Name | ScourgeBringer | ||
Developer | Flying Oak Games | ||
Publisher | Dear Villagers | ||
Tags | |||
Release | 2020-02-06 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store | |||
Public Linux depots | ScourgeBringer Linux [284.93 M] |
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Hello players, |
Only a few days left to pick ScourgeBringer at a sunny special price |
Few days left before the end of our Publisher Week! Grab ScourgeBringer up to 50% off! |
Enjoy our Valentine's week with the Steam Weeklong Sale: ScourgeBringer up to 45% off |
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Leaves fall in Autumn just as our price! |
Just a reminder that until tomorrow its a special Winter Sales for charity on Steam. During this charity event, a part of the sales will be donated to War Child (https://www.warchild.org/). The charity is supporting children affected by war. |
Its been a while since the last update on ScourgeBringer. Today we come back with a piece of great news: until tomorrow 7pm enjoy the game at 35% off! For those who have been waiting for a good deal to test the game, now is the time to take advantage of it! |
Hello Fated Ones!
Guidelines If you wish that your mods are promoted by us, there's a few guidelines:
You can't:
Risk of breaking your game, check out this community tool Our editor is super tightly coupled to the game itself and doesn't allow to made "side projects", it can only directly modify the game's core, hence possibly break the game with no way back. BUT! The community has started working on a mod manager, ModBringer (by Squiblydoo). For now it only manages texture swapping, but this kind of manager might be the answer to our lack of time to make these adaptions to our editor. If such a tool should allow to safely backup and restore the original game files, we could think about publishing our editor to the community! How to access the tools The tools are not downloaded by default. You need to switch to a beta branch to download them. Right click on ScourgeBringer in your library, select Properties. Now click on Betas, and select the "Editor" branch. After selecting it, the editor should be downloading. You will then be able to launch it by browsing through the game's files. Please note that the editor is quite demanding and will take several seconds to boot. Join the modding community! We created a modding channel on our Discord. There you can discuss mods and possible modding strategies. Some mods are already being made! 1.60 change log New:
Changes:
Fixes:
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Hello Fated Ones!
You can't:
Please bear in mind that as-is, Skills, Blessings and Chaos are coded into the executable and can't be modified through the "Catalog" files. Everything else can. [h2]Join the modding community![/h2] We created a modding channel on our Discord. There you can discuss mods and possible modding strategies. Some mods are already being made! [h2]Are you going to publish your tools?[/h2] We would like to! These tools are super powerful to make new room or worlds, new enemies, new weapons, or new bosses. But like we noted, Our editor is super tightly coupled to the game itself and doesn't allow to made "side projects", it can only directly modify the game's core, hence possibly break the game with no way back. BUT! The community has started working on a mod manager, ModBringer (by Squiblydoo). For now it only manages texture swapping, but this kind of manager might be the answer to our lack of time to make these adaptions to our editor. If such a tool should allow to safely backup and restore the original game files, we could think about publishing our editor to the community! In any case, it's time for some action! Happy modding ScourgeBringer! |
Itstime to addScourgeBringerto your games collection! |
Hello Bringers!
Fixes:
[h2]1.51[/h2] Fixes:
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Hi everyone! |
Hello Bringers!
