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Name

 Woodpunk 

 

Developer

 Meteorbyte Studios 

 

Publisher

 Libredia Entertainment 

 

Tags

 Indie 

 

Singleplayer 

 

 Co-op 

Release

 2018-11-22 

 

GameBillet

 12.59 /

 

 

Steam

 € £ $ / % 

 

News

 14 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/878420 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Woodpunk Linux [1.39 G] 




LINUX STREAMERS (0)




[PATCH 1.4.6] HAPPY HOLIDAYS! Many Quality of Life improvements



Happy Holidays!

Long time no see! Hope you guys are having wonderful holidays with family and friends!

In this update we've included several Quality of Life Improvements thanks to your feedback!


  • Some items and obstacles are easier to tell apart from the background (looking at you, lamp posts).
  • All hazards in the game that cause damage to the player now have a bright red glow; no exceptions. If it doesn't have a red glow, it doesn't do damage, and vice-versa.
  • Made some projectiles easier to spot, no matter the background.
  • Colorblind mode expanded extensively. It now turns all hazards and player damage sources into blue as well (as opposed to just some of the most important).


We've also made some balance changes:

  • Melee enemies now what for a while after you spawn before they rush to attack you.
  • Projectiles tossed by brutes (brown guys in World 1 and Survival) no longer bounce off stuff and instantly break on impact.
  • Jump recovery on regular jetpack reduced from 0.5s to 0.15s
  • Boss 1 shoots arrows a little slower
  • Boss 3 now moves faster
  • Artifacts (enemy turrets) in Worlds 3-5 now have less health

Some minor bugs have been fixed!

Well guys that is all for now! Hope you guys have fun these holidays and buy many games throughout the steam sales!

The Dev Team


[ 2019-12-20 15:54:30 CET ] [ Original post ]

New Enhancement System: July Update




CONTENT


  • A new "ENHANCEMENTS" system! Get those lumbernetic implants on board! Once you've defeated a boss, you can use some of its powers to temporarily buff yourself for your next game run!
  • Enhancements now get saved in your savefile: You may buy them and leave the game, and not lose them as long as you don't start a story mode game :)
  • Made the interface on the Enhancements a little better, with slightly better feedback.
  • Added a sound for when the player gets hooked.
  • Finished Spanish translation for the new enhancement system.
  • Gave the Survival mode lab item some love: Now it's a large portal to another world instead of a small wooden pod!
  • Fixed the way gamepads are recognized at startup, in regards to having or not priority over keyboard/mouse. This now rights keyboard/mouse players with gamepads from having to manually change to keyboard/mouse whenever a gamepad was connected. This also particularly affected a few people that have keyboard expansions.
  • Some more visual flair for the FlamePunk suit's fireball ability.
  • When playing a 2 player game, Theo's wrist-gun now has sticky trigger/auto fire.
  • Some more work on sounds.
  • Updated Magyar (Hungarian) translation.





BALANCE

  • Nerfed the damage done by the World 3 boss' weakest weapons.
  • Made the fire from the World 3 boss easier to tell apart from the player's own fire.
  • Significantly nerfed the difficulty of the "Protect the machine" stage in World 5.
  • Big buff to the chainblade: It's now 8 pixels longer (+40% reach!).
  • Slightly buffed the level 1 and level 2 spears: The tossing force is a little stronger.
  • Made the hitbox for the WoodPlank a little less picky when it comes to smashing enemies. Overall this should improve the feel and usefulness of the weapon.
  • Made stage 4.3 easier.
  • Made the 4th boss fight slightly harder (in both story and survival mode).
  • Made level end a little slower after destroying the artifacts, to give a little more time to move away from the falling pod :)



BUGS

  • Higher-tier crossbow guys no longer keep firing when they're frozen.
  • Disabled pausing in certain menus in the lab (could eventually lead to some problems).
  • Fixed a rare bug where you could die when the screen went white after completing an artifact mission
  • On-screen arrows pointing to the corners of the screen where artifacts are now disappear when the artifact is destroyed. They didn't due to a bug introduced earlier on during the development of v1.03.XX.
  • Cleaned up a few minor graphic glitches.
  • Fixed a rare bug where a Brute would stay floating there forever if killed with a spear that broke exactly at the moment when he was grabbing an object to toss.
  • Cleared a minor, but general interface problem in the lab.




Hi again guys,

We have new contentagain! This time weve included a new Enhancement System which will make some runs a tad easier, while also work as scrap dump for that extra scrap you have laying around. So now you have more progression in the game; the recently added perk system, and the enhancement system.

