





Hi Everyone, As we inch toward a final release, I've added a bunch of changes that are aimed at balance, refinement, and polish. One of the bigger points is to bring focus away from the mini games and more into the management side of things. In all honesty I find that this release is a bit easy for myself to play through (on medium) but since I am so intimate with the game, I dont think thats a bad thing. I would like to hear feedback from others on how difficult the game is for them, especially those that havent played much or at all. Modifications/Additions: -Increase wormhole study reward -Add confirmations to passenger event choices -fix being able to order soup without having enough credits -fix travel times during hyperspace -New UI for purchasing intel. -Add UI for viewing intel in various places such as store screen, trading, nav, etc.. -SPACE: projectiles colliding will now always destroy each other. -New Event find robot floating in space. -fix pirate blockades appearing on planets with no stores. -fix repeating FPS mini game types -NEW Background art for various sections of the ship. -Fix FPS robots not having correct health causing them all to be destroyed with 2 shots. Now different robots will correctly survive different amounts of hits. -Add melee weapon for the security officer in FPS -SPACE, increase enemy count during mini games. -Various small UI fixes. Whats next? Id like to keep adjusting the balance based on feedback and polishing the game up. At this point Im looking at an April launch, I think. No promises. Thanks for playing and please let me know any and all comments!
[ 2019-02-07 01:27:36 CET ] [ Original post ]
🎮 Full Controller Support
- Hyperspace Delivery Service - LINUX [306.8 M]
Located on the other side of explored space, the trip to Miridian V will be a dangerous yet lucrative journey full of mad robots and unpredictable stellar phenomenon.
Can you and your crew survive the trip? Will you die from the dreaded Telunian flu? Hyperspace Delivery Service offers an exciting and strategically challenging journey where you must manage your fuel, oxygen, food, and various other supplies to make your delivery within the target time.
Choose what kind of captain you will be. Work the trade routes, learn to use your crews’ unique attributes, mine for fuel, search for abandoned supplies, fight robot space pirates on the ground in retro FPS, experience thrilling space battles from the cockpit of your space ship in retro 3D space shooting action.
Can you make it to Miridian V? See you on the next delivery!
Features:
- Retro pixel art graphics
- Name your very own space ship
- Trade with aliens
- Shop at orbiting space stations
- Manage your food, fuel, oxygen, ship repairs, credits, and much more to keep your ship running and crew alive
- Name your crew members and watch them live or die by your decisions
- Original soundtrack using Adlib sound card inspired sounds
- Choose your play style. Work the trade routes, mine for fuel, work missions, and so much more.
- Fight robot pirates in retro FPS game-play
- Control your space ship in first person view to fend off pirate attacks
- Dodge asteroids!
- Help space citizens or leave them to suffer
- Simple to understand with a quick core game loop which offers pick up and play style gaming
Credits:
Program, Design, Music by Mike Pinto (Zotnip Games)
Art: Pablo Messuti
Art: Toendra Nulta
Art: Cecilia Souza Santos - Cecihoney
Additional Art: Desix Studios
Join our Discord https://discord.gg/EEaZzR9
**Please note the game is currently in Early Access. The game is fully playable in its current state. Please review the Early Access section above for information on what this entails.
- OS: Ubuntu 12.04+
- Processor: 1Ghz+ SSE2 instruction set support.Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Generally everything made since 2008 should work.
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