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Details on the upcoming full release content
The next update to ScourgeBringer is going to be a big one. Quite likely the biggest and most important to date! Why so? Because it is going to be the full release of the game! But hey, were far from ready! We have a plan! A big one. Now is a good time to talk about all your feedback. They are extremely valuable, and trust us, were reading them all (sometime late, but were reading them). Working with feedback is complex but awesome. Throughout the games development, there are numbers of feedback that we couldnt address just now because we wanted to first build some foundations before going into the details. Hence, the next update will likely feel like a different game, because we will be rolling out all the revamps weve been holding back until now. Here is what you can expect from the next update and how those features relate to your feedback.
Difficulty and learning curve are THE biggest feedback. We are very closely monitoring this, as well as preparing ways to improve on that. We know for a fact that players are roughly spread throughout these categories:
This is the second biggest feedback that you are sending to us, and were dedicated to work toward it. We have already been busy on revamping the item and weapon systems. Items will be more relevant (we removed the least significant ones as well) and we will introduce a rarity system. We want the items and weapons to work more closely together, and were presently exploring having items which will modify weapons behaviors (this is still experimental, we dont know if its going to make it into the game as-is). We are also going to introduce new types of shops to work with this items and weapons revamp. Besides this, we will introduce a bunch of new mini bosses! Our goal is to have multiple of them for each Realm. Speaking of enemies, we would like to push forward the synergy between the BLAST.32 and Kyhras blade. Therefore, you can expect an enemy revamp to introduce resistances to specific attacks (which we hope will also work in synergy with the weapons revamp). Secret rooms are also going to be a thing! And of course, we are working on bringing several new Blessings that will change the gameplay.
The games lore is currently being reworked by Pia, the narrative designer on the project! When we first released the Early Access of ScourgeBringer, I (a programmer) wrote the games lore. It could have been okay, but we felt like you and the game deserved better. Thats why we partnered with Pia (and why we slowed down on adding more lore in the previous update). She is bringing a lot of fresh air to the project and is helping us to better shape the games story. What does this mean for the game? There wont any major change in the story, but some stuff is going to be added, and some other removed or altered, in order to make more sense out of everything. The computer logs are going to be reworked, and there are going to be many more of them. Were also working toward having a story with multiple reading layers. If you beat the game with the normal and the true ending, you should have a different understanding of what happened. Also, another illustrator joined the project to work with Pia on a special something aside from the game itself. More info on that later!
Theres so much we would like to tell you about what we are preparing! But we would like to keep it as a surprise. We are working toward making the hard mode not just something harder, but something different that you will be surprised to discover (we hope so). This special game mode will unlock after beating the game once, and its features will be entirely integrated into the story of the game. This is through this post-game content that you will access a whole new Realm and unveil the true mysteries of the game. We cant wait for you to discover it! Stay tuned to what Garo has to say.
Besides all of the above, we are reading all feedbacks and continuously trying to adjust/fix the current content. We are adding more visual cues, polishing things up, and squashing bugs on a daily basis. We would like ScourgeBringer to be a polished game before being anything else. This is our personal touch. We believe that a good game first needs a well-polished foundation before eventually expanding. We hope that this post shed some light on our plans and that you are as pumped as we are to reach this milestone! Talk to you soon for some content reveal! Cheers! Thomas
[ 2020-08-07 11:20:45 CET ] [ Original post ]
Hey Bringers!
The next update to ScourgeBringer is going to be a big one. Quite likely the biggest and most important to date! Why so? Because it is going to be the full release of the game! But hey, were far from ready! We have a plan! A big one. Now is a good time to talk about all your feedback. They are extremely valuable, and trust us, were reading them all (sometime late, but were reading them). Working with feedback is complex but awesome. Throughout the games development, there are numbers of feedback that we couldnt address just now because we wanted to first build some foundations before going into the details. Hence, the next update will likely feel like a different game, because we will be rolling out all the revamps weve been holding back until now. Here is what you can expect from the next update and how those features relate to your feedback.
Difficulty
Difficulty and learning curve are THE biggest feedback. We are very closely monitoring this, as well as preparing ways to improve on that. We know for a fact that players are roughly spread throughout these categories:
- 10% of players are really struggling with the game;
- 80% of players are just fine with games progression;
- 10% of players are excellent and getting bored rapidly.
