Name | Merchant of the Skies | ||
Developer | Coldwild Games | ||
Publisher | Coldwild Games | ||
Tags | |||
Release | 2019-07-30 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store | |||
Public Linux depots | Merchant of the Skies Linux [193.62 M] Merchant of the Skies Linux 32 Depot [313.33 M] |
Druidwalker is out on Steam NOW! It is the next peaceful game produced and published by Coldwild Games! |
Attention all survivors! The Early Access release of Stories from the Outbreak is finally here! |
We are announcing our new game - Stories from the Outbreak! |
Our next game, Lazy Galaxy 2, is launching now! |
Exciting news - The 2022 Lunar New Year Sale is starting now and runs until February 3rd. And we are participating too - some of our games have discounts!!! Grab them cheap while you can ;) |
It is that time of the year again |
Hello, Coldwild Games players! The day has finally arrived our next game, Lunas Fishing Garden is here!
GET THE GAME HERE: https://store.steampowered.com/app/1477790/Lunas_Fishing_Garden We hope everything above brings you joy, peace, and maybe even some laughs (: If youd like to learn more about the game or want to hang out with devs and other Coldwild Games community members, youre welcome to join us at: discord server. Want to help us out? Consider spreading the word via Twitter, Reddit, etc. and leaving a review on Steam if you enjoyed the game! If you want to support us even more, consider picking up the game + OST bundle (which is totally awesome) or the whole Coldwild Games bundle (some of the games are on sale!). Wishing you the best, The Coldwild Games Team |
On January 26, 2016, Coldwild Games has gained an official registered company status. |
Hello Merchants! It is my pleasure to announce that our new patch with a new ship and production limits is live on all platforms (Steam, Nintendo Switch, Xbox)!
[h2]Production Limits[/h2] Before today, the caravan system allowed transporting the goods between islands, selling them to bazaars and trade posts. The downside of it was inability to regulate island production of goods. Imagine if you have a bread production, it could flood your storage and not leave enough space for wheat or flour, eventually disrupting caravans that relied on moving these things from the islands. Now, this wont be the case. Every production building can have a limit set. It wont produce more than limit amount of items. You will be able to set the limits of goods that you are producing: if you want to specialize the island on mostly wheat production with a bit of flour, you can set the max flour limits to, say, 20, while keeping the rest of the space for wheat. This means that caravans are going to reliably take scheduled goods and you won't need to worry if the flour took over all of the storage space, not leaving any space for wheat and freezing the caravan line. While Merchant of the Skies is not exactly a tycoon, this should be a decent improvement for caravan reliability and to those of you who wanted to automate / min-max the routes a bit more :) Implementing this has been a bit of a struggle from my side, but I'm happy this requested feature has been done. [h2]What's next?[/h2] As for whats going to happen with Merchant of the Skies next: currently, I consider this to be the last content patch, unless something changes. Were taking a break from Merchant of the Skies, because we are starting to work on the next game, Lunas Fishing Garden (link below!). Don't forget to check out the new game that we are working on: https://store.steampowered.com/app/1477790/Lunas_Fishing_Garden/ Thanks for your support through the development and we hope this won't be the last time we meet! Full patch changelog below. Cheers, Vladimir [h2]Full notes[/h2] - New ship: Turtle ship added - New major feature: Building limits added: set the max production limits to avoid flooding your storages with goods you don't need - Portuguese (Brazil) language support added - Fixed a bug when the game would freeze after you tried to take a look at caravan inventory in the caravan office - Fixed a bug when you could spawn infinite items when unloading stuff from caravan - Fixed a bug when caravans would freeze after toggling repeat: on at the caravan that reached its goal - Cancel button now closes quest window ("B" key on both Nintendo Switch/Xbox gamepads) - Caravan window will now be scrolling properly with gamepad |
Hello Merchants! |
Those of you who followed Merchant of the Skies from the beginning know that the core of the game has been mostly made by 2 people. Modern day technologies made game creation very accessible, but it does not mean that it's an easy job. Thanks to your support, we've managed to bring this project to full release. |
Hello Merchants!
