UPDATE 1.01.01 | 11/01/2019
- You can now remap movement keys on the keyboard. - Changed the Survival mode achievements/unlocks: Instead of "getting to the top 10" and "getting to 1st place", now they are "reach 250,000 points" and "reach 500,000" points, respectively. - Survival Mode now switches tilesets (biomes) every 5 rounds. - Replaced all the useless social media with a sole link to our Discord
- Made the ice cannon a little stronger in the lower levels. - Improved the hammer! You can now attack with the hammer before it's fully charged (it does less damage this way, but it's less limited). - New rebalance for weapons introduced: Now weapons have different ammo capacity depending on the type of projectile they shoot.
- Fixed a very rare bug where frozen enemies wouldn't die, and would stay "floating" in the air forever. - Fixed an occasional bug where frozen Shieldbearer enemies would still attack you with their axe (while frozen!). - Fixed a bug where in some instances the game would unpause while customizing game-options in game. - Fixed a HILARIOUS and extremely rare bug where the "scared" Phalanx enemies from Il Doge would spawn endlessly after defeating the boss.
We hope all you guys had excellent holidays, and for those who do not celebrate or had to workat least there was some time for gaming right? As always were ready for your feedback. This update is thanks to your feedback during these steam sales, where this community gained awesome new members (Hi!). You can reach us through the Steam discussion boards and our Discord, where you informed us of 90% of these now corrected issues. Well, now lets get on with a deeper description of this patch:
- A French member of our Discord server got in contact with us mentioning that he couldnt move as he used an AZERTY keyboard. To solve this and increase WOODPUNKs optimization you can now remap movement keys on keyboard -We were informed through our Steam Discussion thread and a Xbox completionist community that achievements related to an online leaderboard are difficult to get, which is especially frustrating for those players who want to complete the game. So what we did is change the Survival mode achievements/unlocks: Instead of "getting to the top 10" and "getting to 1st place", now they are "reach 250,000 points" and "reach 500,000" points, respectively. - We discovered that the tile set in the Survival mode wasnt changing each 5 rounds as it should (borrrrrinnggg) so we changed this to make survival mode more attractive. -Having all the social media links made us seem as a bit of a sell-out, and its not something we wish to look like. We included these links for you guys to communicate with us for feedback, ideas, and discover other WOODPUNK players. So we replaced all the social media links with a sole link to our Discord.
These balancing issues are thanks to the community complaining about weapons damage, them being too weak, too strong, etc. There is mainly two issues worth describing. -The hammer has been improved. Now you can use the hammer without fully charging itBUT itll do less damage. If you wait and charge it as always, it will do its full damage. The hammer will not block projectiles (like before). -Weapons now have different ammo capacities depending on the ammunition type. For instance: Bombs are bigger than bullets, so bomb weapons have less ammo and must be reloaded more frequently.
Thanks to the community and content creators we have eliminated several bugs! #celebrate Theyre all explained above, but in case you want to see the hilarious endless enemy spawn bug, here you go! Remember you can get in contact with us through the Steam discussion forum or our Discord, will be at the ready! Thanks to all of you for your feedback! See you next time!
[ 2019-01-11 17:42:49 CET ] [ Original post ]
TL;DR
NEW STUFF
- You can now remap movement keys on the keyboard. - Changed the Survival mode achievements/unlocks: Instead of "getting to the top 10" and "getting to 1st place", now they are "reach 250,000 points" and "reach 500,000" points, respectively. - Survival Mode now switches tilesets (biomes) every 5 rounds. - Replaced all the useless social media with a sole link to our Discord
BALANCING
- Made the ice cannon a little stronger in the lower levels. - Improved the hammer! You can now attack with the hammer before it's fully charged (it does less damage this way, but it's less limited). - New rebalance for weapons introduced: Now weapons have different ammo capacity depending on the type of projectile they shoot.
BUGS
- Fixed a very rare bug where frozen enemies wouldn't die, and would stay "floating" in the air forever. - Fixed an occasional bug where frozen Shieldbearer enemies would still attack you with their axe (while frozen!). - Fixed a bug where in some instances the game would unpause while customizing game-options in game. - Fixed a HILARIOUS and extremely rare bug where the "scared" Phalanx enemies from Il Doge would spawn endlessly after defeating the boss.
