





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Collect magical tiles and deploy them strategically on your Arcane Board in this block sudoku and roguelike deckbuilder. Set up combos and unleash them at the right timewhether offensively, defensively, or to build your power. Master and learn the secrets of the board.
Get it here: https://store.steampowered.com/app/3126090/Arcane_Board/
To celebrate, we are also setting our other games for discount. Hope you enjoy it!
Druidwalker is out on Steam NOW! It is the next peaceful game produced and published by Coldwild Games! Get the game here: https://store.steampowered.com/app/2231060/Druidwalker/?utm_source=announcement_steam Step into the role of a druid preparing the forest for winter. Delve into the heart of the mystical forest, explore its paths, and experience the beauty of nature. Druidwalker provides a peaceful roguelike adventure, where challenges offer opportunities for growth and reflection. Rest at the bonfire, rejuvenate, and continue your journey with renewed vigor. The game features traditional instrumental music, creating a peaceful and immersive experience. Watch the trailer here: youtu.be/-7Ho_vyXo80 It's a short experience, but a lot of love went into creating this one, so I hope you'll decide to give it a try! :) The game has been created by a multinational team of developers located in Latvia and published by Coldwild Games. Hope you have a great week ahead, Elizabete from Coldwild Games
Attention all survivors! The Early Access release of Stories from the Outbreak is finally here!
Embark on a turn-based roguelike zombie RPG with a shorter scenario that immerses players in the beginning of the zombie apocalypse. With 11 unique characters, more than 15 enemies, and three expansive maps, the gameplay is challenging, and permadeath adds to the intensity.
Form a team of survivors, traverse the area maps in search of shelter and supplies, fight zombies, and decide the fate of your crew. The game explores the apocalyptic atmosphere through pixel art and characters that speak to each other, showing polarization in views. Will different opinions prevent them from reaching their goals?
The game is available on Windows, macOS, and Linux. Join the fight for survival and make your own story in a world overrun by the undead!
Get the game here:
https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=steamnews27march
Thank you for supporting us in our journey. Join us in our discord server to share your experiences, give us feedback, and connect with others survivors.
Best regards,
Elizabete and the rest of the Coldwild Games team
We are announcing our new game - Stories from the Outbreak! Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors trying to escape a dying world. Check out the Steam page : https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=announcement_steam And here is the trailer: https://youtu.be/LkVayy4U2Ag To celebrate the occasion, all of our finished games are discounted. Enjoy!
Our next game, Lazy Galaxy 2, is launching now!
Lazy Galaxy 2 is an idle/clicker game with base-building and RTS elements. It stayed in early access for more than 6 months and on full release, you can experience these new features:
- mod support
- idle combat
- late-game upgrades and improvements
As well as other bug fixes/balancing and quality of life improvements.
Get the game here: https://store.steampowered.com/app/1477950/Lazy_Galaxy_2/?utm_source=steam&utm_campaign=release_day
And as we are celebrating the Full Release of Lazy Galaxy 2, we are announcing discounts for all of our games!
Thanks for playing our games and supporting us! Hope you'll enjoy Lazy Galaxy 2 as much as we do!
If youd like to learn more about the game or want to hang out with devs and other Coldwild Games community members, youre welcome to join us at: discord server.
Want to help us out? Consider spreading the word via Twitter, Reddit, etc. and leaving a review on Steam if you enjoyed the game!
Have a great rest of the week,
Elizabete and the rest of the Coldwild Games crew
Exciting news - The 2022 Lunar New Year Sale is starting now and runs until February 3rd. And we are participating too - some of our games have discounts!!! Grab them cheap while you can ;)
Click here to see what games of ours are on sale: https://store.steampowered.com/franchise/ColdwildGames/list/35132
Thanks for playing our games and supporting us!
Have a good weekend,
Elizabete and all of our Coldwild Games crew.
It is that time of the year again
Hello, Coldwild Games players! The day has finally arrived our next game, Lunas Fishing Garden is here!
Grab a rod and get ready to unwind! Youll enjoy:
On January 26, 2016, Coldwild Games has gained an official registered company status.
Today, we are celebrating 5 years of service. We got where we are thanks to all of you and we always welcome new players to our games. To celebrate the occasion, all of our games are discounted for a few days. Hopefully you'll be able to discover something new and try it out :)
Thanks for playing our games and here's hoping for many more years ahead of us.
