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Name

 Objects in Space 

 

Developer

 Flat Earth Games 

 

Publisher

 505 Games 

 

Tags

 Indie 

 Strategy 

 

RPG 

 

Adventure 

 

Simulation 

 

Singleplayer 

 

 Co-op 

Release

 2019-03-01 

 

Steam

 € £ $ / % 

 

News

 25 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/824070 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Objects in Space Linux [763.25 M] 




LINUX STREAMERS (1)
sir_diealotalot




Update on Objects in Space

Hi everyone,

Elissa and Leigh have posted an update about the current status of the game.

You can see the original post and join the discussion at this link.

Thank you all for playing Objects in Space. You commitment as a community has been incredible, and we're glad you've been sharing this journey with us.

See you in the Apollo Cluster!


[ 2019-10-04 13:12:45 CET ] [ Original post ]

Patch Notes for v1.0.7


Version 1.0.7 Patch Notes

Mac:


  • Put a fix in to stop the game crashing on load on certain systems.

Windows:

  • Fixed an error causing mods to not load on some versions of windows.

Linux:

  • Fixed an error causing news and infopedia articlse to not load correctly.

General:

  • Re-wrote the docking routines to stop problems docking in auto-pilot using certain configurations of engine or RCS.
  • Fixed another bug causing Betty to spawn erroneously.


[ 2019-04-04 11:36:59 CET ] [ Original post ]

Patch Notes for v1.0.6


Version 1.0.6 Patch Notes

Alterations:


  • Added ability to bind any commands open to serial protocol through the config file.
  • Added ability to bind keys to increase/decrease main drive power.
  • Added a warning message when docking at higher than safe speeds.

General:

  • Fixed a crash when jumping out of a sector using a jumpdrive with a torpedo inbound.
  • Stopped the ability to manually hail starbases or ships when comms are disabled - emergency or incoming only.
  • Fixed a bug where you could dock at high speeds.
  • Fixed a bug causing spawn issues in the story 'Bad News Betty'.
  • Fixed a typo when talking to Heather Price.
  • Fixed a bug where authority ships would sometimes engage each other when one was attacking a pirate.
  • Fixed a bug which allowed you to undock by typing 'burn off' on your ship's system terminal.
  • Fixed a bug where the player's name was not being displayed on the Mechanixx terminal after loading game.
  • Fixed a bug where Mona Al Ajwi would still attack you even after you paid her back.
  • Fixed a bug where ships would attack you in Maru for too long after you'd helped Casey Croma escape.
  • Fixed a bug which caused you to never be able to drop off Gursharan Cass if you'd never encountered the SS Platypus.
  • Removed a spot on the Narail Space Station where you could click on a wall near the mechanic and it'd take you back to your ship.
  • Corrected several news articles' which had duplicate names.
  • Added many additional news stories.
  • Fixed a bug where Sofia Lang would send you an email for having failed her mission prematurely.
  • Doubled the amount of time you're allowed to take to complete Scud de la Vinci's sand deal.
  • Added a conversation with Scud de la Vinci for when you've taken too long to complete his mission.
  • Moved an NPC on Port Dava Sobel which was blocking the use of the Wire terminal there.


[ 2019-03-27 09:40:49 CET ] [ Original post ]

Linux native version is now available!

Hello everyone,

As some of you may have already noticed, the native Linux version of Objects in Space is now officially available for download on Steam and GOG.

Some players reported that the game was still running on Proton despite the fact that the version is supposed to be native: if this happens to you, please disable the Steam Play option in the Steam client settings and perform a clean installation of the game.

If you need help or have any question, please send an email to the devs at objects@flatearthgames.com.au

Have fun and thank you for playing Objects in Space!


[ 2019-03-20 15:17:58 CET ] [ Original post ]

Patch Notes for v1.0.5


Version 1.0.5 Patch Notes

Alterations:


  • Allowed mapping of backspace in the configuration screen.
  • Allowed de-selecting of icons from trade terminals, power screen, engine room, etc, by clicking against on the selected tile/module.
  • Flagged that buying a new ship would sell all your existing contents and cargo more clearly.
  • World map uncovering / knowleding now stays when you buy a new ship.