[h3]Gamepad adjustments[/h3]
[h3]Bugfixes[/h3]
Unfortunately, we are partially dropping support for Linux 32. The fully released version is still going to be available on Linux 32 (so if youve played it on Linux 32 everything stays the same way it was before), but we can't handle the updates for it because Unity has dropped its support. ___ [h2]What's next?[/h2] While working on the patch and playtesting for consoles, I had a chance to take a deeper look into game mechanics. To all people who were saying that it's hard to arrange caravan system for reliable production on forums: you are totally right, but I could not figure out a good way to adjust it without rewriting the game. It's clear to me that we'll need to add production limits to the buildings. I want you to be able to set how much (max) building can produce. For example: set the lumberjack production so that it won't cut more than 60 lumber, and sawmill would not produce more than 20 wood. That would allow for better caravan scheduling, I'm sure. I'm planning to add that feature before Christmas. If you have any other feedback / ideas - let me know on Steam forums. Not sure how much I can add, but I write everything down. As usual, thanks for your support and let me know if there is anything else. Best, Vladimir |
Hello Merchants! |
Hello Merchants! |
Hey! |
Hey Merchants, |
Hey Merchants! |
Hey Merchants! Thanks for playing the game and for submitting your feedback! It has became clear that caravan system is not sufficiently good enough for some of you, and I wanted to fix that.
These are a bit advanced, so use them at your own discretion, since you can freeze the ship somewhat (i.e. if you order to buy lots of items, but the storage is full with other ones). I know there are still a lot of things that can be added into the caravan system, but I don't think I'm going to go further with any enhancements any time soon. Added money cap of 2000000000, both for bank and player money. Can't really go over that. Autorechage module now works in mansion too. Ship inventory during trade is 6 slots wide now; needed to prevent atakebune inventory going over the trade window :) [h2]Bugfixes[/h2]
[h2]Languages[/h2]
In addition to that, I am publishing Coldwild Games monthly report for April. A bit longer than usual, but I am talking about Merchant of the Skies development, how are we doing and what can be expected next. Check it out here: https://www.youtube.com/watch?v=tkCQxmPRz5w&feature=youtu.be Thanks for staying with us and for your support. Let me know if you have any questions! Best, Vladimir |
Hey Merchants!
[h2]Bugfixes[/h2] * various typo fixes (thanks to everyone who keeps reporting them) * resource descriptions are properly shown in island information (when you have a quest there) * readjusted music / sound setting values; sliders now actually represent sound change more accurately (you might need to retune them) * sound won't jump up when you open settings screen * the music will actually start playing right away now if you tune it from 0% to any new value (rather than wait for a new scene) Thanks for your feedback and bug reports, support and patience so far. I am continuing to look into map navigation improvements. Best, Vladimir |
Hello Merchants! We're happy to say that thanks to our fans and players, now supports simplified Chinese language. Hope you enjoy the game! If you find any mistakes in the translation - please let us know and we'll fix them as soon as possible. |
Hey Merchants! |
Hey Merchants!
Hope it makes your experience a bit better and thanks to everyone who made suggestions on improvements! Thanks to everyone who keeps posting suggestions and feedback on Steam forums. I am going to prioritize the bugfixes for now, but all other feedback is definitely recorded and evaluated for possible further use :) Best, Vladimir |
Thanks for your support so far! We are overwhelmed and want to show our gratitude, thank you personally and hang out online a bit. On April 18, 15:00 GMT (In six hours after the moment this event has become visible), Helen from Coldwild Games is going to be streaming Merchant of the Skies live while both of us answer your chat questions. |
Hey! Just noticed that wisemen say that giants are in the South-East. I'm _very_ sorry, they are actually in the southwest. Hotfixed it just now and uploaded the new version. Thanks for everyone who pointed it out! |
Hello Merchants!
