TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 VirtuaVerse 

 

Developer

 Theta Division 

 

Publisher

 Blood Music 

 

Tags

 Indie 

 

Singleplayer 

Release

 2020-05-12 

 

Steam

 € £ $ / % 

 

News

 10 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/1019310 

 
Public Linux depots

 VirtuaVerse Linux [1.59 G] 




LINUX STREAMERS (1)
spoonloeffel




Preorder the physical edition for Switch & PS4 via Limited Run Games!



Pre-orders of the physical edition of VirtuaVerse on PS4 and Switch via LimitedRunGames are now OPEN!

limitedrungames.com/collections/virtuaverse
amazon.com/limitedrungames

Pre-Orders Close January 1, 2023

Theta Division


[ 2022-12-22 16:26:03 CET ] [ Original post ]

Added launch parameter for Terminal CRT Shader

If the inventory is not displayed correctly in the Terminal (Pill Street or Shop) scene you can now use the -disablecrt launch parameter to disable camera fx and solve the issue.


[ 2022-07-14 16:40:44 CET ] [ Original post ]

MAJOR UPDATE - INTRODUCING STORY MODE (EASY)



When we started to work on VirtuaVerse our vision has always been to create an old school graphic adventure that would bring back that same feeling and difficulty of the good old point & click adventures of the 90s.

On the other hand we felt the need to give an opportunity for everyone to enjoy a more relaxed experience. To do this we implemented the STORY MODE option we are releasing today.

We were always aware that such a type of hardcore game design nowadays wouldn't be an easy ride for everyone and someone would even consider it flawed, however from our point of view the absence of hints or hotspot highlights, inventories full of objects with thousand of combinations, pixel hunting, dialogues unlocking conditions or the imperative need to read every single text in those games is exactly what we loved and what we missed.

We were in fact really surprised that in the end the vast majority of people really enjoyed the game and provided a great positive feedback and we are very thankful for that but we also listened carefully to all those who complained having an hard time to complete the game.

Playing the STORY MODE would be a great option for all those people that don't want to deal with hardcore puzzles. You won't miss much of the story but at the same time most of puzzles will be easier, require less conditions to be unlocked and you will deal with much less inventory objects. Some passages have been cut but the big part of the game is still there. If you are among those who gave up because the game felt too difficult this is also a good opportunity to give it a try again. Also you can still try the old school mode again once you have completed the story mode.

Be aware that you'll need to restart the game from the beginning in order to play the STORY MODE version. Loading previous savegames will just resume the original OLD SCHOOL MODE.

We hope you will enjoy this update and if you find any bug please use the bug report tool, email us at info@thetadivision.com or send us a message on discord to let us know!

Theta Division


[ 2021-07-14 22:21:44 CET ] [ Original post ]

VirtuaVerse v.1.24 - Changelog

A changelog of all recent fixes and features added after our major update including four new languages & full controller support.


  • [Feature] Added "Prevent accidental subtitles skip" in preferences / Video. When enabled, subtitles cannot be skipped before 0.35 secs / each
  • [Feature] Added "Capture Mouse" functionality in preferences / Video. When enabled the mouse is forced to stay in the window (and in the letterbox / pillarbox area). Changing the resolution automatically disables the checkbox to avoid bizarre Unity bugs.
  • [Feature] Added "Manual Skip Subtitles" functionality in preferences Video. When enabled, the subtitles must be skipped manually. Talking animation will loop accordingly to the subtitle display time.
  • [Engine] Fixed blank spaces in Chinese
  • [Engine] Imported Spanish text. 10463 line(s) imported, 4 line(s) updated.
  • [Engine] Imported Japanese text. 10460 line(s) imported, 626 line(s) updated.
  • [Engine] Imported Chinese text. 10464 line(s) imported, 196 line(s) updated.
  • [Engine] Imported Russian text. 10464 line(s) imported, 47 line(s) updated.
  • [Engine] Removed unused unhandled interaction dialogue line
  • [Joypad] Drone Manual: fixed mouse cursor not changing when hovering with joypad
  • [Joypad] Added D-Pad scrollable UI for Xbox Joypad
  • [Joypad] Added pixelated icons
  • [Joypad] Desert / Hut Outside: Polished Joypad collider
  • [Metro / Entrance] Polished NavMesh
  • [Various Scenes] Fixed: "Double fade when when exiting the scene"
  • [Space] Fixed a bug in the Zaymon conversation
  • [Club / Dark Room] Fixed a glitch in the navigation area
  • [Squat] Fixed: "After the tatooed guy has been shot, when Nathan looks at the tatoo artist says that's he's still busy on the guys' leg."
  • [Space] Fixed: "Continuity problem & Bug making the puzzle easier than it should be"
  • [Space] Fixed: "Altenative Journal based on the course of events"
  • [Space / Room2] Fixed: "After dechipping the foreground disappear on the hearth room"
  • [Iceland] Fixed a bug in the riddle number parser in Chinese and Japanese
  • [Crack Intro] Fixed Japanese scroll text
  • [Waterfall] Fixed: "Glitch at the nest puzzle"
  • [Space] Fixed: "After dechipping the foreground disappear on the hearth room"
  • [Space] Fixed: "End credits do not finish and few lines stay stuck at the end"


