





Season 3 Launch: Patch Notes + Development Letter
Patch 13 resets all player rankings, kicking off Season 3 with a fresh start. Congratulations to our Season 2 Platinum-Ranked players!
Season 2 Highlights:
Theres been a ton of discussion in our community around dice rolls. Weve heard you, and we understand that the randomness of the dice just doesnt feel right. Our goal is for the combat to feel satisfying and strategic while staying true to the element of chance at the heart of the board game. So, based on community feedback, our development team is working on a Stabilized Dice option for the game. What does Stabilized Dice Mean? Stabilized Dice will still be random, but will control for extreme outcomes, and should feel more natural as a result. Our objective is to allow player strategy to play a larger part in the overall game by reducing the chances that dice can swing a whole game in a single roll. Under Construction Were currently in the testing phase for this new dice option, but were looking forward to releasing the new dice mode in a future update!
The team has been working on a major overhaul to the UI system, designed to bring more control and clarity to the game. Our hope is that these changes will improve the game for existing players, and make it much easier for new players to jump into the world of Axis & Allies 1942 Online. Were not ready to showcase the new UI just yet, but you can rest assured that weve got some significant changes coming down the pipeline!
All of this brings me to my final announcement today, which is that I will be departing Beamdog at the end of September, 2020. Although I'll be sad to leave such an incredible team, I've made the tough decision to pursue some exciting new adventures. It has been an absolute pleasure to work alongside the talented team of developers, artists, designers, and quality assurance professionals during my time at the studio. It has been my honor to collaborate with you, the community, to keep making the game the best it can be. Rest assured that Axis & Allies 1942 Online is in good hands. Beamdog's veteran developers are joined by some extremely talented new game designers and programmers I can't wait to follow future development as an avid fan. Huge thanks to everyone who has contributed to the development of this legendary game over the past year. See you on the battlefield, Cody Ouimet Producer, Axis & Allies 1942 Online
For those of you who are interested in the technical side of our dice investigations, heres a deeper dive for you. Axis & Allies 1942 Online uses a fairly common PRNG called XorShift128+ to randomize its dice rolls (for more details on XorShift128+, check out our previous post on the topic). In January 2020, we began to experiment with other algorithms internally we were confident in our RNG system, but based on community feedback, we wanted to see if there were better options. Over the course of the Winter and early Spring, we compared three major PRNG algorithms:
[ 2020-09-24 17:17:39 CET ] [ Original post ]
Hello friends, Four months ago, we launched Season 2 of Axis & Allies 1942 Online introducing fresh leaderboards and adjustments to the ladder ranks. Since this launch, we've seen a tremendous response and expansion to our competitive community. Its been exciting to watch the progress of the games competitive players, and we're extremely grateful to all of you for your enthusiasm and support. Today, Im excited to share details on Patch 13: Season 3 of Axis & Allies 1942 Online. With this patch we will:
- Launch Season 3 of Competitive Play
- Reset the Leaderboards
- Focus on Stability & Bug Fixes
PATCH 13: SEASON 3
Patch 13 resets all player rankings, kicking off Season 3 with a fresh start. Congratulations to our Season 2 Platinum-Ranked players!

Season 2 Highlights:
- Competitive players increased by more than 100%!
- Thanks to the changes introduced at the start of Season 2, we saw a healthier distribution of players across all ranks.
- We saw much more movement and variety in the Platinum tier partly due to the increase in players, and partly due to the rank decay feature. It was not uncommon to see new players enter/exit Platinum throughout the entire season.
PATCH NOTES
FEATURES AND IMPROVEMENTS
- Complete Rollover to Season 3
- Players may now view multiple seasons worth of records from the Player Profile via a drop down menu.
- Historical Win/Loss data is now viewable for previous seasons
BUG FIXES
- Resolved error for Unhandled Rejection Error committing phase: PHASE_COMMIT_ERROR_CRASHING_AIRCRAFT_COULD_BE_SAVED.
- Resolved error for Carriers under construction not properly recognized as landing spots when mobilizing from different factories into the same region
- Resolved error for URE may fire for Cannot read property 'game' of null
- Resolved error for Error message: Unhandled Rejection Cannot read property 'moves' of undefined.
- Resolved error for URE may fire for getChildAt: Index (0) does not exist.
- Users can no longer interact with ICs in purchase menu in Observer mode
- Resolved error for "You cannot repair an IC you do not own" Error when playing against the AI.
- Resolved error for URE Fires for Error in GameControllerAdapter.doCombatRoll.
- Resolved error for URE fires for Error sending doCombatRoll with args ...