[h2]Adjustments:[/h2]
[h2]Bugfixes:[/h2]
[h2]What's next?[/h2] We've been testing the game for the last two weeks so there should not be any major bugs, but if something comes up - we are monitoring things live over this weekend and will try to answer all the questions while we are awake. :) After 8 months of constant updates, the game is finally ready! It has all the content and features that we imagined when we started making it. Thanks to your suggestions we were able to make it even more fun to play. We don't plan any major updates soon. The development has been really intense so we wanted to take some time off the gamedev after the release is done, but we agreed between ourselves that we'll make a bonus "thank you" content update if we hit 25k sales. You can help us reach this goal by spreading the word wherever you can. A special thank you goes out to our community translators. Without your help we'd never be able to make the game available in multiple languages. To our Early Access adapters: thanks for your support over the course of development, the game is significantly better because of you. Regardless if you got the game just now or 8 months ago - thanks for playing it. This is what drives us forward. Best, Vladimir & Helen |
Hey Merchants! |
Hey Merchants!
So thats it. Cat is out of the bag. We are going to launch on April 17th. At that date, we are planning to go all-out. If you want to help with our launch, there are multiple ways you can do it: Join our discord https://discordapp.com/invite/013oJVAEt1l3JM1wC to take a closer of the game development and engage with other friendly merchants! We'll see you in April! |
Hello Merchants! It's time for a new dev diary post! |
Hello Merchants! |
Hello Merchants! |
Hey Merchants! |
Hey Merchants! |
Hey Merchants!
Sandbox mode settings added, shown before the game starts
Minor changes and adjustments
Hope you enjoy the new patch and, as usual, feel free to leave your comments and suggestions below. What's next? The next patch is going to be Final Release patch, either in late march or somewhere in April. It will add A LOT of story related content and fully fledged missions/campaign system. The price is going to increase by 5 EUR/regional equivalent on 15th of February. The idea has always been that we wanted to reward early-access players, hence the game price has been lower at launch. We have to increase it in advance, because Steam does not allow setting a game on discount 30 days after the price increase, and we want to have a launch discount special in addition to a lot of content added. I will make a separate post about this 5 days in advance to warn everyone. I don't think the game will be worth it in February, but I'm 100% that it will be worth its price after campaign update is up. Thanks to your support and you can still grab the game at a lowered price for some time! Best, Vladimir |
Hey Merchants!
If you need some guidance how to build it, check out this video: https://www.youtube.com/watch?v=oEfBy7wGheY There is not a lot of text here, but this addition took us a month of hard work. Hopefully this will enable you to get as creative as you want to. If you manage to build something cool - feel free to share it in screenshots or in our discord channel :) Some other important changes: Reduced the neck size of me and Helen in early access intro message Build interaction icon added for lighthouse / buildings / mansion Scyte icons on map view won't have empty frames anymore We're going to take a 2-week break. We could not add your feedback from the last patch, but expect a small patch (regarding it) in January and then a full release somewhere in March. More in another video: https://youtu.be/pe4qB-zQxPU Happy holidays and we hope you enjoy the game! |
Hey Merchants! |
Hey Merchants!
Happy playing and let me know if you encounter something else! Best, Vladimir |
Hey Merchants!
Caravan System Improvements:
Changes & Balancing:
Other QoL changes:
Island info panel (in the map view) changes:
Additional Graphic Setting:
Additional Game Settings:
Bugfixes:
That seems to be it for now. I know there are other QoL things left to do, but hopefully this patch will make your experience playing the game better. Keep reporting stuff / let us know your suggestions, we are happy to read them. Hope you enjoy the patch. Best, Vladimir |
Hey Merchants,
Stay tuned for a much more substantial UI/UX update in November. As usual, if you like the game, please consider leaving a Steam review :) Cheers, Vladimir |
Hey Merchants! Thanks to your feedback, we were able to identify critical map related things that need improvement.
As usual, keep the feedback coming :) Thank you! Best, Vladimir |
Hey Merchants!