And now in more Detail!
HAPPY NEW YEAR
We hope all you guys had excellent holidays, and for those who do not celebrate or had to workat least there was some time for gaming right? As always were ready for your feedback. This update is thanks to your feedback during these steam sales, where this community gained awesome new members (Hi!). You can reach us through the Steam discussion boards and our Discord, where you informed us of 90% of these now corrected issues. Well, now lets get on with a deeper description of this patch:
NEW STUFF
- A French member of our Discord server got in contact with us mentioning that he couldnt move as he used an AZERTY keyboard. To solve this and increase WOODPUNKs optimization you can now remap movement keys on keyboard -We were informed through our Steam Discussion thread and a Xbox completionist community that achievements related to an online leaderboard are difficult to get, which is especially frustrating for those players who want to complete the game. So what we did is change the Survival mode achievements/unlocks: Instead of "getting to the top 10" and "getting to 1st place", now they are "reach 250,000 points" and "reach 500,000" points, respectively. - We discovered that the tile set in the Survival mode wasnt changing each 5 rounds as it should (borrrrrinnggg) so we changed this to make survival mode more attractive. -Having all the social media links made us seem as a bit of a sell-out, and its not something we wish to look like. We included these links for you guys to communicate with us for feedback, ideas, and discover other WOODPUNK players. So we replaced all the social media links with a sole link to our Discord.
BALANCING
These balancing issues are thanks to the community complaining about weapons damage, them being too weak, too strong, etc. There is mainly two issues worth describing. -The hammer has been improved. Now you can use the hammer without fully charging itBUT itll do less damage. If you wait and charge it as always, it will do its full damage. The hammer will not block projectiles (like before). -Weapons now have different ammo capacities depending on the ammunition type. For instance: Bombs are bigger than bullets, so bomb weapons have less ammo and must be reloaded more frequently.
BUGS
Thanks to the community and content creators we have eliminated several bugs! #celebrate Theyre all explained above, but in case you want to see the hilarious endless enemy spawn bug, here you go! Remember you can get in contact with us through the Steam discussion forum or our Discord, will be at the ready! Thanks to all of you for your feedback! See you next time!
Woodpunk
Meteorbyte Studios
Libredia Entertainment
2018-11-22
Indie Singleplayer Coop
Game News Posts 14
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(120 reviews)
http://woodpunk.libredia.com
https://store.steampowered.com/app/878420 
Woodpunk Linux [1.39 G]
Our retro roguelike WOODPUNK brings you back to the Middle Ages but with a catch: You are an expert inventor and you find yourself fighting against an evil opponent – the powerful Maria di Medici and her armies! Using wood and other scrap material, you have created the ultimate tool to support you in your quest: A robot that can create weapons!
FEATURES
- Roguelike Pixel Shooter with endless variations of level designs.
- Procedurally generated weapons, both melee and ranged.
- Over a hundred simultaneous enemies on screen, with individual A.I. and strategies.
- Completely destroyable environments.
- Local coop multiplayer.
- Huge tech tree to create and enhance your weapons arsenal.
SUITS/CHARACTERS
Unlock different suits, each with their unique abilities and playing styles.
More than 15 suits to collect!
Fight up close with the CRUSADERPUNK suit, or demolish enemies and structures with the STONEPUNK suit’s special jetpack!
GAME MODES
Story Mode
Conquer cities like G-Nova and Rhomega, each with their own theme and enemies. At the end of every world map, a powerful unique Boss awaits you!
Survival Mode
Fight against endless hordes of enemies in WOODPUNK’s survival mode and compete for the top positions on the online leaderboard!
GAMES THAT INSPIRED US
Nuclear Throne, Enter the Gungeon, Metal Slug, Golden Axe, and more!MINIMAL SETUP
- OS: Ubuntu 18.04 (or equivalent distro)
- Processor: Intel Core i5 2.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce 530 series 2.0 GB (or equivalent) with support for OpenGL 1.6 (or above)
- Storage: 2 GB available space
GAMEBILLET
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GAMERSGATE
[ 3154 ]
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