





Thanks to amazing feedback by users GameDragonZero and Olowokandi I decided to concentrate on addressing some of their concerns/requests. I didn't get to ALL of them, but I was able to get to a portion of them and also a bunch of other additions/fixes from my own list. This means there is not as many new events as I was hoping to add to this patch and so those new events will be pushed into the next patch. If your looking for new events content, you should wait until the next patch to play! Patch Notes: -12 new bridge character sprites! This means I had to change the character system and so your sprites chosen for previous saves will be reset to defaults. -Soup vendor on planet 15. Please note this is missing artwork and will have that in the next patch or patch after depending on when I get the art in. -New FPS Ai character. Spiderbot. -New FPS Ai character. Probebot. -Fix crew members getting sick if already sick from passengers. -6 new alien talking heads -Fix to force stats to come back on after events during hyperspace travel. -Fix communication rewards different on loading. (Was not saving game after rewards set, now save after rewards are set). -Remove decimals on some stats. Still a lot have decimals but will slowly remove some as time allows. -FPS fix for possibility of red key card being behind locked door. -When selecting crew for ground mission, now auto select the "next" button for joystick/keyboard control. -FPS add percentage readout to health -Fix for repeated beacons. -Fix store title alignment on some resolutions forcing the word Max to move down to next line. -Missile lock will now work on farther out objects. -Show distance to locked target indicator -Seek assistance (from supply screen) is now more generous and costs fewer total days. -Fuel extraction added to supplies. Will allow you to extract fuel from the local star. This is fairly dangerous. Having an engineer will help. Takes 2 days. Uses standard oxy/food. Decreases stamina more due to stress. -Slight increase in chance at finding artifacts -Added come back mechanic. If low enough on supplies will get a communication from a hyperspace barrier surfer. It's extremely dangerous but will give you a lot of supplies. (NOTE This is work in progress. For now includes space fight at end but would like to include an FPS fight as well). -Added one additional crew member. This crew member doesn't have any special abilities. -Show crew sprite when selecting crew for FPS missions. -New 3D model for mines. -Increase possible reward for Comm officer in FPS games. -Lower damage taken by non-security officers in FPS. -1 new music track for FPS segments -1 new planet arrival scene with music. Planet 6. Please note that most planets with arrival scenes will be getting unique events. Stay tuned for an update on what new content is coming.
[ 2018-11-09 16:54:07 CET ] [ Original post ]
🎮 Full Controller Support
- Hyperspace Delivery Service - LINUX [306.8 M]
Located on the other side of explored space, the trip to Miridian V will be a dangerous yet lucrative journey full of mad robots and unpredictable stellar phenomenon.
Can you and your crew survive the trip? Will you die from the dreaded Telunian flu? Hyperspace Delivery Service offers an exciting and strategically challenging journey where you must manage your fuel, oxygen, food, and various other supplies to make your delivery within the target time.
Choose what kind of captain you will be. Work the trade routes, learn to use your crews’ unique attributes, mine for fuel, search for abandoned supplies, fight robot space pirates on the ground in retro FPS, experience thrilling space battles from the cockpit of your space ship in retro 3D space shooting action.
Can you make it to Miridian V? See you on the next delivery!
Features:
- Retro pixel art graphics
- Name your very own space ship
- Trade with aliens
- Shop at orbiting space stations
- Manage your food, fuel, oxygen, ship repairs, credits, and much more to keep your ship running and crew alive
- Name your crew members and watch them live or die by your decisions
- Original soundtrack using Adlib sound card inspired sounds
- Choose your play style. Work the trade routes, mine for fuel, work missions, and so much more.
- Fight robot pirates in retro FPS game-play
- Control your space ship in first person view to fend off pirate attacks
- Dodge asteroids!
- Help space citizens or leave them to suffer
- Simple to understand with a quick core game loop which offers pick up and play style gaming
Credits:
Program, Design, Music by Mike Pinto (Zotnip Games)
Art: Pablo Messuti
Art: Toendra Nulta
Art: Cecilia Souza Santos - Cecihoney
Additional Art: Desix Studios
Join our Discord https://discord.gg/EEaZzR9
**Please note the game is currently in Early Access. The game is fully playable in its current state. Please review the Early Access section above for information on what this entails.
- OS: Ubuntu 12.04+
- Processor: 1Ghz+ SSE2 instruction set support.Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Generally everything made since 2008 should work.
[ 5875 ]
[ 1565 ]
[ 1799 ]