




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello players,
The Steam Weeklong deal is backed with a 70% discount on Scourgebringer!
You have one week to complete your purchase!
Lets dive into this fast-paced rogue-platformer!
https://store.steampowered.com/app/1037020/ScourgeBringer/
Hello players, Lets celebrate the Publisher Week together! Save up to 60% on ScourgeBringer. Don't forget to complete your purchase before the 27th of April at 19:00. https://store.steampowered.com/app/1037020/ScourgeBringer/ https://store.steampowered.com/app/1408640/ScourgeBringer__Soundtrack/ https://store.steampowered.com/app/1408650/ScourgeBringer_Supporter_Pack/
Only a few days left to pick ScourgeBringer at a sunny special price
https://store.steampowered.com/app/1037020/ScourgeBringer/
Few days left before the end of our Publisher Week! Grab ScourgeBringer up to 50% off!
https://store.steampowered.com/app/1037020/ScourgeBringer/
Enjoy our Valentine's week with the Steam Weeklong Sale: ScourgeBringer up to 45% off
https://store.steampowered.com/app/1037020/ScourgeBringer/?snr=2_groups_partnerevents_
Celebrate the Year of the Tiger with Savings: Find ScourgeBringer at 45%
https://store.steampowered.com/app/1037020/ScourgeBringer/
Leaves fall in Autumn just as our price! During the Autumn Sales get ScourgeBringer at 35% off! If you are interested in it, you'll have until November 30 at 7 pm. Its time to discover or rediscover ScourgeBringer. [previewyoutube=S0RCeL4cuUI;full][/previewyoutube] About ScourgeBringer ScourgeBringer aims to channel the mystery and rawness of an early rogue-platformer, with fluid control, aerial combat, pixel graphics and a punchy soundtrack. The story follows hero Kyhra, who is sent away to uncover the secrets of an Eldritch monolith which is threatening to destroy her world. Armed with her trusty combat drone, she must shoot and slash her way through the infinite depths of an ever-changing dungeon, wherein gigantic bosses, ancient machines, strange ghosts and untold secrets from previous explorers await. There is no backtracking, as the games structure follows a procedural combination of pre-built challenge rooms
Just a reminder that until tomorrow its a special Winter Sales for charity on Steam. During this charity event, a part of the sales will be donated to War Child (https://www.warchild.org/). The charity is supporting children affected by war. On this occasion, ScourgeBringer is at 35% off until tomorrow at 7pm CET. A part of the profits will be donated to the War Child association. [previewyoutube=90mISzhmuSA;full][/previewyoutube] If you were looking at ScourgeBringer, it is the perfect time to get it, isnt it?
Its been a while since the last update on ScourgeBringer. Today we come back with a piece of great news: until tomorrow 7pm enjoy the game at 35% off! For those who have been waiting for a good deal to test the game, now is the time to take advantage of it! [previewyoutube=S0RCeL4cuUI;full][/previewyoutube] You only have 24 hours! Buy ScourgeBringer now!
Hello Fated Ones! Following our previous statement on modding, we are here with some cool news. We previously had doubts in regard to the possibility to publish the tools that we created while making the game. We're happy to announce that those tools are now publicly available! Instructions to access the tools are at the bottom of this news, but please consider reading the important notice first. These tools also comes with a new 1.60 game update which fixes a few outstanding issues. Please be aware: these tools were never meant to be public, we are providing them as-is, which means that you should expect very obtuse interfaces, and no technical support or planned updates to the tools. They are Windows 64bit only and can't (and will not be update to) run on Linux and macOS. Please also be aware that this update isn't about adding a Steam Workshop support. This would require much more work and as of now, bringing the tools publicly has already been quite the work. We unfortunately can't push this further and mod support will remain "old school" for the time being.
Hello Fated Ones! We often get this question: "Is it allowed to mod ScourgeBringer? The EULA seems to forbid it." Let's clear this up once and for good: Yes! You can mod ScourgeBringer, to some extent. Please check below in regard to what's possible, and what isn't.
Itstime to addScourgeBringerto your games collection! If youhadaddedScourgeBringertoyour Wishlist months ago or ifyourelooking for a nervousroguelitewithagreat soundtrack,the Dear VillagersPublisher Weekis made for you! Youcan getScourgeBringerfor a fraction of the usual priceon Steam!On this occasion, discover or rediscoverthis amazinggamewith a30%discountnext week! Between March3rd at7 pm CET|10:00 am PST|1:00 pm ESTand 9th March at 7 pm CET|10:00 am PST|1:00 pm EST, we'll be holding a Publisher Week Sale.Youllbe able to expand your gamecollection at a fraction of the usual cost, with30% offScourgeBringer. Be sure to keep an eye on the time anddon'tmiss outthis limited offer. Have a niceweek! ScourgeBringeris a fast-paced free-movingrogueliteplatformer. HelpKyhrato explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity. https://store.steampowered.com/app/1037020/ScourgeBringer/
Hello Bringers! We have just released a small maintenance patch to fix minor issues. Here are the patch notes for both 1.52 and 1.51 (which released last week but didn't get notes).
Hi everyone!