Arduino:

  • Fixed a crash when calling the CAN_TAKE_SHIP and CANNOT_TAKE_SHIP functions.

Linux:

  • Fixed a library error affecting some Linux distributions.

General:

  • Fixed a bug when sending emails to the player after they purchase a new ship.
  • Fixed a bug where RCS rotation speeds were inaccurately depicted on sales screens.
  • Fixed a bug which could cause a crash when destroyed with time compression active.
  • Fixed a bug which could cause a crash when general attrition was applied to an invalid module.
  • Fixed a bug which could cause a crash in the sound system if you are destroyed while listening to music.
  • Fixed a bug where autopilot would continue when the helm, RCS or main drive systems were disabled.
  • Fixed numerous spelling errors in the text.


[ 2019-03-18 09:45:55 CET ] [ Original post ]

Patch Notes for v1.0.4


Version 1.0.4 Patch Notes

Arduino:


  • Now stripping CR characters from incoming lines so that libraries sending CRLF instead of LF should still be legible by the hardware interface.
  • Added 'hardwarecrlf' option to use CRLF as the line delimeter.

General:

  • Fixed a bug causing bounties to commit suicide in asteroid fields.
  • Fixed a contract payment bug.


[ 2019-03-12 09:17:44 CET ] [ Original post ]

Patch Notes for v1.0.3


Version 1.0.3 Patch Notes

Alterations:


  • Hitting escape when zoomed in on a monitor now simply takes you back to the main view, and does not bring up the tablet in case you press it again.
  • Changed the repair functionality so if you repair any part of your ship's hull, any broken/damaged monitors are also fixed, instead of only when you repair the bow.
  • Moved the emergency alert messages to the top third of screens.

Arduino:

  • Added TUBE_6_SELECTED, TUBE_7_SELECTED and TUBE_8_SELECTED

Windows:

  • Fixed a problem where the game would sometimes honour extremely low valid resolutions for the game.

Mac:

  • Removed 'tab' menu option which could crash the game.
  • Permanently hide dock and menu bar when fullscreen is selected from options.

General:

  • Fixed a bug where transitory star bases were appearing in the PDA map when they shouldn't be.
  • Fixed a crash when being hit by a torpedo with an empty / destroyed module in place.
  • Fixed a bug where an intercom message while using a station BBS could freeze up your comms terminal.
  • Fixed a bug where completing a contract would sometimes result in the wrong contract being completed instead.
  • Fixed a bug where you could crash the game by clicking repeatedly at the precise point your ship is destroyed.
  • Fixed a bug causing issues when you jumped out of a system while a torpedo was flying in the sector.
  • Fixed a bug where probing the moon of Alm wouldn't complete Mirza Susic's mission.
  • Fixed a bug where Betty would remain standing on the space station where you drop her off indefinitely.
  • Fixed a bug where Betty would remain on your ship indefinitely after you complete her mission.
  • Fixed the PDA Note in Betty's story so it gets removed properly when you take her out of the Union.
  • Moved the January Hernandez and Black Annie Bolan missions to take place later in the game so it syncs up with the Rolond Consortium being opened.
  • Fixed a bug which caused a crash whenever the player tried to interact with Mariska Howarth.
  • Fixed a bug causing some story ships to not appear more than once after dying.
  • Moved the SS Platypus to be more likely to intercept the player during Hilary Tempkin's mission.
  • Altered the game logic so players can deliver Gursharan Cass even if they never encounter the Platypus.
  • Fixed bugs in the interaction with the SS Platypus.
  • Decreased the difficulty of the mission to destroy the SS Hammerhead.
  • Allowed players to buy/use as many weapons as they want during the SS Hammerhead mission.
  • Changed position / orientation / hailing range of the SS Hammerhead to increase the likelihood that it'll interact with the player.
  • Fixed a bug where Qingqi Farr would sometimes congratulate you on a job well done before you'd completed his mission.


