





Season 2 Kickoff: Patch Notes + Development Letter
Patch 11 resets all player rankings, kicking off Season 2 with a fresh start. Congratulations to our Season 1 Platinum-Ranked players!
Weve reworked the ranking thresholds to distribute players more evenly across ladder brackets.
In order to keep Platinum rankings dynamic, were introducing Rank Decay into the Ladder at the top tier.

This patch makes it easier for you to search for and add people to your Axis & Allies 1942 Online Friends List.

The Player Profile now includes two distinct pages: Ranked vs Custom matches
Victory/loss
Game Type
Starting Scenario[/olist]
Options related to players you recently played with

Were rolling out the first major Transport update since Patch #5. Were adding four key improvements to the overall experience: Units load onto the first available Transport slot in a stack, which will help when loading Infantry.
This means Transports will now be loaded on a first come, first served basis
We don't automatically sort Transports anymore[/olist]

Select a unit next to a Sea Zone containing a Transport
Right-click the Sea Zone (highlighted in blue) to load the unit into an available Transport.
The previous loading method (Transport, then click on Unit) remains intact[/olist]

A Destination Marker will still appear in the region
Unmoved, but newly loaded Transports will remain grouped together in a stack until they are moved[/olist]
Patch #11 introduces context specific Destination Markers. This is the first phase of our plans to overhaul this part of the UI. Combat Move
Cargo Load
Noncombat Move[/olist]
Destination Markers no longer display a number representing the movement of units



Well be refining this system with more functionality and features in future, so stay tuned!
Weve added a large number of performance and server optimizations to Patch 11, including:
Many of the features and fixes introduced with this patch will build a foundation for future improvements. Here are a few things we have planned:
[ 2020-05-13 17:20:38 CET ] [ Original post ]
Hello friends, Its been about 5 months since we introduced Ranked Play and Matchmaking into Axis & Allies 1942 Online with Patch 5: Turning Point. Since then, weve seen a tremendous community response, with players from all skill levels vying for the top spot on the Season 1 ladder. With today's patch, were bringing the games first season to a close. Season 2 kicks off with a ladder reset, alongside some exciting features and updates to Axis & Allies 1942 Online. Patch 11: Season 2 will include:
- Ranked Ladder Reset
- New Ladder bracket thresholds
- Platinum Rank Decay
- Friends List and Profile Updates
- Changes to Transport loading
- New Destination Markers
- Performance and Server Improvements
Ranked Ladder Reset
Patch 11 resets all player rankings, kicking off Season 2 with a fresh start. Congratulations to our Season 1 Platinum-Ranked players!
- All player rankings will reset to the base ranking
- Players will need to participate in placement matches again
- Everyone who competed in the previous season will have their final Season 1 rank preserved and viewable in their Player Profile

New Ladder Bracket Thresholds
Weve reworked the ranking thresholds to distribute players more evenly across ladder brackets.
- Over the course of Season 1, we noticed many players quickly ascended into the upper tiers, while lower tiers were underpopulated
- Currently, almost 75% of ranked players sit in Gold or Platinum tiers
- Season 2 thresholds will be more evenly distributed across ladder brackets
Platinum Rank Decay
In order to keep Platinum rankings dynamic, were introducing Rank Decay into the Ladder at the top tier.
- Players who achieve the Platinum rank must continue to defend their title
- Platinum players will no longer be able to rest on their laurels, and must continue to play in order to remain in Platinum
- Platinum players ranking will slowly decrease until they drop into the Gold tier (or until they play in a ranked game again)
Friends List and Player Profile Updates

This patch makes it easier for you to search for and add people to your Axis & Allies 1942 Online Friends List.
- You can now search for friends within Axis & Allies 1942 Online with the new Friends menu.
- Search for friends by using their Commander Name and a new unique ID number
- Unique IDs are visible next to Commander Names in the following places: [olist]
- Player Profile
- Finished Games
- Friends List
- In-game. [/olist]
- Steam friends are automatically added to your Axis & Allies 1942 Online friends list when they own / purchase the game
- View the online status of people on your friends list
- Challenge friends to custom games
- View your friends profiles from the new Friends screen (accessed in the Main Menu)
Updated Player Profile

The Player Profile now includes two distinct pages:
- The Player Profile
- Game History
- Commander Name
- ID Number
- Ranked Play Statistics
- Custom Game Statistics
- Previous Season Rankings
- Your past 5 online games
- Additional details about the game including:
- View their Player Profile
- Add them as a Friend via their Profile

Transport Loading Improvements
Were rolling out the first major Transport update since Patch #5. Were adding four key improvements to the overall experience:
- Transports now load on a first-come, first-served basis:

- Transports can now be loaded by selecting the unit and moving it into the sea zone:

