I have two versions: in Endless and Dodge there's a two part glow with one absolute glow and one dependent on highest multiplier, while in Endless Co-Op it depends only on highest multiplier. :SD2DHypersquare:Update log entry in the README: Update 0.9.B: - Asteroid Defence: Added turret movement speed and ROF power ups - Asteroid Defence: Score: Increased Value of Asteroids, Decreased Kill Multiplier Value of Asteroids. - Endless: Added Shield and Dark Energy Power Up - Game: Added Visuals for Kill and DareDevil Multipliers (Endless & Dodge) - Game: cleaned up some hidden files - Game: Score: powerup and inertia break multipliers are automatically adjusted acording to gamemode


[ 2015-10-11 15:16:17 CET ] [ Original post ]



Space Drifters 2D
Matthew Coyle
  • Developer

  • Matthew Coyle
  • Publisher

  • 2016-03-28
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 27  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (19 reviews)


  • Review Score

  • http://www.rubberduckynetwork.com/games_SD2D.html
  • Website

  • https://store.steampowered.com/app/377570 
  • Steam Store

  • The Game includes VR Support



    Space Drifters 2D Depot Linux [117.57 M]

  • Public Linux depots

  • Space Drifters 2D


    is a top down space shooter with Newtonian physics style movement.
    Made in the Unity engine with graphics and controls reminiscent of Asteroids with the added benefit of a local co-op and multiple versus modes.

    Demo build available for download here
    For information on available features and what is still to come click here.

    Game Modes:


    - Solo / Co-Op Endless
    The Universe is collapsing, space is shrinking and you are the last pilot(s) in the universe. Survive as long as you can against 3 types of enemies. As time goes by more and more enemies will get closer to you, and no matter where you move to because space is shrinking everything will always be getting closer.

    - Versus
    Why does it seem the Universe is so Matter biased? Shouldn't matter and anti-matter be created equaly? ...What if Matter and Anti-Matter fought it out in the early Universe?
    Defeat your opposite to claim you position in the Universe!

    - Hold The Flag
    Another way Matter and Anti-Matter could triumph is be gaining mass. Pick up the Higgs Boson (flag) and hold it until the timer runs out. Holding the Boson however stop you from being able to shoot, so you must focus on dodgeing you enemies fire as he tried to destroy you and claim the Higgs Boson.
    MINIMAL SETUP
    • OS: Ubuntu
    • Processor: Core 2 Duo
    • Graphics: 64MB VRAM
    GAMEBILLET

    [ 5951 ]

    4.24$ (15%)
    8.25$ (17%)
    6.25$ (75%)
    4.97$ (17%)
    17.99$ (28%)
    20.00$ (50%)
    0.79$ (92%)
    4.59$ (8%)
    38.98$ (22%)
    4.22$ (15%)
    33.99$ (15%)
    3.56$ (82%)
    14.27$ (16%)
    9.06$ (70%)
    13.02$ (13%)
    4.22$ (15%)
    8.39$ (16%)
    1.78$ (88%)
    8.00$ (60%)
    3.51$ (12%)
    24.00$ (60%)
    8.47$ (15%)
    33.19$ (17%)
    9.90$ (67%)
    15.74$ (37%)
    39.99$ (20%)
    12.67$ (15%)
    1.58$ (84%)
    22.99$ (8%)
    16.97$ (15%)
    GAMERSGATE

    [ 3154 ]

    0.75$ (92%)
    11.04$ (45%)
    5.63$ (62%)
    0.85$ (83%)
    10.0$ (75%)
    0.68$ (89%)
    2.63$ (62%)
    0.63$ (91%)
    1.5$ (85%)
    4.8$ (76%)
    8.99$ (40%)
    4.69$ (81%)
    7.88$ (74%)
    10.8$ (82%)
    6.0$ (70%)
    5.06$ (66%)
    1.84$ (74%)
    19.59$ (30%)
    1.34$ (55%)
    6.38$ (57%)
    3.83$ (74%)
    0.75$ (92%)
    1.5$ (90%)
    5.4$ (82%)
    6.0$ (50%)
    1.2$ (85%)
    3.4$ (83%)
    0.56$ (81%)
    9.99$ (50%)
    16.0$ (60%)

    FANATICAL BUNDLES

    Time left:

    3 days, 5 hours, 55 minutes


    Time left:

    26 days, 5 hours, 55 minutes


    Time left:

    8 days, 5 hours, 55 minutes


    Time left:

    39 days, 5 hours, 55 minutes


    Time left:

    45 days, 5 hours, 55 minutes


    HUMBLE BUNDLES

    Time left:

    5 days, 23 hours, 55 minutes


    Time left:

    5 days, 23 hours, 55 minutes


    Time left:

    14 days, 23 hours, 55 minutes

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