Name | Woodpunk | ||
Developer | Meteorbyte Studios | ||
Publisher | Libredia Entertainment | ||
Tags | |||
Release | 2018-11-22 | ||
GameBillet | 12.59 / € | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Woodpunk Linux [1.39 G] |
We've also made some balance changes:
Some minor bugs have been fixed! Well guys that is all for now! Hope you guys have fun these holidays and buy many games throughout the steam sales! The Dev Team |
BALANCE
BUGS
Hi again guys, We have new contentagain! This time weve included a new Enhancement System which will make some runs a tad easier, while also work as scrap dump for that extra scrap you have laying around. So now you have more progression in the game; the recently added perk system, and the enhancement system. Now when you enter the lab you will see an enormous statue where Aquinas new enhancement system is found. After defeating a World Boss you will steal back these enhancement, dump some spare scrap, and use these enhancements in the next run but be careful! You will only be able to use it once, so if you die during a run, you will have to pay for this enhancement again. Weve also been working on many other things; heavily balanced the game (again) and fixed lots. and lots of bugs . We would really like to thank the community again for its help! Hope you enjoy! Meteorbyte Studios. P:S. At the moment the game is fully localized in English, Spanish, Korean, Traditional Chinese and Simplified Chinese. Rest of the languages coming soon! |
BALANCE Okay, we did it. The game's a little less hard now. You folks happy?
BUGS
Comments Well keep it short this time guys, even though this is probably the biggest update so far. This time weve changed your biggest complaints with WOODPUNK; the games difficulty and the in game progression. Finally weve added ingame progression , something we had planned early in development. This adds a lot of content to the game, some of it exclusive to each world map. Before you enter the pod to travel to the next stage, it will craft 3 perks but may only choose one of them. These may include; bettering your weapons, increasing your health, dealing more damage, increasing the durability of your weapon About WOODPUNKs difficulty, okayyeahmaybe the game was too hard, or we were just over estimating your skill (probably the latter). There, here you go, the games easier, congrats. As always guys, tell us what you think, and thanks to all of you who helped us with the Beta version! [EDIT] By the way, this new perk system hasn't been translated to other languages (just Spanish and English) but it will be soon! |
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BUGS
BALANCE
OTHER Further improvements to the pathfinding system Description: Well, a lot of work into the latest update. Firstly lets talk about the 3 new suits on this update: FlamePunk: Now I play with fire, but I dont want to get myself burned
To unlock FlamePunk suit you will have to burn down 3000 building tiles and items. The FlamePunk suit is perfect to escape out of tight situations while damaging and destroying everything in your way! Some men just want to watch the world burn, right? SpinnerPunk: Well, this fad got old fast
Remember those glorious months back in 2017 when Fidget Spinners were the thing? There was even a golden one sold for 17.000$! Aquinas hasnt forgotten, and he thought it was one of the best inventions every made! (Not by him, of course) He decided to attach one to one of his suits to increase his flying time! MetaWoodPunk: This isnt even my final form!
To unlock the MetWoodPunk suit you wil have to unlock everything in the tech tree, so yeah it will take a while (but not longer than those 5 minutes in Namek) As for the rest of the update, therere a couple things worth diving deeper into, mainly surrounding the shot gun and the arrow ammunition. The main feedback we received about these weapons / components is that they are quite underwhelming, so again, we applied elbow grease and reworked them a bit, making the shot-gun more damaging and faster, while making the level 1 and 2 arrows knock back enemies and bit further. We also believed that the StonePunk and SnotPunk suit werent as useful as they could be, so Aquinas made the StonePunk suit a bit faster and made the SnotPunk pool more damaging (now its not just an evading skill!) Tell us what you think! |
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Quality of Life Improvements
Bugs
Balancing
Oaky-dokey, lets dive deeper and explain every point. This ones going to be a biggie. New Stuff Technology and weapon degradation So yeah, to start off, lets explain the biggest change in this update. Now you can keep your weapons between stages. This mechanic has been one of the main changes you guys have been asking for: From this update onwards, you will be able to keep weapons between stages. You will still start with a randomized weapon depending on the technology you have invested in the tech tree, but after you complete one of the stages, you will keep your weapon! But you guys already know that we like to keep the game challenging. Introducing this new mechanic without any countermeasures woodnt be our style. Whats the main problem of using wood as your main construction material? Wood breaks really easily, so now weapons will degrade over time. As you may already now, ranged weapons are made out of 3 components. With the new weapon degradation system, if you use a weapon too much, it will break down and fall a level. Each component will degrade at a different rate, meaning that if you have for example a weapon consisting of a level 3 ice