[ 2019-03-11 10:08:24 CET ] [ Original post ]

Patch Notes for v1.0.2 and v1.0.1

Between yesterday and today, two updates were pushed to the game. Here you can find the patch notes for both of them.

The latest update should also fix the pirates-not-attacking bug that has been reported by some players. Should you find it still occuring in your game, please refer to this topic by Elissa to report it and let the team know it's still happening.

Version 1.0.2 Patch Notes

Windows:


  • Fixed a bug with mods.
  • Fixed a bug with the in-game InfoPedia.

General:

  • Fixed a bug where authority and pirate ships sometimes didn't respond to a player after loading game.
  • Fixed a bug which sometimes caused a crash when the player was threatened by a pirate.
  • Fixed a bug which caused a crash when moving your mouse over a weapons module when your ship is destroyed.
  • Fixed an issue causing changes to the ad shells on space stations to sometimes crash.
  • Fixed an issue where bounties wouldn't clear when going back to main menu.
  • Rolond Consortium can now be exited
  • Rolond Consortium no longer appears until it's narratively meant to during mid-November
  • Altered the welcome email from the Developers
  • Fixed a bug where you could accept the contract from Mahuika Ngata and it wouldn't appear on the Orai Contracts terminal.


Version 1.0.1 Patch Notes

Alterations:

  • Made the tablet-in key force the tablet to move back into position if you are mid-conversation.
  • Darkened the default conversation font colour.

General:

  • Fixed a bug causing a crash sometimes when you die in a scenario.
  • Fixed a lighting bug on the Remora-class shuttle from the tutorial.
  • Fixed a bug where the power draw/generation metres were not showing correctly on Remora or Enceladus class vessels.
  • Fixed a bug causing problems rendering ads on space stations periodically.
  • Fixed a bug where the delivery bonus for contracts were not shown correctly in the Notes section of the PDA.
  • Notes app on the tablet were incorrectly listing old contract features no longer relevant.
  • Fixed a bug where the EMCON and Main Engine lights on the Christmas Tree on the Proxima were reversed.
  • Fixed a bug where having an advanced new game pane open and selecting a save game did not show the correct scenario text.
  • Removed erroneous mention to VASIMR drives.
  • Fixed a bug where an SOS beacon and tow could drag you to a non-commercial station with no repair facilities.
  • Fixed a bug where number of the seconds taken after a scenario was sometimes incorrect.
  • Removed erroneous 'Time taken' text at the end of scenarios.

Mac:

  • Fixed an NPC rotation issue on Intel-GPU based macOS machines.


[ 2019-03-06 16:01:06 CET ] [ Original post ]

Objects V1.0 is OUT NOW!

The game has finally reached 1.0!

We want to thank everyone who played Objects in Space during its time in Early Access.

When we think about the game on 21st June last year to the game on 1st March this year, theres light years of difference, and in large part thats thanks to people jumping in early and taking a chance on a new and strange title.

Were at 1.0 as of today, with all major features and content in the game.

That said, we dont plan to stop there.

While were sure there will be many small housekeeping and quality-of-life fixes which will come to our attention as we launch, heres a short list of the things we know were going to add ourselves in the coming weeks and months:

Were going to release our wiki The Objects in Space internal wiki is a massive sprawling history of the Apollo cluster, a vital tool for anyone looking to mod the game
Achievements and Trading Cards Theyre already in progress.
Construction guides for Arduino enthusiasts For those wanting to build their own bridges at home
Procedurally-generated derelicts Ships adrift in space which can be raided for spare parts and leftover cargo
Merchants in uncharted systems Piracy is currently very hard to engage in, what with so many authority ships all over the place. This will ensure you can prey on merchants who are a little more off the beaten track
Extra multiplayer stuff - we'll expand the existing scenarios and add new ones, possibly increasing the player count
Components adrift in space Loot which directly benefits your engineering room
Bounty Hunters - so more devious players don't get a free ride, they'll now pay for their crimes
Rebalancing effort We want to add a much harder difficulty setting for those who want a real challenge


[ 2019-03-01 11:02:32 CET ] [ Original post ]

Patch Notes for v0.9.9.1

Yesterday version 0.9.9.1 went live!

