TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Objects in Space 

 

Developer

 Flat Earth Games 

 

Publisher

 505 Games 

 

Tags

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

 

 Co-op 

Release

 2019-03-01 

 

Steam

 € £ $ / % 

 

News

 25 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/824070 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Objects in Space Linux [763.25 M] 




LINUX STREAMERS (1)
sir_diealotalot




Patch Notes for v0.9.8 - ContractsCriminals Update


Version 0.9.8 Patch Notes



Alterations:


  • Contracts are now streamlined - taking a contract loads the cargo, and you now deliver the cargo from the destination station's contract terminal.
  • You can now move cargo from your tablet by dragging it from pod to pod, while docked at a station.
  • Added ability for players to engage in piracy by hailing merchants and threatening them.
  • Added ability for players to use their hack modules to find smugglers, and report them for a profit to authority ships.
  • Added ability for players to report possible pirates to authority vessels, who will investigate the area.
  • Added ability to begin with no fog obscuring any point in the map.
  • Added an estimate of time to next waypoint and to final destination on the top-left of the nav map.
  • Added 'skipintro=true' option to config files to go straight to main menu.
  • Removed 'Time Compression Cancelled' message when beginning docking procedures.
  • Re-balanced the emissions rating of all components


Arduino:

  • Added a feature where a hardware_commands.txt file showing the current accessible boolean checks, numerical gets and ship commands (along with descriptions where available) are dumped to a file when the game is executed with hardware support on.
  • Fixed the TOGGLE_ and CONNECT_ commands.


General:

  • Fixed a bug where spinning up your jump drive or having your IFF off were not responded to by authority ships escorting you back to a base.
  • Fixed a bug where torpedos were not being saved sometimes in campaign mode.
  • Fixed a bug where clicking 'hail' on certain NPC ships would cause a crash.
  • Fixed a bug which could cause a crash while moving about in some derelicts.
  • Fixed a bug which sometimes caused a crash when undocking from space stations.
  • Fixed a bug which caused text clipping errors on the cargo screen while docked with some derelicts.
  • Fixed an exploit where a ship with no pods would re-load with two new ones no matter what.
  • Fixed a bug which could sometimes cause duplicate authority or military ships to appear in a sector after loading game.
  • Fixed a bug which caused custom graphic signage to not appear correctly on windows sometimes.
  • Fixed a bug where quitting back to menu would leave cargo from previous sessions there, allowing cargo duplication.
  • Fixed a bug where mooring with a cargo pod didn't re-set your currently selected pod on the moored object.
  • Fixed some visual glitches with the cargo/pod screen.
  • Fixed a bug where loading game on a space station sometimes made the UI appear the wrong colour.
  • Fixed a bug where hack and grappling modules incorrectly showed the percent-complete when in use.
  • Fixed a bug where PDA Note about Aya Grant contract remained indefinitely if you failed to get to the contract in time
  • Fixed a bug where colour was not being used correctly in the hack result emails.
  • Fixed various rendering issues with the waypoint ETA part of the nav screen.
  • Fixed a bug where a ship's own torpedo will count as a 'threat' when determining AI behaviour and detecting whether time compression should be allowed.
  • Optimised debug print routines to speed up game on machines with lower hard drives.
  • Fixed a bug where sometimes a contract could be taken when your cargo hold could not hold all the required goods.
  • Fixed a bug which sometimes caused non-steam versions to not run on Mac.
  • Fixed a bug where the tutorial notes still appeared in sandbox mode sometimes.
  • Fixed a freeze in the conversation with Black Annie Bolan
  • Temporarily removed an extraneous conversation with Sheng Xu which was causing crashes
  • Fixed a bug where a PDA Note to hack a ship for Avelina Dembo would stay indefinitely if you failed the hack
  • Fixed a freeze in the conversation with Mary Devlin
  • Fixed a freeze in the conversation with Jackson Farlane
  • Fixed a freeze in the conversation with Liam Ong
  • Fixed a freeze in the second conversation with Sharmilla Singh
  • Fixed a crash in the conversation with Marchelline Smith
  • Fixed a freeze in the conversation with Marie Marks
  • Fixed a freeze in the conversation with Angela Reddy
  • Fixed a freeze in the second conversation with Jinghua Wong
  • Fixed a freeze in the conversation with Sylvia Garcia
  • Fixed a bug where Tuisin Brown would appear constantly at any given airlock even after you'd already completed his mission


Proxima:

  • Fixed the hitbox issues with the Proxima's airlock buttons.
  • Fixed the camera position on the comms room's computer terminal.
  • Fixed the screen in the airlock and the bug when you click on it.
  • Fixed the lack of sound bug with one fo the proxima airlock doors.
  • Fixed a camera angle bug when using the component & terminal screen on the proxima.


[ 2018-12-11 10:32:18 CET ] [ Original post ]