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TL;DR
New Stuff
Hi Guys, Were back from our Christmas vacation and already working hard on Woodpunk! After the Christmas update that brought you a new boss, suit, and winter theme, were now aiming at the next big update (v1.02.00) and we want to give you guys a first impression of what were planning! First, let us make it clear that we do hear you and value your feedback. Several of you have let us know that you do not like the current weapon creations system, specifically the fact that, due to its randomness, you might lose a strong weapon to a weaker one after completing a round or stage. This also seems to be the main point of critique leading to negative reviews here on Steam, for some reason especially Chinese players strongly oppose this feature. Therefore, we decided to change the weapon creations system, and this is how we plan to do it: You will start with two base weapons, a weak pistol and a weak melee weapon, for example a wooden plank. When Theo crafts a new weapon for you, you will actually be upgrading these base weapons, but you will, at the same time, save your weapons between stages! BUT (theres always a but right?) the weapons will degrade and break over time. The big problem of using the superior technology of wood, is that, with constant use, wood breaks. Therefore, as you use these weapons, they will eventually break. Each weapon degrades at different rates; melee weapons will degrade slower than the fire cannon, and each component breaks independently, meaning that the cannon can degrade at a different rate than the chamber. Once a component of the weapon breaks, that component will drop down a level. Therefore, if you had a level 3 fire canon developed and it breaks, it will drop down to level 2. If you continue using the weapon, it will break down to the basic weapon. To help you in the fight against the Medici, were going to introduce a new drop in WOODPUNK. This drop will repair all of the weapon components simultaneously, but once a weapon component drops down a level, due to usage, it cant be repaired back to its previous level, so be careful! As were reworking the weapon creation system, were also going to change the way in which Theo crafts weapons. Instead of a set cool down to weapon creation, were going to adjust it progressively depending on the number of killed enemies (were not yet sure how its going to work still, so take it with a grain of salt). Were also going to introduce a new suit and technology related to weapon degradation and, of course, we will continue working on any bugs and balance issues we encounter, as always. Were open to your feedback!
In the up and comming update we're including new seasonal content, so get prepared to celebrate Christmas with us!
New suit SANTAPUNK:
-In the next update, buy yourself the best Christmas present for "only" 50.000 scrap! Get the SANTAPUNK suit before the offer ends, once the Christmas festivities are over, you will no longer be able to buy SANTAPUNK until next Christmas!
-Help SANTAPUNK eliminate the naughty-list villagers! Hand-out exploding gifts or piercing candy cane through-out the map.
-Health-packs are now gift wrapped, as theres no gift as life itself.
Christmas event theme:
-The world map will be Christmas themed! Villagers have decorated their settlements to rejoice in the happiness of the holidays, ready for your destruction!
-Aquinas & Theo have also rested from their vengeful tendencies and decorated their lab!
-Spearmen have dressed up as Santa helpers in attempt to confuse you, dont fall to their trickery and defeat them!
Stay tuned for further updates in the following days!
Last night we have gone live with our latest game update. Patch Notes: 1.00.11 | 28/11/2018 ==================== BUG FIXES - Fixed some problems with German localization. - Fixed an issue where the bullet-time/slowdown when choosing weapons could persist if you were checking out a weapon while the drop pod appeared. - Fixed a rare issue with music volume going down at the start of the game. Previous Patch notes: 1.00.10 | 27/11/2018 ==================== NEW FEATURES - Tech Tree now shows names for the three main branches: Tank, Tinkerer and Experimental. BALANCING - Improved RNG algorithm for weapon creation, reducing the number of unfair situations. - Aquinas no longer bounces off walls. - Colliding with a wall now causes you to skid/slide along it. Effectively, you can wall-run now. - Some more weapon rebalancing. - Barrel explosions have a larger area of effect. - Tombstones on level 2.3 now drop scrap on death. - Rebalanced level 2.X's "Destroy the artifacts" levels. BUG FIXES - Fixed a bug with the achievements system that sometimes slowed loading into the lab. - Fixed a few localization issues for Simplified Chinese. - Fixed a bug introduced in .08 which made brutes get stuck often and not attack you. - Solved a rare bug where the end drop pod wouldn't launch (it wouldn't detect the player unless you jumped into it, sometimes). - Theo is not as picky when choosing where to use his Blast skill. Still completely accurate in most situations, this just means he will get stuck less often when fighting some bosses - NecroPunk no longer dies from bombs while reviving. - PilgrimPunk is now working as intended. - Language select in options no longer has jittering problems. - Fixed an issue with the scrolling in the Tech Tree. 1.00.09 | 24/11/2018 ==================== NEW FEATURES - Meatpunk is now unlockable for the top 10 high scores BALANCING - Shield bearer's shield has now 25% less HP and doesn't protect the wearer from being pushed away by arrows as much as it did. To compensate, they themselves have slightly more HP. - Second breath changed to work only once per playthrough, instead of once per stage. - PilgrimPunk now has a fixed reload time across all weapons. - War Machine difficulty tuned down a bit. BUG FIXES - Fixed a bug in rounds mode where the drop pod could fall too soon sometimes. - Fixed a bug where the "boss kill" screens for Il Doge, The Necromancer and the War Machine would not show - Fixed a localization bug where the "RESTART" and "EXIT" buttons in the game over screen would always be in English. - Fixed a bug where an explosion would kill off the NecroPunk instantly, even if he still had his resurrect skill unused. 1.00.08 | 23/11/2018 ==================== NEW FEATURES - Significant graphics improvement in Tech tree. - Added a Boss Run on the final stage while fixing final boss battle - Added a new ending sequence to the game. BALANCING - Nerfed world 3.3 a little - Rebalanced all shotgun-type weapons. Now they shoot faster, but reload a little slower in general. - Rebalanced light guns. - Rebalanced arrow cannons. - Slight rebalancing of late game guns. BUG FIXES - Fixed a bug where the stage pod could fall too close to a spawn-gate to be properly accessible. - Fixed a bug with explosive enemies which could cause a crash - Fixed a bug where sometimes a boss kill wouldn't be registered to the suit you killed it with. - Fixed a bug which could crash the tutorial in Simplified Chinese - Fixed a problem with load screen text in both Chinese localizations - Fixed a problem with load screen text in Japanese localization 1.00.07 | 22/11/2018 ==================== - Release build
Were happy to announce that Woodpunk can now also be played fully localized in even more languages!
We have added the following languages to the game:
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