Chalk this one up to a learning experience for a new developer... I mistakenly set the discount at 75%, I guess I was still in programmer mindset where I commonly multiply something by 0.75 to get 75% of that value, when in reality we are subtracting that amount to get the discount... It's a psychological phenomena called "machination" where you automatically do something, a useful ability, though sometimes it can be in error. You can actually trigger a deliberate misfire of this in people with jokes like "How do you say G O?" and they say "go". "How do you say A T?" and they say "at" and you say "How do you say them together?" and they say "go-at" instead of "goat", because you patterned them into the parts of the word instead of the whole. Anyway... So the game spent a little while at the ridiculous all-time-low of 75%, way too early for that kind of all-time-low, considering the major update I have planned for this in the next couple months. Of course I would love to get the game in your hands sooner, but as you can probably understand, I want to actually live off game dev and set the right price at the right time. I spoke to Steam Support, asked them for advice, and they actually set it to 25% for me. I would've been willing to take the hit and leave it till the end of the sale if that was the best thing to do by the community, but they said they will just correct it and advised me to make an announcement explaining the error. So here I am. If you snapped it up when it was 75%, lucky you! I'm actually super glad you were playing that close attention to my game, heheh. Consider it a bonus. Well, stay tuned, who knows what other mistakes I might make that you can take advantage of. Maybe I'll accidentally post a bunch of Steam keys to Twitter (psst... that's very likely, it's a thing indie devs sometimes do to get a bit of exposure!).
Super Jump 'n Bump
Domarius Games
Domarius Games
2019-11-29
Game News Posts 7
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(15 reviews)
https://www.domariusgames.com/super-jump-n-bump
https://store.steampowered.com/app/1012450 
HopSquash! Linux [38.34 M]
Now you can have up to 8 players on the same computer, multiple levels, and a level editor!
And it is 100% controllable with gamepads, making it perfect for a living room game. A flexible control system lets you maximise the number of people that can play depending on the hardware you have. Mix and choose; keyboard adds 2 players, mouse adds 1 player, gamepads can add one player each, or can be split to add 2 players each! No settings, just grab a controller and join in!
Full List Of Features
- Up to 8 players on the same game!
- Full gamepad support
- Share controllers / keyboard / mouse to add lots of people. Optionally "split" any gamepad for 2 players each, so 2 gamepads means 4 players; 4 gamepads means 8 players!
- Selectable animal characters, and 8 colours to customise them with
- 4 level themes, and 9 levels, plus the original classic level (aiming for 6 themes and 12 levels on release)
- Power ups! Every now and again a crate is dropped, whoever gets it first gets a random ability for 30 seconds; pogo stick, anti-gravity boots, or rocket pack!
- Multiple levels to choose from, and "rounds" - each game takes place over 5 randomly selected levels
- A built in level editor! You can optionally use the gamepad to make levels, so you never have to switch to keyboard or mouse!
- (Aiming to have Steam Workshop support integrated so you can download free user-made levels through Steam!)
There are other "couch multiplayer" games out there but few as simple and straight forward as this. Give a controller to a non-gamer friend and watch them get caught up in it! And parents, you can semi-permanently enable "censored" mode, which turns the blood splatters into confetti and lollies, as this is a great game to play with your kids too!
- OS: Linux X11
- Processor: 2ghzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Anything after 2006 (OpenGL 2.1)
- Storage: 20 MB available space
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