New game mode, "Campaign": > Combines all previous game modes into one map - we've heard you, you want it all together. The new map size allowed for it so it's our pleasure to add the combined "Campaign" mode that brings building a lighthouse, feeding the fish god, getting rich and supplying the inns together. New biome, codename "Red":
New production chain and island type
Module system rework: Based on your feedback, we understood that module system was not feasible with modules breaking and simply taking too much money / travels to re-install. We're addressing this today.
For now, modules do not disappear after they've reached zero durability. We've also added some modules to interact with map events. Ships
Just to add some ships more suitable for caravans due to their lower expenses. Carrying goods between islands (especially due to larger distances) should feel better now. QoL
Bugfix: Fixed captain visual effect (not visiting some islands properly) Spanish language added Thanks to Okazo, we've managed to add Spanish translation into the game. Thanks to our amazing community for maintaining other languages and making sure its possible to play Merchant of the Skies in 6 different languages! Save compatibility saved, although I have no idea why would you want to play on older map :) As usual, thank you for sharing your thoughts and opinions with us. Every comment gives us a chance to improve the game. To celebrate this patch, we're putting the game on 20% sale. We sincerely hope that you enjoy the new patch and we're even more excited for things to come next. Thanks for playing the game and supporting us all this time. Yours, Helen and Vladimir |
Hey Merchants!
As usual, thank you for the extensive feedback. We couldn't implement everything, but it should be the step towards better UX / controls. Expect a big content patch next time :) See you in October and as usual, if you enjoy the game - please consider leaving a short review, this really helps us. Also if you happen to know German language and can help us by translating a few lines - please let me know :) I won't trouble you too much, promise. Best, Vladimir |
Community Translations:
New Features:
Adjustments:
Bugfixes:
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Hey Merchants! |
Hey! Got some news about autostacking issues and finally found the reason. Patched it just now.
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Hey merchants! |
Hey Merchants,
New currency - guild tickets Awarded for completing the quests. Can be: 1) Spent to purchase Special modules (at new island, see the picture above!) 2) Tradeed in for reduced tax @ trade posts New modules, purchasable with guild tickets:
Tweaks:
Bugfixes:
The old saves are going to work, but new quest island content (trading hub) is going to be available only on newly generated maps. You also won't always be getting the travel quests (not all travel objects are on the old maps). So yes - if you can, please start a new session. Apart from that - we were overwhelmed by your feedback, but were really happy to receive it. Keep the reports/suggestions coming :) we might not implement it right away, but we sure appreciate hearing from you and try to gradually improve the game. Best, Vladimir |
Hey!
Hope if helps :) If you were affected by any of these - really sorry. I'll be still addressing the most urgent things, but mostly I'll be spending my time working on a quest update/rework. Expect it on Aug 9. Best, Vladimir |
Hey Merchants! |
Hey Merchants!
it was a popular request so it only makes sense to add it :) Fast-forward time at 4x speed without actually moving your ship.
Some other adjustments:
I'm going to take a break over the weekend, so expect slower reply times :) Thank you for your help and support during the release. As usual, if you enjoy the game - please consider leaving a good review as this helps with store visibility. More than anything, hope you enjoy the changes and keep the feedback coming! Best, Vladimir |
Hey guys! |
Hey Merchants!
Apart from that, since I like to keep it transparent, here's a video (with a thumbnail where I look like a stalker) on how Coldwild Games doing and what to expect next: https://www.youtube.com/watch?v=vfCoMo2luUE In short, the quest system adjustment and rework is our #1 priority right now (apart from the ux/ui fixes). Don't hesitate to keep the reports coming and make sure to join our discord if you want to hang out :) Best, Vladimir |
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Hello Merchants! |
Hello Merchants! First of all, we've updated the steam page and made a new trailer: |
https://www.youtube.com/watch?v=FIuwy4cL4sM |
Hello Merchants! |
Hello Merchants! |
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Hello Merchants! |
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