





Patch Notes for v1.0.3
Alterations:
[ 2019-03-11 09:08:24 CET ] [ Original post ]
Version 1.0.3 Patch Notes
Alterations:
- Hitting escape when zoomed in on a monitor now simply takes you back to the main view, and does not bring up the tablet in case you press it again.
- Changed the repair functionality so if you repair any part of your ship's hull, any broken/damaged monitors are also fixed, instead of only when you repair the bow.
- Moved the emergency alert messages to the top third of screens.
- Added TUBE_6_SELECTED, TUBE_7_SELECTED and TUBE_8_SELECTED
- Fixed a problem where the game would sometimes honour extremely low valid resolutions for the game.
- Removed 'tab' menu option which could crash the game.
- Permanently hide dock and menu bar when fullscreen is selected from options.
- Fixed a bug where transitory star bases were appearing in the PDA map when they shouldn't be.
- Fixed a crash when being hit by a torpedo with an empty / destroyed module in place.
- Fixed a bug where an intercom message while using a station BBS could freeze up your comms terminal.
- Fixed a bug where completing a contract would sometimes result in the wrong contract being completed instead.
- Fixed a bug where you could crash the game by clicking repeatedly at the precise point your ship is destroyed.
- Fixed a bug causing issues when you jumped out of a system while a torpedo was flying in the sector.
- Fixed a bug where probing the moon of Alm wouldn't complete Mirza Susic's mission.
- Fixed a bug where Betty would remain standing on the space station where you drop her off indefinitely.
- Fixed a bug where Betty would remain on your ship indefinitely after you complete her mission.
- Fixed the PDA Note in Betty's story so it gets removed properly when you take her out of the Union.
- Moved the January Hernandez and Black Annie Bolan missions to take place later in the game so it syncs up with the Rolond Consortium being opened.
- Fixed a bug which caused a crash whenever the player tried to interact with Mariska Howarth.
- Fixed a bug causing some story ships to not appear more than once after dying.
- Moved the SS Platypus to be more likely to intercept the player during Hilary Tempkin's mission.
- Altered the game logic so players can deliver Gursharan Cass even if they never encounter the Platypus.
- Fixed bugs in the interaction with the SS Platypus.
- Decreased the difficulty of the mission to destroy the SS Hammerhead.
- Allowed players to buy/use as many weapons as they want during the SS Hammerhead mission.
- Changed position / orientation / hailing range of the SS Hammerhead to increase the likelihood that it'll interact with the player.
- Fixed a bug where Qingqi Farr would sometimes congratulate you on a job well done before you'd completed his mission.
[ 2019-03-11 09:08:24 CET ] [ Original post ]
Objects in Space
Flat Earth Games
Developer
505 Games
Publisher
2019-03-01
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
Mixed
(529 reviews)
Public Linux Depots:
- Objects in Space Linux [763.25 M]
You've been detected…
Your ship is exposed…
An alarm blares…
“Torpedo incoming!”
Objects in Space is an open world 2D stealth-action space trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a ship’s captain, buying and selling wares in order to keep your bucket o' bolts afloat and stay one step ahead of pirates, organised criminals, corrupt governments and shady laws.
A galaxy of characters await you in Objects in Space. The game focuses on a myriad of short stories rather than one main storyline with a hero’s journey, so it’s up to you how much or how little narrative you want in your game.
Combat in Objects sees ships treated more like Cold War submarines than WWII dogfighters. You’ll be running silent, planning manoeuvres far ahead of time and engaging in deadly games of cat-and-mouse with nebulous enemies, but only for those players who seek it out. Combat-averse players can pay attention to the news and avoid pirate-heavy systems and choose not to explore the deadly uncharted areas of space where greater numbers of pirates lurk.
It’ll be up to you to keep your ship’s systems running as quietly as possible, going fully ‘dark’ if you have to, just floating with your current trajectory and speed hoping to avoid showing up on anyone else’s scanners as you traverse some of the most dangerous shipping lanes in space.
To make your money, there are over fifty employers and your reputation with each one will dictate how many passenger, cargo or bounty-hunting contracts are available to you. But be warned - failure to complete a contract might see your rep plummet with that employer. So when you get an SOS signal from a nearby ship but have a deadline to keep, what will you do?
Your ship is completely customisable down to the tiniest component of each module. If your battery dies, it’s your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of your stubbornness that you bought a Connext Hap Node when the mechanic recommended a Xiao Sa brand model. Silly you.
You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey as predator in deep space…
Features List:
Your ship is exposed…
An alarm blares…
“Torpedo incoming!”
Objects in Space is an open world 2D stealth-action space trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a ship’s captain, buying and selling wares in order to keep your bucket o' bolts afloat and stay one step ahead of pirates, organised criminals, corrupt governments and shady laws.
A galaxy of characters await you in Objects in Space. The game focuses on a myriad of short stories rather than one main storyline with a hero’s journey, so it’s up to you how much or how little narrative you want in your game.
Combat in Objects sees ships treated more like Cold War submarines than WWII dogfighters. You’ll be running silent, planning manoeuvres far ahead of time and engaging in deadly games of cat-and-mouse with nebulous enemies, but only for those players who seek it out. Combat-averse players can pay attention to the news and avoid pirate-heavy systems and choose not to explore the deadly uncharted areas of space where greater numbers of pirates lurk.
It’ll be up to you to keep your ship’s systems running as quietly as possible, going fully ‘dark’ if you have to, just floating with your current trajectory and speed hoping to avoid showing up on anyone else’s scanners as you traverse some of the most dangerous shipping lanes in space.
To make your money, there are over fifty employers and your reputation with each one will dictate how many passenger, cargo or bounty-hunting contracts are available to you. But be warned - failure to complete a contract might see your rep plummet with that employer. So when you get an SOS signal from a nearby ship but have a deadline to keep, what will you do?
Your ship is completely customisable down to the tiniest component of each module. If your battery dies, it’s your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of your stubbornness that you bought a Connext Hap Node when the mechanic recommended a Xiao Sa brand model. Silly you.
You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey as predator in deep space…
Features List:
- Massive open world to explore full of NPCs to interact with
- Complex contract-based economic system with over 50 employers
- Time-based open world - opportunities, stories and events happen at certain times as well as certain places, so each play through will be different
- Tense submarine-influenced combat
- Fully customisable ships - design your vessel for combat, shipping, stealth and more
- Mostly avoidable combat for more pacifistic players
- A world of side quests - no single linear story players are required to follow
- Explore 12 hand-crafted populated star and 20 uncharted systems full of unknown threats and treasures
- Find derelict ships, wreckages, cargo pods and communication beacons adrift in space
- Be a trader, bounty hunter, explorer, pirate or all of them at the same time
- Sandbox mode - play the game without narrative content in an endless version of the game
- Scenarios - tense combat scenarios task the player with overcoming impossible odds and testing their skill
- Multi-player Scenarios - compete or cooperate in a variety of multiplayer modes and situations
- Build your own DIY controllers at home using Arduinos - anyone can construct their own ship bridge with physical switches and buttons with just a little bit of soldering know-how. Easy to learn and fun to do!
MINIMAL SETUP
- OS: SteamOS. Ubuntu 18.04.2 LTS
- Processor: Intel i5 Processor or fasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB Graphics Memory
- Storage: 1 GB available space
- OS: SteamOS. Ubuntu 18.04.2 LTS
- Processor: Intel i7 ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2GB+ Graphics Memory
- Storage: 1 GB available space
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