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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
The latest update is ready and uploaded! Lots of changes and fixes are in this update. Some visual elements you may have gotten used to are now changed but I think for the better in the long run. Lets see how everyone reacts to the changes and then I'll announce an official release date! -Fix radar in bridge view -Limit max amount of intel can get -FPS return to ship message shows key -Fix death by sickness showing wrong sickness name -Fix med kit name miss match -Spelling fixes -Legibility changes to map -Remove medbay screen and combine with crew screen. Crew screen now has medkit buttons next to each crew member. -Fix Mines being too far in blockade. Make blockade slightly easier -Fix food use display on nav screen -clear up pace screen (add help button) -show ammo on FPS choice screen -Fix bridge sprites not updating after player death in FPS rescue mission -Escape (back) key now works to close various menus instead of always opening in game menu. Will open in game menu if not showing other menus. -NEW control system. This means any previous customization's will be gone. I also reset the speed control for the ship to +,- instead of q,e. The reason for the change is to be able to support more controllers without issues. -fix warp sound not obeying volume control -Fix FPS enemy pushing player out of bounds -New achievement for 1000 days -Easy mode now harder -Show damage to ship visually on bridge. -New FPS framing. Show portraits of chosen crew with 3 levels of damage. -Space combat will now always take place from the bridge view. This gives a better connection to the crew and what their doing while in combat. It makes it more obvious that your fighting from your ship and not in a shuttle. -Better support for ultra-wide monitors. -Fix star spacing on map screen -Other bug fixes. Few, lots of stuff there. I plan on announcing a release date soon. At this point I need to be careful because if I release too close to the steam summer sale, I think that could be an issue. But if I release too soon, it won't give reviewers enough time to review the game. I could see saying 2nd week of June. Otherwise it'd be mid July. Anyone have any thoughts there?
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