https://store.steampowered.com/app/1635520/Dust_Devil/
Salam!
Guys, gals and pals! We've got a new game from Low Polystan! It's DUST DEVIL
A short but super HARDCORE and fast paced Arcade. Somehow like a pac-man with AKIRA bike, controlled like a vehicle from Hammerfight. That's pretty it.
It has corrupted cops, deadly lasers, drifting, bosses, and BRUTAL "new game +" mode.
Hope you all like it. Good luck, thanks for spaying with us, be safe
[ 2023-03-01 23:58:03 CET ] [ Original post ]
Salam! Long time, no see Thank you very much for staying that long with Hyper Tower! The game just got an update (yeah, the last one was in 2019) So, what's new?
- 1001st Hyper Tower was rebuilt on Unity 2020 from Unity 5
- Some major bugs was fixed
- New screen effects
- Missing models are on their places
- It now has final cutscenes! (I was very surprised when I saw somebody actually completed the game on youtube!)
[ 2022-05-02 18:45:03 CET ] [ Original post ]
Oh gosh. I'm so glad to present you a new game:
Saffron Fields
is an arcade tank game revolving around physics rather than hitpoints. https://store.steampowered.com/app/1768660/Saffron_Fields/ You play as a saffron farmer, whose homeland has been invaded by private military companies hired by a syndicate of opium producers. You must fight and save people, and bring peace to the Saffron Fields.
You'll have
A tank that can shoot, jump and do a somersault A greedy, reckless, drug-dealing PMC, staffed by copters, fighters, digging tanks and mechas Infinite fun of trying to throw everybody from the edge Kickass, plunging into a battle trance soundtrack by Damscray
4 different game mods
- Campaign tricky arenas, cutscenes and unique bossfights
- Endless compete with saffron farmers around the world in a global leaderboard
- Co-op see how long you can survive with your friend in local multiplayer
- Duel destroy your friendship by showing ultimate tank skillz
Wishlisting
will help the game, like, A Lot! Have a nice one Yours, Toster12D3
[ 2022-02-23 19:04:40 CET ] [ Original post ]
Hi there! Here's a list of quick post release fixes.
- New sounds
- New weapon models for such guns like Auto Flare, Disintegrators, Lasers Disk Gun and Plasma Minigun
- Reworked Bosses from the last level "Cloud Spire" like anybody reached them haha
- A few Bugfixes
[ 2019-11-12 02:16:31 CET ] [ Original post ]
As-salamu alaykum! We are at the finish line now. This is what we have today:
- Shortcuts system is fully on! It is the way to start from the higher levels if you already climb your way to them at least once. Every time you die you can choose to Quick Restart or go to the Garage Scene. Where appears all the vehicles you capture during Boss Fights. They can take you directly to the Bazaar, the Hammam or Cloud Spire levels.
- New Tutorial is much easier to begin with. It's also have some explanations about higher levels mechanics and perks gaining.
- Speedrun Timer will always be in the Pause Menu. But you also can pin it on top of HUD anytime you want to.
- I've start changing Sound FX. They should be much better than the old ones. But it takes time to set all of them at once.
[ 2019-10-30 19:30:19 CET ] [ Original post ]
I tried very hard to make the Tower more cosy inside and beautiful outside. But some new elements are also functional!
- Wooden balks will make it easier to climb;
- Bridges in front of doors helps you to fall right in fron of pasages;
- Fragile tents will delay the fall and restore the triple jump abillity;
- The rooms themselves now have got furniture and chandeliers, depending on the level. And thanks to the new materials navigation became more easier.
- The Silk Road level has got Sleeping Silkworms and Dust Devils.
- At the Bazaar you can find more Trees in the rollers and Gas Stations.
- Hammam got Pools knocking the fire off you.
- Cloud Spire has Servers builded in walls and Acid Puddles.
- Added slide movement (to perform it you'll need to sit down while running using shift);
- Fixed the number of enemies in trap rooms;
- Added ability to edit FOV in the settings menu;
- New enemies at the last level (Nephilims, cyber genies and astronauts);
- The Gan Disk is added in test mode. Disk throwers can be another type of weapon in the future. As long as Acid Guns and maybe Storm Makers.
[ 2019-09-29 17:42:28 CET ] [ Original post ]
This log summarizes the changes and new features for the past month
- Color differentiation and redesign of usable objects like doorways, ladders, health dispensers.
- Another revision of the number of HP
- The markers! Will not let you miss the interesting places.
- Finding special maps will make it easier to find first aid kits and new weapons.
- Important markers remain even if you turn away.
- Pointers show the type of weapon in the box, which is important when you run out of ammo.
- The flares started bouncing off the walls. Now they arn't completely useless inside the rooms.
- Better collider platform for jumpers.
- Better aiming options.
- Reviewed pause menu.
- Track selection in the music menu.