Now when you enter the lab you will see an enormous statue where Aquinas new enhancement system is found. After defeating a World Boss you will steal back these enhancement, dump some spare scrap, and use these enhancements in the next run but be careful! You will only be able to use it once, so if you die during a run, you will have to pay for this enhancement again.

Weve also been working on many other things; heavily balanced the game (again) and fixed lots. and lots of bugs
.
We would really like to thank the community again for its help!
Hope you enjoy!
Meteorbyte Studios.

P:S. At the moment the game is fully localized in English, Spanish, Korean, Traditional Chinese and Simplified Chinese. Rest of the languages coming soon!


[ 2019-07-12 15:09:40 CET ] [ Original post ]

[UPDATE 1.03] Now with Ingame progression!



NEW STUFF


  • Woodpunk now has Character Perks, which expand the in-game progression system! Grab a perk or a high power weapon at the end of each level to improve your odds at victory for that run!

  • Introducing +1 weapons, rare drops which have greater durability and slightly higher damage!

  • Did a heavy optimization round. Reduced loading times significantly, as well as overall performance on slower systems.

  • Slight improvements to interface: You can now quit the game completely from anywhere in the game.


BALANCE

Okay, we did it. The game's a little less hard now. You folks happy?


  • Nerfed the Il Doge and War Machine fights a bit - Now they spawn less enemies beside them.

  • Reduce base skeleton health by 30%. They're much easier to kill now, but just as lethal!

  • Lower level chainblades now have more ammo before they have to be reloaded. Level 3 chainblade stays the same.

  • Very slightly increased health pack drop frequency.

  • Slightly increased the range of the Woodplank.

  • Buffed air regeneration on the SpinnerPunk suit.

  • Made the weapon fabrication cooldown for Theo a little more lenient in Survival mode (much needed!).

  • Nerfed speed on FastPunk a tiny weenie bit.

  • Higher level scrap guns now deal a little less damage. Level 1 scrap guns stay the same.

  • Important rebalance to the artifact stages. They don't get much harder overall, but there will be less time to breathe: Enemies now spawn more frequently, but in smaller numbers.



BUGS


  • Fixed a bug where players would occasionally get stuck to the "Protect mode" machine, when using the fireball attack from the new FlamePunk suit.

  • Fixed a rare bug where sometimes Theo would get stuck when trying to transform into a wall.

  • Fixed an issue with Il Doge killing you at the same time as he dies.

  • Theo's electric blast attack now goes through the Shieldbearer's shield, as it should. It's not like shields are Faraday cages.

  • Fixed a couple animation issues with the Il Doge boss. They were introduced during a recent optimization round.

  • Fixed an issue with MilitiaPunk seldom retaining his no-bullet spending skill until the end of the level.

  • Fixed a small bug in breaking weapons which could cause minor lags in gameplay every now and then.

  • Fixed a number of issues with the handling of the FlamePunk suit's fireball mechanic

  • And many more!


Comments

Well keep it short this time guys, even though this is probably the biggest update so far. This time weve changed your biggest complaints with WOODPUNK; the games difficulty and the in game progression.
Finally weve added ingame progression , something we had planned early in development. This adds a lot of content to the game, some of it exclusive to each world map. Before you enter the pod to travel to the next stage, it will craft 3 perks but may only choose one of them. These may include; bettering your weapons, increasing your health, dealing more damage, increasing the durability of your weapon
About WOODPUNKs difficulty, okayyeahmaybe the game was too hard, or we were just over estimating your skill (probably the latter).
There, here you go, the games easier, congrats.

As always guys, tell us what you think, and thanks to all of you who helped us with the Beta version!

[EDIT] By the way, this new perk system hasn't been translated to other languages (just Spanish and English) but it will be soon!


[ 2019-05-30 17:47:29 CET ] [ Original post ]

We need your help with the next big update in WOODPUNK's Beta!



TL;DR: New Progression system, we need help balancing! Report to our Steam discussion boards or Discord!


Discord


Weve felt the game was lacking some in game progression. You guys received no reward or help when you beat a level and advanced to the next stage, causing frustration with the games difficulty (well, come on guys, git gud).

