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Name | Objects in Space | |
Developer | Flat Earth Games | |
Publisher | 505 Games | | |
Tags | Indie Strategy RPG Adventure Simulation Singleplayer Co-op | | |
Release | 2019-03-01 | |
Steam | € £ $ / % |
News | 25 |
Controls | Keyboard Mouse |
Players online |  n/a  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/824070  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Objects in Space Linux [763.25 M]
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LINUX STREAMERS (1)
Patch Notes for v0.9.8 - ContractsCriminals Update |
Version 0.9.8 Patch Notes
Alterations:
- Contracts are now streamlined - taking a contract loads the cargo, and you now deliver the cargo from the destination station's contract terminal.
- You can now move cargo from your tablet by dragging it from pod to pod, while docked at a station.
- Added ability for players to engage in piracy by hailing merchants and threatening them.
- Added ability for players to use their hack modules to find smugglers, and report them for a profit to authority ships.
- Added ability for players to report possible pirates to authority vessels, who will investigate the area.
- Added ability to begin with no fog obscuring any point in the map.
- Added an estimate of time to next waypoint and to final destination on the top-left of the nav map.
- Added 'skipintro=true' option to config files to go straight to main menu.
- Removed 'Time Compression Cancelled' message when beginning docking procedures.
- Re-balanced the emissions rating of all components
Arduino:
- Added a feature where a hardware_commands.txt file showing the current accessible boolean checks, numerical gets and ship commands (along with descriptions where available) are dumped to a file when the game is executed with hardware support on.
- Fixed the TOGGLE_ and CONNECT_ commands.
General:
- Fixed a bug where spinning up your jump drive or having your IFF off were not responded to by authority ships escorting you back to a base.
- Fixed a bug where torpedos were not being saved sometimes in campaign mode.
- Fixed a bug where clicking 'hail' on certain NPC ships would cause a crash.
- Fixed a bug which could cause a crash while moving about in some derelicts.
- Fixed a bug which sometimes caused a crash when undocking from space stations.
- Fixed a bug which caused text clipping errors on the cargo screen while docked with some derelicts.
- Fixed an exploit where a ship with no pods would re-load with two new ones no matter what.
- Fixed a bug which could sometimes cause duplicate authority or military ships to appear in a sector after loading game.
- Fixed a bug which caused custom graphic signage to not appear correctly on windows sometimes.
- Fixed a bug where quitting back to menu would leave cargo from previous sessions there, allowing cargo duplication.
- Fixed a bug where mooring with a cargo pod didn't re-set your currently selected pod on the moored object.
- Fixed some visual glitches with the cargo/pod screen.
- Fixed a bug where loading game on a space station sometimes made the UI appear the wrong colour.
- Fixed a bug where hack and grappling modules incorrectly showed the percent-complete when in use.
- Fixed a bug where PDA Note about Aya Grant contract remained indefinitely if you failed to get to the contract in time
- Fixed a bug where colour was not being used correctly in the hack result emails.
- Fixed various rendering issues with the waypoint ETA part of the nav screen.
- Fixed a bug where a ship's own torpedo will count as a 'threat' when determining AI behaviour and detecting whether time compression should be allowed.
- Optimised debug print routines to speed up game on machines with lower hard drives.
- Fixed a bug where sometimes a contract could be taken when your cargo hold could not hold all the required goods.
- Fixed a bug which sometimes caused non-steam versions to not run on Mac.
- Fixed a bug where the tutorial notes still appeared in sandbox mode sometimes.
- Fixed a freeze in the conversation with Black Annie Bolan
- Temporarily removed an extraneous conversation with Sheng Xu which was causing crashes
- Fixed a bug where a PDA Note to hack a ship for Avelina Dembo would stay indefinitely if you failed the hack
- Fixed a freeze in the conversation with Mary Devlin
- Fixed a freeze in the conversation with Jackson Farlane
- Fixed a freeze in the conversation with Liam Ong
- Fixed a freeze in the second conversation with Sharmilla Singh
- Fixed a crash in the conversation with Marchelline Smith
- Fixed a freeze in the conversation with Marie Marks
- Fixed a freeze in the conversation with Angela Reddy
- Fixed a freeze in the second conversation with Jinghua Wong
- Fixed a freeze in the conversation with Sylvia Garcia
- Fixed a bug where Tuisin Brown would appear constantly at any given airlock even after you'd already completed his mission
Proxima:
- Fixed the hitbox issues with the Proxima's airlock buttons.
- Fixed the camera position on the comms room's computer terminal.
- Fixed the screen in the airlock and the bug when you click on it.
- Fixed the lack of sound bug with one fo the proxima airlock doors.
- Fixed a camera angle bug when using the component & terminal screen on the proxima.
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[ 2018-12-11 10:32:18 CET ] [ Original post ] |