





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Another week, another release! This week we have some bug fixes as well as balancing of some stats to (fairly) increase the difficulty level of the game and also make hard difficulty a little more of a challenge. -Fix FPS health going over 100 -Fix reviving crew from stasis not subtracting credits cost -Fix 2 achievements not firing: First Contract and Intergalactic Bureaucratic -Fix rescue mission not applying ship damage -Fix FPS Ui when have multiple weapons, the weapon switch indicator overlays the key indicators. -Fix lighting glitch after some space missions. -balancing changes for total days for delivery as well as various supply rewards and costs. -Balancing change to oxygen extraction -Slight change to fuel extraction timing. -New Achievement added for perfect repair. Please note the High Score leaderboard will reset upon official release. Question for the community: If an update comes out and the balance changes so that new players have less ability to generate higher scores than old high scores, should we create a new leaderboard for that version of the game? Thanks for playing!
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