Weve been wanting to fix this issue for a while now and at last we have some spare time, but we need your help. Now youll find a Perk System when you complete each stage. Before you enter the pod to travel to the next stage, the pod will craft 3 perks but you only may choose one of them. These may include; bettering your weapons, increasing your health, dealing more damage, increasing the durability of your weapon

As you can see gameplay will be greatly affected, and we need help with the games balancing before we fully release this update. Has the game become too easy? Or is it too hard? Which perks have you found useful, or useless? Do you feel WOODPUNK is a better game with this perk system?
Also please, tell us if you find any bugs! Tell us if you get 2 of the same perks, perks drop when they shouldnt

You can reach us other either through a pinned thread in the Steam Discussion board, or our discord server!

How to try out the new system:

For this you will need access to the Beta version of WOODPUNK, which is open to everyone. In case you do not know how to access it:
-Right Click on WOODPUNK on your Steam Library
-Click on Properties, and on the new window go to the BETA tab button
-On the dropping Menu, choose test_beta
-Close the window and wait for the update to apply.

So now lets cover all changes in this update:

- Woodpunk now has Character Perks, which expand the in-game progression system! Grab a perk or a high power weapon at the end of each level to improve your odds at victory for that run!
- Introducing +1 weapons, rare drops which have greater durability and slightly higher damage!
- WOODPUNK is now avaiable in Magyar! Thanks to Dodsworth for making it possible!
- Optimized the game further.
- Slight improvements to interface: You can now quit the game completely from anywhere in the game.
- Some more improvements on sounds.
- Some more polish on Shield Bearer and Banner Warlord enemies.

BUGS
- Fixed a bunch of minor localization issues regarding several languages.
- Fixed an occasional bug where players would occassionaly get stuck to the "Protect mode" machine, when using the fireball attack from the new FlamePunk suit.
- Fixed a bug where crossbowmen enemies wouldn't spawn during the fight against the triunvirate.
- Fixed a rare bug where sometimes Theo would get stuck when trying to transform into a wall.
- Fixed an issue when sometimes barrel explosions would leave no craters.
- Fixed the unlock condition for the MeatPunk suit. It wasn't properly updated yet. It didn't affect any players, but it could have in the future.
- The end level pod no longer launches itself if you are building a weapon when you step inside of it. It will launch after you finish creating it.

BALANCE
- Very slightly increased health pack drop frequency.
- Slighly increased the range of the Woodplank.
- Buffed air regeneration on the SpinnerPunk suit.

So thats from us for now, we hope to hear from you either through our Steam Discussion boards, or our discord server!

THANKS FOR THE HELP!


[ 2019-05-20 19:04:10 CET ] [ Original post ]

April's Update: 3 New Suits!



TL;DR

NEW STUFF

3 new suits!


  • FlamePunk
  • SpinnerPunk
  • MetaPunk



BUGS



  • Fixed a FRIGGING ANNOYING bug where the end-level pod sometimes would not launch until you jumped into it several times. Fixed forever! It's done! :)
  • Fixed a few display bugs when repeating the tutorial in two-player mode.
  • Fixed a bug with the Flamepunk suit death animation.
  • Fixed a small bug with Theo's wall in 2-player mode.
  • Fixed a few small bugs with enemy death animations.
  • Fixed some extra backend errors.
  • Fixed bug where the screen would zoom out sometimes, severely altering gameplay.
  • Fixed a tiny display problem on the tech tree.
  • Fixed a tiny graphics glitch with melee weapons after using skills from suits with alternative jet-pack attacks.
  • Fixed a rare bug where the drop pod could keep burning forever when lit of fire, damaging players when they tried to board it.



BALANCE


  • Artifact HP on World 2 slightly reduced.
  • Reduced the maximum time for "Protect the Machine" levels, making them slightly shorter.
  • Overall gun and melee weapon durability slightly reduced.
  • Necromancer boss given a little more health.
  • StonePunk is now a tiny biny little faster now.
  • SnotPunk deals a more damage now with his skill.
  • Strengthened the spread guns (shotguns): Damage gets spread more evenly among enemies, and they shoot slightly (10%) faster
  • Buffed lower level arrow guns slightly; they now have a greater push effect on the enemies. Level 3 arrows stay the same.


OTHER

Further improvements to the pathfinding system

Description:

Well, a lot of work into the latest update. Firstly lets talk about the 3 new suits on this update:

FlamePunk:

Now I play with fire, but I dont want to get myself burned

  • With this suit you will be immune to fire
  • You will receive more damage from pools of liquid
  • Your weapons will degrade faster
  • And your jetpack is replaced with a meteordash skill that damages everything in its path.

