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For upcoming Radius Festival in Vienna a new x64 build has been published. It includes various gameplay changes: 1. Stalactites will no longer kill you for sure, so maybe you'll survive one falling on your head 2. Totems give you 50% more, except the one that scares the ghost away 3. shield has been removed, don't know why it was included in first place 4. If you are not invisible, you will slowly gain hide time 5. Insanity mode is bit easier, you can reach end after level 10 6. lesser frequency of rats, bats and acid New features: - Changed lightning and atmospheric fog - a bit more bright (too much ?) - notification when ghost is approaching - notification when ghost is targeting a monster - creative mode (build your own maze and play it, publishing to workshop is not yet enabled) Due to new lightning system, game is now even more wasteful with bandwidth, stick with 32 bit version if your graphics card does not have enough memory. Bug fixes 1. Invisible collides with wall should no longer duplicate 2. wall folds are off 3. mouse cursor should be displayed if you pressed Esc while dead and then pressed Esc again 4. during generation sometimes there was hole in the wall, allowing player to exit outside of maze (not really sure that this won't happen again) 5. various minor fixes 7. culling should be faster That's all for now, enjoy and take care oh, almost forgot - This update is dedicated to Des, its his birthday today.
For upcoming Radius Festival in Vienna a new x64 build has been published. It includes various gameplay changes: 1. Stalactites will no longer kill you for sure, so maybe you'll survive one falling on your head 2. Totems give you 50% more, except the one that scares the ghost away 3. shield has been removed, don't know why it was included in first place 4. If you are not invisible, you will slowly gain hide time 5. Insanity mode is bit easier, you can reach end after level 10 6. lesser frequency of rats, bats and acid New features: - Changed lightning and atmospheric fog - a bit more bright (too much ?) - notification when ghost is approaching - notification when ghost is targeting a monster - creative mode (build your own maze and play it, publishing to workshop is not yet enabled) Due to new lightning system, game is now even more wasteful with bandwidth, stick with 32 bit version if your graphics card does not have enough memory. Bug fixes 1. Invisible collides with wall should no longer duplicate 2. wall folds are off 3. mouse cursor should be displayed if you pressed Esc while dead and then pressed Esc again 4. during generation sometimes there was hole in the wall, allowing player to exit outside of maze (not really sure that this won't happen again) 5. various minor fixes 7. culling should be faster That's all for now, enjoy and take care oh, almost forgot - This update is dedicated to Des, its his birthday today.
Weekend update is bringing - 5 new achievements - higher bonus for saving creatures
Weekend update is bringing - 5 new achievements - higher bonus for saving creatures
Added "instant insanity" game mode. Get right into action, no tutorial, no slow progression, just frantic mayhem. You can't pick story parts though it is possible to reach final chapter.
Added "instant insanity" game mode. Get right into action, no tutorial, no slow progression, just frantic mayhem. You can't pick story parts though it is possible to reach final chapter.
Fixed right leg bug, that was causing strange side movement while running and walking and on slower machines movement should be much less jerky and more consistent. Creative mode for custom level creation is still not ready, but if you want to try it out send me a message and you can join beta, I would like to know what you think, any comments are appreciated.
Fixed right leg bug, that was causing strange side movement while running and walking and on slower machines movement should be much less jerky and more consistent. Creative mode for custom level creation is still not ready, but if you want to try it out send me a message and you can join beta, I would like to know what you think, any comments are appreciated.
Upcoming patch contains:
* faster generation of levels
* new type how walls are being generated
* higher tessellation of walls
* optimized performance
* faster gameplay
* material mixing now start at level 1, previously level 4
* height fields are now generated
* ambient music is now procedurally triggered and mixed
* reduced frequency of appearance of ghost (-2%)
* first level will rarely spawn a ghost if you don't stay there for too long
* few bugs squashed
* monsters slowed down
* all monsters reduced health points (-20%)
* monsters bit smarter, but still stupid
* Russian language support
Upcoming patch contains:
* faster generation of levels
* new type how walls are being generated
* higher tessellation of walls
* optimized performance
* faster gameplay
* material mixing now start at level 1, previously level 4
* height fields are now generated
* ambient music is now procedurally triggered and mixed
* reduced frequency of appearance of ghost (-2%)
* first level will rarely spawn a ghost if you don't stay there for too long
* few bugs squashed
* monsters slowed down
* all monsters reduced health points (-20%)
* monsters bit smarter, but still stupid
* Russian language support
Hush Hush - Unlimited Survival Horror received full controller support. Mind that buttons can be rebinded only through launch screen.
Hush Hush - Unlimited Survival Horror received full controller support. Mind that buttons can be rebinded only through launch screen.
* rebind keys for map, inventory, stats and camera change * generating more complex walls (can be disabled in options for slower machines) * fixed bug causing ghost to get stuck at a totem of warrior * changed slightly the way path shower is moving
* rebind keys for map, inventory, stats and camera change * generating more complex walls (can be disabled in options for slower machines) * fixed bug causing ghost to get stuck at a totem of warrior * changed slightly the way path shower is moving
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