TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Hyperspace Delivery Service 

 

Developer

 Zotnip 

 

Publisher

 Zotnip 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Simulation 

 

Singleplayer 

 

 Early Access 

Release

 2018-09-20 

 

Steam

 € £ $ / % 

 

News

 47 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Positive 

Steam store

 https://store.steampowered.com/app/876320 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Hyperspace Delivery Service - LINUX [306.8 M] 




LINUX STREAMERS (0)




New Version Uploaded: Early Acces 038

A lot of bug fixes. Some new events. A new arrival scene with music. A lot more than I anticipated!

-Add clarification text for ship radiation damage that is atomically taken during hyperspace. This damage is more when pace and coolant ratio are set to higher levels.

-fix power distribution button if pressed rapidly during approaching ship cut scene causes freeze.

-if ram into other ships will now cause damage

-Supply ship is balanced so that you cannot sell to it to make large profits and the cost of items is lowered.

-Fix special missions triggering a second time if going backwards to previous planet.

-NEW FPS mode. Radiation containment.

-Fix ramming space tears now will properly take you directly to next planet

-Lower cost of missiles

-Remove random insta-deaths. If health is high enough, will take extreme injury otherwise will go into a medical stasis chamber and can only be revived by a robot doctor at space stations for a cost.

-Add % readout to health stats during hyperspace

-Minefield trap event now shows density level on help screen

-Passenger causes damage causing ship to gain health...possibly fixed by more frequent display updates. Before it was possible that it looked like health was gained but it was just the timing of the status update. I THINK.

-Fix for seeing same beacons over and over.

-NEW CYOA event encounter alien ship event.

-Add text showing personal shield is recharging in FPS if science officer chosen

-Fix bug that caused stamina and health to increase during jobs, scanning, oxygen extraction, etc. Stamina and Health should now be more difficult to maintain.

-Balance ground bonus rewards.

-Fix for blockade not lifting.

-Fix for crew member injured during oxygen extraction not being injured

-Increase ship damage from CYOA bombs and other CYOA events.

-Health rewards balancing. Health kit heal amount lowered. Health kit cost increased.

-Disease should be more frequent and more dangerous now.

-Balance CYOA science vessel rewards.

-Updated asteroid 3D models to new models.

-Show % readout of health/stamina in crew screen and med bay screen.

-NEW planet arrival scene with music. Planet Phion

-Remove additional bonus rewards in FPS mode since the new crew member choices give bonuses.

Stay tuned for info on the next update! Hopefully a lot of bugs won't appear and I can concentrate on new content!


[ 2018-10-28 21:28:24 CET ] [ Original post ]