Here are the patch notes for the update (sorry for the delay):

Version 0.9.9.1 Patch Notes

Alterations:


  • Attack logic altered to open the AI attack ranges a bit more.
  • Attack logic altered to make AI attack patterns a bit more variable and intelligently chosen.
  • AI vessels react better to being fired upon when they are stalking a target.
  • Characters turn to face you when you talk to them.
  • Nerfed the Ceres MkIII a tiny bit in its stock variation.


General:

  • Fixed a bug where optimised modules were cheaper than they should have been.
  • Fixed a bug where commodities would sell for 0c at the lowest rather than 1c.
  • Fixed a bug where having multiple modules of the same sort and disconnecting/reconnecting them could cause problems in the engine room.
  • Fixed an issue where the bearing to a target would flicker when close to 0 degrees.
  • Fixed a bug where airlocks would sometimes appear invisible.
  • Fixed a bug where sometimes the top few jump buttons did not appear when you had a working jump drive.
  • Corrected the colour of cones on green and blue tone navmaps to match the main display.
  • Fixed a bug which meant ads would always be fading in when you enter a room.
  • Fixed some text rendering bugs in the module sales screen.
  • Fixed a graphical glitch in the "Sell Module" button on the module sales screen.
  • Many clipping and graphical glitches with space station rooms fixed.


[ 2019-02-25 10:39:18 CET ] [ Original post ]

Version 0.9.9 - Beta

Hi everyone!

The 0.9.9 version of the game went live on the beta branch a few hours ago!

The two biggest additions that are included in 0.9.9 and are coming to the game as soon as they leave beta are Mod support and LAN multiplayer scenarios.
It's a big update, so it will stay on the beta branch for some time for testing reasons.

If you can't wait to try the new features or want to help with testing, you can always jump on the beta branch and see a preview of how they'll look like: check out this topic by Elissa with further details on how to do so.

There also are two new pinned topics if you want to leave your thoughts and feedback about any of these two features specifically:


Thank you for playing Objects in Space!


[ 2019-02-11 15:48:54 CET ] [ Original post ]

Developers Update

Hi everyone!

In case you missed it, Elissa posted quite a big update on what's coming to the game in the next couple of weeks.

You can read the full update in her pinned post in the Discussions section.
Spoiler: it's about mod support, multiplayer, Linux and more!

Also, another good news: 1.0 release is coming on 1st March, as you might already know from the Objects in Space official Twitter account.
You can expect a whole lot of new story content as well as the new features that will soon be added in the 0.9.9 patch.

Early Access is almost over and there's a lot to be excited about in the very near future of the game.

Thank you all for playing Objects in Space!


[ 2019-02-06 12:39:58 CET ] [ Original post ]

Patch Notes for v0.9.8.4


Version 0.9.8.4 Patch Notes

Alterations:


  • Stealth meter in ships is now more granular.
  • New emails ready to be downloaded prompt an audio tone.
  • Number of unread news articles displays on the messages/new screen on the bridge.


General:

  • Fixed a bug where removing ships that had been destroyed caused a crash under certain conditions.
  • Fixed a bug where either the player or an NPC pirating from another ship could sometimes cause a crash.
  • Fixed a bug which could cause a crash when getting hit by a certain type of torpedo.
  • Fixed a bug where a pirate could steal cargo you are moored to and cause a crash.
  • Fixed numerous bugs with invalid characters causing issues displaying certain news items.
  • Fixed similar issues with several conversation trees.


[ 2019-01-30 09:54:47 CET ] [ Original post ]

Patch Notes for v0.9.8.3


Version 0.9.8.3 Patch Notes

Alterations:


  • Commerce menu now highlights selections if they have items in them - for instance bounties, licenses, contracts...
  • Set up factions so licenses can be bought for "narrative-only" trade factions while in sandbox mode.