One year ago, we celebrated ScourgeBringers Early Access release. The complete version launched a few months later and we're very proud to see how far ScourgeBringer went!
We want to thank you for your support. Your presence during the Early Access and since launch has made ScourgeBringer an amazing experience!
To celebrate this anniversary, we decided to give all of those who have yet to join this adventure the chance to get this incredible game at a low price.
For the first time since its release, ScourgeBringer is 30% off for 48h! This is the perfect time to discover this fast paced rogue-lite!
Hello Bringers! The newest update for ScourgeBringer is now out of beta and available to every players! Welcome to update 1.50! This update packs a bunch of new features targeted to improve your comfort while playing. Let's check this out!
Hello Bringers! We hope that you had a good end of the year if you are in a part of the world which had holidays! We are, and we fully recharged our batteries! We left last year with a beta update, without knowing exactly when it'll release, so here are some news about!
Hello Bringers!
We are glad to be nominated for the Platformer category this year for the IndieDB Indie of the Year 2020! If you enjoy ScourgeBringer & you want to support us by voting for the game, we would be very grateful!
To vote for us, you need to go to this page here then click on the Platformer button in the Released games category & click on the vote button next to ScourgeBringer.
You have 2 days left to take part in the vote if you want to support us!
We also want to take the time to wish a great holiday season to everyone in our awesome community. Have a great time with your friends & family if you celebrate it with them & see you in January for more ScourgeBringer news.
Take care!
Hello Bringers! We previously discussed plans to update ScourgeBringer beyond its full release in this post. More specifically, we detailed our short term intention to release a comfort update. This work is now pretty much done but we need some feedback before it all goes public. Hence, we just published v1.50 (aka The Comfort Update), on a beta branch on Steam and accessible to all owners. This update focuses on polishing some more the base game, like the difficulty and some quality of life improvements (there is no new content, for now). Please mind that this beta is only fully translated in English and French (other languages are playable, but you will witness some MISSING_STRING here and there because the update didn't go into localization yet; we are waiting to make sure that things are stable before sending it out to localization).
Hello Bringers!
We really appreciated all the support you gave us during the early access & since the release. Thank you to our wonderful community for helping ScourgeBringer get better than we could have imagined. We also really appreciated the great reviews coming from the press & players since the release.
It has been a great motivation for us to continue working on the game to make it better & better!
If you enjoy playing ScourgeBringer, we would be very happy that you consider nominating the game for the Steam Awards!
Since we can only nominate the game in a single category, we think that the Best game you suck at would be the best match. But if you think we fit more in other categories, we would be glad that you vote for us! Joke aside, were working on a 1.50 update to smooth out the experience for new players.
More info on the incoming 1.50 update here:
https://steamcommunity.com/games/1037020/announcements/detail/2895213456461512312
We know 2020 has been a great year for games, so we would be very grateful if you vote for us, thanks for your consideration!
PS: While waiting for the incoming 1.50 update, keep practicing... on the game! Don't reproduce at home!
Hello Bringers! The launch of ScourgeBringer took us by storm, pfeww! Thank you very much for the reception. It's been such a rush that we couldn't properly communicate with you in regards to how it's going. We're also back in full lockdown over here, so we had to adjust once more. Long story short, we are now working on more ScourgeBringer stuff! First: we are working on a comfort update. This update (which is expected to be v1.50) will focus on smoothing out some of the rough edges you may have encountered. Once v1.50 will be out, we will take a step back on the game to analyze what could be improved and/or expanded. The plan is not yet set, up until now we were fully focused on the launch and didn't think far ahead. But let's dig into what we'll be working on for this v1.50 update.
Hey Bringers! Woooo, the release out of Early Access has been quite some work for us! We hope that you are enjoying your stay. We spent the week monitoring your feedback and chasing a few pesky bugs. We will come back later to you with responses to feedback. For instance, we would like to propose a new difficulty mode for players who could spare a boost, and continue to polish the game with new menus/modes, more flexible saving, balancing, and stuff! Once the main concerns have been addressed, we'll assess the demand of new content. But today, we're interested in the game update 1.44 which just came out (and you have noticed a couple other patches these past few days). This update is mainly targeted at removing a soft-lock in Realm 6. For your interest, here are the cumulative patch notes since the release.
https://store.steampowered.com/app/1037020/ScourgeBringer/ [previewyoutube=S0RCeL4cuUI;full][/previewyoutube] Were finally here! We cannot believe it, to be honest. ScourgeBringer is officially out of Early Access. We also want to take a moment to thank the entire community for being amazing all throughout early Alpha all the way up to this point. We couldnt have done it without your support and we are so grateful for that. Alright, lets get to the meat of it. Here are the full patch notes of this update:
Hello everyone,
Following our previous posts on the new content and the system changes, we wanted to share with you what some of the end game can look like with ScourgeBringer.
Once you complete the main game by beating the Ordeal once, you can unlock what we call The Chaos Root.
In this, there will be 10 modifiers that can tweak your own challenge within this place.
