For upcoming Radius Festival in Vienna a new x64 build has been published.
It includes various gameplay changes:
1. Stalactites will no longer kill you for sure, so maybe you'll survive one falling on your head
2. Totems give you 50% more, except the one that scares the ghost away
3. shield has been removed, don't know why it was included in first place
4. If you are not invisible, you will slowly gain hide time
5. Insanity mode is bit easier, you can reach end after level 10
6. lesser frequency of rats, bats and acid
New features:
- Changed lightning and atmospheric fog
- a bit more bright (too much ?)
- notification when ghost is approaching
- notification when ghost is targeting a monster
- creative mode (build your own maze and play it, publishing to workshop is not yet enabled)
Due to new lightning system, game is now even more wasteful with bandwidth, stick with 32 bit version if your graphics card does not have enough memory.
Bug fixes
1. Invisible collides with wall should no longer duplicate
2. wall folds are off
3. mouse cursor should be displayed if you pressed Esc while dead and then pressed Esc again
4. during generation sometimes there was hole in the wall, allowing player to exit outside of maze (not really sure that this won't happen again)
5. various minor fixes
7. culling should be faster
That's all for now, enjoy and take care
oh, almost forgot - This update is dedicated to Des, its his birthday today.
Hush Hush is a scare jumper. You run and something tries to scare you. Its an action arcade mix with survival horror elements. Play with headphones or on really huge speakers with windows open.
It is procedurally generated fiction game where player explores underground caves filled with dangerous traps and monsters to liberate the caves from curse.
You have one life. Fail and you start from scratch.
Scattered throughout caves are several items that boost character performance. Only when one finds sufficient number of items can he enter absolution and be able to solve the mystery of a roaming ghost.
Don't look at red light.
unlimited number of levels, procedurally generated
unique story line and player experience
replay value in generated dynamic maps
fear inducing atmosphere with generated scare sequences