Hello Bringers!
The launch of ScourgeBringer's alpha has been a blast. All your feedback have been very relevant and helped us to focus on what matters.
Today, we are releasing Alpha 2.
It adds the super attack and revamps the weapon system (including new weapons and items). It also addresses a bunch of the issues you've highlighted, though all not yet, but we'll get there as we publish new updates.
Accessing the alpha: for the time being, alpha access are managed through our Discord.
You will find right after the gif the full change log!
Thanks for your support, and let's continue rocking the feedback!
Cheers,
Thomas
New:
Added the super attack
Added 14 drone weapons to drop and find in the shop
Added 6 new items (most of them are related to the new drone reloading system)
Added the full level map
Added an option to disable the mouse aiming when playing with only a keyboard
Polished the settings and pause menu to have sounds and animations
Added more gamepad support, and possibly fixing a specific Xbox One controller issue
Added a deadzone to the aiming stick and slightly increased the moving stick's one
Implemented the auto-slash accessibility setting
Changes:
Reworked how the drone reloading works: the reload bar now consists in charging the full bar in order to get back X ammo (X depends on weapon), and it is more required to have an empty clip to reload
Changed the default drone weapon: it's now a manual revolver
Removed 2 items that were no more relevant to the new drone reloading system
Removed the Bodyboulder last bullets upon exploding
Removed the drone reloading gain from hitting with drone weapons
Fixes:
Fixed a few typos
Fixed max HP no being reset after a run
Fixed scrolling in the settings not being reset when browsing through tabs
Fixed possible crash if the Settings file doesn't exist
Fixed gamepad vibrating when playing with keyboard
Fixed pending money carrying over the next run
Fixed mini-boss not cashing the correct amount of money if the player is leaving the room too quickly
Fixed enemies not dropping the correct amount of money
Fixed world 1 shop room having missing tiles above its northern door
Fixed mini-boss continuing to fire upon exploding
Fixed the shop freezing the pending purchase if an unbuyable item is hit before the pending purchase has been cashed in
Fixed smart aim not snapping correctly to bosses
Fixed "exit" from pause menu not working if the player just got hit and has invulnerability frames
Fixed ambient sounds still playing even if the music volume has been set to 0
ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and to slash her way through the ancient machines guarding the seal of her past, and maybe the redemption of humanity.
Get the raw feel of a metroidvania through a fast paced rogue-lite
Slash and shoot your way smoothly with fluid platforming controls
Sharpen your skills with a frantic combat system focused only on attacking
Dash forward with other-worldly adaptive music
Defy a dozen giant bosses holding the secrets of the Scourge
Explore the infinite depths of an ever changing dungeon
Uncover mysteries and alternative routes to find mementos of previous explorers
ScourgeBringer is being made with the help of the community!