- Blood: tweak the amount of blood dropped
- Enemies: tweak the aggressivity of enemies and bosses
- Realms: tweak the size of Realms
- Max HP: tweak the maximum starting HP
- HP: tweak the health items drop rate
- Challenges:
- Oppression: enemy waves start to appear before the previous one has been cleaned
- Danger: traps will deal more than 1 HP of damage
- Jump: staying on ground for more than 1 second will inflict damage
- Escalation: for each beaten Realm, each inflicted damage is increase by 1
Beside these hefty challenges, we also revisited the early game difficulty by hopefully smoothing it out for a more welcome introduction into the ScourgeBringer.
Beyond all of this new content, we also focused on polishing other aspects of the games. For instance, the lore and logs have been fully refreshed and enhanced for a more compelling involvement in the story. New mysteries will await you
In our pursue of improvements, small things also got a boost, like quality of improvements such as quick bonus feedback (its in the small things, right?):
Pfeww, that was a lot. Were now all geared up for the release!
See you in two days for the full release of ScourgeBringer!
As always, feel free to join our Discord and enjoy hanging out with us :)
Hello everyone, Can you tell were releasing a game soon? :P We just wanted to let you all know that on October 20th at 19:00 CEST, we will be having a really fun launch party on Thomass stream: https://www.twitch.tv/mrhelmut Thomas will be joined by Florian (ScourgeBringer artist) Joonas Turner (musician), Pia (writer), Adrien (ScourgeBringer comic artist) and myself! The current plan is: 19:00 to 20:00 - free talk / game presentation 20:00 to 22:00 - Joonas comments on the soundtrack, live play Itll be iconic. We hope to see you all there! As always, feel free to join our Discord and enjoy hanging out with us :)
Hello there,
Along with the new content we described yesterday, we made a ton of changes to the games core for the upcoming October 21st release!
To add more diversity, we revamped the weapon system which can be customized with modificators. Ever wished for a crazy bouncing laser?
For the weapon to get also more incentive to be used, we are introducing resistances to some enemies. Some will be resistant to smash attacks, and enemies will now have a type (e.g. creatures, devils, and constructs) with specific weapon mods to go against them.
The item system also got a treatment and each of them will have a rarity grade, and obtaining the rarest ones will require to find secrets or use the advanced bargain skills at your disposal. We are also introducing two new NPC with our shop!
Welcome Xipos, who are selling weapon mods and upgraded weapons.
And also Lefanu, who is opening its cursed shop which demands your own HP to get already upgraded items.
To close on todays post, lets show off some of the new weapons we made to make them more appealing! Here comes the difract laser, and the cross grenade launcher!
See you on Monday for news about the post-game content and revised difficulty!
Hello everyone,
We wanted to share with you some news about the New Realm and what can be expected to drop alongside the full game on October 21st!
In addition to all the content youve seen before, we have also added in a new secret realm.
This realm is called The Beyond, and it will feature 2 dedicated bosses, 8 new enemies with 4 alpha variants, and 1 dedicated mini-boss.
There are 13 new achievements as well as 3 different endings you can get.
We are introducing cursed blessings, 11 of them!
But wait, theres more! There will also be new normal blessings, and we revisited previously released content by introducing new normal enemies, and 8 new mini bosses! Some realms will have up to 3 mini bosses required to open the boss door.
There are also some secret rooms and a mysterious altar where you sacrifice your Judge Blood.
See you tomorrow for details about what we changed to the weapon system and more!
As always, feel free to join our Discord and enjoy hanging out with us :)
Were just days away from our October 21st release date, and we have a lot to share before then. Thanks again to everyone who has supported us along the way, we could not have done it without you.
Over the next few days, we will detail all the new and changed content coming to the full release!
But today we wanted to share with you our new trailer, which is very punchy and shiny!
Enjoy the madness:
[previewyoutube=PPaLBk3lxrw;full][/previewyoutube]
Additionally, were announcing bonus content which will also be available on October 21st. We will introduce a Supporter Bundle, which will contain the following:
- The game itself;
- The Supporter Pack, which contains an exclusive 12-page prequel comic, 20 early prototypes, and a dozen of artwork;
- The Original Soundtrack from Joonas Turner.
Note: each item will also be available separately! And if you want the bundle but already owns the game, a discounted option will also be there for you.
See you very soon with more details about the full release content and changes!
