





Patch #12 Arrives Today!
- Improvements to the Destination Markers
- Online Cooperative Play vs. the AI Multiple AI instances running concurrently
-Players should now experience a much more robust and smoother gameplay while playing with online AI involving a much faster AI
-If the AI instance you are running on encounters an error, a new instance will immediately be started to pick up where the previous left off
-Online queues for the AI should be processed much faster, resulting in little to no wait time for the AI to take its turn
-The Online AI will now be able to dynamically scale up/down as demand for it changes.
Changes to how the Online AI handles errors
-If the Online AI does encounter an error, like one brought about by a sudden disconnect from the server, the AI will no longer put the game at the back of the queue to try again; instead it will revert back to its last server-verified action and resume play immediately
Stability enhancements to the Online AI
-Weve made numerous stability enhancements to the Online AI, meaning that players will see significantly fewer server desync issues and an overall more stable and fun experience when playing with the Online AI.[/olist]
[ 2020-08-11 16:51:55 CET ] [ Original post ]
Greetings Commanders! Today we release Patch #12 for Axis & Allies 1942 Online! This patch focuses primarily on bug fixes and online stabilization, plus a minor rework of the new Destination Markers introduced last patch. As always, a huge thanks goes out to the community for your continued support and engagement! Patch Highlights:
- UI Improvements to Destination Markers
- Performance Improvements to Online Co-op with AI
- Big focus on bug fixes, including squashing the bug that occasionally caused phase skips
PATCH #12 NOTES
Major Items
- Improvements to the Destination Markers
- Weve heard your feedback, and have re-introduced the total count of units moving into a region within the Destination Markers
- Weve also reintroduced the colour coding on the outside of the Marker to indicate the type of units moving into a region
- More changes are still to come with our UI rework, so stay tuned!

- Online Cooperative Play vs. the AI
- Since the start of the COVID-19 global pandemic, weve noticed a number of concerning issues with how our Online AI was structured when players were playing in an online co-op game with or against the AI
- Last patch we significantly upgraded our server infrastructure, which has allowed us to develop more permanent fixes to the Online Co-op AI issues
- We have introduced the following changes and fixes for our Online AI system:
Bug Fixes
- [Notifications] - Reimplement notifications for pending invites sent to players
- Movement arrow didn't get cleaned up after Combat
- [AI] - Error in GameController.moveUnit: Unit is not alive or does not exist (land aircraft)
- Text on Invitation screen disappears when a user is selected
- Name Identifier Not Being Updated When User Logs In
- [AI] - AI will not die if games do not have a state
- [Autolander] - Numerous Autolander fixes when players or the AI are attempting to use it.
- [Main Menu] - Game Lists Not Being Displayed For Some Users
- [Map Notes] - Fix desync when acknowledging map notes
- [AI] - Make every possible action the AI can take time out after 10 seconds
- [Online Status] - Online Status is inconsistent for each person
- [Error Handling ] - Players will no longer experience skipped phases after reloading the game due to an error
- [Ranked Games] - Fix some expired ranked games are not ended when a forfeiter is added.
- [AI] - Make the AI capable of surviving server errors
- [AI] - Fix for the AI Throwing CRASHING_AIRCRAFT_CAN_BE_SAVED On US Final Round
- [Game Lobby] - Player is unable to manually start online games
- [AI] - Ensure the AI will not retake it's own turn if the server takes a while to process commands
- [Stability] - Fixes for the many BUCKET || Error: Uncaught TypeError: Cannot read property 'moves' of undefined. errors players were encountering
- [Stability] - Fixes for the many BUCKET || Unhandled Rejection Error applying remote action for doCombatRoll to the client errors players were encountering
- [Map Notes] - Map notes are being sent into the arctic and are never seen again
- [Stability] - Fixes for the many Bucket || Error: powers that don't own their capital can't purchase units. errors players were encountering
- [Stability] - Fixes for the many Bucket || Unhandled Rejection Error sending assignHitsOnAttacker with args errors players were encountering
- [Stability] - Fixes for the many Bucket || Unhandled Rejection Cannot read property 'rollDice' of null. errors players were encountering
- [Stability] - Fixes for the many Bucket || Unhandled Rejection Error sending phaseCommit with args to the server errors players were encountering
- [Stability] - Fixes for the many Bucket || Unhandled Rejection Cannot read property 'flyDice' of null errors players were encountering
