
TL;DR: New Progression system, we need help balancing! Report to our Steam discussion boards or Discord!
Discord
Weve felt the game was
lacking some in game progression. You guys received no reward or help when you beat a level and advanced to the next stage, causing frustration with the games difficulty (well, come on guys,
git gud).
Weve been wanting to fix this issue for a while now and at last we have some spare time, but we need your help. Now youll find a
Perk System when you complete each stage. Before you enter the pod to travel to the next stage,
the pod will craft 3 perks but you only may choose one of them. These may include; bettering your weapons, increasing your health, dealing more damage, increasing the durability of your weapon
As you can see gameplay will be greatly affected, and we need
help with the games balancing before we fully release this update. Has the game become too easy? Or is it too hard? Which perks have you found useful, or useless? Do you feel WOODPUNK is a better game with this perk system?
Also please,
tell us if you find any bugs! Tell us if you get 2 of the same perks, perks drop when they shouldnt
You can reach us other either through a pinned thread in the Steam Discussion board, or our discord server!
How to try out the new system:
For this you will need access to the Beta version of WOODPUNK, which is open to everyone. In case you do not know how to access it:
-Right Click on WOODPUNK on your Steam Library
-Click on Properties, and on the new window go to the BETA tab button
-On the dropping Menu, choose test_beta
-Close the window and wait for the update to apply.
So now lets cover all changes in this update:
- Woodpunk now has Character Perks, which expand the in-game progression system! Grab a perk or a high power weapon at the end of each level to improve your odds at victory for that run!
- Introducing +1 weapons, rare drops which have greater durability and slightly higher damage!
- WOODPUNK is now avaiable in Magyar! Thanks to Dodsworth for making it possible!
- Optimized the game further.
- Slight improvements to interface: You can now quit the game completely from anywhere in the game.
- Some more improvements on sounds.
- Some more polish on Shield Bearer and Banner Warlord enemies.
BUGS
- Fixed a bunch of minor localization issues regarding several languages.
- Fixed an occasional bug where players would occassionaly get stuck to the "Protect mode" machine, when using the fireball attack from the new FlamePunk suit.
- Fixed a bug where crossbowmen enemies wouldn't spawn during the fight against the triunvirate.
- Fixed a rare bug where sometimes Theo would get stuck when trying to transform into a wall.
- Fixed an issue when sometimes barrel explosions would leave no craters.
- Fixed the unlock condition for the MeatPunk suit. It wasn't properly updated yet. It didn't affect any players, but it could have in the future.
- The end level pod no longer launches itself if you are building a weapon when you step inside of it. It will launch after you finish creating it.
BALANCE
- Very slightly increased health pack drop frequency.
- Slighly increased the range of the Woodplank.
- Buffed air regeneration on the SpinnerPunk suit.
So thats from us for now, we hope to hear from you either through our Steam Discussion boards, or
our discord server!
THANKS FOR THE HELP!
[ 2019-05-20 17:04:10 CET ] [ Original post ]