Diversity
This is the second biggest feedback that you are sending to us, and were dedicated to work toward it. We have already been busy on revamping the item and weapon systems. Items will be more relevant (we removed the least significant ones as well) and we will introduce a rarity system. We want the items and weapons to work more closely together, and were presently exploring having items which will modify weapons behaviors (this is still experimental, we dont know if its going to make it into the game as-is). We are also going to introduce new types of shops to work with this items and weapons revamp. Besides this, we will introduce a bunch of new mini bosses! Our goal is to have multiple of them for each Realm. Speaking of enemies, we would like to push forward the synergy between the BLAST.32 and Kyhras blade. Therefore, you can expect an enemy revamp to introduce resistances to specific attacks (which we hope will also work in synergy with the weapons revamp). Secret rooms are also going to be a thing! And of course, we are working on bringing several new Blessings that will change the gameplay.
Lore
The games lore is currently being reworked by Pia, the narrative designer on the project! When we first released the Early Access of ScourgeBringer, I (a programmer) wrote the games lore. It could have been okay, but we felt like you and the game deserved better. Thats why we partnered with Pia (and why we slowed down on adding more lore in the previous update). She is bringing a lot of fresh air to the project and is helping us to better shape the games story. What does this mean for the game? There wont any major change in the story, but some stuff is going to be added, and some other removed or altered, in order to make more sense out of everything. The computer logs are going to be reworked, and there are going to be many more of them. Were also working toward having a story with multiple reading layers. If you beat the game with the normal and the true ending, you should have a different understanding of what happened. Also, another illustrator joined the project to work with Pia on a special something aside from the game itself. More info on that later!
Hard mode & run modifiers
Theres so much we would like to tell you about what we are preparing! But we would like to keep it as a surprise. We are working toward making the hard mode not just something harder, but something different that you will be surprised to discover (we hope so). This special game mode will unlock after beating the game once, and its features will be entirely integrated into the story of the game. This is through this post-game content that you will access a whole new Realm and unveil the true mysteries of the game. We cant wait for you to discover it! Stay tuned to what Garo has to say.
Enhancements, bugs, and quality of life
Besides all of the above, we are reading all feedbacks and continuously trying to adjust/fix the current content. We are adding more visual cues, polishing things up, and squashing bugs on a daily basis. We would like ScourgeBringer to be a polished game before being anything else. This is our personal touch. We believe that a good game first needs a well-polished foundation before eventually expanding. We hope that this post shed some light on our plans and that you are as pumped as we are to reach this milestone! Talk to you soon for some content reveal! Cheers! Thomas
[ 2020-08-07 11:20:45 CET ] [ Original post ]
ScourgeBringer
Flying Oak Games
Developer
Dear Villagers
Publisher
2020-02-06
Release
Game News Posts:
63
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(2336 reviews)
Public Linux Depots:
- ScourgeBringer Linux [284.93 M]
ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and to slash her way through the ancient machines guarding the seal of her past, and maybe the redemption of humanity.
ScourgeBringer is being made with the help of the community!
You can follow its development through our weekly newsletter, or join our Discord and maybe get in the alpha test.
Joining the alpha test will unlock extra rewards within the full game when it will be out on Steam.
- Get the raw feel of a metroidvania through a fast paced rogue-lite
- Slash and shoot your way smoothly with fluid platforming controls
- Sharpen your skills with a frantic combat system focused only on attacking
- Dash forward with other-worldly adaptive music
- Defy a dozen giant bosses holding the secrets of the Scourge
- Explore the infinite depths of an ever changing dungeon
- Uncover mysteries and alternative routes to find mementos of previous explorers
ScourgeBringer is being made with the help of the community!
You can follow its development through our weekly newsletter, or join our Discord and maybe get in the alpha test.
Joining the alpha test will unlock extra rewards within the full game when it will be out on Steam.
MINIMAL SETUP
- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: 1.5 GHz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available space
- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: Dual-core 2Ghz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available spaceAdditional Notes: XInput compatible controller recommended
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