- Weapons are no longer repeated in chests during a run. hat was especially bad at the start.
[ 2019-06-27 13:23:09 CET ] [ Original post ]
New:
- Powerups - a new pick up things that are hidden on the level. For a while, they will allow you to regenerate and fly, carry a bottomless backpack with ammunition or fuel, enter the super bullet-time, and even throw a miniature black hole.
- Shortcuts - will allow you to start immediately from the upper levels, if you already got to them ones. However, the last boss will require passage from the beginning!
- Flying Elephants can be found around Bazaar level.
- Weapons geting closer to the camera when aiming, allowing much better aim. Especially in slow-mo.
- Weapons are scattered on the floor which encourages exploration.
- A large room inside each floor with a large group of enemies.
- The menu has a map, through which you can see what part of the game you have passed and where are you on the level!
- A small cut-scene after you fall from the tower.
- Health distributors have become more convenient and contain some tricks.
[ 2019-05-04 08:42:55 CET ] [ Original post ]
Long story short!
- New animation of the weapon crates
- New air explosions
- Improved LODs for vehicles (optimisation)
- Reduced damage from explosions to the hero
- Bug with memory allocation when Ghouls resurrect
- No drop from resurrected enemies
- 2nd Mini-boss is a tricky bastard now!
[ 2019-04-12 01:15:37 CET ] [ Original post ]
New:
- First miniboss, who's dropping desirable hyper cell if you'll defeat him
- Separate HP bars for bosses
- Removed collisions with pickable items
- Crossbow bolts are now stronger and get stuck in walls a lot more often (they are collectable!!)
- Removed the kick impulse, without "Air Dash" perk
- You can now disable crosshair and/or laser sight in settings menu
- Hyper cell's number displays correctly
- Fixed slow-mo breakage because of the pause menu
- Volume sliders work linearly, not logarithmically
- Combined mouse sensitivity slider of both axes
- Reduced mouse smoothing and added the ability to disable it completely
[ 2019-04-05 04:38:49 CET ] [ Original post ]
New upgrades system:
- Explore the tower more! You now have to find upgrade points and then convert them into super usefull perks on workbenches (in separate rooms).
- Upgrade points will also drop from minibosses and secret crates.
- No HP upgrades that make you tough too soon. However every crafted perk will give you +2 max HP.
- Telekinetic perk now let you pick ammo and medkits from the great distance.
- New Flame Kicks perk that stacks with stomps too.
- Fixed Boosted Jump perk.
- Air Dash perk looks nicer now.
- Some models are redesigned.
- Levels have names.
- Secret weapon storers contains better guns.
- YOU FELL!
[ 2019-03-28 21:17:25 CET ] [ Original post ]
The main changes is about the first boss. Made him more personal. Some new stages added. Also:
- Enemies HP are changed.
- Cool new captions at the start of the level.
- Tips and hints are now blinking.
- Fixed some upgrade effects like "Extra Kick Damage".
- More feedback from shooting and getting hit.
[ 2019-03-26 02:52:32 CET ] [ Original post ]
- 1001stHyperTower Linux [196.85 M]
It's all about very fast and highly vertical gameplay. Crawl the Dungeon Climb the Tower and encounter unique enemies with cunning behaviour. Everything is procedurally generated and completely destructible. It’s easy to wander around, hard to get lost. The only right direction is upward. But the way you climb is up to you.
Sci-fi + Arabian setting = Prince of Persia with a plasma gun
STORY
The Last Kingdom faced a revolution. The King is fleeing with a band of outlaws and you are one of them! They trying ot get to the top of the old Hyper Tower, located in the center of a desert. The rumors is the are Cyber Genie in it. The Genie grants wishes and can even bring one back to power.They have to climb through Flying Caravan Docks, Drone-Birds Nests, The Carbon Bazaar, Opium Dens, Bathhouses, Gangsters Aero-Garages to reach The Spire. Will you survive tons of bullets, explosions and betrayals?
Finally, it's a story about jet powered feet and an ex-bandit's revenge.
FEATURES
70+ Oriental Cyber Enemies including:Robo-Rakshasas, Manticores, Nephilims, Magnetic Fakirs, Bazaar Guards, Opium Lords, Rukh Birds, Genies, Giant Silkworms, Assassins, Nano Modified Ghouls, Deadly Laser Satellites, Flying Golden Sportcars and Palaces.
60+ Guns like revolvers, rifles, miniguns, flamethrowers, shotguns, rocket launchers, lasers, crossbows, plasma guns, smgs, railguns, sticky grenades and thunder guns!
Perks that stack with each other and with your weapons of choice!
4 Original Biomes(Tower Districts) with unique ways of vertical movement, enemies and traps. Each more deadly than the last.
Not only Bosses and Mini Bosses, but also Secret Bosses for each biome!
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[ 2625 ]