- Transports will no longer be removed from the original stack visually on the board when loading in the original Sea Zone
- You can now cancel loaded units on a Transport directly from the Dossier
New Destination Markers
Patch #11 introduces context specific Destination Markers. This is the first phase of our plans to overhaul this part of the UI.
- Each type of movement is now reflected by distinct Destination Markers, including:
- Exception: Mobilization will still show the total number of units mobilized into a region



Well be refining this system with more functionality and features in future, so stay tuned!
Performance and Server Improvements
Weve added a large number of performance and server optimizations to Patch 11, including:
- An overhauled server infrastructure, providing a faster and more stable experience
- Optimizations to our rendering engine
Whats Next?
Many of the features and fixes introduced with this patch will build a foundation for future improvements. Here are a few things we have planned:
- A new User Interface
- An overhauled Phase Confirmation experience
- Configurable timers for Custom Games
- And more to come!
All Patch 11 Updates:
- [Settings] - Render Scale graphics setting has been changed to only use Low, Medium, High settings
- [Destination Markers] - Expanded view from Destination Markers has been removed
- [Commander Names] - Every player has been assigned a new Identification Number (ID Number) to identify them from other players with the same Commander Name
- [Gameboard] - Some units and Destination Marker placements on the map have been adjusted to allow for better visibility
- [Transports] - Issues with teleporting Transports have been resolved
- [Offshore Bombardment] - Issues with not being able to move units after an offshore bombardment have been resolved
- [Games List] - Players Active Online Games lists will no longer disappear
- [Phase Skip and Button Presses] - A fix has been introduced to reduce the frequency of people having their phases skipped. Players can no longer spam the End Phase key by clicking on the button with the mouse, then holding Enter
- [Animations] - Fixed crash when disabling certain animations in the Combat screen
- [Online] - Resolved crash when a player is kicked from a game
- [Crash] - Resolved issue where players were encountering Uncaught error crashes
- [Online AI] - Resolved several issues where the online AI would encounter an error and stall out taking turns
- [Retreat] - Units being killed during combat no longer invalidate the retreat options for other units
- [Gameboard] - Panning the map on load no longer causes game to crash
- [Optional Combat] - Players can no longer flag regions that do not contain optional combats as Friendly
- [Custom Games] - Private Custom Games that are changed to public will now appear for all players in their Active Online Games lists
[ 2020-05-13 17:20:38 CET ] [ Original post ]
Axis & Allies Online
Beamdog
Developer
Beamdog
Publisher
2019-07-31
Release
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Mostly Positive
(4275 reviews)
Public Linux Depots:
- Axis & Allies Online - Linux [310.25 M]
German tanks mobilize in the west, blitzing into France and pushing back the Soviet Union in eastern Europe. The United States rises in response to Japanese aggression in the Pacific. The United Kingdom rallies allies as bombers menace the skies. The year is 1942, and the world is at war!
Axis & Allies Online is the official adaptation of the beloved strategic board game, Axis & Allies, and includes the 1942 Second Edition game board and rules.
Axis & Allies Online accommodates 1-5 players, each controlling one or more of the Axis or Allied powers in multiplayer, one-on-one, pass and play, or AI mode. Players command both their country’s military forces and its war-time economy.
Victory goes to the side that conquers its opponents on the field of battle and occupies the greatest cities of the world. Will the Axis continue to spread across the globe unchecked, or will the Allies rally to push back against imperialistic tyranny? Challenge your friends and change the course of history!
Axis & Allies Online is the official adaptation of the beloved strategic board game, Axis & Allies, and includes the 1942 Second Edition game board and rules.
Axis & Allies Online accommodates 1-5 players, each controlling one or more of the Axis or Allied powers in multiplayer, one-on-one, pass and play, or AI mode. Players command both their country’s military forces and its war-time economy.
Victory goes to the side that conquers its opponents on the field of battle and occupies the greatest cities of the world. Will the Axis continue to spread across the globe unchecked, or will the Allies rally to push back against imperialistic tyranny? Challenge your friends and change the course of history!
Many ways to play!
- Hotseat play for 2 to 5 players
- Online multiplayer allows you play with allies and enemies across the world
- Challenge yourself against AI
Features
- The complete Axis & Allies 1942 Second Edition experience
- Play in real time or asynchronously
- Optional AI players
- Learn-to-play with easy-to-use tutorials
- Selectable victory conditions
- Keep informed with interactive game guide and war diaries
- Over 20 minutes of all-new period appropriate music
MINIMAL SETUP
- OS: Linux Ubuntu 14.04 LTS or Newer
- Processor: Intel Core i3 (Sandy Bridge Architecture) or NewerMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 2000 Integrated Video Card or BetterNetwork: Broadband Internet connection
- Storage: 400 MB available spaceAdditional Notes: 1366 x 768 or greater screen resolution. Steam Early Access version requires online connection
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