- [Stability] - Fixes for the many Bucket || Unhandled Rejection Error committing phase: PHASE_COMMIT_ERROR_CRASHING_AIRCRAFT_COULD_BE_SAVED. errors players were encountering
- [Stability] - Fixes for the many Bucket || Unhandled Rejection Cannot read property 'userUUID' of undefined. errors players were encountering
- [Stability] - Fixes for the many Bucket || Unhandled Rejection Cannot read property 'position' of null. errors players were encountering
- [Stability] - Fixes for the many Bucket || Error in GameControllerAdapter.moveUnit errors players were encountering
- [Stability] - Fixes for the many Bucket || Error sending placePurchasedUnit with args errors players were encountering
- [Online Games] - kick action not working
- [UI] - Attempting to move more units than are available to a territory causes a URE to fire
- [Map Notes] [AI] - The AI isn't actually removing its mapnotes
- [AI] - Resolved issue where AI saw game start but didn't put it into the processing list, leaving the player waiting indefinitely
- [AI] - Server seems to stop emitting events after ai started as soviets
- [Create Game] - Cannot invite other players to Private Online games on Staging
- [AI] - Online AI regularly causes Desync reloads for human players
- [AI] - AI doesnt transition from game to game properly
- [AI] - AI fails noncombat moves and errors out in online game
- [AI] - AI sometimes doesn't put purchased unit into purchasedUnits list
- [Stability] - URE fires for Cannot read property 'game' of null
- [Stability] - Fixes for the many Bucket || Error: compressedImageParser issues players were encountering
- [Stability] - Fixes for the many URE fires for Error: Uncaught TypeError: Cannot read property 'current' of null.
- [Steam Client] hotseat/singleplayer change the way the gamestate is being saved to accommodate for slower hard disk drives or other potential hardware issues -NOTE: Single Player/Hot Seat games are now saved on a 1-minute timer OR when a player manually exits the game or returns to the main menu.
- [Server] - Find a way to prevent race conditions caused by forfeits.
- [AI] - Update how the AI handles games that get an error
- [Stability] - URE on Phase Commit when it times out due to bad connection
[ 2020-08-11 16:51:55 CET ] [ Original post ]
Axis & Allies Online
Beamdog
Developer
Beamdog
Publisher
2019-07-31
Release
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Mostly Positive
(4275 reviews)
Public Linux Depots:
- Axis & Allies Online - Linux [310.25 M]
German tanks mobilize in the west, blitzing into France and pushing back the Soviet Union in eastern Europe. The United States rises in response to Japanese aggression in the Pacific. The United Kingdom rallies allies as bombers menace the skies. The year is 1942, and the world is at war!
Axis & Allies Online is the official adaptation of the beloved strategic board game, Axis & Allies, and includes the 1942 Second Edition game board and rules.
Axis & Allies Online accommodates 1-5 players, each controlling one or more of the Axis or Allied powers in multiplayer, one-on-one, pass and play, or AI mode. Players command both their country’s military forces and its war-time economy.
Victory goes to the side that conquers its opponents on the field of battle and occupies the greatest cities of the world. Will the Axis continue to spread across the globe unchecked, or will the Allies rally to push back against imperialistic tyranny? Challenge your friends and change the course of history!
Axis & Allies Online is the official adaptation of the beloved strategic board game, Axis & Allies, and includes the 1942 Second Edition game board and rules.
Axis & Allies Online accommodates 1-5 players, each controlling one or more of the Axis or Allied powers in multiplayer, one-on-one, pass and play, or AI mode. Players command both their country’s military forces and its war-time economy.
Victory goes to the side that conquers its opponents on the field of battle and occupies the greatest cities of the world. Will the Axis continue to spread across the globe unchecked, or will the Allies rally to push back against imperialistic tyranny? Challenge your friends and change the course of history!
Many ways to play!
- Hotseat play for 2 to 5 players
- Online multiplayer allows you play with allies and enemies across the world
- Challenge yourself against AI
Features
- The complete Axis & Allies 1942 Second Edition experience
- Play in real time or asynchronously
- Optional AI players
- Learn-to-play with easy-to-use tutorials
- Selectable victory conditions
- Keep informed with interactive game guide and war diaries
- Over 20 minutes of all-new period appropriate music
MINIMAL SETUP
- OS: Linux Ubuntu 14.04 LTS or Newer
- Processor: Intel Core i3 (Sandy Bridge Architecture) or NewerMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 2000 Integrated Video Card or BetterNetwork: Broadband Internet connection
- Storage: 400 MB available spaceAdditional Notes: 1366 x 768 or greater screen resolution. Steam Early Access version requires online connection
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