As always, feel free to join our Discord and enjoy hanging out with us :)
Hello Fated Ones, We hope you are doing well. We are making our swift way to our release (October 21st!), we also wanted to announce that we will be raising our price around that same time (from $14.99 to $16.99). As such, we want to put ScourgeBringer on sale one last time before the base price is raised. Its a good time to pick up ScourgeBringer if its been on your wishlist. It is 20% off until Monday evening. [previewyoutube=NKbUqj8vJdo;full][/previewyoutube] Thomas had a great AMA in case you missed it, where he discusses more about the game and was quickly answering everyones questions. If you want any more questions answered, feel free to head on over to our Discord via #questions-for-the-devs: https://discord.gg/flyingoak https://steamcommunity.com/games/1037020/announcements/detail/2718438382005069763 In addition, Thomas talks about all the upcoming features and details to expect for the upcoming full release content. We strongly encourage you to have a look there, to get a feel for what you can expect soon. As always, were so appreciative of this community and we are working so hard to prepare a great game for you! Feel free to join our Discord regardless and enjoy hanging out with us :)
https://store.steampowered.com/app/1037020/ScourgeBringer/ [previewyoutube=zU0f_pNYXP4;full][/previewyoutube] We can hardly believe it, but the time is almost here! ScourgeBringer will be officially released on October 21, 2020. ScourgeBringer 1.0 will come packed with new stuff: - The Beyond: a new secret Realm, with not one, but two new bosses - Chaos Roots: a new post-game mode, with a bunch of run modifiers to spice up your game - System revamps: a new gun modification systems with weapon mods; a revamped item system, with new stuff like shields - Story reshaped: rewritten dialogs, rewritten (and new) logs, more lore, and of course endings - New shops and NPCs: get weapon upgrades, or pay with your own HP for cool items, and meet new Greed's acolytes - New content to previous worlds: new mini bosses for more diversity, new blessings - Secret rooms: will you find them? After 130 weeks of development, 30 weeks of Steam early Access, 4 updates and 150 pizzas, we can hardly believe the date is almost upon us. We couldn't have done it without the support of our amazing community. Thanks to the countless feedback, fanarts, and laughs we've had along the way.
Hello Fated Ones!
gamescom 2020 is going all virtual this year, and ScourgeBringer will be a part of that!
Were delighted to take part in a few events, from a Ask Me Anything with Thomas Altenburger, and a very eventful Lets Play.
The full ScourgeBringer schedule can be found here:
AMA with Thomas, co creator of ScourgeBringer (27th August - 10:00PM CET, on Twitch)
Join ScourgeBringer's AMA with Thomas, co creator of the game: https://www.twitch.tv/mrhelmut
___
Join IGNs livestream (29th August) of ScourgeBringer, where we will reveal a brand new gameplay trailer:
https://www.ign.com/articles/gamescom-2020-schedule-date-start-time-how-to-watch
___
ScourgeBringer let's play stream (30th August 8:00PM CET on Twitch, in French)
Join our ScourgeBringer stream with RogueJusticeFR & learn more about the game! (French language): https://www.twitch.tv/roguejusticefr
We may have some cool surprises coming this weekend so keep an eye out!
We're super excited to expand the universe of ScourgeBringer to Heave Ho!
Kyhra will be one of the playable costumes you can wear while you attempt to be the last person standing.
https://store.steampowered.com/app/905340/Heave_Ho/
The free Heave Ho update featuring Kyhra will be released on August 20, 2020.
Hey Bringers! Thank you very much for the reception to the Old World update! We're super pumped and already hard at work on the next update and your feedback! We released a little patch to address a number of possible controls issues (e.g. gamepad not working, nothing working, game being stuck on the first dialog or on the disclaimer...). We went through a FULL rewrite of all the controls code in the hope to make them super robust and generic. Since this is a big code change, we are considering this new code as experimental and would like to invite you to report any oddities or positive changes to your situation. See you soon for a roadmap update! Cheers!
[previewyoutube=https://www.youtube.com/watch?v=liC4QDUT;full][/previewyoutube]
https://store.steampowered.com/app/1037020
Hello Fated Ones!
The Old World update has just been released, and were so excited to see how you enjoy it.
As always, we want to thank our amazing community that continues to enjoy, support, and feedback on our game. We wouldnt be here without the players support and were really thankful we get tons of feedback throughout our journey!
This update is quite large as it contains a whole new realm in addition to skills and altars. As always, we have a few changes to showcase as well.
PLEASE NOTE: there's a new experimental difficulty management!! If the game feels off to you, be it too easy or difficult, please let us know. We are heavily investigating this and quite keen to hear feedback on it so we can adjust as soon as possible. We invite you to leave feedback here https://steamcommunity.com/app/1037020/discussions/0/2788242818205531094/ or on our Discord.
Here is the full changelog:
New:
Realms:
Greetings, Fated Ones!
The Summer has begun and, with it, new revelations are coming!
Today, we come to you with the updated roadmap for ScourgeBringer - more precisely, we are here to announce the release date of the next major update of the game. It will be the last update before the full release!
Hello Fated Ones! Weve been hard at work on the next update. Which, by the way, if you are not aware, we create weekly newsletters that showcase our most recent developments. Feel free to sign up for them if youre interested. The Escapist will be having an Indie Game Showcase this Sunday and ScourgeBringer will be a part of that. Join Thomas tomorrow, Sunday June 14, at 2:30PM PT / 8:30PM CEST where he will be playing ScourgeBringer and talking development with the Escapist team. You can find the stream here: https://www.twitch.tv/escapistmagazine
https://store.steampowered.com/app/1037020/ScourgeBringer/
Hello Fated Ones!
Were so pleased with the reception of our latest update, The Living Walls. How have you been enjoying it?
We wanted to provide an updated roadmap for you. As you may remember, our previous one was here.
It was last posted on February 28, 2020 and since some time has elapsed, we thought why not give it a bit of a refresh?
We are heavy into the development for our next upcoming update, title to be announced soon. We have been exploring a few visual options for our next world, some of which we have kind of teased on our previous newsletters.