To unlock FlamePunk suit you will have to burn down 3000 building tiles and items. The FlamePunk suit is perfect to escape out of tight situations while damaging and destroying everything in your way!
Some men just want to watch the world burn, right?

SpinnerPunk:

Well, this fad got old fast

  • Your jetpack has 400% more air
  • And you cannot move normally


Remember those glorious months back in 2017 when Fidget Spinners were the thing? There was even a golden one sold for 17.000$!
Aquinas hasnt forgotten, and he thought it was one of the best inventions every made! (Not by him, of course) He decided to attach one to one of his suits to increase his flying time!

MetaWoodPunk:

This isnt even my final form!

  • Weapon fabrication cooldown (and stamina cost) reduced by 75%
  • Weapon durability severely reduced

To unlock the MetWoodPunk suit you wil have to unlock everything in the tech tree, so yeah it will take a while (but not longer than those 5 minutes in Namek)

As for the rest of the update, therere a couple things worth diving deeper into, mainly surrounding the shot gun and the arrow ammunition. The main feedback we received about these weapons / components is that they are quite underwhelming, so again, we applied elbow grease and reworked them a bit, making the shot-gun more damaging and faster, while making the level 1 and 2 arrows knock back enemies and bit further.

We also believed that the StonePunk and SnotPunk suit werent as useful as they could be, so Aquinas made the StonePunk suit a bit faster and made the SnotPunk pool more damaging (now its not just an evading skill!)

Tell us what you think!


[ 2019-04-08 14:06:15 CET ] [ Original post ]

Trading Cards and support for Mac/Linux



Collect them all!
We have added lots of trading cards and badges into the game.
Woodpunk is now available for Mac and Linux as well.


[ 2019-03-15 10:47:26 CET ] [ Original post ]

CHINESE NEW YEAR UPDATE 1.02.03 | 04/02/2019



TL;DR
New Stuff


  • Now you can keep weapons between stages
  • Weapon Degradation system
  • Tinkerer Suit
  • New tech in the Tech Tree
  • Theo now crafts weapons depending on collected scrap, not cooldown
  • Chinese New Year Theme
  • Dragonpunk Suit
  • 2 new weapons: Wooden plank and the pea musket

Quality of Life Improvements

  • Windowed Mode
  • Achievements can be seen In Game
  • New Tech available message in the GAME OVER screen

Bugs

  • Game doesnt unpause anymore in the option menu
  • Tile set now changes in survival mode
  • Shield bearers now dont attack when frozen
  • Now your weapon wont shoot automatically if you shoot while reloading
  • Corrected a bug that made Crusaderpunk not deal all his damage

Balancing

  • Several small changes


Oaky-dokey, lets dive deeper and explain every point. This ones going to be a biggie.

New Stuff
Technology and weapon degradation
So yeah, to start off, lets explain the biggest change in this update. Now you can keep your weapons between stages. This mechanic has been one of the main changes you guys have been asking for: From this update onwards, you will be able to keep weapons between stages. You will still start with a randomized weapon depending on the technology you have invested in the tech tree, but after you complete one of the stages, you will keep your weapon!

But you guys already know that we like to keep the game challenging. Introducing this new mechanic without any countermeasures woodnt be our style.

Whats the main problem of using wood as your main construction material? Wood breaks really easily, so now weapons will degrade over time. As you may already now, ranged weapons are made out of 3 components. With the new weapon degradation system, if you use a weapon too much, it will break down and fall a level. Each component will degrade at a different rate, meaning that if you have for example a weapon consisting of a level 3 ice cannon, level 2 large chamber and a level 3 auto-grip, if you use the weapon too much, it may fall down to a level 2 ice cannon, level 2 large chamber and a level 3 auto-grip. Melee weapons work slightly differently. As they are made out of 1 component, they will just directly drop down a level.

But what happens if you just continue using your weapons, will they just stop degrading? Well this is where the new weapons, the wooden plank and the pea musket , come into play. Once your weapons have degraded too much and all of its components have broken, these will fall off of the weapon and you will play with Aquinas new baseline weapons. These weapons can be upgraded in the technology tree, and do not worry, these weapons are not given out randomly. Once you have upgraded their technology, you will always have them available, so no random level 1 wooden plank when you already have developed the level 2 technology.

Dont worry everything will be pine, well help you out with the new system. While you kill enemies, therell be a small chance that they drop a small lootbox sorry I mean toolbox that will repair your weapons
Aquinas prepared a new suit to experiment with the degradation system, Tinkerpunk. Thanks to this suit, your weapons will degrade much less while the toolboxes will repair your weapons more than usual. Nice, right? This wood be too easy. You better like the weapon you get because Theo will take his sweet time to craft a new weapon if you ask him while wearing the Tinkerpunk suit.