[ 2020-07-09 16:47:02 CET ] [ Original post ]

4 NEW LANGUAGES FULL CONTROLLER SUPPORT

Four new languages (Russian, Portuguese Brazilian, Chinese and Japanese) and full implementation and UI integration for the joypad bringing a new dimension for a point & click adventure experience.

ABOUT FULL CONTROLLER SUPPORT

Make sure you have disabled the Steam Input or, if you really need it, make sure to select the GAMEPAD template so to avoid Steam using your joypad as a mouse.

To verify if the Joypad Support is working it should be detected inside the configuration options of the game inside preferences - controls - configure joypad. You can assign a joypad by clicking on the assign joypad button and then clicking any button.

The controler is also fully customizable but the default configruation is the following:

Left stick: Movement
Right stick: Cursor
A: Left button
B: Right button
X: Journal
Y: Inventory
Left Trigger: Slow cursor
Right Trigger: Very slow cursor
Right shoulder: AVR On/Off

To hot swap from mouse to joypad you can use A,B,X or Y.

The joypad has been tested extensively but if you find any bug please do not hesitate to contact us.

ABOUT JAPANESE LOCALIZATION

The Japanese version was initially planned for the end of June. However, to coincide with this STEAM sale, we decided to make the localization work into Japanese one week earlier than originally planned so that Japanese fans could play it as soon as possible. Given the time constraints, it's complete but not fully playtested.

We would like all Japanese players to purchase at the sale price during this sale period, but it may take another week or so to play VirtuaVerse in the best condition.

Thanks a lot for your support!


[ 2020-06-25 19:36:40 CET ] [ Original post ]

Soundtrack now available as DLC!

The Original Soundtrack by MASTER BOOT RECORD is now available as DLC with a launch discount of 20% and bundled with the game with a further 10% discount overall.


[ 2020-06-18 19:08:01 CET ] [ Original post ]

