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ːSD2DStarːI've been sitting on this update for a bit longer than initially anticipated. I ran across quite a few bugs one after the other mainly due to the scope of the changes, and also it seems that the OSX version of the game was getting flagged by the anti-virus WebRoot. To fix this I've removed a couple of hidden files that my OS puts in there that have previously been found to trigger false positives. I hope this resolves the issue, and I hope the person who reported it in their deleted Review can contact me and tell me if it works. ːSD2DGreenːBut now for the gameplay and visual changes. Many of you have asked for powerups, and I wanted to add a special 'weapon'. So alongside the usual powerups of faster movement and ROF (in Asteroid Defence), and extra health in Endless I've added Dark Energy. While Dark Matter is known for holding the galaxies together when gravity can't, Dark Energy does quite the opposite. The solution to the question "how is the Universe expanding?" is now your tool to push back the stars momentarly before the universe continues to collapse on it's self. In Asteroid Defence, the powerups will orbit your planet, and in Endless they will be dropped by the Hybrid Stars. Also with this update comes visuals for the Kill and DareDevil Multipliers: the higher the multiplier the more intense the flow around your ship. I have two versions: in Endless and Dodge there's a two part glow with one absolute glow and one dependent on highest multiplier, while in Endless Co-Op it depends only on highest multiplier. ːSD2DHypersquareːUpdate log entry in the README: Update 0.9.B: - Asteroid Defence: Added turret movement speed and ROF power ups - Asteroid Defence: Score: Increased Value of Asteroids, Decreased Kill Multiplier Value of Asteroids. - Endless: Added Shield and Dark Energy Power Up - Game: Added Visuals for Kill and DareDevil Multipliers (Endless & Dodge) - Game: cleaned up some hidden files - Game: Score: powerup and inertia break multipliers are automatically adjusted acording to gamemode
:SD2DStar:I've been sitting on this update for a bit longer than initially anticipated. I ran across quite a few bugs one after the other mainly due to the scope of the changes, and also it seems that the OSX version of the game was getting flagged by the anti-virus WebRoot. To fix this I've removed a couple of hidden files that my OS puts in there that have previously been found to trigger false positives. I hope this resolves the issue, and I hope the person who reported it in their deleted Review can contact me and tell me if it works. :SD2DGreen:But now for the gameplay and visual changes. Many of you have asked for powerups, and I wanted to add a special 'weapon'. So alongside the usual powerups of faster movement and ROF (in Asteroid Defence), and extra health in Endless I've added Dark Energy. While Dark Matter is known for holding the galaxies together when gravity can't, Dark Energy does quite the opposite. The solution to the question "how is the Universe expanding?" is now your tool to push back the stars momentarly before the universe continues to collapse on it's self. In Asteroid Defence, the powerups will orbit your planet, and in Endless they will be dropped by the Hybrid Stars. Also with this update comes visuals for the Kill and DareDevil Multipliers: the higher the multiplier the more intense the flow around your ship. I have two versions: in Endless and Dodge there's a two part glow with one absolute glow and one dependent on highest multiplier, while in Endless Co-Op it depends only on highest multiplier. :SD2DHypersquare:Update log entry in the README: Update 0.9.B: - Asteroid Defence: Added turret movement speed and ROF power ups - Asteroid Defence: Score: Increased Value of Asteroids, Decreased Kill Multiplier Value of Asteroids. - Endless: Added Shield and Dark Energy Power Up - Game: Added Visuals for Kill and DareDevil Multipliers (Endless & Dodge) - Game: cleaned up some hidden files - Game: Score: powerup and inertia break multipliers are automatically adjusted acording to gamemode
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