Best,
Vladimir & Coldwild Games Crew
P.S. If you'd like to support us further, please consider wishlisting our next game, Luna's Fishing Garden:
https://store.steampowered.com/app/1477790/Lunas_Fishing_Garden/
Hello Merchants! It is my pleasure to announce that our new patch with a new ship and production limits is live on all platforms (Steam, Nintendo Switch, Xbox)! You can watch the detailed three minute video about me explaining the patch contents below: [previewyoutube=YWrHCHYAF_Y;full][/previewyoutube] But here's a quick summary if you'd rather read.
Hello Merchants! Today I wanted to give some info on upcoming patch update and announce our next game!
Those of you who followed Merchant of the Skies from the beginning know that the core of the game has been mostly made by 2 people. Modern day technologies made game creation very accessible, but it does not mean that it's an easy job. Thanks to your support, we've managed to bring this project to full release. A few weeks ago, Yogscast announced a festival to highlight games made by smaller teams. We are happy to announce that Merchant of the Skies is part of the selection. During the festival, you'll be able to discover different, but ambitious, games that were made by small teams just like ours. To celebrate this, Merchant is going to be on discount for the next 6 days. For those of you who did not get it yet - now might be a good time :) Hope you enjoy the festival and, as usual, thanks for your support. Best, Helen & Vladimir
Hello Merchants! The day is today! Merchant of the Skies is launching on Nintendo Switch and Microsoft Xbox. You can get the game on eShop and Microsoft Store now. To celebrate this, we are publishing the promised content update which involves a small, but relevant bit of lore that we wanted to include into the game.
Hello Merchants!
Just wanted to tell you that starting today, Nintendo Switch version is available for pre-order starting now.
[You can pre-order the game here], depending on your region.
The final release date for console versions, together with Steam content update is set to July 30, 9:00am PST.
As a reminder, the upcoming content update is going to add a character that we wanted to include into the game, together with a small minigame that would make your progression a bit easier in the mid-game. This is paired with a few QoL enhancements and minor bugfixes.
However, having tested the game on both Xbox and Nintendo Switch, I realized that I want to do one more update after this. When you try to establish a caravan system currently, its hard to keep track and avoid overproduction of one resource, except if you are extremely careful. I want to deal with that by adding production limits to the buildings (i.e. lumberjack would not cut more than 40 wood). Expect a production limit patch (probably with a few other changes!) closer to the end of 2020.
Best,
Vladimir
Hello Merchants!
We wanted to announce two big things today
1) Merchant of the Skies is getting a content update.
2) Merchant of the Skies is coming to Nintendo Switch and Microsoft Xbox.
Both of these go live on July 30.
As you may know, I have hinted on working on console ports for some time. Today this all becomes official. The update is going to feature a creature that we wanted to add. Speaking from the gameplay perspective, its not a huge addition and rather a story gimmick which makes campaign a bit richer.
You won't need to start a new game to find this creature. We are also going to add a bunch of quality of life adjustments, more on that in actual patch notes on release :) Both of the console ports are going to get this latest version of the game. You can pre-purchase the games here in order to download them before launch:
Microsoft Store (available now)
Nintendo eShop (available on July 21).
The content update and console releases are going to be available to play on July 30. Happy trading!
Best,
Vladimir
Hey! Just wanted to give a brief update of Coldwild Games: [previewyoutube=vpDlQalqT94;full][/previewyoutube] * the summer content update is still in the making * expect an announcement on July 15th * I decided that I want to do at least one more update afterwards, talking about this. Thanks for everyones forum feedback! * Mailing list! I am going to be sending out the cool games / books / movies that I have experienced every month, feel free to join here: http://eepurl.com/cYW9x1 Cheers! Vladimir
Hey Merchants, Just wanted to say that we are still alive and kicking :) This month is spent working on the next update and initiating work on console ports. You can see more here: https://www.youtube.com/watch?v=1tIFjX42PLA Best, Vladimir
Hey Merchants! Thanks to a random youtube comment, I think I figured out the source of crashes that troubled some of you. I'm pushing a patch that should prevent a big part of game crashes on some computers. Thanks to everyone who let me know and I hope you keep enjoying the game. I'm back to my vacation, will answer all the inquiries after May 18. Cheers, Vladimir
Hey Merchants! Thanks for playing the game and for submitting your feedback! It has became clear that caravan system is not sufficiently good enough for some of you, and I wanted to fix that.