General:

  • Fixed a bug which caused sporadic crashes when a pirate vessel lost contact with its intended piracy targets.
  • Fixed a bug which sometimes made authority vessels not fire on a belligerant.
  • Fixed a bug where sometimes merchant or authority ships might run with their IFF off.
  • Fixed a bug where Authority vessel weapons would show as blue (player-launched).
  • Fixed a bug where the number of contracts for a given faction could be incorrectly calculated for a trading station.


[ 2018-12-27 09:37:33 CET ] [ Original post ]

Patch Notes for v0.9.8.2 and v0.9.8.1


Version 0.9.8.2 Patch Notes

General:


  • Fixed bug where ships would sometimes hail you in EMCON mode and carry out conversations as if you hailed them.
  • Fixed a bug when attempting to moor with cargo pods using autopilot with very slow ship configurations.


Version 0.9.8.1 Patch Notes

Alterations:

  • General speed-up of in-space private comms.
  • Added ability to look at buy prices when hailing space stations.


General:

  • Fixed a bug when loading player armanents.
  • Fixed a bug where selling an old module could sometimes erroneously disconnect a replacement you had previously bought for it.
  • Fixed a bug where final waypoint ETA was not being calculated correctly on the nav map.


[ 2018-12-18 09:53:09 CET ] [ Original post ]

Patch Notes for v0.9.8 - ContractsCriminals Update


Version 0.9.8 Patch Notes



Alterations:


  • Contracts are now streamlined - taking a contract loads the cargo, and you now deliver the cargo from the destination station's contract terminal.
  • You can now move cargo from your tablet by dragging it from pod to pod, while docked at a station.
  • Added ability for players to engage in piracy by hailing merchants and threatening them.
  • Added ability for players to use their hack modules to find smugglers, and report them for a profit to authority ships.
  • Added ability for players to report possible pirates to authority vessels, who will investigate the area.
  • Added ability to begin with no fog obscuring any point in the map.
  • Added an estimate of time to next waypoint and to final destination on the top-left of the nav map.
  • Added 'skipintro=true' option to config files to go straight to main menu.
  • Removed 'Time Compression Cancelled' message when beginning docking procedures.
  • Re-balanced the emissions rating of all components


Arduino:

  • Added a feature where a hardware_commands.txt file showing the current accessible boolean checks, numerical gets and ship commands (along with descriptions where available) are dumped to a file when the game is executed with hardware support on.
  • Fixed the TOGGLE_ and CONNECT_ commands.


General:

  • Fixed a bug where spinning up your jump drive or having your IFF off were not responded to by authority ships escorting you back to a base.
  • Fixed a bug where torpedos were not being saved sometimes in campaign mode.
  • Fixed a bug where clicking 'hail' on certain NPC ships would cause a crash.
  • Fixed a bug which could cause a crash while moving about in some derelicts.
  • Fixed a bug which sometimes caused a crash when undocking from space stations.
  • Fixed a bug which caused text clipping errors on the cargo screen while docked with some derelicts.
  • Fixed an exploit where a ship with no pods would re-load with two new ones no matter what.
  • Fixed a bug which could sometimes cause duplicate authority or military ships to appear in a sector after loading game.
  • Fixed a bug which caused custom graphic signage to not appear correctly on windows sometimes.
  • Fixed a bug where quitting back to menu would leave cargo from previous sessions there, allowing cargo duplication.
  • Fixed a bug where mooring with a cargo pod didn't re-set your currently selected pod on the moored object.
  • Fixed some visual glitches with the cargo/pod screen.
  • Fixed a bug where loading game on a space station sometimes made the UI appear the wrong colour.
  • Fixed a bug where hack and grappling modules incorrectly showed the percent-complete when in use.
  • Fixed a bug where PDA Note about Aya Grant contract remained indefinitely if you failed to get to the contract in time
  • Fixed a bug where colour was not being used correctly in the hack result emails.
  • Fixed various rendering issues with the waypoint ETA part of the nav screen.
  • Fixed a bug where a ship's own torpedo will count as a 'threat' when determining AI behaviour and detecting whether time compression should be allowed.
  • Optimised debug print routines to speed up game on machines with lower hard drives.
  • Fixed a bug where sometimes a contract could be taken when your cargo hold could not hold all the required goods.
  • Fixed a bug which sometimes caused non-steam versions to not run on Mac.
  • Fixed a bug where the tutorial notes still appeared in sandbox mode sometimes.
  • Fixed a freeze in the conversation with Black Annie Bolan
  • Temporarily removed an extraneous conversation with Sheng Xu which was causing crashes
  • Fixed a bug where a PDA Note to hack a ship for Avelina Dembo would stay indefinitely if you failed the hack
  • Fixed a freeze in the conversation with Mary Devlin
  • Fixed a freeze in the conversation with Jackson Farlane
  • Fixed a freeze in the conversation with Liam Ong
  • Fixed a freeze in the second conversation with Sharmilla Singh
  • Fixed a crash in the conversation with Marchelline Smith
  • Fixed a freeze in the conversation with Marie Marks
  • Fixed a freeze in the conversation with Angela Reddy
  • Fixed a freeze in the second conversation with Jinghua Wong
  • Fixed a freeze in the conversation with Sylvia Garcia
  • Fixed a bug where Tuisin Brown would appear constantly at any given airlock even after you'd already completed his mission