And beside these changes, we fixed a few issues (e.g. the splat-flies getting stuck) and made some slight re-balancing (e.g. cross-grenade has been nerfed). We hope that you'll enjoy this new update! Let us know what you think of it. Have fun, Thomas Full patch notes [h2]New:[/h2]
[h2]Changes:[/h2]
[h2]Fixes:[/h2]
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Hello Bringers! |
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Hello Bringers! The 1.50 beta should now be downloading automatically! Here's a gif to visualize the activation steps. To opt-out of the 1.50 beta and go back to the stable game, simply select "NONE" in the dopdown menu on the "BETAS" tab. Your save file should hopefully work without issue with the base game without any manipulation. What's new? [h2]Adaptive difficulty system[/h2] We heard out loud players who are having a rough day with the challenges of ScourgeBringer. We revised how the difficulty works in the game with a new adaptive difficulty system. This new system is enabled by default for all players and will automatically scale down or up the difficulty based on which Realm you are struggling in or successfully clearing. The idea of this system is to follow the players in their progression more smoothly up to being ready for the Chaos Roots. This system won't make the game harder than its base difficulty, and it will always be disabled in the Chaos Roots, which is where the intended true challenge is. Our goal is to empower players into finishing the non-Chaos Roots runs with more immediate fun. If such a system doesn't speak to you, you can freely disable the adaptive difficulty in the accessibility settings. This will bring the game back to its unattended difficulty. [h2]Achievements menu within the Nexus Computer[/h2] The Nexus Computer now has a menu dedicated to keeping track of your achievements. You can even have custom achievement notifications in-game (which can be enabled from the settings). This is update is mostly targeted to platforms where achievements are not available, but for added value we kept it in the Steam version and added the achievements to the overall progression percentage. Please note that the achievements do not synchronize with your actual Steam achievements. They are bound to your save data, and limited to achievements unlocked before the full release of the game (before v1.40). [h2]Stats menu within the Nexus Computer[/h2] The Nexus Computer also got improved with a small stats screen which keeps track of your play time, run count, and other aggregated data. [h2]Saving during runs[/h2] You can now "Save & exit" during runs! This is the change that is the most prone to bugs in this beta, and the actual reason we need feedback. If anything feels off when resuming, please share your feeling with us. Please note that this new save system if not resilient to crashes and ALT+F4'ing. In those cases, the game won't save your run to continue it later. You have to manually select "save and exit". [h2]Quality of life improvements and more settings[/h2] We added a few things here and there to improve your stay within the ScourgeBringer. For instance, the Nexus Computer now display in which Realm you can find specific computer logs. We also added a confirmation before interrupting a run so that there are no more miss-clicks. There are new options in the settings:
And beside these changes, we fixed a few issues (e.g. the splat-flies getting stuck) and stuff. We hope that this update will improve everyone's experience. :) As soon as we have the localization done and are sure the update is stable, we will publish it publicly to every platforms! Cheers, Thomas |
Hello Bringers! |
Hello Bringers! |
Hey Bringers!
[h2]Fixes:[/h2]
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https://store.steampowered.com/app/1037020/ScourgeBringer/
Lots of new enemies to existing Realms: Secret rooms A mysterious altar where the sacrifice your Judge Blood. What will happen? 3 different endings 13 new achievements Hard mode:
Challenges:
Gameplay:
Shops:
Weapons:
Blessings:
Added 8 more normal Blessings:
Items:
Settings:
Lore:
Changes: Difficulty:
Gameplay:
Skills:
Blessings:
Items:
Weapons:
Challenge rooms:
Lore:
Sounds:
Engine:
Fixes:
Fixes Crystalization culminating with Starting Package Fixes flies looping their attack sound Fixes unwanted presence of crude words Fixes dropped items going through doors (and possibly warping into the void) Fixes dash direction not following the mouse aim when sticked on a wall Fixes typos |
Hello everyone, |
Hello everyone, |
Hello there, |
Hello everyone, |
Were just days away from our October 21st release date, and we have a lot to share before then. Thanks again to everyone who has supported us along the way, we could not have done it without you. |
Hello Fated Ones, |
https://store.steampowered.com/app/1037020/ScourgeBringer/ |
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[h2]Hey Bringers![/h2]
