ːSD2DGreenː 1.0 is here. With it comes some fixes, some additions, some tweaks, some optimisations and an overhaul of Asteroid Defence. Sounds for the powerups and enemy destruction have been added. The effects volume and music volume mix has changed; now turning music volume to 0, turns off the automix allowing you to play with only the sounds of the effects. Minor tweaks were also made in Endlesss mode, in both solo and Co-Op: the Boss' shooting pattern depends on remaining health, and the kill multiplier drops off faster in Co-Op.Race Mode also subject to some small changes: a start delay at the beginning of the level, and a visual aid to see if you've passed a checkpoint. A lot of the changes can be seen in Asteroid Defence: beforehand power ups would come in based on previous power spawns and a timer, and they would effect turret rotation and rate of fire. Now the power ups are spawned by the asteroids upon destruction based on RNG, but also on time for the ROF power up. However the rotation speed power up has been replaced with ammo for the shotty. This means that you can store a maximum of 12 shots for the secondary fire mode, and each power up gives back 6 shots. Is this the last update for SD2D? No, not at all. Of course, I'll come back to fix bugs that are found, but I also intend to implement some new functionalities such as leaderboards, more music, game modes, and maybe achievements. ːSD2DHypersquareː Update 1.0: - Sound: Disabled automix when Music Volume == 0. - Sound: Improved Auto-Mix, and increased effects volume in auto mix. - Sound: Added Destruction Sound. - Sound: Added Darkenergy Pickup Sound. - Sound: Added Extra Shield Pickup Sound. - Race: Added Start Delay. - Race: Added Checkpoint Flash - Endless: Changed boss shooting behaviour - Asteroid Defence: Rotation Speed increased - Asteroid Defence: Rotation Speed Powerup replaced with Shotty ammo power up - Asteroid Defence: Powerup now dropped upon asteroid destruction - Asteroid Defence: Added Shooting and power up sounds - Co-Op: Adjusted kill multiplier dropoff. - Graphics: disabled some particles and background effects on Fastest - General: removed unused, obsolete and redundant code.
:SD2DGreen: 1.0 is here. With it comes some fixes, some additions, some tweaks, some optimisations and an overhaul of Asteroid Defence. Sounds for the powerups and enemy destruction have been added. The effects volume and music volume mix has changed; now turning music volume to 0, turns off the automix allowing you to play with only the sounds of the effects. Minor tweaks were also made in Endlesss mode, in both solo and Co-Op: the Boss' shooting pattern depends on remaining health, and the kill multiplier drops off faster in Co-Op.Race Mode also subject to some small changes: a start delay at the beginning of the level, and a visual aid to see if you've passed a checkpoint. A lot of the changes can be seen in Asteroid Defence: beforehand power ups would come in based on previous power spawns and a timer, and they would effect turret rotation and rate of fire. Now the power ups are spawned by the asteroids upon destruction based on RNG, but also on time for the ROF power up. However the rotation speed power up has been replaced with ammo for the shotty. This means that you can store a maximum of 12 shots for the secondary fire mode, and each power up gives back 6 shots. Is this the last update for SD2D? No, not at all. Of course, I'll come back to fix bugs that are found, but I also intend to implement some new functionalities such as leaderboards, more music, game modes, and maybe achievements. :SD2DHypersquare: Update 1.0: - Sound: Disabled automix when Music Volume == 0. - Sound: Improved Auto-Mix, and increased effects volume in auto mix. - Sound: Added Destruction Sound. - Sound: Added Darkenergy Pickup Sound. - Sound: Added Extra Shield Pickup Sound. - Race: Added Start Delay. - Race: Added Checkpoint Flash - Endless: Changed boss shooting behaviour - Asteroid Defence: Rotation Speed increased - Asteroid Defence: Rotation Speed Powerup replaced with Shotty ammo power up - Asteroid Defence: Powerup now dropped upon asteroid destruction - Asteroid Defence: Added Shooting and power up sounds - Co-Op: Adjusted kill multiplier dropoff. - Graphics: disabled some particles and background effects on Fastest - General: removed unused, obsolete and redundant code.
Space Drifters 2D
Matthew Coyle
Matthew Coyle
2016-03-28
Singleplayer
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(19 reviews)
http://www.rubberduckynetwork.com/games_SD2D.html
https://store.steampowered.com/app/377570 
The Game includes VR Support
Space Drifters 2D Depot Linux [117.57 M]
Space Drifters 2D
is a top down space shooter with Newtonian physics style movement.
Made in the Unity engine with graphics and controls reminiscent of Asteroids with the added benefit of a local co-op and multiple versus modes.
Demo build available for download here
For information on available features and what is still to come click here.
Game Modes:
- Solo / Co-Op Endless
The Universe is collapsing, space is shrinking and you are the last pilot(s) in the universe. Survive as long as you can against 3 types of enemies. As time goes by more and more enemies will get closer to you, and no matter where you move to because space is shrinking everything will always be getting closer.
- Versus
Why does it seem the Universe is so Matter biased? Shouldn't matter and anti-matter be created equaly? ...What if Matter and Anti-Matter fought it out in the early Universe?
Defeat your opposite to claim you position in the Universe!
- Hold The Flag
Another way Matter and Anti-Matter could triumph is be gaining mass. Pick up the Higgs Boson (flag) and hold it until the timer runs out. Holding the Boson however stop you from being able to shoot, so you must focus on dodgeing you enemies fire as he tried to destroy you and claim the Higgs Boson.
- OS: Ubuntu
- Processor: Core 2 Duo
- Graphics: 64MB VRAM
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