Hello Bringers!
The launch of ScourgeBringer's alpha has been a blast. All your feedback have been very relevant and helped us to focus on what matters.
Today, we are releasing Alpha 2.
It adds the super attack and revamps the weapon system (including new weapons and items). It also addresses a bunch of the issues you've highlighted, though all not yet, but we'll get there as we publish new updates.
Accessing the alpha: for the time being, alpha access are managed through our Discord.
You will find right after the gif the full change log!
Thanks for your support, and let's continue rocking the feedback!
Cheers,
Thomas
New:
- Added the super attack
- Added 14 drone weapons to drop and find in the shop
- Added 6 new items (most of them are related to the new drone reloading system)
- Added the full level map
- Added an option to disable the mouse aiming when playing with only a keyboard
- Polished the settings and pause menu to have sounds and animations
- Added more gamepad support, and possibly fixing a specific Xbox One controller issue
- Added a deadzone to the aiming stick and slightly increased the moving stick's one
- Implemented the auto-slash accessibility setting
Changes:
- Reworked how the drone reloading works: the reload bar now consists in charging the full bar in order to get back X ammo (X depends on weapon), and it is more required to have an empty clip to reload
- Changed the default drone weapon: it's now a manual revolver
- Removed 2 items that were no more relevant to the new drone reloading system
- Removed the Bodyboulder last bullets upon exploding
- Removed the drone reloading gain from hitting with drone weapons
Fixes:
- Fixed a few typos
- Fixed max HP no being reset after a run
- Fixed scrolling in the settings not being reset when browsing through tabs
- Fixed possible crash if the Settings file doesn't exist
- Fixed gamepad vibrating when playing with keyboard
- Fixed pending money carrying over the next run
- Fixed mini-boss not cashing the correct amount of money if the player is leaving the room too quickly
- Fixed enemies not dropping the correct amount of money
- Fixed world 1 shop room having missing tiles above its northern door
- Fixed mini-boss continuing to fire upon exploding
- Fixed the shop freezing the pending purchase if an unbuyable item is hit before the pending purchase has been cashed in
- Fixed smart aim not snapping correctly to bosses
- Fixed "exit" from pause menu not working if the player just got hit and has invulnerability frames
- Fixed ambient sounds still playing even if the music volume has been set to 0
[ 2019-07-08 14:13:11 CET ] [ Original post ]
🎮 Full Controller Support
- ScourgeBringer Linux [284.93 M]
- Get the raw feel of a metroidvania through a fast paced rogue-lite
- Slash and shoot your way smoothly with fluid platforming controls
- Sharpen your skills with a frantic combat system focused only on attacking
- Dash forward with other-worldly adaptive music
- Defy a dozen giant bosses holding the secrets of the Scourge
- Explore the infinite depths of an ever changing dungeon
- Uncover mysteries and alternative routes to find mementos of previous explorers
ScourgeBringer is being made with the help of the community!
You can follow its development through our weekly newsletter, or join our Discord and maybe get in the alpha test.
Joining the alpha test will unlock extra rewards within the full game when it will be out on Steam.
- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: 1.5 GHz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available space
- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: Dual-core 2Ghz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available spaceAdditional Notes: XInput compatible controller recommended
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