If youre not signed up to our newsletters, you can do so over here.
The (still untitled) 5th world update will focus more on improving the game diversity, with enhanced enemies and more diverse room types.
The (also still untitled) 6th world update will bring the end-game, with adjustments to the difficulty (for both starting players, and post-game experts), as well as adding more build options.
As always, we look forward to your feedback both in-game and over on our Discord.
Cheers!
Trish
Hello, Fated Ones!
Since it seems like we wont have the chance to see you anytime soon in big events, we thought now would be a good time to take a look at our memories from PAX East 2020!
We went to Boston in late February to showcase some of our main games of the year: The Dungeon of Naheulbeuk: The Amulet of Chaos (which was introduced for the first time to an international audience there), Recompile, ScourgeBringer and Edge Of Eternity.
We put up ScourgeBringer on our booth, so PAX East visitors would be able to try it out. We were very glad to see that you liked it as much as we do!
We also introduced our games to many press sites & always had the full booth during the 4 days of the event. We got great feedbacks from players there & the PAX East public was very kind & interested. Thanks a bunch if some of them are reading this!
We were very happy to be at PAX 2020 this year, and we hope that soon, well have new amazing events to tell you about!
Hello Fated Ones! We have had great responses from our very first large update, The Living Walls! We're really pleased that we're inline with our vision of the game as well what players would like to see. We also received some feedback about the newest update that we thought required some immediate fixes. Here are the patch notes for this update: Changes: Gameplay:
[previewyoutube=lep9HS93Tic;full][/previewyoutube]
https://store.steampowered.com/app/1037020/ScourgeBringer/
Hello Fated Ones!
The Living Walls update has now been released and were so pleased to see how you enjoy it.
Weve been looking through the community feedback and applying changes where it has been both feasible and inline with our own vision of the game. Were truly humbled by the amount of people who interact with ScourgeBringer on a day-to-day basis. We wouldnt be here without the players support and were really thankful we get tons of feedback throughout our journey!
Okay, but enough of the cute stuff. Lets get into the UPDATE!
This update contains a whole new world, The Living Walls. Yes, were like those movies who put their title in the film script. Weve also included 5 new Blessings and 4 new Skills. Were looking forward to your feedback on all these elements!
To all our achievement hunters, we also have 6 new Achievements! Who will be our world-first, we wonder?
For those who are curious, here is the full changelog:
New:
Content:
Hello Fated Ones,
In case you have missed it, we wanted to let you know that our next update (The Living Walls) will be released April 29th 2020. The time of the release will be approximately 4-5pm CEST.
So yes, in 2 days!!
What the update will bring, in a nutshell:
+ 1 new World.
+ 4 new Blessings.
+ 4 new Skills.
+ 6 new Achievements.
+ Lore elements added to the game, including a bestiary.
+ Changes and fixes (will go into detail on April 29th).
We cover a few of these developments over on our previous update, in case you missed it.
We look forward to hearing what everyone thinks of the new update soon!
As always, we welcome you with open arms into our Discord channel for any kind of thoughts and feedback you may have. Even if its not about the game.
Hello Fated Ones!
Its been a while since you heard from us so we wanted to give you a quick update. If you are interested in weekly updates, by the way, feel free to sign up for our newsletter!
Weve been hard at work on our upcoming update: The Living Walls!
Hopefully, this will be released in a matter of weeks!
I personally encourage you to listen to Joonas Turners guitar playthrough of The Living Walls while reading this update. Just, trust us. Its epic.
SPOILER: THIS WILL BE REVEALING THINGS IN THE UPCOMING UPDATE!! IF YOU WANT A COMPLETELY VANILLA EXPERIENCE, PLEASE LOOK AWAY NOW!!
Okay, now that its out the way, lets get into the good stuff!
Firstly, we want to show you what The Living Walls will look like, some enemies included:
As you can see, platforms are no longer something that will completely protect you!
Now, with some more enemy variety:
We really cant wait to hear feedback about this one.
IM NOT DONE YET!! NEXT UP, LORE UPDATES!!
Oh yes, were adding in expedition logs and a bestiary.
Mini Shroom and Daddy Shroom, just vibing, as nature intended:
Some more details about where we are with development:
Hello Fated Ones! You might already know that EGX Rezzed, the video game event in London, had to cancel their main event that was planned today. It was a very logical but sad decision for everyone. And for us too as we planned to showcase ScourgeBringer there. But the EGX staff is very resourceful and came up with a great idea for an online event. Among many other things (expect some cool streams all weekend long) they partnered with Steam to highlight the games that were supposed to attend the show. ScourgeBringer is one of them, and it is now discounted by 10%. If you've been on the fence, we hope this is the wave that will tide you over the edge. That pretty much sums it up, feel free to join our Discord if you have feedback or want to be part of the community!
Hi Villagers,
Were maybe stuck at home but were still have great news to share!
You might already know that EGX Rezzed, the video game event in London, had to cancel their main event that was planned today. It was a very logical but sad decision for everyone. And for us too as we planned to showcase many of our games there.