Caravan System enhancements:
1) Can look at ship inventory from caravan navigation menu
2) 4 new caravan actions
3) Caravan action limit increased to 15 (from 6). Go crazy, but not too crazy.
The new actions offer a bit more depth to caravan system planning. I think this screenshot summarizes it well:
Hey Merchants! Thanks for your support and bugreports so far. I wanted to push an update that deals with some of the sound/music issues, as well as typos. Changelog:
Hello Merchants! We're happy to say that thanks to our fans and players, now supports simplified Chinese language. Hope you enjoy the game! If you find any mistakes in the translation - please let us know and we'll fix them as soon as possible.
Hey Merchants!
By popular request, we've worked this whole day to remove screen resolution restrictions and add widescreen support.
Not gonna lie, the game looks pretty cool, but I might be the biased side here.
The giants feel a bit lonelier though
We've also pushed some typo fixes and language adjustments, thanks to everyone who point these out. Thank you for supporting the game so far and we're really working hard on bringing further quality of life adjustments and minor bugfixes. If you find something else - do let us know on Steam forums and please share your widescreen screenshots, I'd love to see how the game looks on your monitors!
Best,
Vladimir
Hey Merchants! Thanks for your support during the game launch, it means a lot to both me and Helen. Over these two days, some issues that were not noticeable as much during early access became more clear. One of them is how the bankrupcy works and overall need of more guidance on that matter. This hotfix tries to make it more clear.
Thanks for your support so far! We are overwhelmed and want to show our gratitude, thank you personally and hang out online a bit. On April 18, 15:00 GMT (In six hours after the moment this event has become visible), Helen from Coldwild Games is going to be streaming Merchant of the Skies live while both of us answer your chat questions. You are welcome to join us and find our more about the game or just hang out together! The game graduated early access on Friday, April 17. You can read the full release log here: https://store.steampowered.com/newshub/app/1040070/view/3336547284123646630 Cheers and we hope to see you there!
Hey! Just noticed that wisemen say that giants are in the South-East. I'm _very_ sorry, they are actually in the southwest. Hotfixed it just now and uploaded the new version. Thanks for everyone who pointed it out!
Hello Merchants!
The day we've been waiting for has finally come! Today we are fully releasing Merchant of the Skies! We haven't published any game updates for the game for quite some time. This is because we were working on a Campaign mode, which contains all previous objectives together with a new ultimate goal. We wanted to deliver the Campaign mode without separating it into pieces, so that our players can have a full experience of the game, as we wanted it to be.
In final version of Merchant of the Skies, you will be able to find out a more about Fieri and its inhabitants. You will come across new islands, events, and creatures as well. During the campaign mode, you will be meeting different characters and helping them out. We have updated some resources and added the new ones. There are also numerous QoL fixes. Overall we have polished the game further and made some balance changes in the gameplay.
Here's the full changelog:
Hey Merchants! One day is left until Merchant of the Skies is released. To celebrate this, we have published the new Gameplay Trailer: [previewyoutube=vauZ0KRyjSM;full][/previewyoutube] Expect an extended plot and a vastly improved campaign mode! You are going to encounter new missions and meet some cool new characters. All of this with the ultimate goal to complete one final objective! The game is going live tomorrow, on April 17, 16:00 GMT. Well see you there!
Hey Merchants! As April draws near, it is time to announce our full release date. Check our the trailer below: https://youtu.be/g0Nv3UrrLXg In short, heres what you can expect on full release:
Hello Merchants! It's time for a new dev diary post!
Do you ever feel like [strike]a plastic bag drifting through the wind [/strike] there is not enough gigantic creatures in the archipelago? Addressing this serious problem, we've decided to bring one more creature. This time, you will even be able to see it in its small baby form (its a chicken, lol). We are sure that you are going to like the eggs which she will lay!
History and plot keep developing, we have added some interesting information about Griette, and how is she related to Fieri, and you will also be able to find more about Sam. Who is Sam, you might ask. Well you will eventually find that out ;D
Hello Merchants!
Today I will give you a few glimpses of new stuff we were working on last week.
