Hey there!
We are pleased to release a new alpha build of ScourgeBringer!
We have implemented many balance changes to items, shop, World 1, the altars, the skill tree, and the Super Fury (special ability). Weve implemented, improved and fixed many quality of life features within the game as well.
All of these changes are based on the feedback youve given us over at the Discord and we cant thank you enough for taking the time to write out your thoughts on the game.
We also added Steam rich presence support which is a cool neat feature.
We are now off to work on the next step of our game: early access!
You can see our roadmap here.
Feel free to access the Alpha through our Discord server.
Your feedback on previous alphas have been tremendously valuable, so please keep them coming!
You can read the full patch notes after the .GIF showing you the new Super Fury.
Have fun!
Cheers,
Thomas
New:
- Updated our engine's runtime to something completely different and new. You can expect better compatibility and performances throughout all OS.
- Added high resolution font rendering mode in accessibility settings
- Added support for Xbox Live and Windows Store
- Added Steam rich presence support (the game will tell to you friends in which world you are currently playing)
- Added anonymous analytics support (and a setting to disable them for privacy)
- Added a different sound effect to each drone weapons
- Reworked the skill tree (some skills have been moved, modified, fused, or entirely replaced by new ones)
- Reworked the items (removed irrelevant ones, and added random drops when cleaning rooms)
- Reworked the altars (removed irrelevant ones and added more of them)
- Reworked the Super Fury to recharge over time instead of using tokens
- Moved the combo system to a skill in order to make the learning curve smoother
- Removed demo mode (we'll implement a new a better demo mode soon)
- Made all button prompts clickable by mouse
- The cucumber now has a "purpose"
- The shop will now always have one health-related item, one utility items, and a weapon
- Introduced new enemies to World 1 (bats) and revamped some of them (flies)
- Bosses can now do some zoning to keep the player moving
- Fixes game not starting as borderless fullscreen if borderless fullscreen is set
- Fixes items tootlip being one over another
- Fixed items getting stuck in walls
- Fixes Altar of Blood mouse selection
- Fixes settings having control issues
- Fixes spawning enemy sound looping after game's over
- Fixes drone reload meter to wrongly scale to bonus items reducing the reload requirement
- Fixes Double-Bleeding altar not giving the correct amount of blood
- Fixes typos
[ 2020-01-10 15:32:07 CET ] [ Original post ]
🎮 Full Controller Support
- ScourgeBringer Linux [284.93 M]
- Get the raw feel of a metroidvania through a fast paced rogue-lite
- Slash and shoot your way smoothly with fluid platforming controls
- Sharpen your skills with a frantic combat system focused only on attacking
- Dash forward with other-worldly adaptive music
- Defy a dozen giant bosses holding the secrets of the Scourge
- Explore the infinite depths of an ever changing dungeon
- Uncover mysteries and alternative routes to find mementos of previous explorers
ScourgeBringer is being made with the help of the community!
You can follow its development through our weekly newsletter, or join our Discord and maybe get in the alpha test.
Joining the alpha test will unlock extra rewards within the full game when it will be out on Steam.
- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: 1.5 GHz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available space
- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: Dual-core 2Ghz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available spaceAdditional Notes: XInput compatible controller recommended
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