Name | Space Drifters 2D | ||
Developer | Matthew Coyle | ||
Publisher | Matthew Coyle | ||
Tags | |||
Release | 2016-03-28 | ||
Steam | 0,99€ 0,79£ 0,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  0  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  20,000 .. 50,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Space Drifters 2D Depot Linux [117.57 M] |
ːSD2DGreenː As you can see in the update log below, this announcement cover a few updates; 1.0.2 has been out for a while but didn't change enough to warrant an announcement, 1.1 however brings a some changes to the king of the Hill game mode. And here's a video about it. |
:SD2DGreen: As you can see in the update log below, this announcement cover a few updates; 1.0.2 has been out for a while but didn't change enough to warrant an announcement, 1.1 however brings a some changes to the king of the Hill game mode. And here's a video about it. |
ːSD2DGreenː 1.0 is here. With it comes some fixes, some additions, some tweaks, some optimisations and an overhaul of Asteroid Defence. |
:SD2DGreen: 1.0 is here. With it comes some fixes, some additions, some tweaks, some optimisations and an overhaul of Asteroid Defence. |
ːSD2DGreenː Here is 1.0, Space Drifters will have all the originally planned features and more, and later this year will come a Steam Version. This update changes the boss' shooting behaviour, adds some sounds, improves performance with the fastest graphics option, adds some options to the high settings, and removes a lot of old code giving a slight performance boost and removing some bugs. |
:SD2DGreen:Here is the last update before 1.0. This update mainly fixes a number of bugs found in the previous version and sets up some of the next implementations that will come with 1.0. |
ːSD2DGreenːHere is the last update before 1.0. This update mainly fixes a number of bugs found in the previous version and sets up some of the next implementations that will come with 1.0. |
:SD2DStar:I've been sitting on this update for a bit longer than initially anticipated. I ran across quite a few bugs one after the other mainly due to the scope of the changes, and also it seems that the OSX version of the game was getting flagged by the anti-virus WebRoot. To fix this I've removed a couple of hidden files that my OS puts in there that have previously been found to trigger false positives. I hope this resolves the issue, and I hope the person who reported it in their deleted Review can contact me and tell me if it works. |
ːSD2DStarːI've been sitting on this update for a bit longer than initially anticipated. I ran across quite a few bugs one after the other mainly due to the scope of the changes, and also it seems that the OSX version of the game was getting flagged by the anti-virus WebRoot. To fix this I've removed a couple of hidden files that my OS puts in there that have previously been found to trigger false positives. I hope this resolves the issue, and I hope the person who reported it in their deleted Review can contact me and tell me if it works. |
:SD2DGreen: It's the last stretch before 1.0, this update is just a fix for the font not being displayed everywhere, and the number display in someplaces. |
ːSD2DGreenː It's the last stretch before 1.0, this update is just a fix for the font not being displayed everywhere, and the number display in someplaces. |
:SD2DGreen: This time it's mainly a visual update; I've added the new Font, changed the number display from 1000000 to 1,000,000 which makes scores easier to read, the destruction animation for player ships and a form of health bar for some of the enemies as suggested by the community. :SD2DRed: |
ːSD2DGreenː This time it's mainly a visual update; I've added the new Font, changed the number display from 1000000 to 1,000,000 which makes scores easier to read, the destruction animation for player ships and a form of health bar for some of the enemies as suggested by the community. ːSD2DRedː |
:SD2DGreen: Dodge gets most of the focus of this update: Now, when you get close to the asteroids it increases your score multiplier.You can now reach much higher scores faster, and to accomodate this increase I've added four more ranks and the top rank is now achived with an average highscore of 5 million accross solo and co-op games and also an average of 20 for highest multipliers. Good luck with that. |
ːSD2DGreenː Dodge gets most of the focus of this update: Now, when you get close to the asteroids it increases your score multiplier.You can now reach much higher scores faster, and to accomodate this increase I've added four more ranks and the top rank is now achived with an average highscore of 5 million accross solo and co-op games and also an average of 20 for highest multipliers. Good luck with that. |
Finally the trading cards are finished and approved: There are 6 Cards, 5 Backgrounds and Emoticons :SD2DGreen: :SD2DStar: :SD2DHypersquare: :SD2DPlanet: :SD2DRed:, and the usual deal with Badges. |
Finally the trading cards are finished and approved: There are 6 Cards, 5 Backgrounds and Emoticons ːSD2DGreenː ːSD2DStarː ːSD2DHypersquareː ːSD2DPlanetː ːSD2DRedː, and the usual deal with Badges. |
This week I'm introducing the lazer instrument: it plays randomly accross the same scale as that of the Sound Track. All of the tracks are in Cm and at 100bmp, while the lazer instrument picks from the pentatonic scale. |
This week I'm introducing the lazer instrument: it plays randomly accross the same scale as that of the Sound Track. All of the tracks are in Cm and at 100bmp, while the lazer instrument picks from the pentatonic scale. |
Nearly didn't get an update out this week, and right now I'm really far from my desk, but still: here it is! |
Nearly didn't get an update out this week, and right now I'm really far from my desk, but still: here it is! |
This week's update brings the particle effects, some changes to gameplay and some tweaks to keyboard controls. |
Here come 3 updates as one big one. So in this big update comes the last of the planned game modes, significant changes to the scoring system, a new song on the sound track, and Ranks. |
This update introduces a new single player mode: Asteroid Defence. In this mode you control a turret upon a planet, and have to shoot down asteroids before their orbit brings them on a collision course with your planet. |
With update 0.7.0 I've added all the originally planned Multiplayer modes: Versus, Hold The Flag, Race and finally with this update: King of The Hill. The new King of the Hill mode works similarly to Hold the Flag, stay in the central zone to make the timer run out. |
Updates for Space Drifters 2D. |
I've just released the 0.6.0 update of Space Drifters 2D! |