While were talking about Theo, weve changed the way he crafts new weapons. Instead of having a set cool down to craft a new weapon, it will now depend on the amount of scrap both Aquinas and Theo are collecting (This is already what happens in local co-op mode).

Weve also included new tech in the Tech Tree to help you battle the Medici. Therell be new things to investigate in all branches. In the Tank branch, the tech involves bettering the wooden plank; giving it more range, more damage, and more attack speed. In the Experimental branch, youll be able to upgrade the pea musket; making it more accurate, increasing its damage and increasing its chamber size. The tinkerer branch will have new tech involving weapon crafting and the new degradation system. If you invest here, you will need less scrap to craft a new weapon, the toolboxes youll pick up will have a larger effect on the repairs, and/or youre weapons will degrade slower. And lastly, in the experimental branch youll be able to upgrade the musket pea shooter.

Chinese New Year Event
To celebrate the year of the pig, weve prepared a new special event that will happen once a year. The villagers have been working hard on their towns to celebrate the Chinese New Year. The villages are now full of blossomed Cherry trees, lamp posts and lanterns. The entrances to the villages have also been changed to resemble Chinese gates.

Aquinas also wants to celebrate the Chinese New Year by becoming a powerful dragon, but youll have to pay 50,000 scrap to be able to use it! Dragons represent luck, therefore when Aquinas uses the Dragonpunk suit, the player will be lucky and therell be more drops! Dragons are flying creatures, it is known, and when Aquinas attacks while using the jetpack, he will deal more damage to the white walkers I mean the Medici army. The problem is that dragons are judgmental creatures, they need to know if youre worthy of their hearts (or half of it), and theyre not willing to use unworthy weapons. Be careful if your weapon degrades too much and breaks down to the baseline pea musket and wooden plank, as theyll deal less damage.

Quality of Life Improvements
Weve included a couple of features that we hope enhances your experience with WOODPUNK. Now, you will be able to play in windowed mode in case you dislike playing games full screen.

Also, before this update, the tile set in Survival mode never changed. This made Survival mode a bit boring and repetitive. So, from now on, after defeating each boss every 5 rounds, the tile set will change!

Some new players were forgetting they could invest their collected scrap in the tech tree. We saw this issue thanks to watching content creators play WOODPUNK. Now, in the Game Over screen (GiTgUd), a small message will appear when you have enough scrap to invest in the tech tree.

BUG Fixes
Thanks a lot to all the players that reported any bugs they encountered through our Steam discussion boards or Discord.
We corrected an extremely rare bug that wood unpause the game while the menu was still visible, causing a lot of hassle. Knock on wood .

The cold never bothered the shield bearers anyway, so from time to time they wood attack when frozen.

Lastly, the other rare bug we corrected is related to the weapon reload. If you pulled the trigger while the weapon was still reloading, it would prematurely go off( We swear its the first time this happened).,
We also corrected a minor bug where the Crusaderpunk suit was not dealing the correct damage with melee weapons.

Balancing
From the last patch a couple of weeks ago to this one, there werent many weapon damage balancing issues worth describing deeply.
Well guys, this is it for update 1.02.00! We hope you guys enjoy the changes, and as always were open to all the feedback you can gives us. Just head over to our Discord where you can also get the latest information on WOODPUNK!


See you next time, wood cowboy!


[ 2019-02-04 19:40:57 CET ] [ Original post ]

Untitled


[ 2019-01-18 12:47:05 CET ] [ Original post ]

What's coming in the next major update?

Hi Guys,
Were back from our Christmas vacation and already working hard on Woodpunk! After the Christmas update that brought you a new boss, suit, and winter theme, were now aiming at the next big update (v1.02.00) and we want to give you guys a first impression of what were planning!

First, let us make it clear that we do hear you and value your feedback. Several of you have let us know that you do not like the current weapon creations system, specifically the fact that, due to its randomness, you might lose a strong weapon to a weaker one after completing a round or stage. This also seems to be the main point of critique leading to negative reviews here on Steam, for some reason especially Chinese players strongly oppose this feature.

Therefore, we decided to change the weapon creations system, and this is how we plan to do it:

You will start with two base weapons, a weak pistol and a weak melee weapon, for example a wooden plank. When Theo crafts a new weapon for you, you will actually be upgrading these base weapons, but you will, at the same time, save your weapons between stages!


