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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
After 7 months in Early Access and so many fixes, adjustments, and new features, Hyperspace Delivery Service has reached version 1.0 and is now officially available. I cant thank enough all the of the Early Access players who helped shape the game and make it the best it could be. Your feedback and support have made this game far better than it could have been without you. To celebrate the release of the game, the soundtrack is also now available on bandcamp It will also be available as DLC on STEAM as soon as it makes its way through valves approval process (it could be 2 weeks). What's next for Hyperspace Delivery Service? Beyond fixing any bugs that popup upon this release, first up is a mobile port of the game. I'm also attempting to see if I can find a console maker willing to accept the game. As for new content, I'm going to see how the game does and what kind of community there may be and desire for more. I feel as though the game has reached a good balance of complex decisions with a simplistic gameplay loop. It's not intimidating yet provides flexibility and requires strategy to win. Thank you everyone for your support and thanks for playing! CREDITS: Programming, Design, Music, Audio by Mike Pinto (Zotnip Games) Art: Dimitry Kolesnikov Art: Pablo Messuti Art: Cecilia Souza Santos - Cecihoney Additional Art: Desix Studios Additional Help: Patrick Chase, Arvid Gifford, Michael Masnik, Joey Pinto, Robin Pinto, Steven Savage Changelog for version 1.0: -Fix FPS mini screen showing success message -Fix errors when 1 character left and death occurs -Fix oxygen extraction letting you extract without enough fuel -Add blockades to intel screens -Items are now lost if death occurs during FPS. Including any ammo brought to surface. -Ammo amount selection screen added to FPS -Fix MAC version not starting
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