But the EGX staff is very resourceful and came up with a great idea for an online event. Among many other things (expect some cool streams all weekend long, see below) they partnered with Steam to highlight the games that were supposed to attend the show.
So we are happy to announce that you can find our Rezzed Digital line-up on a new dedicated page, here on Steam: https://store.steampowered.com/sale/rezzeddigital
This line-up includes:
https://store.steampowered.com/app/986310/Recompile/
Watch the trailer:
https://youtu.be/zvLuHKEr-VE
https://store.steampowered.com/app/269190/Edge_Of_Eternity/
Watch the trailer:
https://www.youtube.com/watch?v=Sb0Bd1-tCIY
https://store.steampowered.com/app/970830/The_Dungeon_Of_Naheulbeuk_The_Amulet_Of_Chaos/
Watch the trailer:
https://www.youtube.com/watch?v=IB4AWoTILSo
https://store.steampowered.com/app/1037020/ScourgeBringer/
Watch the trailer:
https://www.youtube.com/watch?v=fpurPOkyMp8
As said, all weekend long the EGX team and their media partners, including Rock Paper Shotgun, Eurogamer, Jesse Cox & Outside Xbox, will offer several stream featuring the indie games from EGX Rezzed 2020. You can follow the online event here:
The EGX livestream link on Youtube: https://www.youtube.com/watch?v=L0yK9wRam4o
The schedule of the event is available on EGX website.
As the EGX staff said, this week Rezzed Digital is bringing EGX Rezzed to your home, so take care & stay safe at home!
Hi Villagers,
Were maybe stuck at home but were still have great news to share!
You might already know that EGX Rezzed, the video game event in London, had to cancel their main event that was planned this week.. It was a very logical but sad decision for everyone. And for us too as we planned to showcase many of our games there.
But the EGX staff is very resourceful and came up with a great idea for an online event. Among many other things (expect some cool streams all weekend long, see below) they partnered with Steam to highlight the games that were supposed to attend the show.
So we are happy to announce that you can find our EGX Rezzed Digital line-up on a new dedicated page, here on Steam: (lien vers la page showcase).
This line-up includes:
https://store.steampowered.com/app/986310/Recompile/
Trailer:
https://youtu.be/zvLuHKEr-VE
https://store.steampowered.com/app/269190/Edge_Of_Eternity/
Trailer:
https://www.youtube.com/watch?v=Sb0Bd1-tCIY
https://store.steampowered.com/app/970830/The_Dungeon_Of_Naheulbeuk_The_Amulet_Of_Chaos/
Trailer:
https://www.youtube.com/watch?v=IB4AWoTILSo
https://store.steampowered.com/app/1037020/ScourgeBringer/
Trailer:
https://www.youtube.com/watch?v=fpurPOkyMp8
As said, all weekend long the EGX team and their media partners, including Rock Paper Shotgun and Eurogamer, will offer several stream featuring the indie games from EGX Rezzed 2020. You can follow the online event here:
The EGX livestream link on Youtube: https://www.youtube.com/watch?v=L0yK9wRam4o
The schedule of the event is available on EGX website [https://www.rezzed.com/]
Take care & stay safe at home!
Hello Fated Ones! Weve now released the Smoothness Update. This update is meant to smoothen the rough edges previously found in the last beta update. This update contains a better base game to build bigger updates, coming soon. Please note two things in particular which are: Enhanced Weapon Systems Were still working on bringing further enhancements, but had to delay some parts of it because those enhancements (tht are not included in the game yet) rely on gameplay features that are not in the game yet. This includes enemy vulnerabilities, for example. Rewarding Exploration We are going to add more ways to reward exploration in the future (more than just the items for now). Stay tuned for that! Please see a full changelog below: New
Hellooo Fated Ones!
Were well on our way to polishing the Smoothness update that we hope to release very soon.
In the meantime, were humbled to announce that weve won two awards from the Valencia Indie Summit!
Thank you to the judges who tried and enjoyed our game!
Hellooo Fated Ones!
As promised from our previous post, here is our updated and detailed roadmap as of February 28, 2020. It is a bit later than we anticipated, but we were taking the time to ensure we could commit to these deadlines and updates as best as possible before we posted about it. Please note this roadmap can be subject to change and we commit to letting you know if it does.
We are deep into the development of the next update (Smoothness) which is due in March 2020. This first update is a small one that we wanted to publish as soon as possible to address some of the rough edges of the current version (hence the title Smoothness).
The next updates are all going to be big updates, full of features and content.
The Living Walls update will bring a new world (the 4th one), full of enemies and new challenges.
The (still untitled) 5th world update will focus more on improving the game diversity, with enhanced enemies and more diverse room types.
The (also still untitled) 6th world update will bring the end-game, with adjustments to the difficulty (for both starting players, and post-game experts), as well as adding more build options.
If you made it this far, please enjoy how our game over screen is coming along. As a little treat.
Hello Fated Ones!
Pfeww, this Early Access launch has been dauntingly cool! Again, thank you very much for the warm reception of ScourgeBringer! I mean, really, that's huge!
We know that you are all waiting for our Early Access plans to be detailed, and that you have many many feedback and concerns about the game's future.