BUT (theres always a but right?) the weapons will degrade and break over time. The big problem of using the superior technology of wood, is that, with constant use, wood breaks. Therefore, as you use these weapons, they will eventually break. Each weapon degrades at different rates; melee weapons will degrade slower than the fire cannon, and each component breaks independently, meaning that the cannon can degrade at a different rate than the chamber.

Once a component of the weapon breaks, that component will drop down a level. Therefore, if you had a level 3 fire canon developed and it breaks, it will drop down to level 2. If you continue using the weapon, it will break down to the basic weapon.

To help you in the fight against the Medici, were going to introduce a new drop in WOODPUNK. This drop will repair all of the weapon components simultaneously, but once a weapon component drops down a level, due to usage, it cant be repaired back to its previous level, so be careful!

As were reworking the weapon creation system, were also going to change the way in which Theo crafts weapons. Instead of a set cool down to weapon creation, were going to adjust it progressively depending on the number of killed enemies (were not yet sure how its going to work still, so take it with a grain of salt).

Were also going to introduce a new suit and technology related to weapon degradation and, of course, we will continue working on any bugs and balance issues we encounter, as always.

Were open to your feedback!


[ 2019-01-14 14:44:43 CET ] [ Original post ]

UPDATE 1.01.01 | 11/01/2019

TL;DR
NEW STUFF

- You can now remap movement keys on the keyboard.
- Changed the Survival mode achievements/unlocks: Instead of "getting to the top 10" and "getting to 1st place", now they are "reach 250,000 points" and "reach 500,000" points, respectively.
- Survival Mode now switches tilesets (biomes) every 5 rounds.
- Replaced all the useless social media with a sole link to our Discord

BALANCING

- Made the ice cannon a little stronger in the lower levels.
- Improved the hammer! You can now attack with the hammer before it's fully charged (it does less damage this way, but it's less limited).
- New rebalance for weapons introduced: Now weapons have different ammo capacity depending on the type of projectile they shoot.

BUGS

- Fixed a very rare bug where frozen enemies wouldn't die, and would stay "floating" in the air forever.
- Fixed an occasional bug where frozen Shieldbearer enemies would still attack you with their axe (while frozen!).
- Fixed a bug where in some instances the game would unpause while customizing game-options in game.
- Fixed a HILARIOUS and extremely rare bug where the "scared" Phalanx enemies from Il Doge would spawn endlessly after defeating the boss.


And now in more Detail!
HAPPY NEW YEAR

We hope all you guys had excellent holidays, and for those who do not celebrate or had to workat least there was some time for gaming right?
As always were ready for your feedback. This update is thanks to your feedback during these steam sales, where this community gained awesome new members (Hi!).
You can reach us through the Steam discussion boards and our Discord, where you informed us of 90% of these now corrected issues.
Well, now lets get on with a deeper description of this patch:

NEW STUFF

- A French member of our Discord server got in contact with us mentioning that he couldnt move as he used an AZERTY keyboard. To solve this and increase WOODPUNKs optimization you can now remap movement keys on keyboard
-We were informed through our Steam Discussion thread and a Xbox completionist community that achievements related to an online leaderboard are difficult to get, which is especially frustrating for those players who want to complete the game. So what we did is change the Survival mode achievements/unlocks: Instead of "getting to the top 10" and "getting to 1st place", now they are "reach 250,000 points" and "reach 500,000" points, respectively.
- We discovered that the tile set in the Survival mode wasnt changing each 5 rounds as it should (borrrrrinnggg) so we changed this to make survival mode more attractive.
-Having all the social media links made us seem as a bit of a sell-out, and its not something we wish to look like. We included these links for you guys to communicate with us for feedback, ideas, and discover other WOODPUNK players. So we replaced all the social media links with a sole link to our Discord.

BALANCING

These balancing issues are thanks to the community complaining about weapons damage, them being too weak, too strong, etc. There is mainly two issues worth describing.
-The hammer has been improved. Now you can use the hammer without fully charging itBUT itll do less damage. If you wait and charge it as always, it will do its full damage. The hammer will not block projectiles (like before).
-Weapons now have different ammo capacities depending on the ammunition type. For instance: Bombs are bigger than bullets, so bomb weapons have less ammo and must be reloaded more frequently.

BUGS
Thanks to the community and content creators we have eliminated several bugs! #celebrate
Theyre all explained above, but in case you want to see the hilarious endless enemy spawn bug, here you go!

