🎮 Full Controller Support
- HopSquash! Linux [38.34 M]
🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Streaming footage of random families playing HopSquash at the "Game On" convention, Brisbane!
This is a fix for a very serious and very insidious bug which left some people unable to start the game. This bug would only show up when the end user's desktop is set to a region where numbers are written using comma as a decimal point. This would cause C Sharp's locale setting to kick in and try to interpret numbers other than the way they were written in my level file data, causing the characters to appear off screen at 0,0 instead of their proper spawn points in the burrows down below. Thanks to Steam user MrSplinter, this fix was found rather quickly, he came across a forum thread discussing this exact same issue and told me his locale setting was set to Dutch. Finally I was able to replicate the bug and provide a fix! This update is it :) Also thanks to AlucardsGirl, Incoming Troops, and Motoko777 (from the Discord server) for chiming in with this issue and providing more evidence to help me determine the problem. Try it out and let me know on the Steam forum or my Discord server if you have any questions or feedback! Happy HopSquashing!
Some players have encountered a very strange bug when trying to join, the characters spawn in on the far right of the screen, outside the level. This update detects that situation and automatically tries to correct it by spawning the character at the top center of the screen and giving them a random colour. If you're one of the players experiencing this, please let me know. Comment here or join my Discord. Also some players commented that they prefer the control feel of the "Legacy" version, so this update includes a super secret "Physics tweaking mode" that will let you change these values and share the results with me for inclusion in the next update! Comment here or join my Discord if you want to help out!
HopSquash! has been updated with several new features!
Chalk this one up to a learning experience for a new developer... I mistakenly set the discount at 75%, I guess I was still in programmer mindset where I commonly multiply something by 0.75 to get 75% of that value, when in reality we are subtracting that amount to get the discount... It's a psychological phenomena called "machination" where you automatically do something, a useful ability, though sometimes it can be in error. You can actually trigger a deliberate misfire of this in people with jokes like "How do you say G O?" and they say "go". "How do you say A T?" and they say "at" and you say "How do you say them together?" and they say "go-at" instead of "goat", because you patterned them into the parts of the word instead of the whole. Anyway... So the game spent a little while at the ridiculous all-time-low of 75%, way too early for that kind of all-time-low, considering the major update I have planned for this in the next couple months. Of course I would love to get the game in your hands sooner, but as you can probably understand, I want to actually live off game dev and set the right price at the right time. I spoke to Steam Support, asked them for advice, and they actually set it to 25% for me. I would've been willing to take the hit and leave it till the end of the sale if that was the best thing to do by the community, but they said they will just correct it and advised me to make an announcement explaining the error. So here I am. If you snapped it up when it was 75%, lucky you! I'm actually super glad you were playing that close attention to my game, heheh. Consider it a bonus. Well, stay tuned, who knows what other mistakes I might make that you can take advantage of. Maybe I'll accidentally post a bunch of Steam keys to Twitter (psst... that's very likely, it's a thing indie devs sometimes do to get a bit of exposure!).
Sorry guys, in the last update I made a slight mistake with my build uploads that caused the game not to start. I just fixed this!
The character artwork has been updated by the talented "hexcode", you can check out his gallery of work here: http://pixeljoint.com/p/117930.htm
People commented that kills that should have landed would sometimes "slip by", and so the "kill zone" area on characters has been increased to make this feel better!
And the rocket pack is less insane now, much easier to control.
Look out for a huge update coming in the next couple of months;
[ 5974 ]
[ 1644 ]
[ 1805 ]