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Merchant of the Skies - 1.5.0 - New Ships, Quality of Life
Happy 2020! To celebrate, we're rolling out the patch one week earlier than planned. This time we are adding 3 new ships, some sandbox settings + some extra QoL improvements and bugfixes.
Changelog We've added 3 new ships, each can be found in new games in different zones:
Sandbox mode settings added, shown before the game starts
Hope you enjoy the new patch and, as usual, feel free to leave your comments and suggestions below.
The next patch is going to be Final Release patch, either in late march or somewhere in April. It will add A LOT of story related content and fully fledged missions/campaign system. The price is going to increase by 5 EUR/regional equivalent on 15th of February. The idea has always been that we wanted to reward early-access players, hence the game price has been lower at launch. We have to increase it in advance, because Steam does not allow setting a game on discount 30 days after the price increase, and we want to have a launch discount special in addition to a lot of content added. I will make a separate post about this 5 days in advance to warn everyone. I don't think the game will be worth it in February, but I'm 100% that it will be worth its price after campaign update is up. Thanks to your support and you can still grab the game at a lowered price for some time! Best, Vladimir
[ 2020-01-23 15:33:57 CET ] [ Original post ]
Hey Merchants!
1.5.0 patch is live!
Happy 2020! To celebrate, we're rolling out the patch one week earlier than planned. This time we are adding 3 new ships, some sandbox settings + some extra QoL improvements and bugfixes.
Changelog We've added 3 new ships, each can be found in new games in different zones:
- Orembai - Extremely Fast Speed, high fuel consumtpion ships
- Fretta - Ship with low fuel consumption and fast speed, good for waiting/idling on the map and fast-forwarding
- Atakebune - slow ship with lots of cargo space
Sandbox mode settings added, shown before the game starts
- starting ship
- starting amount of gold
- maintenance multiplier (if you want to make game harder)
- prices change at trade posts over time setting
- fast-forward does not consume fuel setting
- fixed a bug when no mid-level shipyards appeared, at least one more shipwright is guaranteed to be found at central zone
- fixed a bug when caravan items would not sell properly at bazaar
- added crash-backup system: game makes save file backups every 5 minutes (so if your game crashes and save is corrupt - you will get the prompt asking if you want to restore your old save)
- 13 new mansion tiles: 6 stair building tiles + 9 planer tiles with small plants
- removed exploit that allowed selling/buying same items to level up tradepost
- mansion can recharge your ship now
- harvest tea / spices thumbnails fixed
- unused ships info display fixed (actually shows used ship amount)
- main objective panel will show the tutorial steps
- tutorial slightly reworked to prepare for "real" campaign, visuals improved improved
- UI: increased appearing text speed (in tutorial or building menu)
- UI: various typo fixes
- UI: gameplay setting screen rework with proper checkboxes
- UI/UX: Fixed island scrolling option added in gameplay settings
- Gameplay: tradepost prices are no longer fluctuating every month (this messes up caravan routes and is not very intuintive); can still be enabled in sandbox settings
- Bugfix: fixed a bug where you could visit islands while towing (and then get back to the same map position)
- Mansion builder: Adjusted the width / bounding boxes of some arches and doors, can place them closer to each other now
Hope you enjoy the new patch and, as usual, feel free to leave your comments and suggestions below.
What's next?
The next patch is going to be Final Release patch, either in late march or somewhere in April. It will add A LOT of story related content and fully fledged missions/campaign system. The price is going to increase by 5 EUR/regional equivalent on 15th of February. The idea has always been that we wanted to reward early-access players, hence the game price has been lower at launch. We have to increase it in advance, because Steam does not allow setting a game on discount 30 days after the price increase, and we want to have a launch discount special in addition to a lot of content added. I will make a separate post about this 5 days in advance to warn everyone. I don't think the game will be worth it in February, but I'm 100% that it will be worth its price after campaign update is up. Thanks to your support and you can still grab the game at a lowered price for some time! Best, Vladimir
[ 2020-01-23 15:33:57 CET ] [ Original post ]
Merchant of the Skies
Coldwild Games
Developer
Coldwild Games
Publisher
2019-07-30
Release
Game News Posts:
60
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(1393 reviews)
Public Linux Depots:
- Merchant of the Skies Linux [193.62 M]
- Merchant of the Skies Linux 32 Depot [313.33 M]
In Merchant of the Skies you're the captain of an airship! Sell items, gather resources and build your own trade empire in the clouds! Merchant of the Skies is the trading game with light base-building and tycoon elements. You start off as a captain of a small cloudship and work your way towards establishing your own trade company.
Features
- Become a trader! Find the best trade routes and profit from them
- Discover the world! Travel between flying isles and face different encounters
- Sandbox gameplay: do what you want at your own pace
- Gain experience and become more savvy when it comes to trading, then start your own goods production
Merchant of the Skies is current in Early Access. That means that we want to rely heavily on your feedback, so suggest whatever improvements you want to see and we'll try to accommodate them as best as we can! You can find the development roadmap on Forums. If you want to get full experience - please wait for the final release.
MINIMAL SETUP
- OS: Ubuntu 12.04+ / SteamOSGraphics: shader 3.0 supporting card (i.e. Intel HD Graphics 4000)Storage: 512 MB available space
- Graphics: shader 3.0 supporting card (i.e. Intel HD Graphics 4000)
- Storage: 512 MB available space
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