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Update 1.0.6: The Hint System is (finally) available!
I dont like boring hint systems that outright tell what the solution is, so this one has little tweak: If you choose to enable the HINTS in the menu, youll find a very special item in your inventory: An overpowered Fortune Cookie (1st half of the demo) or a Hint Phone (2nd Half). ___ Every time you use the Hint Cookie, a clue in the form of a vague cryptic prediction will appear inside.
Every time you use the Hint Phone, you'll make a call to your mysterious partner. He'll tell you about his whereabouts and what he's up to while he waits for you which are of course subtle hints about what you should do to solve a puzzle.
(So yeah youll have to use you brain in order to advance anyway!) If you have many fronts open, its possible that the same hint will be repeated once or twice. If that happens, just keep insisting until you see a different one. But please try to play without hints unless you get too stuck, okay? Thats kind of the fun. Also thanks for playing! ___ PS - Oh, and here are a couple of the new backgrounds in case someone cares about this kind of stuff: (Click to expand)
[ 2020-07-19 16:44:12 CET ] [ Original post ]
Okay, this took longer than I wished, but I needed a couple of weeks of just painting backgrounds to recover from the burnout that was releasing the 2020 DEMO.
After seeing some people struggling to get through the second part of the demo, I thought it would be a good idea to take back the old demo's hint system and adapt it into the new one.
So how does the system work?
I dont like boring hint systems that outright tell what the solution is, so this one has little tweak: If you choose to enable the HINTS in the menu, youll find a very special item in your inventory: An overpowered Fortune Cookie (1st half of the demo) or a Hint Phone (2nd Half). ___ Every time you use the Hint Cookie, a clue in the form of a vague cryptic prediction will appear inside.
Every time you use the Hint Phone, you'll make a call to your mysterious partner. He'll tell you about his whereabouts and what he's up to while he waits for you which are of course subtle hints about what you should do to solve a puzzle.
(So yeah youll have to use you brain in order to advance anyway!) If you have many fronts open, its possible that the same hint will be repeated once or twice. If that happens, just keep insisting until you see a different one. But please try to play without hints unless you get too stuck, okay? Thats kind of the fun. Also thanks for playing! ___ PS - Oh, and here are a couple of the new backgrounds in case someone cares about this kind of stuff: (Click to expand)
[ 2020-07-19 16:44:12 CET ] [ Original post ]
Port Valley
WrongPixel
Developer
WrongPixel
Publisher
2022
Release
Game News Posts:
8
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Port Valley is a (not so) classic Point & Click adventure game where perspective changes everything! Witness Port Valley's Election Day from three different points of view: An extremely lazy Asian food delivery guy, a mysterious female plumber… and someone else.
One by one, these unusual "heroes" will be forced to interrupt their boring everyday lives and get ready for action before it's just too late. Work, revenge, political conspiracies, a banana balloon… it seems everything was meant to clash on this specific day.
Prepare yourself to overcome the crossed paths of Port Valley’s singular citizens and unfold an obscure plot that seems to be tying together these apparently unrelated stories.
One by one, these unusual "heroes" will be forced to interrupt their boring everyday lives and get ready for action before it's just too late. Work, revenge, political conspiracies, a banana balloon… it seems everything was meant to clash on this specific day.
Prepare yourself to overcome the crossed paths of Port Valley’s singular citizens and unfold an obscure plot that seems to be tying together these apparently unrelated stories.
Key Features
- Three plots, three main characters, three difficulty modes, three mayoral candidates… three chances to unfold a bigger and complex story.
- A renewed yet classic Point & Click interface.* (*May not be that renewed.)
- A humoristic and light-hearted tone with annoying self-aware humor. (Which doesn't necessarily mean this is just a comedy…)
- Active NPCs. They're not just there to give you items. They also have their objectives, which may be more important than yours.
- Annoying puzzles with different ways to solve them. For real.
- A day-night cycle. (This would've been SUCH a big deal back in the 90's.)
- A dog.
The DEMO
- It's an hour-long version of one of the three stories of the game: The Delivery Guy plot.
- The puzzles and the plot have been simplified to fit the new length, but it may work as a first taste of Port Valley's mechanics and characters.
MINIMAL SETUP
- Processor: 2 GHzMemory: 2 GB RAMStorage: 300 MB available space
- Memory: 2 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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