Proxima:

  • Fixed the hitbox issues with the Proxima's airlock buttons.
  • Fixed the camera position on the comms room's computer terminal.
  • Fixed the screen in the airlock and the bug when you click on it.
  • Fixed the lack of sound bug with one fo the proxima airlock doors.
  • Fixed a camera angle bug when using the component & terminal screen on the proxima.


[ 2018-12-11 10:32:18 CET ] [ Original post ]

Tell the devs!

Hi everyone!

In case you missed it, Elissa and Leigh posted two topics in the Discussions section asking for feedback and suggestions about two specific aspects of the game, the contract system and the achievements.

You can read the threads and leave your comments at the following links:

Feedback and Changes Coming for Contracts System

Creating Achievements

If you feel like writing your impressions and thoughts, let them know what you think and what you would like to see in Objects in Space in the very near future!

Thank you!


[ 2018-11-21 12:29:56 CET ] [ Original post ]

Patch Notes for v0.9.7.1


Version 0.9.7.1 Patch Notes

Alterations:


  • Shifted descriptions of for-sale ships to a more natural order.
  • Shift-clicking when already in autopilot now simply adds a new waypoint to your existing waypoint set.
  • Re-balanced the amount of damage a second-hand module can contain.
  • Allowed binding of "Full Stop" command to a key.
  • Allowed filtering of module categories when in sell mode.
  • Set component purchases to keep top-left component selected to allow bulk-purchases more easily.


General:

  • Fixed a bug where some scene extras could be clicked on for a conversation, causing a crash.
  • Fixed bug where jump drive spin-up state was shown incorrectly.
  • Fixed a bug where torpedos could damage your ship while you were docked and not in freespace.
  • Sounds were not playing when changing selections for filters, etc.
  • Fixed a bug which caused AI ships following player to continue indefinitely under certain conditions.
  • Fixed a bug which sometimes caused actions in conversations to trigger more than once.
  • Fixed a bug where having a filter for modules on in buy mode would break being in 'sell' mode until you left it.
  • Fixed some bugs to optimise rendering speed of various trade terminals.
  • Fixed a bug where module types not used by playable ships (or at all any more) were still selectable as options when buying modules at a space station.
  • Removed some extraneous objects from the Ceres-class cabin.


[ 2018-11-06 09:43:22 CET ] [ Original post ]

Patch Notes for v0.9.7 - The Sandbox Update


Version 0.9.7 Patch Notes

Alterations:


  • Sandbox mode is now a thing - various options for startin a new game are now available, from starting location to difficulty options to disable tutorial or even story content.
  • Second-hand ships are now purchasable.
  • Provided more details on the selected nav map location/object.


