Hey merchants!
This update, we've focused on rebalancing and adding depth to the game. Also, to get something out of the way: we were finally allowed to introduce cards into Merchant of the Skies :) The foil badge is pretty epic.
We are also starting to look for community translations: there's a special website to do the translation in a straightforward manner, but please join our discord to discuss this further if you want to help ( you don't have to do the whole translation, it's a simple interface with entry fields vs original text in english; every bit helps).
Anyway, here goes the actual patch notes:
New features:
> week indicators (I - VI numbers under calendar), after week 4, trade post prices are refreshed (either by 1 index up or 1 index down, never changes too much)
> average price which you've paid for the item at trading posts is saved now > trade posts have limited amount of money; money is refreshed on trade post "resupply day"; the more you trade with a tradepost, the more money it has on refresh days.
> selling items with a profit on trade posts gives you exp > demand bar at the bazaars: if you sell the items too much, the min/max value for which you can sell is lowered
> bazaar demand goes up a bit by every week (so if you stop selling an item, it will go back to normal after a few weeks). Alternatively, selling multiple different items makes sure the demand is balanced. > price index based on zoning (each trade post resource has the "origin" point on the map, the further trade posts are from that point, the higher the price). This should allow for improved trade routes / deeper planning and less exploits. You don't see the zones in-game, at least yet. Just letting you know how the pricing works now.
Tweaks and changes:
> Spyglass is now unique (can't install multiple spyglasses on one ship) > Modules transfer on ship purchase > level bar added in skill menu > After you close the container, the items are optimized/autoarranged (you won't be getting rock stacks of 2,3,5 amounts spread out through different slots) > Holding ctrl on keyboard hides the "Visit" button on the map > Quest log rework > Changed how quest indicator looks on the map Community translations! There's a website with simple inputs that allows to run community translations. If you want to help translate the game to your language - join the discord and find out more.
Now, actual rebalancing numbers:
Bread base cost: 12 -> 35 Glass: 100->50 Glass Bottle: 40->30 Gear: 90->70 Medicine: 100 -> 150 Apple Juice: 80->120 Island prices: * Apple Island 100->500 * Forest Island 200->425 * Gem Island 1000->4250 * Iron Island 500->1050 * Stone Island 350->600 Buildings: Oven: wood/stone requirements up to 15 from 5 Forge: brick/iron requirements up to 15 and 9 from 5 and 3 Alchemist: brick / lumber requirements up to 8 from 5 Gem Mine Base gold cost 700 -> 1000 Reduced module costs for iron pickaxes, axes, baskets by 2 times After this update we're going to fully concentrate on caravans/automation. But as usual - if you encounter any bugs or issues - let us know asap. QoL suggestions are also appreciated. Cheers and keep the feedback coming! Best, Vladimir
[ 2019-08-22 14:17:35 CET ] [ Original post ]
🎮 Full Controller Support
- Merchant of the Skies Linux [193.62 M]
- Merchant of the Skies Linux 32 Depot [313.33 M]
In Merchant of the Skies you're the captain of an airship! Sell items, gather resources and build your own trade empire in the clouds! Merchant of the Skies is the trading game with light base-building and tycoon elements. You start off as a captain of a small cloudship and work your way towards establishing your own trade company.
Features
- Become a trader! Find the best trade routes and profit from them
- Discover the world! Travel between flying isles and face different encounters
- Sandbox gameplay: do what you want at your own pace
- Gain experience and become more savvy when it comes to trading, then start your own goods production
Merchant of the Skies is current in Early Access. That means that we want to rely heavily on your feedback, so suggest whatever improvements you want to see and we'll try to accommodate them as best as we can! You can find the development roadmap on Forums. If you want to get full experience - please wait for the final release.
- OS: Ubuntu 12.04+ / SteamOSGraphics: shader 3.0 supporting card (i.e. Intel HD Graphics 4000)Storage: 512 MB available space
- Graphics: shader 3.0 supporting card (i.e. Intel HD Graphics 4000)
- Storage: 512 MB available space
[ 6138 ]
[ 3458 ]