VirtuaVerse v. 1.09 - Changelog


  • [Bus] Added page flip sfx when picking up the comic
  • [Docks] Fixed: "The waves sounds continues when you pause the game at the docks."
  • [Intro] Fixed: "Inventory backpack appears randomly in the top left of the screen when the "Theta Division" splash screen appears, hard to replicate - seemingly at random. It will then disappear in the games menu screen."
  • [Metro / Entrance] Fixed: "NPC subtitles not going away after leaving the scene"
  • [Underwater / Boat] Fixed a background sprite bug
  • [Drone Manual Closeup] Fixed canvas scaling on 16:10 aspect ratio
  • [Squat] Added "...." from the Laying Guy after asking about the Tattoo Machine
  • [Tattoo Screen] Fixed: "On the tattoo touchscreen (both of them, inside and the one you mount), it just says "Look at" when you hover over objects, it doesn't list the object."
  • [Slums] Fixed: ""It's a bit slow to load..." then "Another one is loading..." - you don't need both of them mentioning loading."
  • [Text] Several fixes to actually confirm that Nathan is in fact a douchebag.
  • [Slums] Fixed: "When giving any item to the guy on the boat with music playing too loud. Your character will face the wrong direction when yelling at him."
  • [Club / Dark Room] Fixed: "Main Hall hotspot inside the dark room doesn't go to the edge of the screen."
  • [Crack Intro] Fixed SineScroller timing
  • [Prospect / Driving Closeup] Disabled Journal
  • [Underwater] Fixed: "The muffled sounds of the octopus aren't random anymore. Now they play each time you change scene."
  • [Metro / Train Inside] Fixed: "Monitor hotspot enabled after using the Ladder on the Closet even if the monitor has been already picked up"
  • [Underwater] Added muffled growls for the octopus
  • [Nuwaka] Fixed: "I've already constructed the Lasermans shield with the wood carving lady, but when I look her to-do list, Nathan says that "it only displays my commission now." Which is already done."
  • [Space / Museum] Fixed Sound Card hotspot label
  • [Underwater / Cargo Bay] Trying to put the eggs inside the cargo without using the bottle will play a dialogue line: "I can't put the eggs inside the cargo without a container."
  • [Engine] Disabled Journal on cinematics
  • [Engine] Refactored the Menu UI disabler
  • [Engine] Removed input reading from pixel shrink shader
  • [Engine] Imported English text. 10396 line(s) imported, 12 line(s) updated.
  • [Engine] Imported French text. 10397 line(s) imported, 248 line(s) updated.
  • [Engine] Imported German text. 10396 line(s) imported, 20 line(s) updated.
  • [Engine] Imported Italian text. 10396 line(s) imported, 295 line(s) updated.
  • [Engine] Imported Spanish text. 10395 line(s) imported, 12 line(s) updated.


[ 2020-05-26 20:04:30 CET ] [ Original post ]

VirtuaVerse v. 1.08 - Changelog


  • [Space / Museum] Fixed a bug in the Ancient GPU hotspot controller
  • [Text] Fixed: "[Label] AVR glasses becomes - Strumento da disegno. In other languages. Also AVR glasses [7842] should actually be AVR headset [7832]."
  • [Nuwaka] Fixed: "PREACHER TEXT STILL FOLLOWS YOU!!!"
  • [Nuwaka] Fixed: "When you talk to the preacher, the text box of the dialogue overlaps with the existing text box of him speaking alone"
  • [Desert] Fixed: "[Desert / plane ] once Nathan pushed the car and moved somewhere else on the map, he cannot interact with the driver or with the car"
  • [Desert / Lighthouse] Fixed: "Right movement cursor has no label"
  • [Inventory] Fixed: "In the sea level, if you use one of the shrimp cans on one of the books a message appears and then the inventory remains open. However if you use one of the shrimp cans on the other shrimp can a message appears and the inventory doesn't open back up. This isn't the only inconsistency I've seen around whether the inventory is open/closed after trying something."
  • [Jungle / Master of Cypher Closeup] Fixed: "the first item in the menu "Donc vous n'avez plus accs u code source?" restarts the conversation we had before. You can remove it, as it is redundant."
  • [Iceland / Random] Fixed: "Flying symbol sound doesn't stop (but it should) even when it's out of screen, it also has no panning and "distance" now"
  • [Metro / Station] Fixed: "Train doors' sound is slightly out of sync"
  • [Jungle] Fixed: "Branch cutting with a saw: slightly out of sync"
  • [Squat] Fixed: "Bad timing when Prospect gets up from the tattoo bench"
  • [Bus] Completed: "Please, set the drinking man's sound's range same as you did with eating girl."
  • [Iceland / Cave Door PC] Fixed: "The wind disappear. Only static noise remain."
  • [Underwater Base / Missile Control Room Entrance] Added sfx when trying to use the door
  • [Journal] Fixed: "[Journal] Still no sounds of Journal's beeps (buttons "next note"/"previous note" being pressed)"
  • [Engine] Added various random phrases for the wrong interactions
  • [Underwater / Missile Control ROom] Fixed: "[Underwater] When returning to the computer after the octopus attacked you we still see the octopus on the screen and then disappears once we launch the program.".
  • [Space / Elevator Main Hall] Fixed: "[INVENTORY] ADD Fire Extinguisher for the drop off at the airport."
  • [Text] Fixed "CHANGE MAI into MAKI" (Italian)