Throughout early access time, we have received a lot of positive feedback about Majestic Carrot. Because a lot of of you enjoyed its musical minigame, we are going to add some new events where you will be able to use your Duduk once again! (But, please, don't forget about Carrot, it gets really sad if you dont come to sing together!)
Many of you have already met Griette, in a statue form. We hope you really got her personality. She is going to be one of the key personalities in Fiery history. Expect to See more of Griette in full release!
We are getting a lot of new stuff, you can easily get confused with that. If you will feel it is happening to you, try to reach Wisemen, those pals know a lot of things!
Expect the final release in the mid/late April and stay tuned for new development progress info!
Cheers,
Helen
Hello Merchants! Starting from today, the game price is going up. We are doing this in order to be able to have a final release launch with a discount (we can't increase the price and go on discount right away). If you are on the fence about getting the game at the new price - I can 100% understand this and I think you should wait until final release. Merchant of the Skies might not be worth the increased price at the current step, but I'm 100% sure that it's going to be worth its price on final release. If you want to take one more sneak peek into what are we working on for the final release, here's our monthly report: https://www.youtube.com/watch?v=efzxsvLmkDA Thanks to everyone who's supporting us and expect a final release in April 2020! Stay tuned for our weekly updates telling more about planned features and quests. Cheers, Vladimir
Hey Merchants!
Time for a new dev diary post!
We've spent this week on adding more quests and characters, one of them with the following guy below! Meet Yvo, master at the ship workshop, you will definitely meet him in the skies of Fieri archipelago.
Hope you like him, since he is a pretty good guy. But dont think that he'll be alone out there there, oh no. Yvo joins a cast of other characters that you will meet after the game fully launches :)
We also plan to add a couple of new unique islands, work on them has already started. On a side note: dont forget to check your book of quests after release, there are going to be a few more pages!
Some well known islands, which you have already visited on your travels are going to obtain new meanings, stories and related quests. You will be surprised to see Mysterious Hands in a different state compared to how you used to seeing them.
Hey Merchants!
We are preparing for final release and I wanted to update you on what we are working on.
Hey Merchants!
Hey Merchants!
Patch 1.4.0 introduces an important late-game feature: mansion building. We've added it so that you can have more freedom in planning your own habitat and make a part of the world truly your own :)
How it works
Hey Merchants! To celebrate the autumn sale, we've put Merchant of the Skies on 20% discount. Since Steam is rolling out the Award Nominations, please consider nominating our game for Labor of Love award. The game is still very much in active development: we've been working on it daily since July and plan to keep it that way until at least March 2020. Getting nominated would mean extra visibility opportunities for us, possibly enabling to work on the game even longer. In any case, thanks for your support so far and we hope you have happy holidays ahead and do enjoy the winter. Cheers, Vladimir
Hey Merchants! I've noticed that 1.3.1 patch on Friday opened up some issues with resource icon and map generation. I've made sure this is addressed today by pushing a small update 1.3.2:
Hey Merchants!
The 1.3.0 update is here! We did our best to improve the caravan/map navigation experience and enhance gameplay settings.
Here's a video summary of what's new:
[previewyoutube=BHMKOvFFT_o;full][/previewyoutube]
On a side note, we are looking for more German and Spanish community translators - if you like the game and are interested in helping out with making it available in your language, come join our discord.
Hey Merchants, Thank you for the feedback about the latest patch! In this small update, I wanted to address some issues:
Hey Merchants! Thanks to your feedback, we were able to identify critical map related things that need improvement. Here are some changes that I've pushed today:
Hey Merchants!
The huge 1.2 update is finally here! New combined campaign mode, much bigger map and module rework are all included in the base version of the game!
Here's a short video of me talking about it awkwardly while trying to play the game on a new map:
https://www.youtube.com/watch?v=nQXLc14jcC4
In case you are more into reading, here's the full changelog below!
Bigger Map:
Hey Merchants!
September 26th is here and it's time for a new patch. We've spent these two weeks on focusing on improving what we already have and adding Russian localization.
Here's the full change list:
Hey Merchants!
We're happy to announce that the new caravan update is live now! The main thing it brings into the game is the caravan system.
The caravan system allows you to automate routes to transport goods between your bases, sell or buy them at trade posts and unload them at the inns to complete new objective.
The caravans are purchasable at a new building, caravan office, that you can build at the base.