Remember you can get in contact with us through the Steam discussion forum or our Discord, will be at the ready!

Thanks to all of you for your feedback!

See you next time!


[ 2019-01-11 18:42:49 CET ] [ Original post ]

Christmas Update V1.01.00 22/12/2018



PATCH NOW LIVE!

This ones a biggie :

- Final Boss now included!
-New suit: SANTAPUNK
-Christmas Theme throughout the game!
-More story in Story Mode!
-Arrow pointing in the WORLD MAP where to go next!
-Controls are now fully customizable
-Adjust your controllers vibration
-Music and sound can be now regulated independently.
-Color blind mode!
-Sticky Trigger option is available!

Hi guys!

For the last weeks weve been listening to your feedback through the Steam discussion forum and our official Discord ( https://discordapp.com/invite/fsx3Htt )

Thanks a lot for your help and feedback! Now WOODPUNK has gained a lot through Quality of Life improvements and new content, especially in the Options area!

NEW CONTENT

FINAL BOSS

At last! Weve got the boss working as intended! In World 5 after defeating the boss rush, you will have to fight against Maria de Medicis fortress. Yes, against the whole fortress!

A small explanation of this the boss fight:

Phase 1:
Destroy the generators to lower the protective wall!
Phase 2:
Destroy the Hand Towers before they kill you!
Phase 3:
Destroy the Laser!
Tell us what you think of it please!


SANTAPUNK

-Buy yourself the best Christmas present for only 50.000 scrap, get the SANTAPUNK suit now, before the offer ends! Once the Christmas festivities end, you will no longer be able to buy SANTAPUNK until next Christmas.
-Help SANTAPUNK eliminate the naughty-list villagers! Hand-out exploding gifts or piercing candy cane through-out Italy.
-Health-packs are now big and gift wrapped, as theres no gift as life itself.
-SANTAPUNKs jetpack will recharge 100% faster!
-BUT, you will move 20% slower when walking!
-Weve reintroduced an old mechanic to this suit. Thanks to SANTAPUNKs big proportions.he will bounce against structures when he crashes! In the early days (a couple of weeks ago) the jetpack worked like this, but less exaggerated

Christmas Theme

-Italy is now Christmas themed! Villagers have decorated their settlements to rejoice in the happiness of the holidays, ready for your destruction!
-Aquinas & Theo have also rested from their murdering tendencies and decorated their lab!
-Spearmen have dressed up as Santa helpers in attempt to confuse you, dont fall to their trickery and kill them!

More story in the Story Mode

Weve heard you guys felt that the story mode was as bit lacking in storysorry! So now after killing a boss youll see a snipit into Aquinas past history with each particular boss.

QUALITY OF LIFE IMPROVEMENTS

This is where you guys came into play the most! Weve dropped every suggestion youve had on how to improve WOODPUNK and have implemented a lot of them in this patch! We continue working on them as we write, so if you have any suggestion join our Discord server, or contact us through WOODPUNKs steam forum!

First, weve seen new players werent starting in World 1, so they were having difficulties with the progression system. Now theres a big arrow pointing at where you should go next!

Now to the biggie, the options menu!

New Options

-At last! Controls our now fully customizable , from mouse, gamepad and keyboard! This has been in the works for a while now
-Now you can adjust your controllers vibration , feel each and every explosion
-Music and sound can be now regulated independently. So you can turn off the soundtrack, but keep hearing the excruciating screams of the enemy.
-Weve included new color blind mode!
-At last, what a lot of you have asked for, Sticky Trigger option is available! Now you do not need to right click/trigger each time you want to shoot!

So this is it guys, thanks for your feedback! As always, were open to every suggestion you may have! Drop it down over in our Discord server (https://discordapp.com/invite/fsx3Htt) or on WOODPUNKs steam forum!
See you next time!

The Dev Team


[ 2018-12-21 18:27:52 CET ] [ Original post ]

Prepare for the Christmas season!



In the up and comming update we're including new seasonal content, so get prepared to celebrate Christmas with us!

New suit SANTAPUNK:

-In the next update, buy yourself the best Christmas present for "only" 50.000 scrap! Get the SANTAPUNK suit before the offer ends, once the Christmas festivities are over, you will no longer be able to buy SANTAPUNK until next Christmas!

-Help SANTAPUNK eliminate the naughty-list villagers! Hand-out exploding gifts or piercing candy cane through-out the map.

-Health-packs are now gift wrapped, as theres no gift as life itself.