For the excellent players, there is a dedicated chapter further down to this post. We believe that you will be surprised by what were cooking up, and you can expect a hot sauce type of challenge. For the struggling players, we are constantly looking into smoothing out the rough edges of the game. Besides adjusting the difficulty curve, we are also trying to revamp some of the games systems to work better together. For instance, we are considering opening up the skill tree way earlier (e.g. removing some of the barriers which require to beat bosses) so that some of the most relevant skills can be acquired more smoothly (e.g. throwing back bullets at enemies). And for all the players, we are focusing on bringing more diversity to the game! Diversity This is the second biggest feedback that you are sending to us, and were dedicated to work toward it. We have already been busy on revamping the item and weapon systems. Items will be more relevant (we removed the least significant ones as well) and we will introduce a rarity system. We want the items and weapons to work more closely together, and were presently exploring having items which will modify weapons behaviors (this is still experimental, we dont know if its going to make it into the game as-is). We are also going to introduce new types of shops to work with this items and weapons revamp. Besides this, we will introduce a bunch of new mini bosses! Our goal is to have multiple of them for each Realm. Speaking of enemies, we would like to push forward the synergy between the BLAST.32 and Kyhras blade. Therefore, you can expect an enemy revamp to introduce resistances to specific attacks (which we hope will also work in synergy with the weapons revamp). Secret rooms are also going to be a thing! And of course, we are working on bringing several new Blessings that will change the gameplay. Lore The games lore is currently being reworked by Pia, the narrative designer on the project! When we first released the Early Access of ScourgeBringer, I (a programmer) wrote the games lore. It could have been okay, but we felt like you and the game deserved better. Thats why we partnered with Pia (and why we slowed down on adding more lore in the previous update). She is bringing a lot of fresh air to the project and is helping us to better shape the games story. What does this mean for the game? There wont any major change in the story, but some stuff is going to be added, and some other removed or altered, in order to make more sense out of everything. The computer logs are going to be reworked, and there are going to be many more of them. Were also working toward having a story with multiple reading layers. If you beat the game with the normal and the true ending, you should have a different understanding of what happened. Also, another illustrator joined the project to work with Pia on a special something aside from the game itself. More info on that later! Hard mode & run modifiers Theres so much we would like to tell you about what we are preparing! But we would like to keep it as a surprise. We are working toward making the hard mode not just something harder, but something different that you will be surprised to discover (we hope so). This special game mode will unlock after beating the game once, and its features will be entirely integrated into the story of the game. This is through this post-game content that you will access a whole new Realm and unveil the true mysteries of the game. We cant wait for you to discover it! Stay tuned to what Garo has to say. Enhancements, bugs, and quality of life Besides all of the above, we are reading all feedbacks and continuously trying to adjust/fix the current content. We are adding more visual cues, polishing things up, and squashing bugs on a daily basis. We would like ScourgeBringer to be a polished game before being anything else. This is our personal touch. We believe that a good game first needs a well-polished foundation before eventually expanding. We hope that this post shed some light on our plans and that you are as pumped as we are to reach this milestone! Talk to you soon for some content reveal! Cheers! Thomas |
Hey Bringers! |
[previewyoutube=https://www.youtube.com/watch?v=liC4QDUT;full][/previewyoutube]
Gameplay:
Skills:
Altars:
Settings:
NPC:
Languages:
Changes: Gameplay:
Skills:
Engine:
Languages:
Fixes:
We will still continue to collect and consider feedback throughout our journey over on our Discord. Feel free to come by and say hello! Cheers and enjoy, Trish |
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Hello Fated Ones! |
https://store.steampowered.com/app/1037020/ScourgeBringer/ |
Hello, Fated Ones! |
Hello Fated Ones!
Skills: Manual Override: the aiming cone will no more appear if there's only one enemy Graphics: Mechanical enemies will no more bleed but will sparkle instead Fixes:
We hope you have a great weekend and enjoy this new update. As always, if you have any feedback or just simply want to chat, feel free to join our Discord community! Trish |
[previewyoutube=lep9HS93Tic;full][/previewyoutube]
Skills:
Blessings:
Lore:
Gameplay:
Achievements:
Changes: Skills:
Settings:
Gameplay:
Fixes:
We will still continue to collect and consider feedback throughout our journey over on our Discord. Feel free to come by and say hello! Cheers and enjoy, Trish |
Hello Fated Ones, |
Hello Fated Ones!
[h3](Arachnophobics, close your eyes now)[/h3] Oh, speaking of bosses! If you made it this far, here is a very Steam exclusive sneak-peek at our newest boss DONT IT LOOK EPIC?! Name pending, but we hope to think of something clever and full of puns! Thats our mini-update for you, we hope it was worth the wait. As always, we welcome you with open arms into our Discord channel for any kind of thoughts and feedback you may have. Even if its not about the game. Until next time Trish |
Hello Fated Ones! |
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Hello Fated Ones!
Gameplay:
Blood Blessing:
BLAST.32 weapons:
Settings:
Changes: Gameplay:
Items:
Settings:
UI:
Graphics:
Fixes:
As always, we look forward to your feedback both in-game and over on our Discord. Lastly, some flashy visuals to showcase the update! Rocket launcher projectile awesomeness: Game over screen: New splatter effect: |
Hellooo Fated Ones! |
Hellooo Fated Ones! |
Hello Fated Ones! |
Hello Fated Ones!
[h2]Fixes:[/h2]
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[previewyoutube=Jk5aq2oc25I;full][/previewyoutube] |
Hello Bringers! |
[previewyoutube=-a9FrNwU8yY;full][/previewyoutube] |
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Hey there Bringers! |
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