Upcoming patch contains:
* faster generation of levels
* new type how walls are being generated
* higher tessellation of walls
* optimized performance
* faster gameplay
* material mixing now start at level 1, previously level 4
* height fields are now generated
* ambient music is now procedurally triggered and mixed
* reduced frequency of appearance of ghost (-2%)
* first level will rarely spawn a ghost if you don't stay there for too long
* few bugs squashed
* monsters slowed down
* all monsters reduced health points (-20%)
* monsters bit smarter, but still stupid
* Russian language support
Upcoming patch contains:
* faster generation of levels
* new type how walls are being generated
* higher tessellation of walls
* optimized performance
* faster gameplay
* material mixing now start at level 1, previously level 4
* height fields are now generated
* ambient music is now procedurally triggered and mixed
* reduced frequency of appearance of ghost (-2%)
* first level will rarely spawn a ghost if you don't stay there for too long
* few bugs squashed
* monsters slowed down
* all monsters reduced health points (-20%)
* monsters bit smarter, but still stupid
* Russian language support
Hush Hush is a scare jumper. You run and something tries to scare you. Its an action arcade mix with survival horror elements. Play with headphones or on really huge speakers with windows open.
It is procedurally generated fiction game where player explores underground caves filled with dangerous traps and monsters to liberate the caves from curse.
You have one life. Fail and you start from scratch.
Scattered throughout caves are several items that boost character performance. Only when one finds sufficient number of items can he enter absolution and be able to solve the mystery of a roaming ghost.
Don't look at red light.
unlimited number of levels, procedurally generated
unique story line and player experience
replay value in generated dynamic maps
fear inducing atmosphere with generated scare sequences