- Resolved error for URE fires for BoardController renderStage variable is null
DICE & AXIS & ALLIES
Theres been a ton of discussion in our community around dice rolls. Weve heard you, and we understand that the randomness of the dice just doesnt feel right. Our goal is for the combat to feel satisfying and strategic while staying true to the element of chance at the heart of the board game. So, based on community feedback, our development team is working on a Stabilized Dice option for the game. What does Stabilized Dice Mean? Stabilized Dice will still be random, but will control for extreme outcomes, and should feel more natural as a result. Our objective is to allow player strategy to play a larger part in the overall game by reducing the chances that dice can swing a whole game in a single roll. Under Construction Were currently in the testing phase for this new dice option, but were looking forward to releasing the new dice mode in a future update!
UI OVERHAUL
The team has been working on a major overhaul to the UI system, designed to bring more control and clarity to the game. Our hope is that these changes will improve the game for existing players, and make it much easier for new players to jump into the world of Axis & Allies 1942 Online. Were not ready to showcase the new UI just yet, but you can rest assured that weve got some significant changes coming down the pipeline!
FAREWELL TO CODY OUIMET
All of this brings me to my final announcement today, which is that I will be departing Beamdog at the end of September, 2020. Although I'll be sad to leave such an incredible team, I've made the tough decision to pursue some exciting new adventures. It has been an absolute pleasure to work alongside the talented team of developers, artists, designers, and quality assurance professionals during my time at the studio. It has been my honor to collaborate with you, the community, to keep making the game the best it can be. Rest assured that Axis & Allies 1942 Online is in good hands. Beamdog's veteran developers are joined by some extremely talented new game designers and programmers I can't wait to follow future development as an avid fan. Huge thanks to everyone who has contributed to the development of this legendary game over the past year. See you on the battlefield, Cody Ouimet Producer, Axis & Allies 1942 Online
A DEEPER DIVE ON DICE
For those of you who are interested in the technical side of our dice investigations, heres a deeper dive for you. Axis & Allies 1942 Online uses a fairly common PRNG called XorShift128+ to randomize its dice rolls (for more details on XorShift128+, check out our previous post on the topic). In January 2020, we began to experiment with other algorithms internally we were confident in our RNG system, but based on community feedback, we wanted to see if there were better options. Over the course of the Winter and early Spring, we compared three major PRNG algorithms:
- Xorshift128+
- PCG
- MersenneTwister
[ 2020-09-24 17:17:39 CET ] [ Original post ]
Axis & Allies Online
Beamdog
Developer
Beamdog
Publisher
2019-07-31
Release
Game News Posts:
78
🎹🖱️Keyboard + Mouse
Mostly Positive
(4275 reviews)
Public Linux Depots:
- Axis & Allies Online - Linux [310.25 M]
German tanks mobilize in the west, blitzing into France and pushing back the Soviet Union in eastern Europe. The United States rises in response to Japanese aggression in the Pacific. The United Kingdom rallies allies as bombers menace the skies. The year is 1942, and the world is at war!
Axis & Allies Online is the official adaptation of the beloved strategic board game, Axis & Allies, and includes the 1942 Second Edition game board and rules.
Axis & Allies Online accommodates 1-5 players, each controlling one or more of the Axis or Allied powers in multiplayer, one-on-one, pass and play, or AI mode. Players command both their country’s military forces and its war-time economy.
Victory goes to the side that conquers its opponents on the field of battle and occupies the greatest cities of the world. Will the Axis continue to spread across the globe unchecked, or will the Allies rally to push back against imperialistic tyranny? Challenge your friends and change the course of history!
Axis & Allies Online is the official adaptation of the beloved strategic board game, Axis & Allies, and includes the 1942 Second Edition game board and rules.
Axis & Allies Online accommodates 1-5 players, each controlling one or more of the Axis or Allied powers in multiplayer, one-on-one, pass and play, or AI mode. Players command both their country’s military forces and its war-time economy.
Victory goes to the side that conquers its opponents on the field of battle and occupies the greatest cities of the world. Will the Axis continue to spread across the globe unchecked, or will the Allies rally to push back against imperialistic tyranny? Challenge your friends and change the course of history!
Many ways to play!
- Hotseat play for 2 to 5 players
- Online multiplayer allows you play with allies and enemies across the world
- Challenge yourself against AI
Features
- The complete Axis & Allies 1942 Second Edition experience
- Play in real time or asynchronously
- Optional AI players
- Learn-to-play with easy-to-use tutorials
- Selectable victory conditions
- Keep informed with interactive game guide and war diaries
- Over 20 minutes of all-new period appropriate music
MINIMAL SETUP
- OS: Linux Ubuntu 14.04 LTS or Newer
- Processor: Intel Core i3 (Sandy Bridge Architecture) or NewerMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 2000 Integrated Video Card or BetterNetwork: Broadband Internet connection
- Storage: 400 MB available spaceAdditional Notes: 1366 x 768 or greater screen resolution. Steam Early Access version requires online connection
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