Hey Merchants!
As September 12 draws near, here's what the upcoming update entails. First of all, the long anticipated caravan/automation system. As we developed Merchant of the Skies, I always thought that it's going to be quite a late addition into the game, but since so many of you have been asking for it - we've decided to give it a go now :) Here's a brief look on how it is going to look:
Still work in progress, but you can see how it works
The patch is going to introduce a new building, caravan office.
As soon as it is built, the new ships you purchase can be stored in it and used to haul cargo.
You'll be able to plot routes to trade posts and back to your base. You can buy, sell, load and unload goods into your caravans, enabling basic resource trade and transportation between different islands.
With that, we're adding a new goal / game mode, "Supply the inns." A new building, inn, is randomly introduced in some islands. It consumes bread and apple juice daily. You need to make sure all of the inns receive their supplies and keep feeding their customers (you also get paid for that!).
We're also working on bringing French and German localisations into the game, will let you know once they go live.
Apart from that, I wanted to thank you for the amazing feedback we've been receiving. The new feature will increase the depth of the game, so we feel this is right to increase the asking price a bit. The new price is going to be 9.99 EUR or regional equivalent. It will be in effect on Sep 12.
Hey! Got some news about autostacking issues and finally found the reason. Patched it just now. Brief list of changes:
Hey merchants!
This update, we've focused on rebalancing and adding depth to the game. Also, to get something out of the way: we were finally allowed to introduce cards into Merchant of the Skies :) The foil badge is pretty epic.
We are also starting to look for community translations: there's a special website to do the translation in a straightforward manner, but please join our discord to discuss this further if you want to help ( you don't have to do the whole translation, it's a simple interface with entry fields vs original text in english; every bit helps).
Anyway, here goes the actual patch notes:
Hey Merchants,
During the launch week it has become clear that the quests feel repetitive and not rewarding enough. In this update, we are addressing this. Expect it to be a start, not a final state. But it should set the direction where we want to go :)
Hey! Remember I told you there won't be a patch until Aug 9? Well I think I was wrong. Here's the bugfix list for today:
Hey Merchants! Due to some good feedback, I'm introducing the patch 1.0.4, "too big to fail": Two major changes: 1) You can continue after finishing the game. Just go back to the same game from the menu. If you don't want to continue the old game, just pick "no" when it asks you to continue the game and then "yes" when it asks if you want to start the game anew. 2) If you go bankrupt, the bank will bail you out: 2.1) If you have enough money in the bank, those are taken, you owe nothing 2.2) If you don't have enough money in the bank, the bank loans you the money, but you need to pay it back. If you don't pay it back and go bankrupt again - the game is lost permanently. I think this should solve two major ux issues: sudden loss and expectations to continue the game after clearing the main goal :) Minor bugfix: - one day will actually pass now (after you trade in Bazaar and return to map) Hope you enjoy it. Best, Vladimir
Hey Merchants! Thanks to your feedback, I am able to improve the game :) Patch 1.0.3 is live. First of all, feature adjustments:
Hey guys!
One of the common things that was mentioned over these days have been the lack of in-game means to remember necessary items. To start addressing this, today's patch introduces the item marking system. You can simply right click / press Y button on gamepad to set the item as "marked" and to remember. The system is going to be enhanced a bit later (i.e. to mark all resources needed to build the building automatically when you press some button).
The changes are live. Here's the full changelist for today:
> marking items with right click / Y button on gamepad
> tutorial can now be replayed
> ui: visit button will now be shown higher when ship info panel is open on navigation screen
> replaced building sound
> balance: base apple price down by 20%; apple gatherer base building price up from 2 wood -> 5 wood; 100 gold -> 150 gold
> ui/ux: won't be able to navigate to confirm/cancel buttons on resource containers anymore (use X/B buttons to accept or cancel trade)
> fixed icon problem with oven
> minor graphical bugfixes
> typo fixes
> version number on front page (should be 1.02 now!)
I know a lot of you have posted some feedback over these two days and I want you to be sure that everything is noted. I can't fix everything at once, but I'm trying to do the changes gradually so hopefully the game becomes better with every patch :) Keep these comments coming.
Cheers!
Vladimir
Hey Merchants! Thanks for your support during the release! Your bug reports and ux requests make a difference, so today I wanted to address some of these in patch 1, which went live just now. Changes:
We are happy to launch our game, Merchant of the Skies in early access!