General:

  • Fixed a bug where Authority and Military ships sometimes turned their IFF off.
  • Fixed a bug sometimes causing crashes when the player is hit by a torpedo.
  • Made text fields respond on key down rather than key up to make text input feel less laggy.
  • Fixed a bug where selection boxes wouldn't update correctly if the underlying data changed.
  • Fixed a bug where hitting 'Sync' in the comms room when you were already syncing would restart the process.
  • Fixed some issues chatting to people aboard ceres-class ships.
  • Fixed some issues with various story ships not hitting destinations correctly.
  • Fixed a bug where some story ships were not given the right look on the navmap.
  • Fixed various bugs with text rendering.


[ 2018-10-29 14:01:10 CET ] [ Original post ]

What's Next

Hi everyone!

Here's an update coming from Elissa and Leigh about what will happen to Objects in Space from now until the full 1.0 release. You can see the original post at this link

Hope you like it!

[quote=Leigh]
Hi all,

Been a bit quiet on this end as you may have noticed. Elissa and I have been working full-time to add new features to the game and keep the updates coming. Weve got a few big things coming in the next few months, and wanted to update you all!

The Sandbox Update (late October):

Sandbox mode will become an option which spawns you in a star system of your choosing and never ends.
This will add multiple difficulty settings (which will also be available in story mode) so you can adjust the game to make it super easy or super hard to make money, or super easy or super hard in combat, adjusting the play experience to match what it is you want from the game.
Among other things to be added here or shortly after this update will be procedurally-generated derelict ships, new module configurations (stealth/power/efficiency-optimised versions), more variety of configurations of the three ships available to buy etc.



The Multiplayer Alpha Update (late November / early December):

Multiplayer will open up the existing scenarios (player limit TBC but probably 4-8 players) for LAN initially and hopefully internet play later.



Towards 1.0 (date TBC):

Weve been adding in heaps more stories which take greater advantage of the games mechanics. The ones which are already in there are primarily missions involving you going from A to B because theyre the mechanically easiest ones to do, but expect more which involve ambushes, escorting ships, travelling without being seen, tail jobs, authority ship blockades and much more. The meatiest narrative stuff is yet to come!



Thanks again to all of you for playing the game, giving us so much feedback and continuing to let us know when youre experiencing crashes and the like.

Leigh and Elissa

PS
Oh and for clarity:

Economic difficulty will affect your income for contract completion, while combat difficult affects your vs enemy sensor ranges and your vs enemy damage taken/given.

Starting finances is self-explanatory as is starting location.

But basically if you hate the trading and just wanna have combat challenges, you can do that. If you want the reverse, you can do that too. If you want to focus on the story and have the whole game be super easy, go for it? If you want no story at all and super difficult settings, thats cool too.
[/quote]


[ 2018-10-17 18:14:27 CET ] [ Original post ]

Patch Notes for v0.9.6.1


Version 0.9.6.1 Patch Notes

Alterations:


  • Increased minimum spawn distance of pirates to reduce "attacked the moment you undock from the station" incidents a little.


General:

  • Fixed a bug potentially causing periodic crashing after a non-player ship is destroyed.
  • Fixed bug where merchants were trying to keep their reactor off sometimes, slowing them down.
  • Fixed a bug where ships could sometimes fly off into the middle of nowhere.
  • Fixed a bug where finishing an intercom call with your comms module disconnected could crash the game if you then tried to hail someone.
  • Fixed a bug where trade prices were not being shown correctly under some circumstances.
  • Fixed a bug where ships with IFF on were not showing motion angle/speed lines.
  • Fixed bug where map zoom level wasn't being reset when starting a new game.


[ 2018-10-08 09:54:45 CET ] [ Original post ]

Patch Notes for v0.9.6


Version 0.9.6 Patch Notes

Alterations:


  • Added ability to skip introductory NPCs on new games.


