Hey there Bringers!
It is time for a new Alpha update! Quite a big one! :)
We moved forward on our roadmap and added the calm hub world. You will start all your runs from here and will be able to pop up the skill tree to enhance Kyhra's abilities!
We also started to give more life to the NPCs which in the future will distill more lore and advises.
Feedback from the community have been quite awesome, as always. Thanks a lot! We hope that we've been addressing them in proper ways, and if some are still to be fixed, don't worry, we'll get there! Please keep them coming!
You can check the full changelog right after this news!
Feel free to access the Alpha through our Discord server.
Let's keep on rocking! We're now working toward our next milestone.
See you around, and stay fresh!
Cheers,
Thomas
Important note:
All prior settings are reset by this version. This is due to a change within our file format.
New:
Added the hub world from where every run will start and from where the skill tree is accessible
Added permanent skill tree (accessible from the hub world)
Added 13 of the 29 skills
Added dialogs to the NPCs (they don't have that many lines for now, but the system is fully implemented, hence it'll be easy to add more as we go)
Added portal to next level when beating the boss (which brings back to the hub for now)
Added Altar of Blood sounds
The game now saves your progress (skill points and unlocked skills)
Added button prompts to tutorial
Added more juice to the boss HP bar
Added a setting to disable to the low HP blinking background feedback
Added a demo mode: using the "-demo" launch parameter will run the game in a demo state with exit and settings disabled, as well as load/save being disabled and defaulting the game with 3 skill points available. The demo can be reset with F3.
Changes:
Some of the default abilities of Kyhra are now a skill (fast travel, kill combos, ground pound...)
Keyboard and mouse inputs are now ignored when the window is not focused
The map will now be locked while in combat
Simplified keyboard keys and mouse buttons names to be shorter
All menus now loop when navigating
Mouse wheel can now be used to scroll through menus
Made the "!" smashable symbol more visible
Traps are now disabled when rooms are cleared
Made the base revolver more precise and the master revolver more impactful
Fixes:
Fixed super attack soft locking if you hold down the slash input
Fixed super attack soft locking if you launch the attack right before the only remaining enemy is about to go an invulnerable state (e.g. teleporting)
Fixed smash sound when spamming the smash input
Fixed mouse selection having a priority over keyboard inputs
Fixed mouse selection still working on Altars while the game is paused
Fixed pause menu being accessible (yet invisible) while teleporting Kyhra
Fixed gamepad vibrating with low HP warning pattern after the teleportation animation
Fixed teleportation not properly landing Kyhra on ground
Fixed boss not being properly invulnerable during its introduction animation
Fixed gameplay still running during the game over animation
Fixed inputs still working during the game over animation
Fixed tutorial mouse inputs
Fixed pause not being unpausable with gamepad pause button
ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and to slash her way through the ancient machines guarding the seal of her past, and maybe the redemption of humanity.
Get the raw feel of a metroidvania through a fast paced rogue-lite
Slash and shoot your way smoothly with fluid platforming controls
Sharpen your skills with a frantic combat system focused only on attacking
Dash forward with other-worldly adaptive music
Defy a dozen giant bosses holding the secrets of the Scourge
Explore the infinite depths of an ever changing dungeon
Uncover mysteries and alternative routes to find mementos of previous explorers
ScourgeBringer is being made with the help of the community!