In this game, you'll be able to explore the world, have a few mystical encounters and establish your own trading company. In its current state, the game has about 8-10 hours of gameplay which we hope you'll enjoy.
This is our best game so far and our second early access title. We are 100% confident that we'll be able to bring it towards the successful full release together with you.
You can get it here:
https://store.steampowered.com/app/1040070/Merchant_of_the_Skies/
To celebrate it, we are setting the discount on Lazy Galaxy, Lazy Galaxy: Rebel Story and Frequent Flyer. Grab them cheap while you can!
Jump into our discord channel if you have any questions or just want to hang out with us.
Best,
Vladimir & Helen, Coldwild Games team
Hello Merchants!
Since the early access launch is approaching, I'm going to describe what are you going to get on July 30th. Here's a brief summary of the current state of the game:
Right now the game is split into separate missions, each has a different goal. Rebuilding the lighthouse is the longest mission that is also started by default, requiring you to rebuild the ancient lighthouse building from the ruins. It will mainly focus on establishing resource production chains which could take 5-10 hours.
Next, the Fish God feeding mode that just asks you to grow tons of apples :) Can be very short (400 apples, ~30 minutes) to very long (10k apples, ~4 hours, requiring you to build _lots_ of apple productions and delivering it all to the fish).
The money goal is self-explanatory, you can set it to be from 2000 (veeery fast) to 20k gold which would require you to become a bit more savvy with money / establish advanced production.
However, the final version is going to look like this:
The goals are going to be mixed and interwined in one map playthrough. Each goal will unlock something / affect all other goals and ensure you progress more smoothly. It's also going to be connected by plot which we are not going to spoil yet :)
The final game might be a slightly different experience with more content, but we're confident that you'll get at least 8-10 hours of fun from the current game. See you tomorrow, on July 30th at 5PM GMT launch, accompanied by a stream on the store page, courtesy of Rocknight Studios.
Let me know if you have any questions in the comments below!
Best,
Vladimir
Hello Merchants! First of all, we've updated the steam page and made a new trailer:
https://www.youtube.com/watch?v=5lRVkJWQY9Y
Second, we wanted to give a glimpse into how early-game trading works. The global map is split into islands, some of these are city type islands. Most of the cities have trade posts: buildings that will let you buy and sell basic resources.
Here's the price table: it shows the list of towns and goods that can be bought there. The trade posts in the game only allow for basic level items to be traded, more advanced item sale require bazaar visit. Advanced item acquisition can only be done on your own base via the means of production.
As you start the game, the map is unexplored and you don't know what's out there. Another thing is that you can't evaluate the prices properly without seing and comparing them to other towns, so the initial version of the table is flawed, the unconfirmed price levels will be shown with question mark in trade posts. Here's an example:
In this picture, you can see the price mini-table on the right. While the prices for the stone is figured out correctly, you still can't be sure whether the price for the wood and wheat is accurate. You can only deduct that you have seen it higher and lower in some places, hence the question sign because your perception of the price can change. The expensive wheat might not seem as expensive anymore after you visit a city with higher wheat price than here.
You have to visit other towns to figure out the pricing, at least comparatively. When you visit the towns, their prices and info is added to the table and you can compare the costs more accurately and plan the trade routes accordingly.
Hopefully this gives a better insight on how trade works in the game. Let me know what you think and if you have any questions :) See you at the game release in 5 days, July 30th 5PM GMT!
https://www.youtube.com/watch?v=FIuwy4cL4sM As you know, you'll have to travel quite a lot in Merchant of the Skies. On your travels, you'll get to encounter different sorts of islands. One of those is going to have this. Nothing out of ordinary, just a singing carrot. Appease it by playing the notes properly and get your hands on its gifts!
Hello Merchants!
The launch date is approaching, so I want to give more updates on what to expect in the initial version. Since I've covered the goal structure here, I wanted to introduce another goal into the line-up: this goal is going to be selected by default and actually involves rebuilding an ancient lighthouse used for airship navigation. Woo!
Rebuilding a lighthouse is done in 5 different stages. Stages one and two, you can simply gather resources if you don't want to expand your base.
Here's how the first two steps look like:
For stage one, you need sand and wood.