Christmas event theme:

-The world map will be Christmas themed! Villagers have decorated their settlements to rejoice in the happiness of the holidays, ready for your destruction!

-Aquinas & Theo have also rested from their vengeful tendencies and decorated their lab!

-Spearmen have dressed up as Santa helpers in attempt to confuse you, dont fall to their trickery and defeat them!

Stay tuned for further updates in the following days!


[ 2018-12-17 17:31:22 CET ] [ Original post ]

Update 1.00.11 - Patch Notes

Last night we have gone live with our latest game update.

Patch Notes:

1.00.11 | 28/11/2018
====================

BUG FIXES
- Fixed some problems with German localization.
- Fixed an issue where the bullet-time/slowdown when choosing weapons could persist if you were checking out a weapon while the drop pod appeared.
- Fixed a rare issue with music volume going down at the start of the game.


Previous Patch notes:

1.00.10 | 27/11/2018
====================

NEW FEATURES
- Tech Tree now shows names for the three main branches: Tank, Tinkerer and Experimental.

BALANCING
- Improved RNG algorithm for weapon creation, reducing the number of unfair situations.
- Aquinas no longer bounces off walls.
- Colliding with a wall now causes you to skid/slide along it. Effectively, you can wall-run now.
- Some more weapon rebalancing.
- Barrel explosions have a larger area of effect.
- Tombstones on level 2.3 now drop scrap on death.
- Rebalanced level 2.X's "Destroy the artifacts" levels.

BUG FIXES
- Fixed a bug with the achievements system that sometimes slowed loading into the lab.
- Fixed a few localization issues for Simplified Chinese.
- Fixed a bug introduced in .08 which made brutes get stuck often and not attack you.
- Solved a rare bug where the end drop pod wouldn't launch (it wouldn't detect the player unless you jumped into it, sometimes).
- Theo is not as picky when choosing where to use his Blast skill. Still completely accurate in most situations, this just means he will get stuck less often when fighting some bosses
- NecroPunk no longer dies from bombs while reviving.
- PilgrimPunk is now working as intended.
- Language select in options no longer has jittering problems.
- Fixed an issue with the scrolling in the Tech Tree.


1.00.09 | 24/11/2018
====================

NEW FEATURES
- Meatpunk is now unlockable for the top 10 high scores

BALANCING
- Shield bearer's shield has now 25% less HP and doesn't protect the wearer from being pushed away by arrows as much as it did. To compensate, they themselves have slightly more HP.
- Second breath changed to work only once per playthrough, instead of once per stage.
- PilgrimPunk now has a fixed reload time across all weapons.
- War Machine difficulty tuned down a bit.

BUG FIXES
- Fixed a bug in rounds mode where the drop pod could fall too soon sometimes.
- Fixed a bug where the "boss kill" screens for Il Doge, The Necromancer and the War Machine would not show
- Fixed a localization bug where the "RESTART" and "EXIT" buttons in the game over screen would always be in English.
- Fixed a bug where an explosion would kill off the NecroPunk instantly, even if he still had his resurrect skill unused.


1.00.08 | 23/11/2018
====================

NEW FEATURES
- Significant graphics improvement in Tech tree.
- Added a Boss Run on the final stage while fixing final boss battle
- Added a new ending sequence to the game.

BALANCING
- Nerfed world 3.3 a little
- Rebalanced all shotgun-type weapons. Now they shoot faster, but reload a little slower in general.
- Rebalanced light guns.
- Rebalanced arrow cannons.
- Slight rebalancing of late game guns.

BUG FIXES
- Fixed a bug where the stage pod could fall too close to a spawn-gate to be properly accessible.
- Fixed a bug with explosive enemies which could cause a crash
- Fixed a bug where sometimes a boss kill wouldn't be registered to the suit you killed it with.
- Fixed a bug which could crash the tutorial in Simplified Chinese
- Fixed a problem with load screen text in both Chinese localizations
- Fixed a problem with load screen text in Japanese localization

1.00.07 | 22/11/2018
====================

- Release build


[ 2018-11-29 11:41:09 CET ] [ Original post ]

Woodpunk adds more languages



Were happy to announce that Woodpunk can now also be played fully localized in even more languages!
We have added the following languages to the game:


  • Chinese (Traditional)
  • Chinese (Simplified)
  • Korean
  • Portuguese

Now, players have the option to enjoy the game in 12 different language versions!


[ 2018-11-23 16:30:26 CET ] [ Original post ]