[ 2020-05-22 14:05:17 CET ] [ Original post ]

VirtuaVerse v. 1.07 - Changelog


  • [Apartment / Bike Scene / Pill Street / Slums] Fixed a texture glitch happening when playing at a very high resolution
  • [Metro / Station] Fixed ambience sound loop
  • [Slums] Fixed the annoying bike getting stuck bug.
  • [Pill Street] Fixed: "Raining ambience sound stops abruptly after the "Prospect getting killed" cutscene, while image slowly fades to black."
  • [Drone Race] Fixed background SFX length
  • [Drone Race] Fixed: "No sound of overheated drone (2 sounds, start of overheat and its loop)."
  • [Bus] Fixed: "Ambience sound stops when you look at drummers comic (close-up scene)"
  • [Africa / Favelas] Fixed: "You can hear a fraction of some sound when you go out of the workshop"
  • [Iceland / Cave Door Pc] Fixed gates opening sfx
  • [Underwater / Missile Base] Fixed: "Monster's roar sound clips, set it a little lower volume"
  • [Underwater / Missile Base Control Room] Fixed: "If you interact with Missile Control Center, you'll see some processing on the screen and then a red line appears and a sound of error plays, that works perfect. But when you insert floppy, the error sound plays earlier that the read line comes."
  • [Underwater / Boat] Fixed: "Boat ambience loop doesn't stop (but it should) after the Monster sinks the boat"
  • [Space / Elevator Main Hall] Fixed: "Ambience sound loops with some pause between cycles"
  • [Space / AI Menu] Fixed sfx
  • [Space / Medical Bay] Fixed some sfx
  • [Space / AVR Drawing mode] Removed wrong SFX
  • [Engine] Fixed: "The inventory icon (bag at the top left of the screen) is showing in the menu and cutscenes."
  • [Squat] Fixed non translated speech in the LayingGuyConv
  • [Restaurant] Fixed some bugs in the food puzzle
  • [Restaurant] Polished some sprites
  • [Ending Credits] Added Italian translation
  • [Ending Credits] Fixed: scroll position at the end
  • [Underwater / Missile Base Corridor] Fixed: "Sound of Jay calling HQ is out of sync: the last bleep of it should sound when Ramirez appears on the screen."[/spoler]
  • [Pause Menu] Save menu is now disabled instead of invisible during cutscenes
  • [Hotspot] Fixed Ghost of the Navigator hotspot label in Spanish / Italian
  • [Space / Tourist Point] Fixed: "Flesh not visible in the station after getting dechipped"


[ 2020-05-19 09:57:41 CET ] [ Original post ]

VirtuaVerse v. 1.04 is Live Now.


  • Some minor navigation issues solved
  • Fixed a couple of broken frames in the intro
  • Fixed typos in all Languages
  • Lowered the master volume by 1db
  • Fixed a glitch in the vending machine
  • Fixed a bug that caused the interaction menu to glitch when having an analog controller plugged in while playing
  • Fixed: Resolution resetting on boot in Mac OSX Catalina
  • Fixed: Wrong resolution marked as selected in the Resolution selection menu
  • Cinematics: Stabilized timing and removed some glitches
  • Fixed some hotspots labels
  • Fixed a bug that caused one of Beggar subtitles to stay forever on screen
  • Fixed: Journal getting stuck in the Bike GPS scene if selected during cutscene
  • Fixed: PathFinding deadlock when trying to talk with random npcs while being behind the bike
  • Increased the speed of the credits scroller in the main menu
  • Fixed some logic in the Hoverboard examine dialogue line
  • Fixed a bug in the Cargo Bay that caused bait to disappear with a case limit interaction
  • Fixed another bug in the Cargo bay: When skipping the cutscene of taking the cargo won't exit the cutscene.
  • Fixed some minor sprite priority glitches
  • Stabilized timing and removed some glitches
  • Fixed double quote " character in the font for german
  • Fixed a minor logic issue in a puzzle


[ 2020-05-15 18:15:27 CET ] [ Original post ]