Balancing changes: - Wild enemy monster's health scaling lowered a bit, especially the difficulty jump at level 10 shouldn't be as drastic now - Enemy levels of the western part of blue caves reduced to 9 from 10. Specter's level reduced to 10 from 11. - Frosty grant more 'Difficulty' score points now when fighting against them - Fixed wild frosty being able to cast Ice storm even when below level 10 - Slightly increased the exp gained from enemies Bugfixes: - Fixed Monster Journal not being available when loading a demo save that completed the blue caves - Fixed Camera being misplaced rarely in combat - Fixed possibility to repeatedly evolve the same monster - Fixed visual glitches occurring when casting Shield - Fixed player able to land inside or on top of walls when using a vertical room transition - Fixed bug when switching between actions while having buff info view open - Fixed not being able to do the second jump while using monster flying ability - Fixed not receiving exp rewards for all 6 enemies in keeper battles (you only got those for the last 3) - Multi Barrier description fixed - It is no longer possible to summon rock obstacle on spikes (and skip to Keeper's Stronghold early in the game with Crystal Shards) - Fixed following monster possible to get stuck inside the ground in the magic barrier puzzle room in Ancient Woods - Fixed Level 20 Badge icon - Fixed possibility to display lore of hidden Monster Journal entries when changing page - Fixed inability to load a savegame when the first three save slots are empty - Fixed possibility to place the rock or mushroom inside enemies to prevent them from moving - Fixed Restore lvl 3 not removing two debuffs - Some text/typo fixes We are eager to get your feedback, especially on the current difficulty of the game. After some first feedback, the enemy health scaling was slightly reduced. Also western Blue Caves are now more accessible at around lvl 9. Its best to post it to our discord into the #feedback subchannel. There is another bigger patch planned to be released in 2-3 weeks that will include a new Monster, a new Champion, probably the options menu and some more smaller changes/bugfixes.
[ 2019-04-04 19:06:44 CET ] [ Original post ]
🎮 Full Controller Support
- Monster Sanctuary Linux [295.39 M]
Choose your spectral familiar and follow in your ancestors’ footsteps to become a Monster keeper and save the Monster Sanctuary.
Embark on an epic adventure using the powers of the monsters you collect, and the team you build, to unlock an ever-expanding world. On your quest to become the ultimate Monster Keeper you’ll unravel the cause of a mystery that threatens the peace between humans and monsters.Explore a Metroidvania inspired world.
The powers of your monsters will allow you to explore and expand the world. Cut down vines, smash down walls and glide over gaps- all with the help of your monsters.Assemble your team.
Hatch collect and train monsters from across the world and build your team. Every monster has a unique skill tree to allow you to customize and tailor your party.Clash in tactical 3V3 combat.
Strategically order your attacks for maximum efficiency, stacking your blows to create combos.Grind and find the best combo to earn the rarest monster eggs!
Follow the development
Monster Sanctuary is still early in development. You can follow the progress on
Discord
- OS: Ubuntu 14.04
- Processor: Dual-Core. 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 8800 GT 512 MB. Radeon HD 4870 512 MB
- Storage: 1 GB available space
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