Hello Merchants! It is my pleasure to announce that our new patch with a new ship and production limits is live on all platforms (Steam, Nintendo Switch, Xbox)!
You can watch the detailed three minute video about me explaining the patch contents below:
[previewyoutube=YWrHCHYAF_Y;full][/previewyoutube]
But here's a quick summary if you'd rather read.
Turtle Ship
- jack of all trades type of ship: decent storage, good max energy and energy use ratio, as well as 40 max crew and 6 addon slots
- can be purchased from wisemen in campaign mode. costs 10 golden eggs
- it's mostly a vanity ship and acts like a usual ship, but please take good care of it :)
Production Limits
Before today, the caravan system allowed transporting the goods between islands, selling them to bazaars and trade posts. The downside of it was inability to regulate island production of goods. Imagine if you have a bread production, it could flood your storage and not leave enough space for wheat or flour, eventually disrupting caravans that relied on moving these things from the islands.
Now, this wont be the case. Every production building can have a limit set. It wont produce more than limit amount of items.

You will be able to set the limits of goods that you are producing: if you want to specialize the island on mostly wheat production with a bit of flour, you can set the max flour limits to, say, 20, while keeping the rest of the space for wheat. This means that caravans are going to reliably take scheduled goods and you won't need to worry if the flour took over all of the storage space, not leaving any space for wheat and freezing the caravan line.
While Merchant of the Skies is not exactly a tycoon, this should be a decent improvement for caravan reliability and to those of you who wanted to automate / min-max the routes a bit more :) Implementing this has been a bit of a struggle from my side, but I'm happy this requested feature has been done.
What's next?
As for whats going to happen with Merchant of the Skies next: currently, I consider this to be the last content patch, unless something changes. Were taking a break from Merchant of the Skies, because we are starting to work on the next game, Lunas Fishing Garden (link below!).
Don't forget to check out the new game that we are working on:
https://store.steampowered.com/app/1477790/Lunas_Fishing_Garden/
Thanks for your support through the development and we hope this won't be the last time we meet! Full patch changelog below.
Cheers,
Vladimir
Full notes
- New ship: Turtle ship added
- New major feature: Building limits added: set the max production limits to avoid flooding your storages with goods you don't need
- Portuguese (Brazil) language support added
- Fixed a bug when the game would freeze after you tried to take a look at caravan inventory in the caravan office
- Fixed a bug when you could spawn infinite items when unloading stuff from caravan
- Fixed a bug when caravans would freeze after toggling repeat: on at the caravan that reached its goal
- Cancel button now closes quest window ("B" key on both Nintendo Switch/Xbox gamepads)
- Caravan window will now be scrolling properly with gamepad
[ 2020-12-18 17:00:06 CET ] [ Original post ]