For stage two, you need rocks.
But afterwards, you'll need to purchase your own islands to establish brick, glass, lumber and gear production. Here's one of the built resource chains for glass production:
After that is done, you can safely upgrade the lighthouse further.
Stage three looks trickier, it needs both lumber and bricks. Lumber is produced by cutting wood at the lumber mill while bricks are produced from stone and sand in the oven.
Stage four requires bricks and glass. The bricks (ideally) you already have, but to get the glass, you will need to establish the sand digging and build a forge
Finally, the last stage requires tier 3 production of gears (iron -> ingots -> gears). You'll also need to buy dyes and gems (those can also be mined, but good luck finding them).
Congratulations, you've built a lighthouse! Overall, this goal playthrough takes 5-7 hours of trading, building, exploring and establishing logistics.
As usual, if you have any questions - feel free to comment here or join our discord channel. See you at the launch!
Hello Merchants!
As the game early access launch is nearing, I think it's a good time to give a glimpse how trade and resource gathering in Merchant of the Skies works.
First of all, you start the game small. Really small. A boat and a few gold coins is all you have.
So how do you start? You fly around and search for valuable resources. Normally, your ship requires special tools (modules) to gather specific resource types. But whenever you discover a new island with natural resources, you can scout it to gather what you can. All you need is time.
You can also do quests: either bring basic resources or deliver letters, both give OKish amount of gold.
Taking on a quest
Of course, don't forget about the actual trade :) You'll need to buy low and sell high in order to survive. After you've revealed most of the map, it becomes quite a lucrative thing to do.
As you accumulate more money, you can purchase resource producing islands:
And then build buildings on them:
This starts the automatic production: as the in-game calendar runs, your warehouses keep stockpiling gathered resources. You can either sell them or invest into building advanced production chains:
The advanced production buildings create second and third tier resources that are used for quests and further base building, so you can't easily trade them in at the trade posts.
That's when bazaar comes into play (pun probably intended):
Bazaar is a special island where you can sell even the most advanced resources. There's a catch though: you are not guaranteed to sell them as you set your own prices. There are also a limited amount of visitors per day.
In the end, you might end up not selling anything. But that's usually not the case! Just trade wisely and don't be too greedy and you'll succeed. :)
Thanks for reading and make sure to follow the page for more in-game updates. Do you think this system will be enough for the trade mechanics? Let us know what you think!
Best,
Vladimir
Hey! As you might have noticed, we did a full page overhaul :) In addition to that, we've made a new trailer that shows the essence of the game much better.
With that, we also felt the need to postpone the early access launch for two months. Here's why:
https://youtu.be/_kFgsqW_YP4
We have the core gameplay, but we want to polish the game a bit more before early access launch. We enjoy both working on it and playing it, so we want to give much more content at early access launch. The new release date is July 30, it is set in stone and won't be delayed. We'll keep you updated.
If you want to keep a closer eye on development, join our discord channel.
Hello Merchants!
Just wanted to give you an update on what I've been working on: this week has been spent on setting up the game objectives and working on the game map.
Here's how the normal game of Merchant of the Skies can go:
1) When you start a new game, you can pick an objective that you want to reach. This is going to be your winning condition. You can choose "no objectives" too for the infinite mode, but I like it when there are global goals. These will give you a purpose and alter your gameplay strategies over the gaming sessions. The goals vary by length which you can often customize (right now the estimates shall be about 20 / 40 / 60 / 90 minutes) - these estimates should give you an idea of how long the game can take. Of course it mostly depends on how you play the game, there is no hard limit as we want the game to feel relaxing :)
Afterwards, the game map is being generated with multiple points of interests and (depending on the goals) different islands. In the beginning, you don't know what these islands contain so you have to visit them. After your first visit, you'll get full information about the island (as shown on screenshot). This will help you navigate the map better and improve your trade route planning further on.
If you have any questions - feel free to ask them here or join our discord channel!
Coldwild Games is Happy to announce our new game, Merchant of the Skies! Become a captain of an airship, traverse the world of floating islands, trade, get rich, build your own settlement and establish your own trade empire!
Merchant of the Skies is a trading / base-building game with RPG elements. It's going to be released in Early Access on May 30, 2019. Find more info on the Steam page here:
https://store.steampowered.com/app/1040070/Merchant_of_the_Skies/
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