Worry not! We are on it and here to stay. :)
We are already hard at work on the next content update, due later this month. But most importantly, we know that you are willing to be informed about what's to come.
Here is a preview of the next couple updates that we are planning!
Please note that the full roadmap will be revealed next week, and will be three times this preview size!
(More info after the image!)
Our first objective will be to push forward the core gameplay of the game. Like reworking the weapons to be more relevant, reworking the items, and making runs more rewarding.
Then will come a whole new Realm to explore! With its boss and enemies, as well as new skills, blessings, and achivements!
Hello Fated Ones! Wow! This Early Access launch has been quite something! On behalf of the whole team I'd like to thank for the reception! We will do our best to deliver! We've already been busy at work to fixing the few issues that you reported on our Discord and on the Steam forums! We are preparing a nice roadmap that we will post early next week. You can get a sneak peek on the forums. We really are dedicated to make this Early Access among the good ones. Interacting with you will be a key to it, and we'll start right away to expand the game and enhance its design! You rock! Please have a great weekend! Here is the cumulative patch notes of v1.02 and v1.03. EDIT: we're adding the Korean translation next week!
[previewyoutube=Jk5aq2oc25I;full][/previewyoutube] Hello Fated! Were so happy to release Early Access as of RIGHT NOW! LAUNCH DISCOUNT: Dead Cells owners will receive an additional -10% discount upon adding ScourgeBringer to their cart (offer available until Feb 13, 2020). What do you get when you purchase the game right now? In short: 3 fully completed Realms, a tutorial level, and introduction to lore. Here is our current roadmap for the continuous updates you will see after the purchase of your Early Access game. Small hint: more realms and lore inbound! To all our Alpha testers: thank you from the bottom of our heart. We cant wait to continue rocking the development of ScourgeBringer and hope youll continue with us on this awesome rockin journey. We will still continue to collect and consider feedback throughout our journey over on our Discord. Cheers, Trish
Hello Bringers!
With the Early Access coming, we want to talk about some content thatll come with the release.
Early Access is only 7 days away! If you havent already, be sure to Wishlist and Follow ScourgeBringer so that youre updated when we go live with our Early Access.
https://store.steampowered.com/app/1037020/ScourgeBringer/
We know that some of you want to know these details before getting the game, so here we are!
First, we want to announce that ScourgeBringer will have Steam cards! Heres a sneak peak of what they will look like:
We hope you like the amazing artworks made by our art director Florian Hurtaut! The Steam cards will be implemented as soon as the Early Access starts.
We also want to share all the available settings in the ScourgeBringer Early Access, coming with accessibility features to make it playable to the largest audience! Heres the full list:
General options:
Languages (English, French, Italian,German, Spanish, Polish, Russian, Brazilian Portuguese, Simplified Chinese, Japanese, Korean)
Type of controller (Playstation / Xbox / Nintendo)
Key bindings
Screenshake (OFF/ON)
Vibration (OFF/ON)
In game timer (OFF/ON)
Data analytics (OFF/ON) (we collect anonymous data concerning your runs to work on the balancing, bug fixing & improvement of the game in general)
Full control rebind
Accessibility:
Game speed (10-100%)
Auto slash (OFF/ON)
Blinking background (OFF/ON)
Text rendering (Pixelated / HD)
Video / audio:
Resolution / fullscreen mode
Framerate (V-sync / 60 fps / no limit)
Pixel perfect (maintain original pixel ratio)
Music / SFX equalizer
That pretty much sums it up, feel free to join our Discord if you have feedback concerning the available options! Dont forget to stay tuned for the incoming Early Access release, there will be some surprises coming with it!
Cheers,
Trish
[previewyoutube=-a9FrNwU8yY;full][/previewyoutube]
Hello Bringers!
Our Alpha testing has gone very well thus far, thanks to everyone who has played and also submitted feedback.
Because of all this feedback, we feel pretty confident in our roadmap that we have previously published. So therefore, were very excited to announce an official Early Access date: February 06, 2020!
If you havent already, be sure to Wishlist and Follow ScourgeBringer so that youre updated when we go live with our Early Access.
https://store.steampowered.com/app/1037020/ScourgeBringer/
Until February 6th, we will continue to distribute Alpha keys on our Discord and our Twitter so you can potentially give it a try before buying it in Early Access.
If you have already played the Alpha, you might be wondering what you will receive in Early Access! We got you covered there.
In Early Access, right off the bat, we will be implementing an entirely new world, the beginning of our story cinematic and tutorial levels, and general quality of life improvements. Naturally, throughout Early Access, we will continue to update the game as well.
Were so excited to be able to share what weve been creating for Early Access with you soon and we cant wait to hear what you think!
Cheers,
Trish
We are very excited to announce that well be doing a big open alpha weekend this Friday :)
We will be giving out keys on our Discord and our Twitter starting Friday, January 17 at 5PM CEST, until Monday, January 20th.
Our publisher Dear Villagers will also give out keys on Twitter and Facebook during the weekend, so stay tuned!
With the alpha key, you will get access to the current state of alpha (Update 6) and the key will remain active until the Early Access release.