General:

  • Changed pirates to have a finite amount of time they will hunt for or chase a target.
  • Enabled mouse cursor on the on-ship engineering terminal.
  • Re-wrote the Black Annie mission to more clearly explain time limits
  • Re-wrote conversation with the SS Tchaikovsky and had her fly back to base once the conversation is complete
  • Fixed a bug where Angela Reddy would get off your ship upset with you even after you'd completed her transport job.
  • Fixed a bug where if you requested a tow, Casey Croma would still be aboard your ship after you next jumped to a new system.
  • Removed the PDA Note for Angela Reddy's second passenger job if the timeout had been reached.
  • Added further information about the time limit for Angela Reddy's second passenger job.
  • Added an email if you pass the time out limit for Angela Reddy's second passenger job.
  • Fixed a burn-correction bug which sometimes caused pirates or authority ships to fly off into outer space rather than pursue a target correctly.
  • Fixed a bug where the main menu could crash if an invalid/corrupt save game was in the game folder.
  • Fixed a bug where RCS burning in autopilot on slow machines at high time acceleration levels could cause problems.
  • Fixed a bug which could cause crashes when authority ships scan certain kinds of vessels.
  • Fixed a bug where sometimes, after loading game, you could no longer connect any disconnected modules iny our ship.
  • Fixed a bug where ship were rotating either too fast or two slow due to a double application of the efficiency modifier to RCS modules.
  • Fixed another bug which could send ships spiralling forever when it high time compression on slow computers.
  • Fixed a bug which could cause a crash when rendering certain kinds of monitors in specific conditions.
  • Fixed a bug which caused pirates to continue on into the void while tracking targets they have lost contact with.
  • Fixed a small pathing bug for story-related ships.
  • Fixed a bug where manual burning of main drive or RCS when under autopilot wouldn't fully cancel autopilot correctly.


[ 2018-10-01 11:24:52 CET ] [ Original post ]

Patch Notes for v0.9.5.4


Version 0.9.5.4 Patch Notes

Alterations:


  • Module and Component purchasing screens can now be filtered by type and quality.
    < and > symbols on helm changed to clockwise/counter-clockwise symbols.
  • Plotting course now clears previous course first by default.
  • Toggle Tablet and Switch Tab keys are now re-mappable, and by extension so are the tab and tilde/grave keys.
  • Contraband for the destination sector is listed when docked at jump gates.


General:

  • Fixed bug where clicking on the wall in a Remora could exit via the airlock.
  • Fixed bug where you could sometimes not buy countermeasures.
  • Fixed bug where tilde didn't switch tabs in the tablet, while in the power room.
  • Fixed issue where ship sales, modules and component sales were not saved.
  • Fixed an issue where certain components had an invalid socket type selected, so could not be used.
  • Added a PDA note to Survival Scenario 3
  • Removed references to an erroneous scenario mode from main menu


[ 2018-09-21 09:31:32 CET ] [ Original post ]

Patch Notes for v0.9.5.3


Version 0.9.5.3 Patch Notes

General:


  • Some fixes to the autopilot code.
  • Fixed bug where Escape scenarios were not being shown correctly.
  • Fixed a periodic crash when undocking.
  • Fixed bug where scenario screens were being re-populated incorrectly when going 'back'.
  • Fixed Confirm Delete button size being too big at main menu.
  • Fixed save games screen not updating after save deletion.


[ 2018-09-13 09:48:27 CET ] [ Original post ]

Patch Notes for v0.9.5.2 and v0.9.5.1


Version 0.9.5.2 Patch Notes

Alterations:


  • Scenarios are now selected via submenus.
  • Can now drag a working component from inventory into a full slot and the components will simply be switched.
  • More in-game ads and space station art.


General:

  • Fixed various autopilot bugs which could result in ships heading to random places or fail to accelerate to full speed under certain circumstances.
  • Fixed a crash when switching back to bridge after a communication got forcibly cancelled.
  • Fixed a bug where time compression would stop working if you left a sector or docked while being hailed.
  • Fixed power storage bar on ship bridges to reflect total possible power of all batteries, not just connected ones.


Version 0.9.5.1 Patch Notes

General:

  • Fixed a crash when moving a module that had a selected slot in the engine room.
  • Fixed a graphical bug when syncing comms modules from the comms room.


Mac:

  • Fixed a periodic crash when returning to menu.


[ 2018-09-12 11:02:21 CET ] [ Original post ]