cannon, level 2 large chamber and a level 3 auto-grip, if you use the weapon too much, it may fall down to a level 2 ice cannon, level 2 large chamber and a level 3 auto-grip. Melee weapons work slightly differently. As they are made out of 1 component, they will just directly drop down a level. But what happens if you just continue using your weapons, will they just stop degrading? Well this is where the new weapons, the wooden plank and the pea musket , come into play. Once your weapons have degraded too much and all of its components have broken, these will fall off of the weapon and you will play with Aquinas new baseline weapons. These weapons can be upgraded in the technology tree, and do not worry, these weapons are not given out randomly. Once you have upgraded their technology, you will always have them available, so no random level 1 wooden plank when you already have developed the level 2 technology. Dont worry everything will be pine, well help you out with the new system. While you kill enemies, therell be a small chance that they drop a small lootbox sorry I mean toolbox that will repair your weapons Aquinas prepared a new suit to experiment with the degradation system, Tinkerpunk. Thanks to this suit, your weapons will degrade much less while the toolboxes will repair your weapons more than usual. Nice, right? This wood be too easy. You better like the weapon you get because Theo will take his sweet time to craft a new weapon if you ask him while wearing the Tinkerpunk suit. While were talking about Theo, weve changed the way he crafts new weapons. Instead of having a set cool down to craft a new weapon, it will now depend on the amount of scrap both Aquinas and Theo are collecting (This is already what happens in local co-op mode). Weve also included new tech in the Tech Tree to help you battle the Medici. Therell be new things to investigate in all branches. In the Tank branch, the tech involves bettering the wooden plank; giving it more range, more damage, and more attack speed. In the Experimental branch, youll be able to upgrade the pea musket; making it more accurate, increasing its damage and increasing its chamber size. The tinkerer branch will have new tech involving weapon crafting and the new degradation system. If you invest here, you will need less scrap to craft a new weapon, the toolboxes youll pick up will have a larger effect on the repairs, and/or youre weapons will degrade slower. And lastly, in the experimental branch youll be able to upgrade the musket pea shooter. Chinese New Year Event To celebrate the year of the pig, weve prepared a new special event that will happen once a year. The villagers have been working hard on their towns to celebrate the Chinese New Year. The villages are now full of blossomed Cherry trees, lamp posts and lanterns. The entrances to the villages have also been changed to resemble Chinese gates. Aquinas also wants to celebrate the Chinese New Year by becoming a powerful dragon, but youll have to pay 50,000 scrap to be able to use it! Dragons represent luck, therefore when Aquinas uses the Dragonpunk suit, the player will be lucky and therell be more drops! Dragons are flying creatures, it is known, and when Aquinas attacks while using the jetpack, he will deal more damage to the white walkers I mean the Medici army. The problem is that dragons are judgmental creatures, they need to know if youre worthy of their hearts (or half of it), and theyre not willing to use unworthy weapons. Be careful if your weapon degrades too much and breaks down to the baseline pea musket and wooden plank, as theyll deal less damage. Quality of Life Improvements Weve included a couple of features that we hope enhances your experience with WOODPUNK. Now, you will be able to play in windowed mode in case you dislike playing games full screen. Also, before this update, the tile set in Survival mode never changed. This made Survival mode a bit boring and repetitive. So, from now on, after defeating each boss every 5 rounds, the tile set will change! Some new players were forgetting they could invest their collected scrap in the tech tree. We saw this issue thanks to watching content creators play WOODPUNK. Now, in the Game Over screen (GiTgUd), a small message will appear when you have enough scrap to invest in the tech tree. BUG Fixes Thanks a lot to all the players that reported any bugs they encountered through our Steam discussion boards or Discord. We corrected an extremely rare bug that wood unpause the game while the menu was still visible, causing a lot of hassle. Knock on wood . The cold never bothered the shield bearers anyway, so from time to time they wood attack when frozen. Lastly, the other rare bug we corrected is related to the weapon reload. If you pulled the trigger while the weapon was still reloading, it would prematurely go off( We swear its the first time this happened)., We also corrected a minor bug where the Crusaderpunk suit was not dealing the correct damage with melee weapons. Balancing From the last patch a couple of weeks ago to this one, there werent many weapon damage balancing issues worth describing deeply. Well guys, this is it for update 1.02.00! We hope you guys enjoy the changes, and as always were open to all the feedback you can gives us. Just head over to our Discord where you can also get the latest information on WOODPUNK! See you next time, wood cowboy! |
Hi Guys, |
TL;DR |
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Last night we have gone live with our latest game update. |
Now, players have the option to enjoy the game in 12 different language versions! |