While you play, if you notice any bugs or have general feedback, feel free to press F1 on your keyboard to give us feedback. You can also share it on the #feedback channel on our Discord. Thanks for taking the time to notify us, that really helps us a lot!
This weekend will be the last chance to receive an Alpha key as well, because were getting very close to the Early Access. We want to focus on debugging and adding new content for Early Access! Dont forget that you can subscribe to Flying Oak Games newsletter not to miss updates & events for ScourgeBringer.
We hope you will have a good time playing ScourgeBringer this weekend and we cant wait to see what you think of the game!
Cheers,
Trish
Hey there!
We are pleased to release a new alpha build of ScourgeBringer!
We have implemented many balance changes to items, shop, World 1, the altars, the skill tree, and the Super Fury (special ability). Weve implemented, improved and fixed many quality of life features within the game as well.
All of these changes are based on the feedback youve given us over at the Discord and we cant thank you enough for taking the time to write out your thoughts on the game.
We also added Steam rich presence support which is a cool neat feature.
We are now off to work on the next step of our game: early access!
You can see our roadmap here.
Feel free to access the Alpha through our Discord server.
Your feedback on previous alphas have been tremendously valuable, so please keep them coming!
You can read the full patch notes after the .GIF showing you the new Super Fury.
Have fun!
Cheers,
Thomas
New:
Hey there Bringers! We have some special news for you today. ScrougeBringers exclusive Alpha demo will now be bundled up with Yogscasts JingleJam2019 Humble Bundle: https://www.humblebundle.com/yogscast/yogscast-jingle-jam-2019 As always, feel free to check out our Discord server which we invite all our community to discuss and feedback on the game. See you around, and stay fresh! Cheers, Thomas
Hey there!
We are pleased to release a new alpha build of ScourgeBringer!
This is a pretty update! It adds a whole new world, with its own set of enemies, mini-boss, and boss.
The skill tree has also been expanded with a new branch that will lead to being able to smash bullets back at enemies! It truly is a game changer!
We are now off to add much more content, well into our roadmap.
Feel free to access the Alpha through our Discord server.
Your feedback on previous alphas have been tremendously valuable, so please keep them coming!
You can read the full changelog after the gif.
Have fun!
Cheers,
Thomas
Hey there Bringers!
It is time for a new Alpha update! Quite a big one! :)
We moved forward on our roadmap and added the calm hub world. You will start all your runs from here and will be able to pop up the skill tree to enhance Kyhra's abilities!
We also started to give more life to the NPCs which in the future will distill more lore and advises.
Feedback from the community have been quite awesome, as always. Thanks a lot! We hope that we've been addressing them in proper ways, and if some are still to be fixed, don't worry, we'll get there! Please keep them coming!
You can check the full changelog right after this news!
Feel free to access the Alpha through our Discord server.
Let's keep on rocking! We're now working toward our next milestone.
See you around, and stay fresh!
Cheers,
Thomas
Hello Bringers!
Here comes a new Alpha update! We continued to follow our roadmap and added the fast travel and the temporary upgrade systems.
You will now find Altars of Blood within the ScourgeBringer that will grant you their blessing.
We also continued to address the precious feedback you all have been sending us! Keep them coming!
You can check the full change log right down this news, with a couple gifs to illustrate the new content.
It's also probably worth mentioning that alpha registrations are done by asking our bot on our Discord server.
We're already busy preparing what's next, though we will first work toward a Gamescom demo for next month.
In the meantime, stay cool and hydrated!
Cheers!
Thomas
Hello Bringers!
The launch of ScourgeBringer's alpha has been a blast. All your feedback have been very relevant and helped us to focus on what matters.
Today, we are releasing Alpha 2.
It adds the super attack and revamps the weapon system (including new weapons and items). It also addresses a bunch of the issues you've highlighted, though all not yet, but we'll get there as we publish new updates.
Accessing the alpha: for the time being, alpha access are managed through our Discord.
You will find right after the gif the full change log!
Thanks for your support, and let's continue rocking the feedback!
Cheers,
Thomas
Hey hey Bringers!
In regard to our open development process, we are pleased to announce that we started rolling out the first Alpha of the ScourgeBringer!
The game is still highly unfinished and not worthy of a public release on Steam.
And yet, we need feedback from the community to make sure that we're heading toward the right direction. Hence, we are organizing a private Alpha, which we will update regularly with fixes and new content up until it matches the quality that Steam players deserve.
Hey Bringers!
I am Thomas, lead designer on ScourgeBringer. We are super pumped to finally unveil our new game that we are making with sound designer Joonas Turner and publisher Dear Villagers.
ScourgeBringer is a super fast-paced rogue-platformer. You can image it as a blend between Devil May Cry and Celeste. You can jump around, climb and slide on walls, and slash, dash, smash, blast ALL THE THINGS!
http://store.steampowered.com/app/1037020
Join us on Discord or subscribe to our newsletter to get weekly updates about our progress on the game!
You will get the chance to possibly join the alpha / beta of the game and interact directly with the team!
We're looking forward to show more content and blast our way through Steam!
Cheers,
Thomas
[ 6076 ]
[ 1321 ]
[ 4049 ]