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1.1.2

ːSD2DGreenː As you can see in the update log below, this announcement cover a few updates; 1.0.2 has been out for a while but didn't change enough to warrant an announcement, 1.1 however brings a some changes to the king of the Hill game mode. And here's a video about it. https://www.youtube.com/watch?v=pn3QZtqX04Q So, a Spacewars! mode was suggested in the forums; I like the gravity mechanic and thought it would improve the king of the hill mode, and here we are. No screenwrap however, sry m8. As said in the video: the score is very dependent on how strong the gravity applied to you is, meaning that you need to be close to the center to score faster. Basic orbital dynamics work: burn prograde at apoapsis or periapsis to raise the other, and retrograde to do the inverse. ːSD2DHypersquareː Update 1.1.2: - King of the Hill: Framerate fix Update 1.1.1: - King of the Hill: Changed Gravity formula - King of the Hill: Changed scoring: no more zone, score based on Gravity formula Update 1.1: - King of the Hill: Added Gravity Well mechanic - Race: Added Race for Space theme Update 1.0.2: - Fixed Fonts where needed. - Fixed conflicting default keyboard binds Update 1.0.1: - Race: Added Lap Counters - Asteroid Defense: Added Ammo Counter - Credits: Added player 2 - README: changed from .rtf to .txt


[ 2016-09-03 14:15:39 CET ] [ Original post ]


1.1.2

:SD2DGreen: As you can see in the update log below, this announcement cover a few updates; 1.0.2 has been out for a while but didn't change enough to warrant an announcement, 1.1 however brings a some changes to the king of the Hill game mode. And here's a video about it. https://www.youtube.com/watch?v=pn3QZtqX04Q So, a Spacewars! mode was suggested in the forums; I like the gravity mechanic and thought it would improve the king of the hill mode, and here we are. No screenwrap however, sry m8. As said in the video: the score is very dependent on how strong the gravity applied to you is, meaning that you need to be close to the center to score faster. Basic orbital dynamics work: burn prograde at apoapsis or periapsis to raise the other, and retrograde to do the inverse. :SD2DHypersquare: Update 1.1.2: - King of the Hill: Framerate fix Update 1.1.1: - King of the Hill: Changed Gravity formula - King of the Hill: Changed scoring: no more zone, score based on Gravity formula Update 1.1: - King of the Hill: Added Gravity Well mechanic - Race: Added Race for Space theme Update 1.0.2: - Fixed Fonts where needed. - Fixed conflicting default keyboard binds Update 1.0.1: - Race: Added Lap Counters - Asteroid Defense: Added Ammo Counter - Credits: Added player 2 - README: changed from .rtf to .txt


[ 2016-09-03 14:15:39 CET ] [ Original post ]



Space Drifters 2D
Matthew Coyle
  • Developer

  • Matthew Coyle
  • Publisher

  • 2016-03-28
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 27  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (19 reviews)


  • Review Score

  • http://www.rubberduckynetwork.com/games_SD2D.html
  • Website

  • https://store.steampowered.com/app/377570 
  • Steam Store

  • The Game includes VR Support



    Space Drifters 2D Depot Linux [117.57 M]

  • Public Linux depots

  • Space Drifters 2D


    is a top down space shooter with Newtonian physics style movement.
    Made in the Unity engine with graphics and controls reminiscent of Asteroids with the added benefit of a local co-op and multiple versus modes.

    Demo build available for download here
    For information on available features and what is still to come click here.

    Game Modes:


    - Solo / Co-Op Endless
    The Universe is collapsing, space is shrinking and you are the last pilot(s) in the universe. Survive as long as you can against 3 types of enemies. As time goes by more and more enemies will get closer to you, and no matter where you move to because space is shrinking everything will always be getting closer.

    - Versus
    Why does it seem the Universe is so Matter biased? Shouldn't matter and anti-matter be created equaly? ...What if Matter and Anti-Matter fought it out in the early Universe?
    Defeat your opposite to claim you position in the Universe!

    - Hold The Flag
    Another way Matter and Anti-Matter could triumph is be gaining mass. Pick up the Higgs Boson (flag) and hold it until the timer runs out. Holding the Boson however stop you from being able to shoot, so you must focus on dodgeing you enemies fire as he tried to destroy you and claim the Higgs Boson.
    MINIMAL SETUP
    • OS: Ubuntu
    • Processor: Core 2 Duo
    • Graphics: 64MB VRAM
    GAMEBILLET

    [ 5951 ]

    7.50$ (50%)
    2.22$ (78%)
    8.99$ (40%)
    8.27$ (17%)
    5.00$ (80%)
    3.76$ (75%)
    6.53$ (18%)
    1.00$ (90%)
    15.90$ (20%)
    16.99$ (-70%)
    31.89$ (20%)
    4.44$ (78%)
    49.64$ (17%)
    16.79$ (16%)
    4.19$ (16%)
    25.19$ (16%)
    41.47$ (17%)
    4.07$ (18%)
    11.43$ (12%)
    3.29$ (18%)
    6.61$ (17%)
    32.02$ (47%)
    21.99$ (12%)
    4.00$ (80%)
    2.47$ (17%)
    8.27$ (17%)
    2.22$ (78%)
    37.36$ (47%)
    25.99$ (35%)
    12.29$ (18%)
    GAMERSGATE

    [ 3154 ]

    1.0$ (80%)
    4.95$ (67%)
    0.56$ (81%)
    3.38$ (66%)
    1.5$ (85%)
    1.88$ (62%)
    4.88$ (62%)
    1.5$ (85%)
    5.0$ (75%)
    2.55$ (87%)
    7.3$ (51%)
    19.8$ (67%)
    3.0$ (92%)
    5.06$ (66%)
    2.05$ (59%)
    2.0$ (90%)
    0.94$ (81%)
    2.5$ (75%)
    0.53$ (92%)
    2.55$ (83%)
    11.24$ (25%)
    3.0$ (85%)
    0.48$ (52%)
    0.9$ (92%)
    6.0$ (70%)
    0.98$ (90%)
    2.25$ (89%)
    4.0$ (80%)
    1.5$ (92%)
    8.49$ (58%)

    FANATICAL BUNDLES

    Time left:

    3 days, 6 hours, 6 minutes


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    45 days, 6 hours, 6 minutes


    HUMBLE BUNDLES

    Time left:

    6 days, 0 hours, 6 minutes


    Time left:

    6 days, 0 hours, 6 minutes


    Time left:

    15 days, 0 hours, 6 minutes

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